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author | UbitUmarov | 2015-09-08 15:03:22 +0100 |
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committer | UbitUmarov | 2015-09-08 15:03:22 +0100 |
commit | 5b3e2ab9aaf98892f18f733a3c5de816662be42a (patch) | |
tree | 03077685e44648264523e1851cd068d51a507e81 /OpenSim/Region/PhysicsModules/POS/POSCharacter.cs | |
parent | add script events per sec stat, using the time report code, but ignoring the... (diff) | |
parent | More 'everything is a module' merging. (diff) | |
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Merge branch 'mbworknew1' into ubitworkvarnew
Diffstat (limited to 'OpenSim/Region/PhysicsModules/POS/POSCharacter.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/POS/POSCharacter.cs | 341 |
1 files changed, 341 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/POS/POSCharacter.cs b/OpenSim/Region/PhysicsModules/POS/POSCharacter.cs new file mode 100644 index 0000000..32469d9 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/POS/POSCharacter.cs | |||
@@ -0,0 +1,341 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using Nini.Config; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
34 | |||
35 | namespace OpenSim.Region.PhysicsModule.POS | ||
36 | { | ||
37 | public class POSCharacter : PhysicsActor | ||
38 | { | ||
39 | private Vector3 _position; | ||
40 | public Vector3 _velocity; | ||
41 | public Vector3 _target_velocity = Vector3.Zero; | ||
42 | public Vector3 _size = Vector3.Zero; | ||
43 | private Vector3 _acceleration; | ||
44 | private Vector3 m_rotationalVelocity = Vector3.Zero; | ||
45 | private bool flying; | ||
46 | private bool isColliding; | ||
47 | |||
48 | public POSCharacter() | ||
49 | { | ||
50 | } | ||
51 | |||
52 | public override int PhysicsActorType | ||
53 | { | ||
54 | get { return (int) ActorTypes.Agent; } | ||
55 | set { return; } | ||
56 | } | ||
57 | |||
58 | public override Vector3 RotationalVelocity | ||
59 | { | ||
60 | get { return m_rotationalVelocity; } | ||
61 | set { m_rotationalVelocity = value; } | ||
62 | } | ||
63 | |||
64 | public override bool SetAlwaysRun | ||
65 | { | ||
66 | get { return false; } | ||
67 | set { return; } | ||
68 | } | ||
69 | |||
70 | public override uint LocalID | ||
71 | { | ||
72 | set { return; } | ||
73 | } | ||
74 | |||
75 | public override bool Grabbed | ||
76 | { | ||
77 | set { return; } | ||
78 | } | ||
79 | |||
80 | public override bool Selected | ||
81 | { | ||
82 | set { return; } | ||
83 | } | ||
84 | |||
85 | public override float Buoyancy | ||
86 | { | ||
87 | get { return 0f; } | ||
88 | set { return; } | ||
89 | } | ||
90 | |||
91 | public override bool FloatOnWater | ||
92 | { | ||
93 | set { return; } | ||
94 | } | ||
95 | |||
96 | public override bool IsPhysical | ||
97 | { | ||
98 | get { return false; } | ||
99 | set { return; } | ||
100 | } | ||
101 | |||
102 | public override bool ThrottleUpdates | ||
103 | { | ||
104 | get { return false; } | ||
105 | set { return; } | ||
106 | } | ||
107 | |||
108 | public override bool Flying | ||
109 | { | ||
110 | get { return flying; } | ||
111 | set { flying = value; } | ||
112 | } | ||
113 | |||
114 | public override bool IsColliding | ||
115 | { | ||
116 | get { return isColliding; } | ||
117 | set { isColliding = value; } | ||
118 | } | ||
119 | |||
120 | public override bool CollidingGround | ||
121 | { | ||
122 | get { return false; } | ||
123 | set { return; } | ||
124 | } | ||
125 | |||
126 | public override bool CollidingObj | ||
127 | { | ||
128 | get { return false; } | ||
129 | set { return; } | ||
130 | } | ||
131 | |||
132 | public override bool Stopped | ||
133 | { | ||
134 | get { return false; } | ||
135 | } | ||
136 | |||
137 | public override Vector3 Position | ||
138 | { | ||
139 | get { return _position; } | ||
140 | set { _position = value; } | ||
141 | } | ||
142 | |||
143 | public override Vector3 Size | ||
144 | { | ||
145 | get { return _size; } | ||
146 | set | ||
147 | { | ||
148 | _size = value; | ||
149 | _size.Z = _size.Z / 2.0f; | ||
150 | } | ||
151 | } | ||
152 | |||
153 | public override float Mass | ||
154 | { | ||
155 | get { return 0f; } | ||
156 | } | ||
157 | |||
158 | public override Vector3 Force | ||
159 | { | ||
160 | get { return Vector3.Zero; } | ||
161 | set { return; } | ||
162 | } | ||
163 | |||
164 | public override int VehicleType | ||
165 | { | ||
166 | get { return 0; } | ||
167 | set { return; } | ||
168 | } | ||
169 | |||
170 | public override void VehicleFloatParam(int param, float value) | ||
171 | { | ||
172 | |||
173 | } | ||
174 | |||
175 | public override void VehicleVectorParam(int param, Vector3 value) | ||
176 | { | ||
177 | |||
178 | } | ||
179 | |||
180 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
181 | { | ||
182 | |||
183 | } | ||
184 | |||
185 | public override void VehicleFlags(int param, bool remove) { } | ||
186 | |||
187 | public override void SetVolumeDetect(int param) | ||
188 | { | ||
189 | |||
190 | } | ||
191 | |||
192 | public override Vector3 CenterOfMass | ||
193 | { | ||
194 | get { return Vector3.Zero; } | ||
195 | } | ||
196 | |||
197 | public override Vector3 GeometricCenter | ||
198 | { | ||
199 | get { return Vector3.Zero; } | ||
200 | } | ||
201 | |||
202 | public override PrimitiveBaseShape Shape | ||
203 | { | ||
204 | set { return; } | ||
205 | } | ||
206 | |||
207 | public override Vector3 Velocity | ||
208 | { | ||
209 | get { return _velocity; } | ||
210 | set { _target_velocity = value; } | ||
211 | } | ||
212 | |||
213 | public override Vector3 Torque | ||
214 | { | ||
215 | get { return Vector3.Zero; } | ||
216 | set { return; } | ||
217 | } | ||
218 | |||
219 | public override float CollisionScore | ||
220 | { | ||
221 | get { return 0f; } | ||
222 | set { } | ||
223 | } | ||
224 | |||
225 | public override Quaternion Orientation | ||
226 | { | ||
227 | get { return Quaternion.Identity; } | ||
228 | set { } | ||
229 | } | ||
230 | |||
231 | public override Vector3 Acceleration | ||
232 | { | ||
233 | get { return _acceleration; } | ||
234 | set { _acceleration = value; } | ||
235 | } | ||
236 | |||
237 | public override bool Kinematic | ||
238 | { | ||
239 | get { return true; } | ||
240 | set { } | ||
241 | } | ||
242 | |||
243 | public override void link(PhysicsActor obj) | ||
244 | { | ||
245 | } | ||
246 | |||
247 | public override void delink() | ||
248 | { | ||
249 | } | ||
250 | |||
251 | public override void LockAngularMotion(Vector3 axis) | ||
252 | { | ||
253 | } | ||
254 | |||
255 | public override void AddForce(Vector3 force, bool pushforce) | ||
256 | { | ||
257 | } | ||
258 | |||
259 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
260 | { | ||
261 | } | ||
262 | |||
263 | public override void SetMomentum(Vector3 momentum) | ||
264 | { | ||
265 | } | ||
266 | |||
267 | public override void CrossingFailure() | ||
268 | { | ||
269 | } | ||
270 | |||
271 | public override Vector3 PIDTarget | ||
272 | { | ||
273 | set { return; } | ||
274 | } | ||
275 | |||
276 | public override bool PIDActive | ||
277 | { | ||
278 | get { return false; } | ||
279 | set { return; } | ||
280 | } | ||
281 | |||
282 | public override float PIDTau | ||
283 | { | ||
284 | set { return; } | ||
285 | } | ||
286 | |||
287 | public override float PIDHoverHeight | ||
288 | { | ||
289 | set { return; } | ||
290 | } | ||
291 | |||
292 | public override bool PIDHoverActive | ||
293 | { | ||
294 | set { return; } | ||
295 | } | ||
296 | |||
297 | public override PIDHoverType PIDHoverType | ||
298 | { | ||
299 | set { return; } | ||
300 | } | ||
301 | |||
302 | public override float PIDHoverTau | ||
303 | { | ||
304 | set { return; } | ||
305 | } | ||
306 | |||
307 | public override Quaternion APIDTarget | ||
308 | { | ||
309 | set { return; } | ||
310 | } | ||
311 | |||
312 | public override bool APIDActive | ||
313 | { | ||
314 | set { return; } | ||
315 | } | ||
316 | |||
317 | public override float APIDStrength | ||
318 | { | ||
319 | set { return; } | ||
320 | } | ||
321 | |||
322 | public override float APIDDamping | ||
323 | { | ||
324 | set { return; } | ||
325 | } | ||
326 | |||
327 | |||
328 | public override void SubscribeEvents(int ms) | ||
329 | { | ||
330 | } | ||
331 | |||
332 | public override void UnSubscribeEvents() | ||
333 | { | ||
334 | } | ||
335 | |||
336 | public override bool SubscribedEvents() | ||
337 | { | ||
338 | return false; | ||
339 | } | ||
340 | } | ||
341 | } | ||