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authorDiva Canto2015-08-31 13:02:51 -0700
committerDiva Canto2015-08-31 13:02:51 -0700
commit134d4300f0b6e9b0df0326cfe0b5df9f41f42865 (patch)
tree86420f55292ec2f566c10b30cdb52a54e6c0f14c /OpenSim/Region/PhysicsModules/Ode/Tests/ODETestClass.cs
parentFixed a namespace dependency. Also started preparing prebuild.xml for making ... (diff)
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All physics plugins are now region modules. Compiles but doesn't run.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/PhysicsModules/Ode/Tests/ODETestClass.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/PhysicsModules/Ode/Tests/ODETestClass.cs b/OpenSim/Region/PhysicsModules/Ode/Tests/ODETestClass.cs
index bbf64d5..eca670c 100644
--- a/OpenSim/Region/PhysicsModules/Ode/Tests/ODETestClass.cs
+++ b/OpenSim/Region/PhysicsModules/Ode/Tests/ODETestClass.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests
43 { 43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 private OpenSim.Region.PhysicsModule.ODE.OdePlugin cbt; 46 //private OpenSim.Region.PhysicsModule.ODE.OdePlugin cbt;
47 private PhysicsScene ps; 47 private PhysicsScene ps;
48 private IMeshingPlugin imp; 48 private IMeshingPlugin imp;
49 49
@@ -55,11 +55,11 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests
55 config.Set("DecodedSculptMapPath","j2kDecodeCache"); 55 config.Set("DecodedSculptMapPath","j2kDecodeCache");
56 56
57 // Loading ODEPlugin 57 // Loading ODEPlugin
58 cbt = new OdePlugin(); 58 //cbt = new OdePlugin();
59 // Getting Physics Scene 59 // Getting Physics Scene
60 ps = cbt.GetScene("test"); 60 //ps = cbt.GetScene("test");
61 // Initializing Physics Scene. 61 // Initializing Physics Scene.
62 ps.Initialise(imp.GetMesher(TopConfig),null); 62 //ps.Initialise(imp.GetMesher(TopConfig), null, Vector3.Zero);
63 float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize]; 63 float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
64 for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++) 64 for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
65 { 65 {