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author | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
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committer | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
commit | 134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch) | |
tree | 216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs | |
parent | More changing to production grid. Double oops. (diff) | |
download | opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.zip opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.gz opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.bz2 opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.xz |
Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs new file mode 100755 index 0000000..4eeea4d --- /dev/null +++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs | |||
@@ -0,0 +1,109 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.IO; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | |||
33 | using Nini.Config; | ||
34 | |||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
37 | using OpenSim.Region.PhysicsModules.Meshing; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | |||
40 | using OpenMetaverse; | ||
41 | |||
42 | namespace OpenSim.Region.PhysicsModule.BulletS.Tests | ||
43 | { | ||
44 | // Utility functions for building up and tearing down the sample physics environments | ||
45 | public static class BulletSimTestsUtil | ||
46 | { | ||
47 | // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA" | ||
48 | // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults) | ||
49 | // May be 'null' if there are no overrides. | ||
50 | public static BSScene CreateBasicPhysicsEngine(Dictionary<string,string> paramOverrides) | ||
51 | { | ||
52 | IConfigSource openSimINI = new IniConfigSource(); | ||
53 | IConfig startupConfig = openSimINI.AddConfig("Startup"); | ||
54 | startupConfig.Set("physics", "BulletSim"); | ||
55 | startupConfig.Set("meshing", "Meshmerizer"); | ||
56 | startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps | ||
57 | |||
58 | IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim"); | ||
59 | // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged". | ||
60 | // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged"); | ||
61 | // bulletSimConfig.Set("BulletEngine", "BulletXNA"); | ||
62 | bulletSimConfig.Set("MeshSculptedPrim", "false"); | ||
63 | bulletSimConfig.Set("ForceSimplePrimMeshing", "true"); | ||
64 | if (paramOverrides != null) | ||
65 | { | ||
66 | foreach (KeyValuePair<string, string> kvp in paramOverrides) | ||
67 | { | ||
68 | bulletSimConfig.Set(kvp.Key, kvp.Value); | ||
69 | } | ||
70 | } | ||
71 | |||
72 | // If a special directory exists, put detailed logging therein. | ||
73 | // This allows local testing/debugging without having to worry that the build engine will output logs. | ||
74 | if (Directory.Exists("physlogs")) | ||
75 | { | ||
76 | bulletSimConfig.Set("PhysicsLoggingDir","./physlogs"); | ||
77 | bulletSimConfig.Set("PhysicsLoggingEnabled","True"); | ||
78 | bulletSimConfig.Set("PhysicsLoggingDoFlush","True"); | ||
79 | bulletSimConfig.Set("VehicleLoggingEnabled","True"); | ||
80 | } | ||
81 | |||
82 | Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | ||
83 | |||
84 | RegionInfo info = new RegionInfo(); | ||
85 | info.RegionName = "BSTestRegion"; | ||
86 | info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize; | ||
87 | OpenSim.Region.Framework.Scenes.Scene scene = new OpenSim.Region.Framework.Scenes.Scene(info); | ||
88 | |||
89 | IMesher mesher = new OpenSim.Region.PhysicsModules.Meshing.Meshmerizer(); | ||
90 | INonSharedRegionModule mod = mesher as INonSharedRegionModule; | ||
91 | mod.Initialise(openSimINI); | ||
92 | mod.AddRegion(scene); | ||
93 | mod.RegionLoaded(scene); | ||
94 | |||
95 | BSScene pScene = new BSScene(); | ||
96 | mod = (pScene as INonSharedRegionModule); | ||
97 | mod.Initialise(openSimINI); | ||
98 | mod.AddRegion(scene); | ||
99 | mod.RegionLoaded(scene); | ||
100 | |||
101 | // Since the asset requestor is not initialized, any mesh or sculptie will be a cube. | ||
102 | // In the future, add a fake asset fetcher to get meshes and sculpts. | ||
103 | // bsScene.RequestAssetMethod = ???; | ||
104 | |||
105 | return pScene; | ||
106 | } | ||
107 | |||
108 | } | ||
109 | } | ||