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authorRobert Adams2017-08-28 15:23:32 -0700
committerRobert Adams2017-08-28 15:23:32 -0700
commit5c36561424c8b093e24c683c2ff6e83410739388 (patch)
tree46290aa706661d88dc1c55b9181de630efc8eba7 /OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs
parentfrozen avatars should not do local teleports. Possible none should not be all... (diff)
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BulletSim: add clock and change logic for taint processing a little
so taints check if they are not in simulation time and execute immediately if not.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs
index b153761..e1990ee 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs
@@ -790,7 +790,7 @@ public class BSPrim : BSPhysObject
790 public override OMV.Vector3 ForceVelocity { 790 public override OMV.Vector3 ForceVelocity {
791 get { return RawVelocity; } 791 get { return RawVelocity; }
792 set { 792 set {
793 PhysScene.AssertInTaintTime("BSPrim.ForceVelocity"); 793 PhysScene.AssertNotInSimulationTime("BSPrim.ForceVelocity");
794 794
795 RawVelocity = Util.ClampV(value, BSParam.MaxLinearVelocity); 795 RawVelocity = Util.ClampV(value, BSParam.MaxLinearVelocity);
796 if (PhysBody.HasPhysicalBody) 796 if (PhysBody.HasPhysicalBody)