aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
diff options
context:
space:
mode:
authorRobert Adams2016-01-19 22:09:51 -0800
committerRobert Adams2016-01-19 22:09:51 -0800
commit33af41905021e6ab2e51873a75b585044e445974 (patch)
tree6c3e49224c90867c590cdfb93b3f2240c76ca717 /OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
parentBulletSim: add stationary suppression on AddForce application. This enables (diff)
downloadopensim-SC_OLD-33af41905021e6ab2e51873a75b585044e445974.zip
opensim-SC_OLD-33af41905021e6ab2e51873a75b585044e445974.tar.gz
opensim-SC_OLD-33af41905021e6ab2e51873a75b585044e445974.tar.bz2
opensim-SC_OLD-33af41905021e6ab2e51873a75b585044e445974.tar.xz
BulletSim: make collision sounds work most of the time. Seems that collisions
usually stop the collider so velocity is often small. Also remove some chatty debug messages.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
index 4b75e32..6d5589f 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
@@ -89,6 +89,7 @@ public sealed class BSCharacter : BSPhysObject
89 _buoyancy = ComputeBuoyancyFromFlying(isFlying); 89 _buoyancy = ComputeBuoyancyFromFlying(isFlying);
90 Friction = BSParam.AvatarStandingFriction; 90 Friction = BSParam.AvatarStandingFriction;
91 Density = BSParam.AvatarDensity; 91 Density = BSParam.AvatarDensity;
92 _isPhysical = true;
92 93
93 // Old versions of ScenePresence passed only the height. If width and/or depth are zero, 94 // Old versions of ScenePresence passed only the height. If width and/or depth are zero,
94 // replace with the default values. 95 // replace with the default values.