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authorDiva Canto2015-08-31 16:23:43 -0700
committerDiva Canto2015-08-31 16:23:43 -0700
commit9435405ca1c173963dd6e97116a27b798a211801 (patch)
treee48898721c32cc0ff43e17a4ba660b8bcb55534d /OpenSim/Region/PhysicsModules/BasicPhysics
parentPhysics refactoring: all unit tests pass. (diff)
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Deleted physics plugin classes.
More unit tests fixed.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BasicPhysics')
-rw-r--r--OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPlugin.cs64
-rw-r--r--OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs6
2 files changed, 3 insertions, 67 deletions
diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPlugin.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPlugin.cs
deleted file mode 100644
index db02eb6..0000000
--- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPlugin.cs
+++ /dev/null
@@ -1,64 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using Nini.Config;
31using OpenSim.Framework;
32using OpenSim.Region.PhysicsModules.SharedBase;
33
34namespace OpenSim.Region.PhysicsModule.BasicPhysics
35{
36 /// <summary>
37 /// Effectively a physics plugin that simulates no physics at all.
38 /// </summary>
39 //public class BasicPhysicsPlugin : IPhysicsPlugin
40 //{
41 // public BasicPhysicsPlugin()
42 // {
43 // }
44
45 // public bool Init()
46 // {
47 // return true;
48 // }
49
50 // public PhysicsScene GetScene(string sceneIdentifier)
51 // {
52 // return new BasicScene(GetName(), sceneIdentifier);
53 // }
54
55 // public string GetName()
56 // {
57 // return ("basicphysics");
58 // }
59
60 // public void Dispose()
61 // {
62 // }
63 //}
64}
diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
index 10684d1..20b337a 100644
--- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
+++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
94 scene.RegisterModuleInterface<PhysicsScene>(this); 94 scene.RegisterModuleInterface<PhysicsScene>(this);
95 m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); 95 m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
96 base.Initialise(scene.PhysicsRequestAsset, 96 base.Initialise(scene.PhysicsRequestAsset,
97 (scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[Constants.RegionSize * Constants.RegionSize]), 97 (scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[scene.RegionInfo.RegionSizeX * scene.RegionInfo.RegionSizeY]),
98 (float)scene.RegionInfo.RegionSettings.WaterHeight); 98 (float)scene.RegionInfo.RegionSettings.WaterHeight);
99 99
100 } 100 }
@@ -164,8 +164,8 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
164 Vector3 actorPosition = actor.Position; 164 Vector3 actorPosition = actor.Position;
165 Vector3 actorVelocity = actor.Velocity; 165 Vector3 actorVelocity = actor.Velocity;
166 166
167// Console.WriteLine( 167 //Console.WriteLine(
168// "Processing actor {0}, starting pos {1}, starting vel {2}", i, actorPosition, actorVelocity); 168 // "Processing actor {0}, starting pos {1}, starting vel {2}", i, actorPosition, actorVelocity);
169 169
170 actorPosition.X += actor.Velocity.X * timeStep; 170 actorPosition.X += actor.Velocity.X * timeStep;
171 actorPosition.Y += actor.Velocity.Y * timeStep; 171 actorPosition.Y += actor.Velocity.Y * timeStep;