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authorDiva Canto2015-08-31 14:09:15 -0700
committerDiva Canto2015-08-31 14:09:15 -0700
commit11194209df8a29f5103e6e34104eae7834f3280a (patch)
tree605cd55258ef11167a8bfa4c894e1e026e172919 /OpenSim/Region/PhysicsModules/BasicPhysics
parentAll physics plugins are now region modules. Compiles but doesn't run. (diff)
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First commit where physics work as region module.
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BasicPhysics')
-rw-r--r--OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
index 5ec0f85..f7760c5 100644
--- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
+++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
@@ -93,6 +93,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
93 93
94 scene.RegisterModuleInterface<PhysicsScene>(this); 94 scene.RegisterModuleInterface<PhysicsScene>(this);
95 m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); 95 m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
96 base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight);
96 97
97 } 98 }
98 99