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author | Teravus Ovares | 2008-06-01 04:33:07 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-06-01 04:33:07 +0000 |
commit | 52c55c8c23a492d4cf7df9c9d496fae1868c6914 (patch) | |
tree | 5150c5918aeb335c3bf2ebda65457e5d7a140855 /OpenSim/Region/Physics | |
parent | Update svn properties. (diff) | |
download | opensim-SC_OLD-52c55c8c23a492d4cf7df9c9d496fae1868c6914.zip opensim-SC_OLD-52c55c8c23a492d4cf7df9c9d496fae1868c6914.tar.gz opensim-SC_OLD-52c55c8c23a492d4cf7df9c9d496fae1868c6914.tar.bz2 opensim-SC_OLD-52c55c8c23a492d4cf7df9c9d496fae1868c6914.tar.xz |
* Applying Dahlia's patch : 0001429: Patch to fix prism physical mesh and add path start and end to skew z offset of circular path prim meshes (PATCH attached)
* Apparently this fixed a bug in my code that caused PushX to appear to work and pushX didn't appear to work after the patch.. so I fixed that after applying this patch and PushX actually works now.
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Extruder.cs | 42 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 150 |
2 files changed, 132 insertions, 60 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Extruder.cs b/OpenSim/Region/Physics/Meshing/Extruder.cs index 8a95df9..54ef4ce 100644 --- a/OpenSim/Region/Physics/Meshing/Extruder.cs +++ b/OpenSim/Region/Physics/Meshing/Extruder.cs | |||
@@ -24,6 +24,7 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | //#define SPAM | ||
27 | 28 | ||
28 | using OpenSim.Region.Physics.Manager; | 29 | using OpenSim.Region.Physics.Manager; |
29 | 30 | ||
@@ -246,9 +247,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
246 | 247 | ||
247 | public Mesh ExtrudeCircularPath(Mesh m) | 248 | public Mesh ExtrudeCircularPath(Mesh m) |
248 | { | 249 | { |
249 | //startParameter = float.MinValue; | ||
250 | //stopParameter = float.MaxValue; | ||
251 | // Currently only works for iSteps=1; | ||
252 | Mesh result = new Mesh(); | 250 | Mesh result = new Mesh(); |
253 | 251 | ||
254 | Quaternion tt = new Quaternion(); | 252 | Quaternion tt = new Quaternion(); |
@@ -257,7 +255,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
257 | Mesh newLayer; | 255 | Mesh newLayer; |
258 | Mesh lastLayer = null; | 256 | Mesh lastLayer = null; |
259 | 257 | ||
260 | int start = 0; | 258 | //int start = 0; |
261 | int step; | 259 | int step; |
262 | int steps = 24; | 260 | int steps = 24; |
263 | 261 | ||
@@ -268,39 +266,37 @@ namespace OpenSim.Region.Physics.Meshing | |||
268 | double percentOfPathMultiplier = 1.0 / steps; | 266 | double percentOfPathMultiplier = 1.0 / steps; |
269 | double angleStepMultiplier = System.Math.PI * 2.0 / steps; | 267 | double angleStepMultiplier = System.Math.PI * 2.0 / steps; |
270 | 268 | ||
271 | //System.Console.WriteLine("twistTop: " + twistTop.ToString() + " twistbot: " + twistBot.ToString() + " twisttotal: " + twistTotal.ToString()); | ||
272 | |||
273 | float yPathScale = pathScaleY * 0.5f; | 269 | float yPathScale = pathScaleY * 0.5f; |
274 | float skewStart = -skew; | 270 | float pathLength = pathCutEnd - pathCutBegin; |
275 | float skewOffset = 0.0f; | 271 | float totalSkew = skew * 2.0f * pathLength; |
276 | float totalSkew = skew * 2.0f; | 272 | float skewStart = (-skew) + pathCutBegin * 2.0f * skew; |
277 | 273 | ||
278 | 274 | ||
279 | float startAngle = (float)(System.Math.PI * 2.0 * pathCutBegin * revolutions); | 275 | float startAngle = (float)(System.Math.PI * 2.0 * pathCutBegin * revolutions); |
280 | float endAngle = (float)(System.Math.PI * 2.0 * pathCutEnd * revolutions); | 276 | float endAngle = (float)(System.Math.PI * 2.0 * pathCutEnd * revolutions); |
281 | float stepSize = (float)0.2617993878; // 2*PI / 24 segments | 277 | float stepSize = (float)0.2617993878; // 2*PI / 24 segments per revolution |
282 | step = (int)(startAngle / stepSize); | 278 | step = (int)(startAngle / stepSize); |
283 | float angle = startAngle; | 279 | float angle = startAngle; |
284 | 280 | ||
285 | float xProfileScale = 1.0f; | 281 | float xProfileScale = 1.0f; |
286 | float yProfileScale = 1.0f; | 282 | float yProfileScale = 1.0f; |
287 | 283 | ||
288 | //System.Console.WriteLine("startAngle: " + startAngle.ToString() + " endAngle: " + endAngle.ToString() + " step: " + step.ToString()); | 284 | #if SPAM |
289 | bool done = false; | 285 | System.Console.WriteLine("Extruder: twistTop: " + twistTop.ToString() + " twistbot: " + twistBot.ToString() + " twisttotal: " + twistTotal.ToString()); |
290 | 286 | System.Console.WriteLine("Extruder: startAngle: " + startAngle.ToString() + " endAngle: " + endAngle.ToString() + " step: " + step.ToString()); | |
291 | //System.Console.WriteLine(" PathScaleX: " + pathScaleX.ToString() + " pathScaleY: " + pathScaleY.ToString()); | 287 | System.Console.WriteLine("Extruder: taperBotFactorX: " + taperBotFactorX.ToString() + " taperBotFactorY: " + taperBotFactorY.ToString() |
292 | 288 | + " taperTopFactorX: " + taperTopFactorX.ToString() + " taperTopFactorY: " + taperTopFactorY.ToString()); | |
293 | //System.Console.WriteLine("taperBotFactorX: " + taperBotFactorX.ToString() + " taperBotFactorY: " + taperBotFactorY.ToString() | 289 | System.Console.WriteLine("Extruder: PathScaleX: " + pathScaleX.ToString() + " pathScaleY: " + pathScaleY.ToString()); |
294 | // + " taperTopFactorX: " + taperTopFactorX.ToString() + " taperTopFactorY: " + taperTopFactorY.ToString()); | 290 | #endif |
291 | |||
295 | 292 | ||
293 | bool done = false; | ||
296 | do | 294 | do |
297 | { | 295 | { |
298 | float percentOfPath = 1.0f; | 296 | float percentOfPath = 1.0f; |
299 | 297 | ||
300 | percentOfPath = (angle - startAngle) / (endAngle - startAngle); // endAngle should always be larger than startAngle | 298 | percentOfPath = (angle - startAngle) / (endAngle - startAngle); // endAngle should always be larger than startAngle |
301 | 299 | ||
302 | // System.Console.WriteLine("angle: " + angle.ToString() + " percentOfPath: " + percentOfPath.ToString()); | ||
303 | |||
304 | if (pathTaperX > 0.001f) // can't really compare to 0.0f as the value passed is never exactly zero | 300 | if (pathTaperX > 0.001f) // can't really compare to 0.0f as the value passed is never exactly zero |
305 | xProfileScale = 1.0f - percentOfPath * pathTaperX; | 301 | xProfileScale = 1.0f - percentOfPath * pathTaperX; |
306 | else if (pathTaperX < -0.001f) | 302 | else if (pathTaperX < -0.001f) |
@@ -323,7 +319,10 @@ namespace OpenSim.Region.Physics.Meshing | |||
323 | 319 | ||
324 | //radiusScale = 1.0f; | 320 | //radiusScale = 1.0f; |
325 | 321 | ||
326 | //System.Console.WriteLine("Extruder: radius: " + radius.ToString() + " radiusScale: " + radiusScale.ToString()); | 322 | #if SPAM |
323 | System.Console.WriteLine("Extruder: angle: " + angle.ToString() + " percentOfPath: " + percentOfPath.ToString() | ||
324 | + " radius: " + radius.ToString() + " radiusScale: " + radiusScale.ToString()); | ||
325 | #endif | ||
327 | 326 | ||
328 | float twist = twistBot + (twistTotal * (float)percentOfPath); | 327 | float twist = twistBot + (twistTotal * (float)percentOfPath); |
329 | 328 | ||
@@ -397,8 +396,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
397 | } | 396 | } |
398 | lastLayer = newLayer; | 397 | lastLayer = newLayer; |
399 | 398 | ||
400 | // calc next angle | ||
401 | 399 | ||
400 | // calc the angle for the next interation of the loop | ||
402 | if (angle >= endAngle) | 401 | if (angle >= endAngle) |
403 | done = true; | 402 | done = true; |
404 | else | 403 | else |
@@ -407,6 +406,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
407 | if (angle > endAngle) | 406 | if (angle > endAngle) |
408 | angle = endAngle; | 407 | angle = endAngle; |
409 | } | 408 | } |
409 | |||
410 | } while (!done); | 410 | } while (!done); |
411 | 411 | ||
412 | // scale the mesh to the desired size | 412 | // scale the mesh to the desired size |
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 3fbc7c9..a716d93 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -24,6 +24,7 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | //#define SPAM | ||
27 | 28 | ||
28 | using System; | 29 | using System; |
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
@@ -431,6 +432,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
431 | Int16 twistTop = primShape.PathTwistBegin; | 432 | Int16 twistTop = primShape.PathTwistBegin; |
432 | Int16 twistBot = primShape.PathTwist; | 433 | Int16 twistBot = primShape.PathTwist; |
433 | 434 | ||
435 | #if SPAM | ||
436 | reportPrimParams("[BOX] " + primName, primShape); | ||
437 | #endif | ||
434 | 438 | ||
435 | //m_log.Error("pathShear:" + primShape.PathShearX.ToString() + "," + primShape.PathShearY.ToString()); | 439 | //m_log.Error("pathShear:" + primShape.PathShearX.ToString() + "," + primShape.PathShearY.ToString()); |
436 | //m_log.Error("pathTaper:" + primShape.PathTaperX.ToString() + "," + primShape.PathTaperY.ToString()); | 440 | //m_log.Error("pathTaper:" + primShape.PathTaperX.ToString() + "," + primShape.PathTaperY.ToString()); |
@@ -553,13 +557,13 @@ namespace OpenSim.Region.Physics.Meshing | |||
553 | { | 557 | { |
554 | if (taperX > 100) | 558 | if (taperX > 100) |
555 | { | 559 | { |
556 | extr.taperTopFactorX = 1.0f - ((float)taperX / 200); | 560 | extr.taperTopFactorX = 1.0f - ((float)(taperX - 100) / 100); |
557 | //m_log.Warn("taperTopFactorX: " + extr.taperTopFactorX.ToString()); | 561 | //System.Console.WriteLine("taperTopFactorX: " + extr.taperTopFactorX.ToString()); |
558 | } | 562 | } |
559 | else | 563 | else |
560 | { | 564 | { |
561 | extr.taperBotFactorX = 1.0f - ((100 - (float)taperX) / 100); | 565 | extr.taperBotFactorX = 1.0f - ((100 - (float)taperX) / 100); |
562 | //m_log.Warn("taperBotFactorX: " + extr.taperBotFactorX.ToString()); | 566 | //System.Console.WriteLine("taperBotFactorX: " + extr.taperBotFactorX.ToString()); |
563 | } | 567 | } |
564 | 568 | ||
565 | } | 569 | } |
@@ -568,28 +572,29 @@ namespace OpenSim.Region.Physics.Meshing | |||
568 | { | 572 | { |
569 | if (taperY > 100) | 573 | if (taperY > 100) |
570 | { | 574 | { |
571 | extr.taperTopFactorY = 1.0f - ((float)taperY / 200); | 575 | extr.taperTopFactorY = 1.0f - ((float)(taperY - 100) / 100); |
572 | //m_log.Warn("taperTopFactorY: " + extr.taperTopFactorY.ToString()); | 576 | //System.Console.WriteLine("taperTopFactorY: " + extr.taperTopFactorY.ToString()); |
573 | } | 577 | } |
574 | else | 578 | else |
575 | { | 579 | { |
576 | extr.taperBotFactorY = 1.0f - ((100 - (float)taperY) / 100); | 580 | extr.taperBotFactorY = 1.0f - ((100 - (float)taperY) / 100); |
577 | //m_log.Warn("taperBotFactorY: " + extr.taperBotFactorY.ToString()); | 581 | //System.Console.WriteLine("taperBotFactorY: " + extr.taperBotFactorY.ToString()); |
578 | } | 582 | } |
579 | } | 583 | } |
580 | 584 | ||
581 | if (pathShearX != 0) | 585 | if (pathShearX != 0) |
582 | { | 586 | { |
587 | //System.Console.WriteLine("pushX: " + pathShearX.ToString()); | ||
583 | if (pathShearX > 50) | 588 | if (pathShearX > 50) |
584 | { | 589 | { |
585 | // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50 | 590 | // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50 |
586 | extr.pushX = (((float)(256 - pathShearX) / 100) * -1f); | 591 | extr.pushX = (((float)(256 - pathShearX) / 100) * -1f); |
587 | // m_log.Warn("pushX: " + extr.pushX); | 592 | //System.Console.WriteLine("pushX: " + extr.pushX); |
588 | } | 593 | } |
589 | else | 594 | else |
590 | { | 595 | { |
591 | extr.pushX = (float)pathShearX / 100; | 596 | extr.pushX = (float)pathShearX / 100; |
592 | // m_log.Warn("pushX: " + extr.pushX); | 597 | //System.Console.WriteLine("pushX: " + extr.pushX); |
593 | } | 598 | } |
594 | } | 599 | } |
595 | 600 | ||
@@ -599,12 +604,12 @@ namespace OpenSim.Region.Physics.Meshing | |||
599 | { | 604 | { |
600 | // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50 | 605 | // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50 |
601 | extr.pushY = (((float)(256 - pathShearY) / 100) * -1f); | 606 | extr.pushY = (((float)(256 - pathShearY) / 100) * -1f); |
602 | //m_log.Warn("pushY: " + extr.pushY); | 607 | //System.Console.WriteLine("pushY: " + extr.pushY); |
603 | } | 608 | } |
604 | else | 609 | else |
605 | { | 610 | { |
606 | extr.pushY = (float)pathShearY / 100; | 611 | extr.pushY = (float)pathShearY / 100; |
607 | //m_log.Warn("pushY: " + extr.pushY); | 612 | //System.Console.WriteLine("pushY: " + extr.pushY); |
608 | } | 613 | } |
609 | } | 614 | } |
610 | 615 | ||
@@ -662,6 +667,10 @@ namespace OpenSim.Region.Physics.Meshing | |||
662 | Int16 twistBot = primShape.PathTwist; | 667 | Int16 twistBot = primShape.PathTwist; |
663 | Int16 twistTop = primShape.PathTwistBegin; | 668 | Int16 twistTop = primShape.PathTwistBegin; |
664 | 669 | ||
670 | #if SPAM | ||
671 | reportPrimParams("[CYLINDER] " + primName, primShape); | ||
672 | #endif | ||
673 | |||
665 | 674 | ||
666 | // Procedure: This is based on the fact that the upper (plus) and lower (minus) Z-surface | 675 | // Procedure: This is based on the fact that the upper (plus) and lower (minus) Z-surface |
667 | // of a block are basically the same | 676 | // of a block are basically the same |
@@ -903,7 +912,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
903 | { | 912 | { |
904 | if (taperY > 100) | 913 | if (taperY > 100) |
905 | { | 914 | { |
906 | extr.taperTopFactorY = 1.0f - ((float)(taperY - 100) / 200); | 915 | extr.taperTopFactorY = 1.0f - ((float)(taperY - 100) / 100); |
907 | // System.Console.WriteLine("taperTopFactorY: " + extr.taperTopFactorY.ToString()); | 916 | // System.Console.WriteLine("taperTopFactorY: " + extr.taperTopFactorY.ToString()); |
908 | } | 917 | } |
909 | else | 918 | else |
@@ -998,6 +1007,11 @@ namespace OpenSim.Region.Physics.Meshing | |||
998 | 1007 | ||
999 | Int16 twistTop = primShape.PathTwistBegin; | 1008 | Int16 twistTop = primShape.PathTwistBegin; |
1000 | Int16 twistBot = primShape.PathTwist; | 1009 | Int16 twistBot = primShape.PathTwist; |
1010 | |||
1011 | #if SPAM | ||
1012 | reportPrimParams("[PRISM] " + primName, primShape); | ||
1013 | #endif | ||
1014 | |||
1001 | //m_log.Error("pathShear:" + primShape.PathShearX.ToString() + "," + primShape.PathShearY.ToString()); | 1015 | //m_log.Error("pathShear:" + primShape.PathShearX.ToString() + "," + primShape.PathShearY.ToString()); |
1002 | //m_log.Error("pathTaper:" + primShape.PathTaperX.ToString() + "," + primShape.PathTaperY.ToString()); | 1016 | //m_log.Error("pathTaper:" + primShape.PathTaperX.ToString() + "," + primShape.PathTaperY.ToString()); |
1003 | //m_log.Error("ProfileBegin:" + primShape.ProfileBegin.ToString() + "," + primShape.ProfileBegin.ToString()); | 1017 | //m_log.Error("ProfileBegin:" + primShape.ProfileBegin.ToString() + "," + primShape.ProfileBegin.ToString()); |
@@ -1116,7 +1130,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
1116 | { | 1130 | { |
1117 | if (taperX > 100) | 1131 | if (taperX > 100) |
1118 | { | 1132 | { |
1119 | extr.taperTopFactorX = 1.0f - ((float)taperX / 200); | 1133 | extr.taperTopFactorX = 1.0f - ((float)(taperX - 100) / 100); |
1120 | //System.Console.WriteLine("taperTopFactorX: " + extr.taperTopFactorX.ToString()); | 1134 | //System.Console.WriteLine("taperTopFactorX: " + extr.taperTopFactorX.ToString()); |
1121 | } | 1135 | } |
1122 | else | 1136 | else |
@@ -1124,14 +1138,15 @@ namespace OpenSim.Region.Physics.Meshing | |||
1124 | extr.taperBotFactorX = 1.0f - ((100 - (float)taperX) / 100); | 1138 | extr.taperBotFactorX = 1.0f - ((100 - (float)taperX) / 100); |
1125 | //System.Console.WriteLine("taperBotFactorX: " + extr.taperBotFactorX.ToString()); | 1139 | //System.Console.WriteLine("taperBotFactorX: " + extr.taperBotFactorX.ToString()); |
1126 | } | 1140 | } |
1141 | |||
1127 | } | 1142 | } |
1128 | 1143 | ||
1129 | if (taperY != 100) | 1144 | if (taperY != 100) |
1130 | { | 1145 | { |
1131 | if (taperY > 100) | 1146 | if (taperY > 100) |
1132 | { | 1147 | { |
1133 | extr.taperTopFactorY = 1.0f - ((float)taperY / 200); | 1148 | extr.taperTopFactorY = 1.0f - ((float)(taperY - 100) / 100); |
1134 | //System.Console.WriteLine("taperTopFactorY: " + extr.taperTopFactorY.ToString()); | 1149 | // System.Console.WriteLine("taperTopFactorY: " + extr.taperTopFactorY.ToString()); |
1135 | } | 1150 | } |
1136 | else | 1151 | else |
1137 | { | 1152 | { |
@@ -1209,6 +1224,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
1209 | result.DumpRaw(baseDir, primName, "Z extruded"); | 1224 | result.DumpRaw(baseDir, primName, "Z extruded"); |
1210 | return result; | 1225 | return result; |
1211 | } | 1226 | } |
1227 | |||
1228 | |||
1212 | private static Mesh CreateSphereMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size) | 1229 | private static Mesh CreateSphereMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size) |
1213 | { | 1230 | { |
1214 | // Builds an icosahedral geodesic sphere | 1231 | // Builds an icosahedral geodesic sphere |
@@ -1230,6 +1247,10 @@ namespace OpenSim.Region.Physics.Meshing | |||
1230 | UInt16 pathShearY = primShape.PathShearY; | 1247 | UInt16 pathShearY = primShape.PathShearY; |
1231 | Mesh m = new Mesh(); | 1248 | Mesh m = new Mesh(); |
1232 | 1249 | ||
1250 | #if SPAM | ||
1251 | reportPrimParams("[SPHERE] " + primName, primShape); | ||
1252 | #endif | ||
1253 | |||
1233 | float LOD = 0.2f; | 1254 | float LOD = 0.2f; |
1234 | float diameter = 0.5f;// Our object will result in -0.5 to 0.5 | 1255 | float diameter = 0.5f;// Our object will result in -0.5 to 0.5 |
1235 | float sq5 = (float) Math.Sqrt(5.0); | 1256 | float sq5 = (float) Math.Sqrt(5.0); |
@@ -1298,6 +1319,11 @@ namespace OpenSim.Region.Physics.Meshing | |||
1298 | } | 1319 | } |
1299 | private SculptMesh CreateSculptMesh(string primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) | 1320 | private SculptMesh CreateSculptMesh(string primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) |
1300 | { | 1321 | { |
1322 | |||
1323 | #if SPAM | ||
1324 | reportPrimParams("[SCULPT] " + primName, primShape); | ||
1325 | #endif | ||
1326 | |||
1301 | SculptMesh sm = new SculptMesh(primShape.SculptData, lod); | 1327 | SculptMesh sm = new SculptMesh(primShape.SculptData, lod); |
1302 | // Scale the mesh based on our prim scale | 1328 | // Scale the mesh based on our prim scale |
1303 | foreach (Vertex v in sm.vertices) | 1329 | foreach (Vertex v in sm.vertices) |
@@ -1320,7 +1346,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
1320 | 1346 | ||
1321 | } | 1347 | } |
1322 | 1348 | ||
1323 | private static Mesh CreateCircularProfileMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size) | 1349 | private static Mesh CreateCircularPathMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size) |
1324 | { | 1350 | { |
1325 | 1351 | ||
1326 | UInt16 hollowFactor = primShape.ProfileHollow; | 1352 | UInt16 hollowFactor = primShape.ProfileHollow; |
@@ -1334,18 +1360,23 @@ namespace OpenSim.Region.Physics.Meshing | |||
1334 | Int16 twistTop = primShape.PathTwistBegin; | 1360 | Int16 twistTop = primShape.PathTwistBegin; |
1335 | HollowShape hollowShape = primShape.HollowShape; | 1361 | HollowShape hollowShape = primShape.HollowShape; |
1336 | 1362 | ||
1337 | //Console.WriteLine("pathTwist: " + primShape.PathTwist.ToString() + " pathTwistBegin: " + primShape.PathTwistBegin.ToString()); | 1363 | #if SPAM |
1364 | reportPrimParams("[CIRCULAR PATH PRIM] " + primName, primShape); | ||
1365 | Console.WriteLine("pathTwist: " + primShape.PathTwist.ToString() + " pathTwistBegin: " + primShape.PathTwistBegin.ToString()); | ||
1366 | Console.WriteLine("primShape.ProfileCurve & 0x07: " + Convert.ToString(primShape.ProfileCurve & 0x07)); | ||
1338 | 1367 | ||
1339 | SimpleHull outerHull = new SimpleHull(); | 1368 | #endif |
1340 | 1369 | ||
1341 | //Console.WriteLine("primShape.ProfileCurve & 0x07: " + Convert.ToString(primShape.ProfileCurve & 0x07)); | 1370 | SimpleHull outerHull = new SimpleHull(); |
1342 | 1371 | ||
1343 | if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | 1372 | if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) |
1344 | 1373 | ||
1345 | //if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle | 1374 | //if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle |
1346 | // || (primShape.ProfileCurve & 0x07) == (byte) ProfileShape.Square) | 1375 | // || (primShape.ProfileCurve & 0x07) == (byte) ProfileShape.Square) |
1347 | { | 1376 | { |
1348 | //Console.WriteLine("Meshmerizer thinks " + primName + " is a TORUS"); | 1377 | #if SPAM |
1378 | Console.WriteLine("Meshmerizer thinks " + primName + " is a TORUS"); | ||
1379 | #endif | ||
1349 | if (hollowShape == HollowShape.Same) | 1380 | if (hollowShape == HollowShape.Same) |
1350 | hollowShape = HollowShape.Circle; | 1381 | hollowShape = HollowShape.Circle; |
1351 | 1382 | ||
@@ -1380,7 +1411,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
1380 | 1411 | ||
1381 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square) // a ring | 1412 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square) // a ring |
1382 | { | 1413 | { |
1383 | //Console.WriteLine("Meshmerizer thinks " + primName + " is a TUBE"); | 1414 | #if SPAM |
1415 | Console.WriteLine("Meshmerizer thinks " + primName + " is a TUBE"); | ||
1416 | #endif | ||
1384 | if (hollowShape == HollowShape.Same) | 1417 | if (hollowShape == HollowShape.Same) |
1385 | hollowShape = HollowShape.Square; | 1418 | hollowShape = HollowShape.Square; |
1386 | 1419 | ||
@@ -1392,7 +1425,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
1392 | 1425 | ||
1393 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | 1426 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) |
1394 | { | 1427 | { |
1395 | //Console.WriteLine("Meshmerizer thinks " + primName + " is a RING"); | 1428 | #if SPAM |
1429 | Console.WriteLine("Meshmerizer thinks " + primName + " is a RING"); | ||
1430 | #endif | ||
1396 | if (hollowShape == HollowShape.Same) | 1431 | if (hollowShape == HollowShape.Same) |
1397 | hollowShape = HollowShape.Triangle; | 1432 | hollowShape = HollowShape.Triangle; |
1398 | 1433 | ||
@@ -1404,7 +1439,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
1404 | 1439 | ||
1405 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | 1440 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) |
1406 | { | 1441 | { |
1407 | //Console.WriteLine("Meshmerizer thinks " + primName + " is a SPHERE"); | 1442 | #if SPAM |
1443 | Console.WriteLine("Meshmerizer thinks " + primName + " is a SPHERE"); | ||
1444 | #endif | ||
1408 | if (hollowShape == HollowShape.Same) | 1445 | if (hollowShape == HollowShape.Same) |
1409 | hollowShape = HollowShape.Circle; | 1446 | hollowShape = HollowShape.Circle; |
1410 | 1447 | ||
@@ -1544,15 +1581,20 @@ namespace OpenSim.Region.Physics.Meshing | |||
1544 | 1581 | ||
1545 | Vertex vTemp = new Vertex(0.0f, 0.0f, 0.0f); | 1582 | Vertex vTemp = new Vertex(0.0f, 0.0f, 0.0f); |
1546 | 1583 | ||
1547 | //Console.WriteLine("primShape.PathScaleX: " + primShape.PathScaleX.ToString() + " primShape.PathScaleY: " + primShape.PathScaleY.ToString()); | 1584 | |
1548 | //Console.WriteLine("primShape.PathSkew: " + primShape.PathSkew.ToString() + " primShape.PathRadiusOffset: " + primShape.PathRadiusOffset.ToString() + " primShape.pathRevolutions: " + primShape.PathRevolutions.ToString()); | ||
1549 | |||
1550 | float skew = primShape.PathSkew * 0.01f; | 1585 | float skew = primShape.PathSkew * 0.01f; |
1551 | float pathScaleX = (float)(200 - primShape.PathScaleX) * 0.01f; | 1586 | float pathScaleX = (float)(200 - primShape.PathScaleX) * 0.01f; |
1552 | float pathScaleY = (float)(200 - primShape.PathScaleY) * 0.01f; | 1587 | float pathScaleY = (float)(200 - primShape.PathScaleY) * 0.01f; |
1553 | //Console.WriteLine("PathScaleX: " + pathScaleX.ToString() + " pathScaleY: " + pathScaleY.ToString()); | ||
1554 | |||
1555 | float profileXComp = pathScaleX * (1.0f - Math.Abs(skew)); | 1588 | float profileXComp = pathScaleX * (1.0f - Math.Abs(skew)); |
1589 | |||
1590 | #if SPAM | ||
1591 | //Console.WriteLine("primShape.PathScaleX: " + primShape.PathScaleX.ToString() + " primShape.PathScaleY: " + primShape.PathScaleY.ToString()); | ||
1592 | //Console.WriteLine("primShape.PathSkew: " + primShape.PathSkew.ToString() + " primShape.PathRadiusOffset: " + primShape.PathRadiusOffset.ToString() + " primShape.pathRevolutions: " + primShape.PathRevolutions.ToString()); | ||
1593 | Console.WriteLine("PathScaleX: " + pathScaleX.ToString() + " pathScaleY: " + pathScaleY.ToString()); | ||
1594 | Console.WriteLine("skew: " + skew.ToString() + " profileXComp: " + profileXComp.ToString()); | ||
1595 | #endif | ||
1596 | |||
1597 | |||
1556 | foreach (Vertex v in m.vertices) | 1598 | foreach (Vertex v in m.vertices) |
1557 | if (v != null) | 1599 | if (v != null) |
1558 | { | 1600 | { |
@@ -1572,20 +1614,22 @@ namespace OpenSim.Region.Physics.Meshing | |||
1572 | extr.pathEnd = primShape.PathEnd; | 1614 | extr.pathEnd = primShape.PathEnd; |
1573 | extr.skew = skew; | 1615 | extr.skew = skew; |
1574 | extr.revolutions = 1.0f + (float)primShape.PathRevolutions * 3.0f / 200.0f; | 1616 | extr.revolutions = 1.0f + (float)primShape.PathRevolutions * 3.0f / 200.0f; |
1617 | extr.pathTaperX = 0.01f * (float)primShape.PathTaperX; | ||
1618 | extr.pathTaperY = 0.01f * (float)primShape.PathTaperY; | ||
1575 | 1619 | ||
1620 | extr.radius = 0.01f * (float)primShape.PathRadiusOffset; | ||
1621 | |||
1622 | #if SPAM | ||
1576 | //System.Console.WriteLine("primShape.PathBegin: " + primShape.PathBegin.ToString() + " primShape.PathEnd: " + primShape.PathEnd.ToString()); | 1623 | //System.Console.WriteLine("primShape.PathBegin: " + primShape.PathBegin.ToString() + " primShape.PathEnd: " + primShape.PathEnd.ToString()); |
1577 | //System.Console.WriteLine("extr.pathCutBegin: " + extr.pathCutBegin.ToString() + " extr.pathCutEnd: " + extr.pathCutEnd.ToString()); | 1624 | System.Console.WriteLine("extr.pathCutBegin: " + extr.pathCutBegin.ToString() + " extr.pathCutEnd: " + extr.pathCutEnd.ToString()); |
1578 | //System.Console.WriteLine("extr.revolutions: " + extr.revolutions.ToString()); | 1625 | System.Console.WriteLine("extr.revolutions: " + extr.revolutions.ToString()); |
1579 | 1626 | ||
1580 | //System.Console.WriteLine("primShape.PathTaperX: " + primShape.PathTaperX.ToString()); | 1627 | //System.Console.WriteLine("primShape.PathTaperX: " + primShape.PathTaperX.ToString()); |
1581 | //System.Console.WriteLine("primShape.PathTaperY: " + primShape.PathTaperY.ToString()); | 1628 | //System.Console.WriteLine("primShape.PathTaperY: " + primShape.PathTaperY.ToString()); |
1582 | 1629 | ||
1583 | extr.pathTaperX = 0.01f * (float)primShape.PathTaperX; | ||
1584 | extr.pathTaperY = 0.01f * (float)primShape.PathTaperY; | ||
1585 | |||
1586 | extr.radius = 0.01f * (float)primShape.PathRadiusOffset; | ||
1587 | //System.Console.WriteLine("primShape.PathRadiusOffset: " + primShape.PathRadiusOffset.ToString()); | ||
1588 | 1630 | ||
1631 | //System.Console.WriteLine("primShape.PathRadiusOffset: " + primShape.PathRadiusOffset.ToString()); | ||
1632 | #endif | ||
1589 | 1633 | ||
1590 | 1634 | ||
1591 | 1635 | ||
@@ -1744,7 +1788,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
1744 | mesh = (Mesh)smesh; | 1788 | mesh = (Mesh)smesh; |
1745 | CalcNormals(mesh); | 1789 | CalcNormals(mesh); |
1746 | } | 1790 | } |
1747 | else if ((primShape.ProfileCurve & (byte)ProfileShape.Square) == (byte)ProfileShape.Square) | 1791 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square) |
1748 | { | 1792 | { |
1749 | if (primShape.PathCurve == (byte)LLObject.PathCurve.Line) | 1793 | if (primShape.PathCurve == (byte)LLObject.PathCurve.Line) |
1750 | { // its a box | 1794 | { // its a box |
@@ -1755,7 +1799,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
1755 | { // tube | 1799 | { // tube |
1756 | // do a cylinder for now | 1800 | // do a cylinder for now |
1757 | //mesh = CreateCylinderMesh(primName, primShape, size); | 1801 | //mesh = CreateCylinderMesh(primName, primShape, size); |
1758 | mesh = CreateCircularProfileMesh(primName, primShape, size); | 1802 | mesh = CreateCircularPathMesh(primName, primShape, size); |
1759 | CalcNormals(mesh); | 1803 | CalcNormals(mesh); |
1760 | } | 1804 | } |
1761 | } | 1805 | } |
@@ -1771,7 +1815,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
1771 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | 1815 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits |
1772 | else if (primShape.PathCurve == (byte) Extrusion.Curve1 && LLObject.UnpackPathScale(primShape.PathScaleY) <= 0.75f) | 1816 | else if (primShape.PathCurve == (byte) Extrusion.Curve1 && LLObject.UnpackPathScale(primShape.PathScaleY) <= 0.75f) |
1773 | { // dahlia's favorite, a torus :) | 1817 | { // dahlia's favorite, a torus :) |
1774 | mesh = CreateCircularProfileMesh(primName, primShape, size); | 1818 | mesh = CreateCircularPathMesh(primName, primShape, size); |
1775 | CalcNormals(mesh); | 1819 | CalcNormals(mesh); |
1776 | } | 1820 | } |
1777 | } | 1821 | } |
@@ -1793,7 +1837,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
1793 | else if (primShape.PathCurve == (byte) Extrusion.Curve1) | 1837 | else if (primShape.PathCurve == (byte) Extrusion.Curve1) |
1794 | { // a ring - do a cylinder for now | 1838 | { // a ring - do a cylinder for now |
1795 | //mesh = CreateCylinderMesh(primName, primShape, size); | 1839 | //mesh = CreateCylinderMesh(primName, primShape, size); |
1796 | mesh = CreateCircularProfileMesh(primName, primShape, size); | 1840 | mesh = CreateCircularPathMesh(primName, primShape, size); |
1797 | CalcNormals(mesh); | 1841 | CalcNormals(mesh); |
1798 | } | 1842 | } |
1799 | } | 1843 | } |
@@ -1853,6 +1897,34 @@ namespace OpenSim.Region.Physics.Meshing | |||
1853 | return mesh; | 1897 | return mesh; |
1854 | } | 1898 | } |
1855 | 1899 | ||
1856 | 1900 | private static void reportPrimParams(string name, PrimitiveBaseShape primShape) | |
1901 | { | ||
1902 | #if SPAM | ||
1903 | |||
1904 | Console.WriteLine("********************* PrimitiveBaseShape Parameters *******************\n" | ||
1905 | + "Name.............: " + name.ToString() + "\n" | ||
1906 | + "HollowShape......: " + primShape.HollowShape.ToString() + "\n" | ||
1907 | + "PathBegin........: " + primShape.PathBegin.ToString() + "\n" | ||
1908 | + "PathCurve........: " + primShape.PathCurve.ToString() + "\n" | ||
1909 | + "PathEnd..........: " + primShape.PathEnd.ToString() + "\n" | ||
1910 | + "PathRadiusOffset.: " + primShape.PathRadiusOffset.ToString() + "\n" | ||
1911 | + "PathRevolutions..: " + primShape.PathRevolutions.ToString() + "\n" | ||
1912 | + "PathScaleX.......: " + primShape.PathScaleX.ToString() + "\n" | ||
1913 | + "PathScaleY.......: " + primShape.PathScaleY.ToString() + "\n" | ||
1914 | + "PathShearX.......: " + primShape.PathShearX.ToString() + "\n" | ||
1915 | + "PathShearY.......: " + primShape.PathShearY.ToString() + "\n" | ||
1916 | + "PathSkew.........: " + primShape.PathSkew.ToString() + "\n" | ||
1917 | + "PathTaperX.......: " + primShape.PathTaperX.ToString() + "\n" | ||
1918 | + "PathTaperY.......: " + primShape.PathTaperY.ToString() + "\n" | ||
1919 | + "PathTwist........: " + primShape.PathTwist.ToString() + "\n" | ||
1920 | + "PathTwistBegin...: " + primShape.PathTwistBegin.ToString() + "\n" | ||
1921 | + "ProfileBegin.....: " + primShape.ProfileBegin.ToString() + "\n" | ||
1922 | + "ProfileCurve.....: " + primShape.ProfileCurve.ToString() + "\n" | ||
1923 | + "ProfileEnd.......: " + primShape.ProfileEnd.ToString() + "\n" | ||
1924 | + "ProfileHollow....: " + primShape.ProfileHollow.ToString() + "\n" | ||
1925 | + "ProfileShape.....: " + primShape.ProfileShape.ToString() + "\n" | ||
1926 | ); | ||
1927 | #endif | ||
1928 | } | ||
1857 | } | 1929 | } |
1858 | } | 1930 | } |