aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics
diff options
context:
space:
mode:
authorteravus2013-01-24 07:36:24 -0500
committerteravus2013-01-24 07:36:24 -0500
commitd5b950633d1fea8c868dd21fbdbc548553b1b13c (patch)
tree33e4a2c6599fa990041cbf91cd002c1a30035b51 /OpenSim/Region/Physics
parent* Repairs the Object updates, Collision updates, and Child Prim methods makin... (diff)
downloadopensim-SC_OLD-d5b950633d1fea8c868dd21fbdbc548553b1b13c.zip
opensim-SC_OLD-d5b950633d1fea8c868dd21fbdbc548553b1b13c.tar.gz
opensim-SC_OLD-d5b950633d1fea8c868dd21fbdbc548553b1b13c.tar.bz2
opensim-SC_OLD-d5b950633d1fea8c868dd21fbdbc548553b1b13c.tar.xz
* Added in the manifold point dept on collision desc. In BulletSim engine BulletXNA.
Diffstat (limited to 'OpenSim/Region/Physics')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs69
1 files changed, 64 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs
index 57c1308..f63d83c 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs
@@ -1821,7 +1821,7 @@ private sealed class BulletConstraintXNA : BulletConstraint
1821 IndexedVector3 contactPoint = manifoldPoint.GetPositionWorldOnB(); 1821 IndexedVector3 contactPoint = manifoldPoint.GetPositionWorldOnB();
1822 IndexedVector3 contactNormal = -manifoldPoint.m_normalWorldOnB; // make relative to A 1822 IndexedVector3 contactNormal = -manifoldPoint.m_normalWorldOnB; // make relative to A
1823 1823
1824 RecordCollision(this, objA, objB, contactPoint, contactNormal); 1824 RecordCollision(this, objA, objB, contactPoint, contactNormal,manifoldPoint.GetDistance());
1825 m_collisionsThisFrame ++; 1825 m_collisionsThisFrame ++;
1826 if (m_collisionsThisFrame >= 9999999) 1826 if (m_collisionsThisFrame >= 9999999)
1827 break; 1827 break;
@@ -1858,8 +1858,64 @@ private sealed class BulletConstraintXNA : BulletConstraint
1858 } 1858 }
1859 return numSimSteps; 1859 return numSimSteps;
1860 } 1860 }
1861 1861 public void RecordGhostCollisions(PairCachingGhostObject obj)
1862 private static void RecordCollision(BSAPIXNA world, CollisionObject objA, CollisionObject objB, IndexedVector3 contact, IndexedVector3 norm) 1862 {
1863 /*
1864 *void BulletSim::RecordGhostCollisions(btPairCachingGhostObject* obj)
1865{
1866 btManifoldArray manifoldArray;
1867 btBroadphasePairArray& pairArray = obj->getOverlappingPairCache()->getOverlappingPairArray();
1868 int numPairs = pairArray.size();
1869
1870 // For all the pairs of sets of contact points
1871 for (int i=0; i < numPairs; i++)
1872 {
1873 if (m_collisionsThisFrame >= m_maxCollisionsPerFrame)
1874 break;
1875
1876 manifoldArray.clear();
1877 const btBroadphasePair& pair = pairArray[i];
1878
1879 // The real representation is over in the world pair cache
1880 btBroadphasePair* collisionPair = m_worldData.dynamicsWorld->getPairCache()->findPair(pair.m_pProxy0,pair.m_pProxy1);
1881 if (!collisionPair)
1882 continue;
1883
1884 if (collisionPair->m_algorithm)
1885 collisionPair->m_algorithm->getAllContactManifolds(manifoldArray);
1886
1887 // The collision pair has sets of collision points (manifolds)
1888 for (int j=0; j < manifoldArray.size(); j++)
1889 {
1890 btPersistentManifold* contactManifold = manifoldArray[j];
1891 int numContacts = contactManifold->getNumContacts();
1892
1893 const btCollisionObject* objA = static_cast<const btCollisionObject*>(contactManifold->getBody0());
1894 const btCollisionObject* objB = static_cast<const btCollisionObject*>(contactManifold->getBody1());
1895
1896 // TODO: this is a more thurough check than the regular collision code --
1897 // here we find the penetrating contact in the manifold but for regular
1898 // collisions we assume the first point in the manifold is good enough.
1899 // Decide of this extra checking is required or if first point is good enough.
1900 for (int p=0; p < numContacts; p++)
1901 {
1902 const btManifoldPoint& pt = contactManifold->getContactPoint(p);
1903 // If a penetrating contact, this is a hit
1904 if (pt.getDistance()<0.f)
1905 {
1906 const btVector3& contactPoint = pt.getPositionWorldOnA();
1907 const btVector3& normalOnA = -pt.m_normalWorldOnB;
1908 RecordCollision(objA, objB, contactPoint, normalOnA, pt.getDistance());
1909 // Only one contact point for each set of colliding objects
1910 break;
1911 }
1912 }
1913 }
1914 }
1915}
1916 */
1917 }
1918 private static void RecordCollision(BSAPIXNA world, CollisionObject objA, CollisionObject objB, IndexedVector3 contact, IndexedVector3 norm, float penetration)
1863 { 1919 {
1864 1920
1865 IndexedVector3 contactNormal = norm; 1921 IndexedVector3 contactNormal = norm;
@@ -1885,7 +1941,9 @@ private sealed class BulletConstraintXNA : BulletConstraint
1885 aID = idA, 1941 aID = idA,
1886 bID = idB, 1942 bID = idB,
1887 point = new Vector3(contact.X,contact.Y,contact.Z), 1943 point = new Vector3(contact.X,contact.Y,contact.Z),
1888 normal = new Vector3(contactNormal.X,contactNormal.Y,contactNormal.Z) 1944 normal = new Vector3(contactNormal.X,contactNormal.Y,contactNormal.Z),
1945 penetration = penetration
1946
1889 }; 1947 };
1890 if (world.LastCollisionDesc < world.UpdatedCollisions.Length) 1948 if (world.LastCollisionDesc < world.UpdatedCollisions.Length)
1891 world.UpdatedCollisions[world.LastCollisionDesc++] = (cDesc); 1949 world.UpdatedCollisions[world.LastCollisionDesc++] = (cDesc);
@@ -1911,7 +1969,8 @@ private sealed class BulletConstraintXNA : BulletConstraint
1911 return ent; 1969 return ent;
1912 } 1970 }
1913 1971
1914 public override bool UpdateParameter(BulletWorld world, uint localID, String parm, float value) { /* TODO */ return false; } 1972 public override bool UpdateParameter(BulletWorld world, uint localID, String parm, float value) { /* TODO */
1973 return false; }
1915 1974
1916 public override Vector3 GetLocalScaling(BulletShape pShape) 1975 public override Vector3 GetLocalScaling(BulletShape pShape)
1917 { 1976 {