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authorMelanie2012-02-21 21:34:02 +0100
committerMelanie2012-02-21 21:34:02 +0100
commitcb4509f3b8c88c1cfa1a46328661d58abe714db6 (patch)
tree11f3e2e938ab16c337956144936c9478d1c07e31 /OpenSim/Region/Physics
parentMerge branch 'master' into careminster (diff)
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Reverse the changed to ODE heightmap. It results in SERIOUS issues like an
irreversible y-flip and holes in the map.
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
index b5b30ee..03059f7 100644
--- a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
@@ -3440,15 +3440,15 @@ namespace OpenSim.Region.Physics.OdePlugin
3440 3440
3441 int regionsize = (int) Constants.RegionSize; // visible region size eg. 256(M) 3441 int regionsize = (int) Constants.RegionSize; // visible region size eg. 256(M)
3442 3442
3443 int heightmapWidth = regionsize + 2; // ODE map size 258 x 258 (Meters) (1 extra each side) 3443 int heightmapWidth = regionsize + 2; // ODE map size 257 x 257 (Meters) (1 extra
3444 int heightmapHeight = regionsize + 2; 3444 int heightmapHeight = regionsize + 2;
3445 3445
3446 int heightmapWidthSamples = (int)regionsize + 3; // to have 258m we need 259 samples 3446 int heightmapWidthSamples = (int)regionsize + 2; // Sample file size, 258 x 258 samples
3447 int heightmapHeightSamples = (int)regionsize + 3; 3447 int heightmapHeightSamples = (int)regionsize + 2;
3448 3448
3449 // Array of height samples for ODE 3449 // Array of height samples for ODE
3450 float[] _heightmap; 3450 float[] _heightmap;
3451 _heightmap = new float[(heightmapWidthSamples * heightmapHeightSamples)]; // loaded samples 259 x 259 3451 _heightmap = new float[(heightmapWidthSamples * heightmapHeightSamples)]; // loaded samples 258 x 258
3452 3452
3453 // Other ODE parameters 3453 // Other ODE parameters
3454 const float scale = 1.0f; 3454 const float scale = 1.0f;