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authorJustin Clark-Casey (justincc)2011-10-25 22:28:40 +0100
committerJustin Clark-Casey (justincc)2011-10-25 22:28:40 +0100
commitb9f106f484e3b80c4572f10e81c20da254b5cbae (patch)
treea27925cbfcfec362926d508804ea178f75de122c /OpenSim/Region/Physics
parentFor ScenePresence collision events, instead of creating a new CollisionEvents... (diff)
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When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead.
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs5
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs16
2 files changed, 8 insertions, 13 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 1659ebd..44af636 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -70,6 +70,11 @@ namespace OpenSim.Region.Physics.Manager
70 { 70 {
71 // Raising the event on the object, so don't need to provide location.. further up the tree knows that info. 71 // Raising the event on the object, so don't need to provide location.. further up the tree knows that info.
72 72
73 /// <summary>
74 /// Number of collision events in this update.
75 /// </summary>
76 public int Count { get { return m_objCollisionList.Count; } }
77
73 public int m_colliderType; 78 public int m_colliderType;
74 public int m_GenericStartEnd; 79 public int m_GenericStartEnd;
75 //public uint m_LocalID; 80 //public uint m_LocalID;
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 3087f8d..4ef731d 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -191,7 +191,7 @@ namespace OpenSim.Region.Physics.OdePlugin
191 private d.Mass pMass; 191 private d.Mass pMass;
192 192
193 private int m_eventsubscription; 193 private int m_eventsubscription;
194 private CollisionEventUpdate CollisionEventsThisFrame; 194 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
195 195
196 private IntPtr m_linkJoint = IntPtr.Zero; 196 private IntPtr m_linkJoint = IntPtr.Zero;
197 197
@@ -3020,23 +3020,13 @@ Console.WriteLine(" JointCreateFixed");
3020 3020
3021 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) 3021 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
3022 { 3022 {
3023 if (CollisionEventsThisFrame == null)
3024 CollisionEventsThisFrame = new CollisionEventUpdate();
3025
3026 CollisionEventsThisFrame.addCollider(CollidedWith, contact); 3023 CollisionEventsThisFrame.addCollider(CollidedWith, contact);
3027 } 3024 }
3028 3025
3029 public void SendCollisions() 3026 public void SendCollisions()
3030 { 3027 {
3031 if (CollisionEventsThisFrame == null) 3028 if (CollisionEventsThisFrame.Count > 0)
3032 return; 3029 base.SendCollisionUpdate(CollisionEventsThisFrame);
3033
3034 base.SendCollisionUpdate(CollisionEventsThisFrame);
3035
3036 if (CollisionEventsThisFrame.m_objCollisionList.Count == 0)
3037 CollisionEventsThisFrame = null;
3038 else
3039 CollisionEventsThisFrame = new CollisionEventUpdate();
3040 } 3030 }
3041 3031
3042 public override bool SubscribedEvents() 3032 public override bool SubscribedEvents()