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author | Justin Clark-Casey (justincc) | 2014-11-25 23:56:32 +0000 |
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committer | Justin Clark-Casey (justincc) | 2014-11-25 23:56:32 +0000 |
commit | 86367d7219b3bd52f63045b2b17bcbde328844ed (patch) | |
tree | 789227d95cb152a437481e741b55d86dfeba9f74 /OpenSim/Region/Physics | |
parent | Fix ghosts copy of SimulatorFeatureModule to enable logging. (diff) | |
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refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 46a13ab..0f79a10 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -293,7 +293,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
293 | { | 293 | { |
294 | // The physics simulation should happen independently of the heartbeat loop | 294 | // The physics simulation should happen independently of the heartbeat loop |
295 | m_physicsThread | 295 | m_physicsThread |
296 | = Watchdog.StartThread( | 296 | = WorkManager.StartThread( |
297 | BulletSPluginPhysicsThread, | 297 | BulletSPluginPhysicsThread, |
298 | string.Format("{0} ({1})", BulletEngineName, RegionName), | 298 | string.Format("{0} ({1})", BulletEngineName, RegionName), |
299 | ThreadPriority.Normal, | 299 | ThreadPriority.Normal, |