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author | UbitUmarov | 2012-02-08 15:24:10 +0000 |
---|---|---|
committer | UbitUmarov | 2012-02-08 15:24:10 +0000 |
commit | 815f3af1d7b3bf16e81dd3a03e0c69c8e49f2f91 (patch) | |
tree | 84a2cd2a6c76c23923388d629b54eab4b49b4cf7 /OpenSim/Region/Physics | |
parent | Push more NPC stuff into threads (diff) | |
download | opensim-SC_OLD-815f3af1d7b3bf16e81dd3a03e0c69c8e49f2f91.zip opensim-SC_OLD-815f3af1d7b3bf16e81dd3a03e0c69c8e49f2f91.tar.gz opensim-SC_OLD-815f3af1d7b3bf16e81dd3a03e0c69c8e49f2f91.tar.bz2 opensim-SC_OLD-815f3af1d7b3bf16e81dd3a03e0c69c8e49f2f91.tar.xz |
UbitODE plugin initial commit
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs | 58 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | 1301 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.c_comments | 630 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | 1035 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 3260 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs | 443 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs | 1903 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs | 86 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 2741 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/drawstuff.cs | 99 |
10 files changed, 11556 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs new file mode 100644 index 0000000..d46341b --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs | |||
@@ -0,0 +1,58 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | |||
31 | // Information about this assembly is defined by the following | ||
32 | // attributes. | ||
33 | // | ||
34 | // change them to the information which is associated with the assembly | ||
35 | // you compile. | ||
36 | |||
37 | [assembly : AssemblyTitle("OdePlugin")] | ||
38 | [assembly : AssemblyDescription("Ubit Variation")] | ||
39 | [assembly : AssemblyConfiguration("")] | ||
40 | [assembly : AssemblyCompany("http://opensimulator.org")] | ||
41 | [assembly : AssemblyProduct("OdePlugin")] | ||
42 | [assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")] | ||
43 | [assembly : AssemblyTrademark("")] | ||
44 | [assembly : AssemblyCulture("")] | ||
45 | |||
46 | // This sets the default COM visibility of types in the assembly to invisible. | ||
47 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
48 | |||
49 | [assembly : ComVisible(false)] | ||
50 | |||
51 | // The assembly version has following format : | ||
52 | // | ||
53 | // Major.Minor.Build.Revision | ||
54 | // | ||
55 | // You can specify all values by your own or you can build default build and revision | ||
56 | // numbers with the '*' character (the default): | ||
57 | |||
58 | [assembly : AssemblyVersion("0.6.5.*")] | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs new file mode 100644 index 0000000..c8f7c76 --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |||
@@ -0,0 +1,1301 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | |||
29 | // Revision by Ubit 2011 | ||
30 | |||
31 | using System; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Reflection; | ||
34 | using OpenMetaverse; | ||
35 | using OdeAPI; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Physics.Manager; | ||
38 | using log4net; | ||
39 | |||
40 | namespace OpenSim.Region.Physics.OdePlugin | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. | ||
44 | /// </summary> | ||
45 | |||
46 | public enum dParam : int | ||
47 | { | ||
48 | LowStop = 0, | ||
49 | HiStop = 1, | ||
50 | Vel = 2, | ||
51 | FMax = 3, | ||
52 | FudgeFactor = 4, | ||
53 | Bounce = 5, | ||
54 | CFM = 6, | ||
55 | StopERP = 7, | ||
56 | StopCFM = 8, | ||
57 | LoStop2 = 256, | ||
58 | HiStop2 = 257, | ||
59 | Vel2 = 258, | ||
60 | FMax2 = 259, | ||
61 | StopERP2 = 7 + 256, | ||
62 | StopCFM2 = 8 + 256, | ||
63 | LoStop3 = 512, | ||
64 | HiStop3 = 513, | ||
65 | Vel3 = 514, | ||
66 | FMax3 = 515, | ||
67 | StopERP3 = 7 + 512, | ||
68 | StopCFM3 = 8 + 512 | ||
69 | } | ||
70 | |||
71 | public class OdeCharacter : PhysicsActor | ||
72 | { | ||
73 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
74 | |||
75 | private Vector3 _position; | ||
76 | private Vector3 _zeroPosition; | ||
77 | private bool _zeroFlag = false; | ||
78 | private Vector3 _velocity; | ||
79 | private Vector3 _target_velocity; | ||
80 | private Vector3 _acceleration; | ||
81 | private Vector3 m_rotationalVelocity; | ||
82 | private float m_mass = 80f; | ||
83 | public float m_density = 60f; | ||
84 | private bool m_pidControllerActive = true; | ||
85 | public float PID_D = 800.0f; | ||
86 | public float PID_P = 900.0f; | ||
87 | //private static float POSTURE_SERVO = 10000.0f; | ||
88 | public float CAPSULE_RADIUS = 0.37f; | ||
89 | public float CAPSULE_LENGTH = 2.140599f; | ||
90 | public float walkDivisor = 1.3f; | ||
91 | public float runDivisor = 0.8f; | ||
92 | private bool flying = false; | ||
93 | private bool m_iscolliding = false; | ||
94 | private bool m_iscollidingGround = false; | ||
95 | private bool m_iscollidingObj = false; | ||
96 | private bool m_alwaysRun = false; | ||
97 | private int m_requestedUpdateFrequency = 0; | ||
98 | private Vector3 m_taintPosition = Vector3.Zero; | ||
99 | private bool m_hasTaintPosition = false; | ||
100 | public uint m_localID = 0; | ||
101 | public bool m_returnCollisions = false; | ||
102 | // taints and their non-tainted counterparts | ||
103 | public bool m_isPhysical = false; // the current physical status | ||
104 | public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing) | ||
105 | public float MinimumGroundFlightOffset = 3f; | ||
106 | |||
107 | |||
108 | private Vector3 m_taintForce; | ||
109 | private bool m_hasTaintForce; | ||
110 | private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes. | ||
111 | |||
112 | |||
113 | private float m_buoyancy = 0f; | ||
114 | |||
115 | // private CollisionLocker ode; | ||
116 | |||
117 | private string m_name = String.Empty; | ||
118 | // other filter control | ||
119 | int m_colliderfilter = 0; | ||
120 | // int m_colliderGroundfilter = 0; | ||
121 | int m_colliderObjectfilter = 0; | ||
122 | |||
123 | // Default we're a Character | ||
124 | private CollisionCategories m_collisionCategories = (CollisionCategories.Character); | ||
125 | |||
126 | // Default, Collide with Other Geometries, spaces, bodies and characters. | ||
127 | private CollisionCategories m_collisionFlags = (CollisionCategories.Geom | ||
128 | | CollisionCategories.Space | ||
129 | | CollisionCategories.Body | ||
130 | | CollisionCategories.Character | ||
131 | ); | ||
132 | // we do land collisions not ode | CollisionCategories.Land); | ||
133 | public IntPtr Body = IntPtr.Zero; | ||
134 | private OdeScene _parent_scene; | ||
135 | public IntPtr Shell = IntPtr.Zero; | ||
136 | public IntPtr Amotor = IntPtr.Zero; | ||
137 | public d.Mass ShellMass; | ||
138 | public bool collidelock = false; | ||
139 | |||
140 | private bool m_haseventsubscription = false; | ||
141 | public int m_eventsubscription = 0; | ||
142 | private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
143 | |||
144 | // unique UUID of this character object | ||
145 | public UUID m_uuid; | ||
146 | public bool bad = false; | ||
147 | |||
148 | public ContactData AvatarContactData = new ContactData(10f, 0.3f); | ||
149 | |||
150 | public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float density, float walk_divisor, float rundivisor) | ||
151 | { | ||
152 | m_uuid = UUID.Random(); | ||
153 | |||
154 | m_hasTaintPosition = false; | ||
155 | |||
156 | if (pos.IsFinite()) | ||
157 | { | ||
158 | if (pos.Z > 9999999f) | ||
159 | { | ||
160 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
161 | } | ||
162 | if (pos.Z < -90000f) | ||
163 | { | ||
164 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
165 | } | ||
166 | _position = pos; | ||
167 | } | ||
168 | else | ||
169 | { | ||
170 | _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f); | ||
171 | m_log.Warn("[PHYSICS]: Got NaN Position on Character Create"); | ||
172 | } | ||
173 | |||
174 | _parent_scene = parent_scene; | ||
175 | |||
176 | PID_D = pid_d; | ||
177 | PID_P = pid_p; | ||
178 | CAPSULE_RADIUS = capsule_radius; | ||
179 | m_density = density; | ||
180 | m_mass = 80f; // sure we have a default | ||
181 | |||
182 | AvatarContactData.mu = parent_scene.AvatarFriction; | ||
183 | AvatarContactData.bounce = parent_scene.AvatarBounce; | ||
184 | |||
185 | walkDivisor = walk_divisor; | ||
186 | runDivisor = rundivisor; | ||
187 | |||
188 | CAPSULE_LENGTH = size.Z * 1.15f - CAPSULE_RADIUS * 2.0f; | ||
189 | //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); | ||
190 | m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH; | ||
191 | |||
192 | m_isPhysical = false; // current status: no ODE information exists | ||
193 | m_tainted_isPhysical = true; // new tainted status: need to create ODE information | ||
194 | |||
195 | m_hasTaintForce = false; | ||
196 | _parent_scene.AddPhysicsActorTaint(this); | ||
197 | |||
198 | m_name = avName; | ||
199 | } | ||
200 | |||
201 | public override int PhysicsActorType | ||
202 | { | ||
203 | get { return (int)ActorTypes.Agent; } | ||
204 | set { return; } | ||
205 | } | ||
206 | |||
207 | public override ContactData ContactData | ||
208 | { | ||
209 | get { return AvatarContactData; } | ||
210 | } | ||
211 | |||
212 | public override bool Building { get; set; } | ||
213 | |||
214 | /// <summary> | ||
215 | /// If this is set, the avatar will move faster | ||
216 | /// </summary> | ||
217 | public override bool SetAlwaysRun | ||
218 | { | ||
219 | get { return m_alwaysRun; } | ||
220 | set { m_alwaysRun = value; } | ||
221 | } | ||
222 | |||
223 | public override uint LocalID | ||
224 | { | ||
225 | set { m_localID = value; } | ||
226 | } | ||
227 | |||
228 | public override bool Grabbed | ||
229 | { | ||
230 | set { return; } | ||
231 | } | ||
232 | |||
233 | public override bool Selected | ||
234 | { | ||
235 | set { return; } | ||
236 | } | ||
237 | |||
238 | public override float Buoyancy | ||
239 | { | ||
240 | get { return m_buoyancy; } | ||
241 | set { m_buoyancy = value; } | ||
242 | } | ||
243 | |||
244 | public override bool FloatOnWater | ||
245 | { | ||
246 | set { return; } | ||
247 | } | ||
248 | |||
249 | public override bool IsPhysical | ||
250 | { | ||
251 | get { return false; } | ||
252 | set { return; } | ||
253 | } | ||
254 | |||
255 | public override bool ThrottleUpdates | ||
256 | { | ||
257 | get { return false; } | ||
258 | set { return; } | ||
259 | } | ||
260 | |||
261 | public override bool Flying | ||
262 | { | ||
263 | get { return flying; } | ||
264 | set | ||
265 | { | ||
266 | flying = value; | ||
267 | // m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying); | ||
268 | } | ||
269 | } | ||
270 | |||
271 | /// <summary> | ||
272 | /// Returns if the avatar is colliding in general. | ||
273 | /// This includes the ground and objects and avatar. | ||
274 | /// </summary> | ||
275 | public override bool IsColliding | ||
276 | { | ||
277 | get { return (m_iscolliding || m_iscollidingGround); } | ||
278 | set | ||
279 | { | ||
280 | if (value) | ||
281 | { | ||
282 | m_colliderfilter += 2; | ||
283 | if (m_colliderfilter > 2) | ||
284 | m_colliderfilter = 2; | ||
285 | } | ||
286 | else | ||
287 | { | ||
288 | m_colliderfilter--; | ||
289 | if (m_colliderfilter < 0) | ||
290 | m_colliderfilter = 0; | ||
291 | } | ||
292 | |||
293 | if (m_colliderfilter == 0) | ||
294 | m_iscolliding = false; | ||
295 | else | ||
296 | { | ||
297 | // SetPidStatus(false); | ||
298 | m_pidControllerActive = true; | ||
299 | m_iscolliding = true; | ||
300 | } | ||
301 | } | ||
302 | } | ||
303 | |||
304 | /// <summary> | ||
305 | /// Returns if an avatar is colliding with the ground | ||
306 | /// </summary> | ||
307 | public override bool CollidingGround | ||
308 | { | ||
309 | get { return m_iscollidingGround; } | ||
310 | set | ||
311 | { | ||
312 | /* we now control this | ||
313 | if (value) | ||
314 | { | ||
315 | m_colliderGroundfilter += 2; | ||
316 | if (m_colliderGroundfilter > 2) | ||
317 | m_colliderGroundfilter = 2; | ||
318 | } | ||
319 | else | ||
320 | { | ||
321 | m_colliderGroundfilter--; | ||
322 | if (m_colliderGroundfilter < 0) | ||
323 | m_colliderGroundfilter = 0; | ||
324 | } | ||
325 | |||
326 | if (m_colliderGroundfilter == 0) | ||
327 | m_iscollidingGround = false; | ||
328 | else | ||
329 | m_iscollidingGround = true; | ||
330 | */ | ||
331 | } | ||
332 | |||
333 | } | ||
334 | |||
335 | /// <summary> | ||
336 | /// Returns if the avatar is colliding with an object | ||
337 | /// </summary> | ||
338 | public override bool CollidingObj | ||
339 | { | ||
340 | get { return m_iscollidingObj; } | ||
341 | set | ||
342 | { | ||
343 | // Ubit filter this also | ||
344 | if (value) | ||
345 | { | ||
346 | m_colliderObjectfilter += 2; | ||
347 | if (m_colliderObjectfilter > 2) | ||
348 | m_colliderObjectfilter = 2; | ||
349 | } | ||
350 | else | ||
351 | { | ||
352 | m_colliderObjectfilter--; | ||
353 | if (m_colliderObjectfilter < 0) | ||
354 | m_colliderObjectfilter = 0; | ||
355 | } | ||
356 | |||
357 | if (m_colliderObjectfilter == 0) | ||
358 | m_iscollidingObj = false; | ||
359 | else | ||
360 | m_iscollidingObj = true; | ||
361 | |||
362 | // m_iscollidingObj = value; | ||
363 | /* | ||
364 | if (m_iscollidingObj) | ||
365 | m_pidControllerActive = false; | ||
366 | else | ||
367 | m_pidControllerActive = true; | ||
368 | */ | ||
369 | } | ||
370 | } | ||
371 | |||
372 | /// <summary> | ||
373 | /// turn the PID controller on or off. | ||
374 | /// The PID Controller will turn on all by itself in many situations | ||
375 | /// </summary> | ||
376 | /// <param name="status"></param> | ||
377 | public void SetPidStatus(bool status) | ||
378 | { | ||
379 | m_pidControllerActive = status; | ||
380 | } | ||
381 | |||
382 | public override bool Stopped | ||
383 | { | ||
384 | get { return _zeroFlag; } | ||
385 | } | ||
386 | |||
387 | /// <summary> | ||
388 | /// This 'puts' an avatar somewhere in the physics space. | ||
389 | /// Not really a good choice unless you 'know' it's a good | ||
390 | /// spot otherwise you're likely to orbit the avatar. | ||
391 | /// </summary> | ||
392 | public override Vector3 Position | ||
393 | { | ||
394 | get { return _position; } | ||
395 | set | ||
396 | { | ||
397 | if (Body == IntPtr.Zero || Shell == IntPtr.Zero) | ||
398 | { | ||
399 | if (value.IsFinite()) | ||
400 | { | ||
401 | if (value.Z > 9999999f) | ||
402 | { | ||
403 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
404 | } | ||
405 | if (value.Z < -90000f) | ||
406 | { | ||
407 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
408 | } | ||
409 | |||
410 | m_taintPosition.X = value.X; | ||
411 | m_taintPosition.Y = value.Y; | ||
412 | m_taintPosition.Z = value.Z; | ||
413 | m_hasTaintPosition = true; | ||
414 | _parent_scene.AddPhysicsActorTaint(this); | ||
415 | } | ||
416 | else | ||
417 | { | ||
418 | m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character"); | ||
419 | } | ||
420 | } | ||
421 | } | ||
422 | } | ||
423 | |||
424 | public override Vector3 RotationalVelocity | ||
425 | { | ||
426 | get { return m_rotationalVelocity; } | ||
427 | set { m_rotationalVelocity = value; } | ||
428 | } | ||
429 | |||
430 | /// <summary> | ||
431 | /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight | ||
432 | /// and use it to offset landings properly | ||
433 | /// </summary> | ||
434 | public override Vector3 Size | ||
435 | { | ||
436 | get { | ||
437 | float d = CAPSULE_RADIUS * 2; | ||
438 | return new Vector3(d, d, (CAPSULE_LENGTH +d)/1.15f); } | ||
439 | set | ||
440 | { | ||
441 | if (value.IsFinite()) | ||
442 | { | ||
443 | m_pidControllerActive = true; | ||
444 | |||
445 | Vector3 SetSize = value; | ||
446 | m_tainted_CAPSULE_LENGTH = SetSize.Z *1.15f - CAPSULE_RADIUS * 2.0f; | ||
447 | _parent_scene.AddPhysicsActorTaint(this); | ||
448 | } | ||
449 | else | ||
450 | { | ||
451 | m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character"); | ||
452 | } | ||
453 | } | ||
454 | } | ||
455 | |||
456 | /// <summary> | ||
457 | /// This creates the Avatar's physical Surrogate at the position supplied | ||
458 | /// </summary> | ||
459 | /// <param name="npositionX"></param> | ||
460 | /// <param name="npositionY"></param> | ||
461 | /// <param name="npositionZ"></param> | ||
462 | |||
463 | // WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access | ||
464 | // to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only | ||
465 | // place that is safe to call this routine AvatarGeomAndBodyCreation. | ||
466 | private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ) | ||
467 | { | ||
468 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | ||
469 | if (CAPSULE_LENGTH <= 0) | ||
470 | { | ||
471 | m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!"); | ||
472 | CAPSULE_LENGTH = 0.01f; | ||
473 | |||
474 | } | ||
475 | |||
476 | if (CAPSULE_RADIUS <= 0) | ||
477 | { | ||
478 | m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!"); | ||
479 | CAPSULE_RADIUS = 0.01f; | ||
480 | |||
481 | } | ||
482 | Shell = d.CreateCapsule(_parent_scene.ActiveSpace, CAPSULE_RADIUS, CAPSULE_LENGTH); | ||
483 | |||
484 | d.GeomSetCategoryBits(Shell, (int)m_collisionCategories); | ||
485 | d.GeomSetCollideBits(Shell, (int)m_collisionFlags); | ||
486 | |||
487 | d.MassSetCapsule(out ShellMass, m_density, 3, CAPSULE_RADIUS, CAPSULE_LENGTH); | ||
488 | |||
489 | m_mass = ShellMass.mass; // update mass | ||
490 | |||
491 | // rescale PID parameters | ||
492 | PID_D = _parent_scene.avPIDD; | ||
493 | PID_P = _parent_scene.avPIDP; | ||
494 | |||
495 | // rescale PID parameters so that this aren't affected by mass | ||
496 | // and so don't get unstable for some masses | ||
497 | // also scale by ode time step so you don't need to refix them | ||
498 | |||
499 | PID_D /= 50 * 80; //scale to original mass of around 80 and 50 ODE fps | ||
500 | PID_D *= m_mass / _parent_scene.ODE_STEPSIZE; | ||
501 | PID_P /= 50 * 80; | ||
502 | PID_P *= m_mass / _parent_scene.ODE_STEPSIZE; | ||
503 | |||
504 | Body = d.BodyCreate(_parent_scene.world); | ||
505 | |||
506 | d.BodySetAutoDisableFlag(Body, false); | ||
507 | d.BodySetPosition(Body, npositionX, npositionY, npositionZ); | ||
508 | |||
509 | _position.X = npositionX; | ||
510 | _position.Y = npositionY; | ||
511 | _position.Z = npositionZ; | ||
512 | |||
513 | m_hasTaintPosition = false; | ||
514 | |||
515 | d.BodySetMass(Body, ref ShellMass); | ||
516 | d.GeomSetBody(Shell, Body); | ||
517 | |||
518 | // The purpose of the AMotor here is to keep the avatar's physical | ||
519 | // surrogate from rotating while moving | ||
520 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); | ||
521 | d.JointAttach(Amotor, Body, IntPtr.Zero); | ||
522 | |||
523 | d.JointSetAMotorMode(Amotor, 0); | ||
524 | d.JointSetAMotorNumAxes(Amotor, 3); | ||
525 | d.JointSetAMotorAxis(Amotor, 0, 0 , 1, 0, 0); | ||
526 | d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0); | ||
527 | d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1); | ||
528 | |||
529 | d.JointSetAMotorAngle(Amotor, 0, 0); | ||
530 | d.JointSetAMotorAngle(Amotor, 1, 0); | ||
531 | d.JointSetAMotorAngle(Amotor, 2, 0); | ||
532 | |||
533 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); // make it HARD | ||
534 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f); | ||
535 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f); | ||
536 | d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f); | ||
537 | d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f); | ||
538 | d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f); | ||
539 | |||
540 | // These lowstops and high stops are effectively (no wiggle room) | ||
541 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -1e-5f); | ||
542 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 1e-5f); | ||
543 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -1e-5f); | ||
544 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 1e-5f); | ||
545 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -1e-5f); | ||
546 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 1e-5f); | ||
547 | |||
548 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0); | ||
549 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel2, 0); | ||
550 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel3, 0); | ||
551 | |||
552 | d.JointSetAMotorParam(Amotor, (int)dParam.FMax, 5e6f); | ||
553 | d.JointSetAMotorParam(Amotor, (int)dParam.FMax2, 5e6f); | ||
554 | d.JointSetAMotorParam(Amotor, (int)dParam.FMax3, 5e6f); | ||
555 | } | ||
556 | |||
557 | /// <summary> | ||
558 | /// Destroys the avatar body and geom | ||
559 | |||
560 | private void AvatarGeomAndBodyDestroy() | ||
561 | { | ||
562 | // Kill the Amotor | ||
563 | if (Amotor != IntPtr.Zero) | ||
564 | { | ||
565 | d.JointDestroy(Amotor); | ||
566 | Amotor = IntPtr.Zero; | ||
567 | } | ||
568 | |||
569 | if (Body != IntPtr.Zero) | ||
570 | { | ||
571 | //kill the body | ||
572 | d.BodyDestroy(Body); | ||
573 | Body = IntPtr.Zero; | ||
574 | } | ||
575 | |||
576 | //kill the Geometry | ||
577 | if (Shell != IntPtr.Zero) | ||
578 | { | ||
579 | _parent_scene.geom_name_map.Remove(Shell); | ||
580 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | ||
581 | d.GeomDestroy(Shell); | ||
582 | _parent_scene.geom_name_map.Remove(Shell); | ||
583 | Shell = IntPtr.Zero; | ||
584 | } | ||
585 | } | ||
586 | // | ||
587 | /// <summary> | ||
588 | /// Uses the capped cyllinder volume formula to calculate the avatar's mass. | ||
589 | /// This may be used in calculations in the scene/scenepresence | ||
590 | /// </summary> | ||
591 | public override float Mass | ||
592 | { | ||
593 | get | ||
594 | { | ||
595 | float AVvolume = (float)(Math.PI * CAPSULE_RADIUS * CAPSULE_RADIUS * (1.3333333333f * CAPSULE_RADIUS + CAPSULE_LENGTH)); | ||
596 | return m_density * AVvolume; | ||
597 | } | ||
598 | } | ||
599 | public override void link(PhysicsActor obj) | ||
600 | { | ||
601 | |||
602 | } | ||
603 | |||
604 | public override void delink() | ||
605 | { | ||
606 | |||
607 | } | ||
608 | |||
609 | public override void LockAngularMotion(Vector3 axis) | ||
610 | { | ||
611 | |||
612 | } | ||
613 | |||
614 | |||
615 | public override Vector3 Force | ||
616 | { | ||
617 | get { return _target_velocity; } | ||
618 | set { return; } | ||
619 | } | ||
620 | |||
621 | public override int VehicleType | ||
622 | { | ||
623 | get { return 0; } | ||
624 | set { return; } | ||
625 | } | ||
626 | |||
627 | public override void VehicleFloatParam(int param, float value) | ||
628 | { | ||
629 | |||
630 | } | ||
631 | |||
632 | public override void VehicleVectorParam(int param, Vector3 value) | ||
633 | { | ||
634 | |||
635 | } | ||
636 | |||
637 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
638 | { | ||
639 | |||
640 | } | ||
641 | |||
642 | public override void VehicleFlags(int param, bool remove) | ||
643 | { | ||
644 | |||
645 | } | ||
646 | |||
647 | public override void SetVolumeDetect(int param) | ||
648 | { | ||
649 | |||
650 | } | ||
651 | |||
652 | public override Vector3 CenterOfMass | ||
653 | { | ||
654 | get | ||
655 | { | ||
656 | Vector3 pos = _position; | ||
657 | return pos; | ||
658 | } | ||
659 | } | ||
660 | |||
661 | public override Vector3 GeometricCenter | ||
662 | { | ||
663 | get | ||
664 | { | ||
665 | Vector3 pos = _position; | ||
666 | return pos; | ||
667 | } | ||
668 | } | ||
669 | |||
670 | //UBit mess | ||
671 | /* for later use | ||
672 | public override Vector3 PrimOOBsize | ||
673 | { | ||
674 | get | ||
675 | { | ||
676 | Vector3 s=Size; | ||
677 | s.X *=0.5f; | ||
678 | s.Y *=0.5f; | ||
679 | s.Z *=0.5f; | ||
680 | return s; | ||
681 | } | ||
682 | } | ||
683 | |||
684 | public override Vector3 PrimOOBoffset | ||
685 | { | ||
686 | get | ||
687 | { | ||
688 | return Vector3.Zero; | ||
689 | } | ||
690 | } | ||
691 | */ | ||
692 | |||
693 | public override PrimitiveBaseShape Shape | ||
694 | { | ||
695 | set { return; } | ||
696 | } | ||
697 | |||
698 | public override Vector3 Velocity | ||
699 | { | ||
700 | get | ||
701 | { | ||
702 | return _velocity; | ||
703 | } | ||
704 | set | ||
705 | { | ||
706 | if (value.IsFinite()) | ||
707 | { | ||
708 | m_pidControllerActive = true; | ||
709 | _target_velocity = value; | ||
710 | } | ||
711 | else | ||
712 | { | ||
713 | m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character"); | ||
714 | } | ||
715 | } | ||
716 | } | ||
717 | |||
718 | public override Vector3 Torque | ||
719 | { | ||
720 | get { return Vector3.Zero; } | ||
721 | set { return; } | ||
722 | } | ||
723 | |||
724 | public override float CollisionScore | ||
725 | { | ||
726 | get { return 0f; } | ||
727 | set { } | ||
728 | } | ||
729 | |||
730 | public override bool Kinematic | ||
731 | { | ||
732 | get { return false; } | ||
733 | set { } | ||
734 | } | ||
735 | |||
736 | public override Quaternion Orientation | ||
737 | { | ||
738 | get { return Quaternion.Identity; } | ||
739 | set | ||
740 | { | ||
741 | //Matrix3 or = Orientation.ToRotationMatrix(); | ||
742 | //d.Matrix3 ord = new d.Matrix3(or.m00, or.m10, or.m20, or.m01, or.m11, or.m21, or.m02, or.m12, or.m22); | ||
743 | //d.BodySetRotation(Body, ref ord); | ||
744 | } | ||
745 | } | ||
746 | |||
747 | public override Vector3 Acceleration | ||
748 | { | ||
749 | get { return _acceleration; } | ||
750 | set { } | ||
751 | } | ||
752 | |||
753 | public void SetAcceleration(Vector3 accel) | ||
754 | { | ||
755 | m_pidControllerActive = true; | ||
756 | _acceleration = accel; | ||
757 | } | ||
758 | |||
759 | /// <summary> | ||
760 | /// Adds the force supplied to the Target Velocity | ||
761 | /// The PID controller takes this target velocity and tries to make it a reality | ||
762 | /// </summary> | ||
763 | /// <param name="force"></param> | ||
764 | public override void AddForce(Vector3 force, bool pushforce) | ||
765 | { | ||
766 | if (force.IsFinite()) | ||
767 | { | ||
768 | if (pushforce) | ||
769 | { | ||
770 | m_pidControllerActive = false; | ||
771 | m_taintForce = force / _parent_scene.ODE_STEPSIZE; | ||
772 | m_hasTaintForce = true; | ||
773 | _parent_scene.AddPhysicsActorTaint(this); | ||
774 | } | ||
775 | else | ||
776 | { | ||
777 | m_pidControllerActive = true; | ||
778 | _target_velocity.X += force.X; | ||
779 | _target_velocity.Y += force.Y; | ||
780 | _target_velocity.Z += force.Z; | ||
781 | } | ||
782 | } | ||
783 | else | ||
784 | { | ||
785 | m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character"); | ||
786 | } | ||
787 | //m_lastUpdateSent = false; | ||
788 | } | ||
789 | |||
790 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
791 | { | ||
792 | |||
793 | } | ||
794 | |||
795 | public override void SetMomentum(Vector3 momentum) | ||
796 | { | ||
797 | } | ||
798 | |||
799 | |||
800 | /// <summary> | ||
801 | /// Called from Simulate | ||
802 | /// This is the avatar's movement control + PID Controller | ||
803 | /// </summary> | ||
804 | /// <param name="timeStep"></param> | ||
805 | public void Move(float timeStep, List<OdeCharacter> defects) | ||
806 | { | ||
807 | // no lock; for now it's only called from within Simulate() | ||
808 | |||
809 | // If the PID Controller isn't active then we set our force | ||
810 | // calculating base velocity to the current position | ||
811 | |||
812 | if (Body == IntPtr.Zero) | ||
813 | return; | ||
814 | |||
815 | d.Vector3 dtmp; | ||
816 | d.BodyCopyPosition(Body, out dtmp); | ||
817 | Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | ||
818 | |||
819 | // the Amotor still lets avatar rotation to drift during colisions | ||
820 | // so force it back to identity | ||
821 | |||
822 | d.Quaternion qtmp; | ||
823 | qtmp.W = 1; | ||
824 | qtmp.X = 0; | ||
825 | qtmp.Y = 0; | ||
826 | qtmp.Z = 0; | ||
827 | d.BodySetQuaternion(Body, ref qtmp); | ||
828 | |||
829 | if (m_pidControllerActive == false) | ||
830 | { | ||
831 | _zeroPosition = localpos; | ||
832 | } | ||
833 | //PidStatus = true; | ||
834 | |||
835 | |||
836 | if (!localpos.IsFinite()) | ||
837 | { | ||
838 | |||
839 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | ||
840 | defects.Add(this); | ||
841 | // _parent_scene.RemoveCharacter(this); | ||
842 | |||
843 | // destroy avatar capsule and related ODE data | ||
844 | AvatarGeomAndBodyDestroy(); | ||
845 | |||
846 | return; | ||
847 | } | ||
848 | |||
849 | Vector3 vec = Vector3.Zero; | ||
850 | dtmp = d.BodyGetLinearVel(Body); | ||
851 | Vector3 vel = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | ||
852 | |||
853 | float movementdivisor = 1f; | ||
854 | //Ubit change divisions into multiplications below | ||
855 | if (!m_alwaysRun) | ||
856 | { | ||
857 | movementdivisor = 1 / walkDivisor; | ||
858 | } | ||
859 | else | ||
860 | { | ||
861 | movementdivisor = 1 / runDivisor; | ||
862 | } | ||
863 | |||
864 | // colide with land | ||
865 | |||
866 | d.AABB aabb; | ||
867 | d.GeomGetAABB(Shell, out aabb); | ||
868 | float chrminZ = aabb.MinZ; | ||
869 | |||
870 | Vector3 posch = localpos; | ||
871 | |||
872 | float ftmp; | ||
873 | |||
874 | if (flying) | ||
875 | { | ||
876 | ftmp = timeStep; | ||
877 | posch.X += vel.X * ftmp; | ||
878 | posch.Y += vel.Y * ftmp; | ||
879 | } | ||
880 | |||
881 | float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y); | ||
882 | if (chrminZ < terrainheight) | ||
883 | { | ||
884 | float depth = terrainheight - chrminZ; | ||
885 | if (!flying) | ||
886 | { | ||
887 | vec.Z = -vel.Z * PID_D * 1.5f + depth * PID_P * 50; | ||
888 | } | ||
889 | else | ||
890 | vec.Z = depth * PID_P * 50; | ||
891 | |||
892 | /* | ||
893 | Vector3 vtmp; | ||
894 | vtmp.X = _target_velocity.X * timeStep; | ||
895 | vtmp.Y = _target_velocity.Y * timeStep; | ||
896 | // fake and avoid squares | ||
897 | float k = (Math.Abs(vtmp.X) + Math.Abs(vtmp.Y)); | ||
898 | if (k > 0) | ||
899 | { | ||
900 | posch.X += vtmp.X; | ||
901 | posch.Y += vtmp.Y; | ||
902 | terrainheight -= _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y); | ||
903 | k = 1 + Math.Abs(terrainheight) / k; | ||
904 | movementdivisor /= k; | ||
905 | |||
906 | if (k < 1) | ||
907 | k = 1; | ||
908 | } | ||
909 | */ | ||
910 | |||
911 | |||
912 | if (depth < 0.1f) | ||
913 | { | ||
914 | m_iscolliding = true; | ||
915 | m_colliderfilter = 2; | ||
916 | m_iscollidingGround = true; | ||
917 | |||
918 | ContactPoint contact = new ContactPoint(); | ||
919 | contact.PenetrationDepth = depth; | ||
920 | contact.Position.X = localpos.X; | ||
921 | contact.Position.Y = localpos.Y; | ||
922 | contact.Position.Z = chrminZ; | ||
923 | contact.SurfaceNormal.X = 0f; | ||
924 | contact.SurfaceNormal.Y = 0f; | ||
925 | contact.SurfaceNormal.Z = -1f; | ||
926 | AddCollisionEvent(0, contact); | ||
927 | |||
928 | vec.Z *= 0.5f; | ||
929 | } | ||
930 | |||
931 | else | ||
932 | m_iscollidingGround = false; | ||
933 | } | ||
934 | else | ||
935 | m_iscollidingGround = false; | ||
936 | |||
937 | |||
938 | // if velocity is zero, use position control; otherwise, velocity control | ||
939 | if (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f | ||
940 | && m_iscolliding) | ||
941 | { | ||
942 | // keep track of where we stopped. No more slippin' & slidin' | ||
943 | if (!_zeroFlag) | ||
944 | { | ||
945 | _zeroFlag = true; | ||
946 | _zeroPosition = localpos; | ||
947 | } | ||
948 | if (m_pidControllerActive) | ||
949 | { | ||
950 | // We only want to deactivate the PID Controller if we think we want to have our surrogate | ||
951 | // react to the physics scene by moving it's position. | ||
952 | // Avatar to Avatar collisions | ||
953 | // Prim to avatar collisions | ||
954 | |||
955 | vec.X = -vel.X * PID_D + (_zeroPosition.X - localpos.X) * (PID_P * 2); | ||
956 | vec.Y = -vel.Y * PID_D + (_zeroPosition.Y - localpos.Y) * (PID_P * 2); | ||
957 | if (flying) | ||
958 | { | ||
959 | vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P; | ||
960 | } | ||
961 | } | ||
962 | //PidStatus = true; | ||
963 | } | ||
964 | else | ||
965 | { | ||
966 | m_pidControllerActive = true; | ||
967 | _zeroFlag = false; | ||
968 | |||
969 | if (m_iscolliding) | ||
970 | { | ||
971 | if (!flying) | ||
972 | { | ||
973 | if (_target_velocity.Z > 0.0f) | ||
974 | { | ||
975 | // We're colliding with something and we're not flying but we're moving | ||
976 | // This means we're walking or running. JUMPING | ||
977 | vec.Z += (_target_velocity.Z - vel.Z) * PID_D * 1.2f;// +(_zeroPosition.Z - localpos.Z) * PID_P; | ||
978 | } | ||
979 | // We're standing on something | ||
980 | vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D); | ||
981 | vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D); | ||
982 | } | ||
983 | else | ||
984 | { | ||
985 | // We're flying and colliding with something | ||
986 | vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 0.0625f); | ||
987 | vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 0.0625f); | ||
988 | vec.Z += (_target_velocity.Z - vel.Z) * (PID_D); | ||
989 | } | ||
990 | } | ||
991 | else // ie not colliding | ||
992 | { | ||
993 | if (flying) //(!m_iscolliding && flying) | ||
994 | { | ||
995 | // we're in mid air suspended | ||
996 | vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 1.667f); | ||
997 | vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 1.667f); | ||
998 | vec.Z += (_target_velocity.Z - vel.Z) * (PID_D); | ||
999 | } | ||
1000 | |||
1001 | else | ||
1002 | { | ||
1003 | // we're not colliding and we're not flying so that means we're falling! | ||
1004 | // m_iscolliding includes collisions with the ground. | ||
1005 | |||
1006 | // d.Vector3 pos = d.BodyGetPosition(Body); | ||
1007 | vec.X = (_target_velocity.X - vel.X) * PID_D * 0.833f; | ||
1008 | vec.Y = (_target_velocity.Y - vel.Y) * PID_D * 0.833f; | ||
1009 | } | ||
1010 | } | ||
1011 | } | ||
1012 | |||
1013 | if (flying) | ||
1014 | { | ||
1015 | vec.Z -= _parent_scene.gravityz * m_mass; | ||
1016 | |||
1017 | //Added for auto fly height. Kitto Flora | ||
1018 | float target_altitude = _parent_scene.GetTerrainHeightAtXY(localpos.X, localpos.Y) + MinimumGroundFlightOffset; | ||
1019 | |||
1020 | if (localpos.Z < target_altitude) | ||
1021 | { | ||
1022 | vec.Z += (target_altitude - localpos.Z) * PID_P * 5.0f; | ||
1023 | } | ||
1024 | // end add Kitto Flora | ||
1025 | } | ||
1026 | |||
1027 | if (vec.IsFinite()) | ||
1028 | { | ||
1029 | if (vec.X != 0 || vec.Y !=0 || vec.Z !=0) | ||
1030 | d.BodyAddForce(Body, vec.X, vec.Y, vec.Z); | ||
1031 | } | ||
1032 | else | ||
1033 | { | ||
1034 | m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()"); | ||
1035 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | ||
1036 | defects.Add(this); | ||
1037 | // _parent_scene.RemoveCharacter(this); | ||
1038 | // destroy avatar capsule and related ODE data | ||
1039 | AvatarGeomAndBodyDestroy(); | ||
1040 | } | ||
1041 | } | ||
1042 | |||
1043 | /// <summary> | ||
1044 | /// Updates the reported position and velocity. This essentially sends the data up to ScenePresence. | ||
1045 | /// </summary> | ||
1046 | public void UpdatePositionAndVelocity() | ||
1047 | { | ||
1048 | // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! | ||
1049 | if (Body == IntPtr.Zero) | ||
1050 | return; | ||
1051 | |||
1052 | d.Vector3 vec; | ||
1053 | try | ||
1054 | { | ||
1055 | d.BodyCopyPosition(Body, out vec); | ||
1056 | } | ||
1057 | catch (NullReferenceException) | ||
1058 | { | ||
1059 | bad = true; | ||
1060 | _parent_scene.BadCharacter(this); | ||
1061 | vec = new d.Vector3(_position.X, _position.Y, _position.Z); | ||
1062 | base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem! | ||
1063 | m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar {0}, physical actor {1}", m_name, m_uuid); | ||
1064 | } | ||
1065 | |||
1066 | _position.X = vec.X; | ||
1067 | _position.Y = vec.Y; | ||
1068 | _position.Z = vec.Z; | ||
1069 | |||
1070 | bool fixbody = false; | ||
1071 | |||
1072 | if (_position.X < 0.0f) | ||
1073 | { | ||
1074 | fixbody = true; | ||
1075 | _position.X = 0.1f; | ||
1076 | } | ||
1077 | else if (_position.X > (int)_parent_scene.WorldExtents.X - 0.1f) | ||
1078 | { | ||
1079 | fixbody = true; | ||
1080 | _position.X = (int)_parent_scene.WorldExtents.X - 0.1f; | ||
1081 | } | ||
1082 | |||
1083 | if (_position.Y < 0.0f) | ||
1084 | { | ||
1085 | fixbody = true; | ||
1086 | _position.Y = 0.1f; | ||
1087 | } | ||
1088 | else if (_position.Y > (int)_parent_scene.WorldExtents.Y - 0.1) | ||
1089 | { | ||
1090 | fixbody = true; | ||
1091 | _position.Y = (int)_parent_scene.WorldExtents.Y - 0.1f; | ||
1092 | } | ||
1093 | |||
1094 | if (fixbody) | ||
1095 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); | ||
1096 | |||
1097 | // Did we move last? = zeroflag | ||
1098 | // This helps keep us from sliding all over | ||
1099 | /* | ||
1100 | if (_zeroFlag) | ||
1101 | { | ||
1102 | _velocity.X = 0.0f; | ||
1103 | _velocity.Y = 0.0f; | ||
1104 | _velocity.Z = 0.0f; | ||
1105 | |||
1106 | // Did we send out the 'stopped' message? | ||
1107 | if (!m_lastUpdateSent) | ||
1108 | { | ||
1109 | m_lastUpdateSent = true; | ||
1110 | base.RequestPhysicsterseUpdate(); | ||
1111 | } | ||
1112 | } | ||
1113 | else | ||
1114 | { | ||
1115 | m_lastUpdateSent = false; | ||
1116 | */ | ||
1117 | try | ||
1118 | { | ||
1119 | vec = d.BodyGetLinearVel(Body); | ||
1120 | } | ||
1121 | catch (NullReferenceException) | ||
1122 | { | ||
1123 | vec.X = _velocity.X; | ||
1124 | vec.Y = _velocity.Y; | ||
1125 | vec.Z = _velocity.Z; | ||
1126 | } | ||
1127 | _velocity.X = (vec.X); | ||
1128 | _velocity.Y = (vec.Y); | ||
1129 | _velocity.Z = (vec.Z); | ||
1130 | // } | ||
1131 | } | ||
1132 | |||
1133 | /// <summary> | ||
1134 | /// Cleanup the things we use in the scene. | ||
1135 | /// </summary> | ||
1136 | public void Destroy() | ||
1137 | { | ||
1138 | m_tainted_isPhysical = false; | ||
1139 | _parent_scene.AddPhysicsActorTaint(this); | ||
1140 | } | ||
1141 | |||
1142 | public override void CrossingFailure() | ||
1143 | { | ||
1144 | } | ||
1145 | |||
1146 | public override Vector3 PIDTarget { set { return; } } | ||
1147 | public override bool PIDActive { set { return; } } | ||
1148 | public override float PIDTau { set { return; } } | ||
1149 | |||
1150 | public override float PIDHoverHeight { set { return; } } | ||
1151 | public override bool PIDHoverActive { set { return; } } | ||
1152 | public override PIDHoverType PIDHoverType { set { return; } } | ||
1153 | public override float PIDHoverTau { set { return; } } | ||
1154 | |||
1155 | public override Quaternion APIDTarget { set { return; } } | ||
1156 | |||
1157 | public override bool APIDActive { set { return; } } | ||
1158 | |||
1159 | public override float APIDStrength { set { return; } } | ||
1160 | |||
1161 | public override float APIDDamping { set { return; } } | ||
1162 | |||
1163 | |||
1164 | public override void SubscribeEvents(int ms) | ||
1165 | { | ||
1166 | m_requestedUpdateFrequency = ms; | ||
1167 | m_eventsubscription = ms; | ||
1168 | _parent_scene.AddCollisionEventReporting(this); | ||
1169 | m_haseventsubscription = true; | ||
1170 | } | ||
1171 | |||
1172 | public override void UnSubscribeEvents() | ||
1173 | { | ||
1174 | m_haseventsubscription = false; | ||
1175 | _parent_scene.RemoveCollisionEventReporting(this); | ||
1176 | m_requestedUpdateFrequency = 0; | ||
1177 | m_eventsubscription = 0; | ||
1178 | } | ||
1179 | |||
1180 | public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | ||
1181 | { | ||
1182 | if (m_haseventsubscription) | ||
1183 | { | ||
1184 | // m_log.DebugFormat( | ||
1185 | // "[PHYSICS]: Adding collision event for {0}, collidedWith {1}, contact {2}", "", CollidedWith, contact); | ||
1186 | |||
1187 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); | ||
1188 | } | ||
1189 | } | ||
1190 | |||
1191 | public void SendCollisions() | ||
1192 | { | ||
1193 | if (m_haseventsubscription && m_eventsubscription > m_requestedUpdateFrequency) | ||
1194 | { | ||
1195 | if (CollisionEventsThisFrame != null) | ||
1196 | { | ||
1197 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
1198 | } | ||
1199 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
1200 | m_eventsubscription = 0; | ||
1201 | } | ||
1202 | } | ||
1203 | |||
1204 | public override bool SubscribedEvents() | ||
1205 | { | ||
1206 | return m_haseventsubscription; | ||
1207 | } | ||
1208 | |||
1209 | public void ProcessTaints(float timestep) | ||
1210 | { | ||
1211 | |||
1212 | if (m_tainted_isPhysical != m_isPhysical) | ||
1213 | { | ||
1214 | if (m_tainted_isPhysical) | ||
1215 | { | ||
1216 | // Create avatar capsule and related ODE data | ||
1217 | if ((Shell != IntPtr.Zero)) | ||
1218 | { | ||
1219 | // a lost shell ? | ||
1220 | m_log.Warn("[PHYSICS]: re-creating the following avatar ODE data, even though it already exists - " | ||
1221 | + (Shell != IntPtr.Zero ? "Shell " : "") | ||
1222 | + (Body != IntPtr.Zero ? "Body " : "") | ||
1223 | + (Amotor != IntPtr.Zero ? "Amotor " : "")); | ||
1224 | AvatarGeomAndBodyDestroy(); | ||
1225 | } | ||
1226 | |||
1227 | AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z); | ||
1228 | _parent_scene.geom_name_map[Shell] = m_name; | ||
1229 | _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | ||
1230 | _parent_scene.AddCharacter(this); | ||
1231 | } | ||
1232 | else | ||
1233 | { | ||
1234 | _parent_scene.RemoveCharacter(this); | ||
1235 | // destroy avatar capsule and related ODE data | ||
1236 | AvatarGeomAndBodyDestroy(); | ||
1237 | } | ||
1238 | |||
1239 | m_isPhysical = m_tainted_isPhysical; | ||
1240 | } | ||
1241 | |||
1242 | if (m_tainted_CAPSULE_LENGTH != CAPSULE_LENGTH) | ||
1243 | { | ||
1244 | if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero) | ||
1245 | { | ||
1246 | AvatarGeomAndBodyDestroy(); | ||
1247 | |||
1248 | m_pidControllerActive = true; | ||
1249 | |||
1250 | float prevCapsule = CAPSULE_LENGTH; | ||
1251 | CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH; | ||
1252 | |||
1253 | AvatarGeomAndBodyCreation(_position.X, _position.Y, | ||
1254 | _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2)); | ||
1255 | |||
1256 | Velocity = Vector3.Zero; | ||
1257 | |||
1258 | _parent_scene.geom_name_map[Shell] = m_name; | ||
1259 | _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | ||
1260 | } | ||
1261 | else | ||
1262 | { | ||
1263 | m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - " | ||
1264 | + (Shell == IntPtr.Zero ? "Shell " : "") | ||
1265 | + (Body == IntPtr.Zero ? "Body " : "") | ||
1266 | + (Amotor == IntPtr.Zero ? "Amotor " : "")); | ||
1267 | } | ||
1268 | } | ||
1269 | |||
1270 | if (m_hasTaintPosition) | ||
1271 | { | ||
1272 | if (Body != IntPtr.Zero) | ||
1273 | d.BodySetPosition(Body, m_taintPosition.X, m_taintPosition.Y, m_taintPosition.Z); | ||
1274 | |||
1275 | _position.X = m_taintPosition.X; | ||
1276 | _position.Y = m_taintPosition.Y; | ||
1277 | _position.Z = m_taintPosition.Z; | ||
1278 | m_hasTaintPosition = false; | ||
1279 | } | ||
1280 | |||
1281 | if (m_hasTaintForce) | ||
1282 | { | ||
1283 | if (Body != IntPtr.Zero) | ||
1284 | { | ||
1285 | if(m_taintForce.X !=0f || m_taintForce.Y !=0f || m_taintForce.Z !=0) | ||
1286 | d.BodyAddForce(Body, m_taintForce.X, m_taintForce.Y, m_taintForce.Z); | ||
1287 | m_hasTaintForce = false; | ||
1288 | } | ||
1289 | } | ||
1290 | |||
1291 | } | ||
1292 | |||
1293 | internal void AddCollisionFrameTime(int p) | ||
1294 | { | ||
1295 | // protect it from overflow crashing | ||
1296 | if (m_eventsubscription + p >= int.MaxValue) | ||
1297 | m_eventsubscription = 0; | ||
1298 | m_eventsubscription += p; | ||
1299 | } | ||
1300 | } | ||
1301 | } | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.c_comments b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.c_comments new file mode 100644 index 0000000..1060aa6 --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.c_comments | |||
@@ -0,0 +1,630 @@ | |||
1 | /* | ||
2 | * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
3 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
4 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
5 | * characteristics and Kinetic motion. | ||
6 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
7 | * (dynamics) and the associated settings. Old Linear and angular | ||
8 | * motors for dynamic motion have been replace with MoveLinear() | ||
9 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
10 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
11 | * switch between 'VEHICLE' parameter use and general dynamics | ||
12 | * settings use. | ||
13 | * | ||
14 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
15 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
16 | * | ||
17 | * Redistribution and use in source and binary forms, with or without | ||
18 | * modification, are permitted provided that the following conditions are met: | ||
19 | * * Redistributions of source code must retain the above copyright | ||
20 | * notice, this list of conditions and the following disclaimer. | ||
21 | * * Redistributions in binary form must reproduce the above copyright | ||
22 | * notice, this list of conditions and the following disclaimer in the | ||
23 | * documentation and/or other materials provided with the distribution. | ||
24 | * * Neither the name of the OpenSimulator Project nor the | ||
25 | * names of its contributors may be used to endorse or promote products | ||
26 | * derived from this software without specific prior written permission. | ||
27 | * | ||
28 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
29 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
30 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
31 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
32 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
33 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
34 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
35 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
36 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
37 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
38 | */ | ||
39 | |||
40 | using System; | ||
41 | using System.Collections.Generic; | ||
42 | using System.Reflection; | ||
43 | using System.Runtime.InteropServices; | ||
44 | using log4net; | ||
45 | using OpenMetaverse; | ||
46 | using Ode.NET; | ||
47 | using OpenSim.Framework; | ||
48 | using OpenSim.Region.Physics.Manager; | ||
49 | |||
50 | namespace OpenSim.Region.Physics.OdePlugin | ||
51 | { | ||
52 | public class ODEDynamics | ||
53 | { | ||
54 | public Vehicle Type | ||
55 | { | ||
56 | get { return m_type; } | ||
57 | } | ||
58 | |||
59 | public IntPtr Body | ||
60 | { | ||
61 | get { return m_body; } | ||
62 | } | ||
63 | |||
64 | private int frcount = 0; // Used to limit dynamics debug output to | ||
65 | // every 100th frame | ||
66 | |||
67 | // private OdeScene m_parentScene = null; | ||
68 | private IntPtr m_body = IntPtr.Zero; | ||
69 | private IntPtr m_jointGroup = IntPtr.Zero; | ||
70 | private IntPtr m_aMotor = IntPtr.Zero; | ||
71 | |||
72 | |||
73 | // Vehicle properties | ||
74 | private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind | ||
75 | // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier | ||
76 | private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings: | ||
77 | // HOVER_TERRAIN_ONLY | ||
78 | // HOVER_GLOBAL_HEIGHT | ||
79 | // NO_DEFLECTION_UP | ||
80 | // HOVER_WATER_ONLY | ||
81 | // HOVER_UP_ONLY | ||
82 | // LIMIT_MOTOR_UP | ||
83 | // LIMIT_ROLL_ONLY | ||
84 | |||
85 | // Linear properties | ||
86 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time | ||
87 | private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL | ||
88 | private Vector3 m_dir = Vector3.Zero; // velocity applied to body | ||
89 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; | ||
90 | private float m_linearMotorDecayTimescale = 0; | ||
91 | private float m_linearMotorTimescale = 0; | ||
92 | private Vector3 m_lastLinearVelocityVector = Vector3.Zero; | ||
93 | // private bool m_LinearMotorSetLastFrame = false; | ||
94 | // private Vector3 m_linearMotorOffset = Vector3.Zero; | ||
95 | |||
96 | //Angular properties | ||
97 | private Vector3 m_angularMotorDirection = Vector3.Zero; | ||
98 | private Vector3 m_angularMotorDirectionLASTSET = Vector3.Zero; | ||
99 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; | ||
100 | private float m_angularMotorDecayTimescale = 0; | ||
101 | private float m_angularMotorTimescale = 0; | ||
102 | private Vector3 m_lastAngularVelocityVector = Vector3.Zero; | ||
103 | |||
104 | //Deflection properties | ||
105 | // private float m_angularDeflectionEfficiency = 0; | ||
106 | // private float m_angularDeflectionTimescale = 0; | ||
107 | // private float m_linearDeflectionEfficiency = 0; | ||
108 | // private float m_linearDeflectionTimescale = 0; | ||
109 | |||
110 | //Banking properties | ||
111 | // private float m_bankingEfficiency = 0; | ||
112 | // private float m_bankingMix = 0; | ||
113 | // private float m_bankingTimescale = 0; | ||
114 | |||
115 | //Hover and Buoyancy properties | ||
116 | private float m_VhoverHeight = 0f; | ||
117 | private float m_VhoverEfficiency = 0f; | ||
118 | private float m_VhoverTimescale = 0f; | ||
119 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height | ||
120 | private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. | ||
121 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) | ||
122 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. | ||
123 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. | ||
124 | |||
125 | //Attractor properties | ||
126 | private float m_verticalAttractionEfficiency = 0; | ||
127 | private float m_verticalAttractionTimescale = 0; | ||
128 | |||
129 | |||
130 | |||
131 | |||
132 | |||
133 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
134 | { | ||
135 | switch (pParam) | ||
136 | { | ||
137 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
138 | if (pValue < 0.01f) pValue = 0.01f; | ||
139 | // m_angularDeflectionEfficiency = pValue; | ||
140 | break; | ||
141 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
142 | if (pValue < 0.01f) pValue = 0.01f; | ||
143 | // m_angularDeflectionTimescale = pValue; | ||
144 | break; | ||
145 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
146 | if (pValue < 0.01f) pValue = 0.01f; | ||
147 | m_angularMotorDecayTimescale = pValue; | ||
148 | break; | ||
149 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
150 | if (pValue < 0.01f) pValue = 0.01f; | ||
151 | m_angularMotorTimescale = pValue; | ||
152 | break; | ||
153 | case Vehicle.BANKING_EFFICIENCY: | ||
154 | if (pValue < 0.01f) pValue = 0.01f; | ||
155 | // m_bankingEfficiency = pValue; | ||
156 | break; | ||
157 | case Vehicle.BANKING_MIX: | ||
158 | if (pValue < 0.01f) pValue = 0.01f; | ||
159 | // m_bankingMix = pValue; | ||
160 | break; | ||
161 | case Vehicle.BANKING_TIMESCALE: | ||
162 | if (pValue < 0.01f) pValue = 0.01f; | ||
163 | // m_bankingTimescale = pValue; | ||
164 | break; | ||
165 | case Vehicle.BUOYANCY: | ||
166 | if (pValue < -1f) pValue = -1f; | ||
167 | if (pValue > 1f) pValue = 1f; | ||
168 | m_VehicleBuoyancy = pValue; | ||
169 | break; | ||
170 | case Vehicle.HOVER_EFFICIENCY: | ||
171 | if (pValue < 0f) pValue = 0f; | ||
172 | if (pValue > 1f) pValue = 1f; | ||
173 | m_VhoverEfficiency = pValue; | ||
174 | break; | ||
175 | case Vehicle.HOVER_HEIGHT: | ||
176 | m_VhoverHeight = pValue; | ||
177 | break; | ||
178 | case Vehicle.HOVER_TIMESCALE: | ||
179 | if (pValue < 0.01f) pValue = 0.01f; | ||
180 | m_VhoverTimescale = pValue; | ||
181 | break; | ||
182 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
183 | if (pValue < 0.01f) pValue = 0.01f; | ||
184 | // m_linearDeflectionEfficiency = pValue; | ||
185 | break; | ||
186 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
187 | if (pValue < 0.01f) pValue = 0.01f; | ||
188 | // m_linearDeflectionTimescale = pValue; | ||
189 | break; | ||
190 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
191 | if (pValue < 0.01f) pValue = 0.01f; | ||
192 | m_linearMotorDecayTimescale = pValue; | ||
193 | break; | ||
194 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
195 | if (pValue < 0.01f) pValue = 0.01f; | ||
196 | m_linearMotorTimescale = pValue; | ||
197 | break; | ||
198 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
199 | if (pValue < 0.0f) pValue = 0.0f; | ||
200 | if (pValue > 1.0f) pValue = 1.0f; | ||
201 | m_verticalAttractionEfficiency = pValue; | ||
202 | break; | ||
203 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
204 | if (pValue < 0.01f) pValue = 0.01f; | ||
205 | m_verticalAttractionTimescale = pValue; | ||
206 | break; | ||
207 | |||
208 | // These are vector properties but the engine lets you use a single float value to | ||
209 | // set all of the components to the same value | ||
210 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
211 | m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
212 | break; | ||
213 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
214 | m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
215 | m_angularMotorDirectionLASTSET = new Vector3(pValue, pValue, pValue); | ||
216 | break; | ||
217 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
218 | m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
219 | break; | ||
220 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
221 | m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
222 | m_linearMotorDirectionLASTSET = new Vector3(pValue, pValue, pValue); | ||
223 | break; | ||
224 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
225 | // m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
226 | break; | ||
227 | |||
228 | } | ||
229 | |||
230 | }//end ProcessFloatVehicleParam | ||
231 | |||
232 | internal void ProcessVectorVehicleParam(Vehicle pParam, PhysicsVector pValue) | ||
233 | { | ||
234 | switch (pParam) | ||
235 | { | ||
236 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
237 | m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
238 | break; | ||
239 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
240 | m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
241 | m_angularMotorDirectionLASTSET = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
242 | break; | ||
243 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
244 | m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
245 | break; | ||
246 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
247 | m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
248 | m_linearMotorDirectionLASTSET = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
249 | break; | ||
250 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
251 | // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
252 | break; | ||
253 | } | ||
254 | |||
255 | }//end ProcessVectorVehicleParam | ||
256 | |||
257 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
258 | { | ||
259 | switch (pParam) | ||
260 | { | ||
261 | case Vehicle.REFERENCE_FRAME: | ||
262 | // m_referenceFrame = pValue; | ||
263 | break; | ||
264 | } | ||
265 | |||
266 | }//end ProcessRotationVehicleParam | ||
267 | |||
268 | internal void ProcessTypeChange(Vehicle pType) | ||
269 | { | ||
270 | Console.WriteLine("ProcessTypeChange to " + pType); | ||
271 | |||
272 | // Set Defaults For Type | ||
273 | m_type = pType; | ||
274 | switch (pType) | ||
275 | { | ||
276 | case Vehicle.TYPE_SLED: | ||
277 | m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
278 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
279 | m_linearMotorDirection = Vector3.Zero; | ||
280 | m_linearMotorTimescale = 1000; | ||
281 | m_linearMotorDecayTimescale = 120; | ||
282 | m_angularMotorDirection = Vector3.Zero; | ||
283 | m_angularMotorTimescale = 1000; | ||
284 | m_angularMotorDecayTimescale = 120; | ||
285 | m_VhoverHeight = 0; | ||
286 | m_VhoverEfficiency = 1; | ||
287 | m_VhoverTimescale = 10; | ||
288 | m_VehicleBuoyancy = 0; | ||
289 | // m_linearDeflectionEfficiency = 1; | ||
290 | // m_linearDeflectionTimescale = 1; | ||
291 | // m_angularDeflectionEfficiency = 1; | ||
292 | // m_angularDeflectionTimescale = 1000; | ||
293 | // m_bankingEfficiency = 0; | ||
294 | // m_bankingMix = 1; | ||
295 | // m_bankingTimescale = 10; | ||
296 | // m_referenceFrame = Quaternion.Identity; | ||
297 | m_flags &= | ||
298 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
299 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
300 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
301 | break; | ||
302 | case Vehicle.TYPE_CAR: | ||
303 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
304 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
305 | m_linearMotorDirection = Vector3.Zero; | ||
306 | m_linearMotorTimescale = 1; | ||
307 | m_linearMotorDecayTimescale = 60; | ||
308 | m_angularMotorDirection = Vector3.Zero; | ||
309 | m_angularMotorTimescale = 1; | ||
310 | m_angularMotorDecayTimescale = 0.8f; | ||
311 | m_VhoverHeight = 0; | ||
312 | m_VhoverEfficiency = 0; | ||
313 | m_VhoverTimescale = 1000; | ||
314 | m_VehicleBuoyancy = 0; | ||
315 | // // m_linearDeflectionEfficiency = 1; | ||
316 | // // m_linearDeflectionTimescale = 2; | ||
317 | // // m_angularDeflectionEfficiency = 0; | ||
318 | // m_angularDeflectionTimescale = 10; | ||
319 | m_verticalAttractionEfficiency = 1; | ||
320 | m_verticalAttractionTimescale = 10; | ||
321 | // m_bankingEfficiency = -0.2f; | ||
322 | // m_bankingMix = 1; | ||
323 | // m_bankingTimescale = 1; | ||
324 | // m_referenceFrame = Quaternion.Identity; | ||
325 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
326 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY | | ||
327 | VehicleFlag.LIMIT_MOTOR_UP); | ||
328 | break; | ||
329 | case Vehicle.TYPE_BOAT: | ||
330 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
331 | m_angularFrictionTimescale = new Vector3(10,10,10); | ||
332 | m_linearMotorDirection = Vector3.Zero; | ||
333 | m_linearMotorTimescale = 5; | ||
334 | m_linearMotorDecayTimescale = 60; | ||
335 | m_angularMotorDirection = Vector3.Zero; | ||
336 | m_angularMotorTimescale = 4; | ||
337 | m_angularMotorDecayTimescale = 4; | ||
338 | m_VhoverHeight = 0; | ||
339 | m_VhoverEfficiency = 0.5f; | ||
340 | m_VhoverTimescale = 2; | ||
341 | m_VehicleBuoyancy = 1; | ||
342 | // m_linearDeflectionEfficiency = 0.5f; | ||
343 | // m_linearDeflectionTimescale = 3; | ||
344 | // m_angularDeflectionEfficiency = 0.5f; | ||
345 | // m_angularDeflectionTimescale = 5; | ||
346 | m_verticalAttractionEfficiency = 0.5f; | ||
347 | m_verticalAttractionTimescale = 5; | ||
348 | // m_bankingEfficiency = -0.3f; | ||
349 | // m_bankingMix = 0.8f; | ||
350 | // m_bankingTimescale = 1; | ||
351 | // m_referenceFrame = Quaternion.Identity; | ||
352 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY | | ||
353 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
354 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | | ||
355 | VehicleFlag.LIMIT_MOTOR_UP); | ||
356 | break; | ||
357 | case Vehicle.TYPE_AIRPLANE: | ||
358 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
359 | m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
360 | m_linearMotorDirection = Vector3.Zero; | ||
361 | m_linearMotorTimescale = 2; | ||
362 | m_linearMotorDecayTimescale = 60; | ||
363 | m_angularMotorDirection = Vector3.Zero; | ||
364 | m_angularMotorTimescale = 4; | ||
365 | m_angularMotorDecayTimescale = 4; | ||
366 | m_VhoverHeight = 0; | ||
367 | m_VhoverEfficiency = 0.5f; | ||
368 | m_VhoverTimescale = 1000; | ||
369 | m_VehicleBuoyancy = 0; | ||
370 | // m_linearDeflectionEfficiency = 0.5f; | ||
371 | // m_linearDeflectionTimescale = 3; | ||
372 | // m_angularDeflectionEfficiency = 1; | ||
373 | // m_angularDeflectionTimescale = 2; | ||
374 | m_verticalAttractionEfficiency = 0.9f; | ||
375 | m_verticalAttractionTimescale = 2; | ||
376 | // m_bankingEfficiency = 1; | ||
377 | // m_bankingMix = 0.7f; | ||
378 | // m_bankingTimescale = 2; | ||
379 | // m_referenceFrame = Quaternion.Identity; | ||
380 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
381 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
382 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
383 | break; | ||
384 | case Vehicle.TYPE_BALLOON: | ||
385 | m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
386 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
387 | m_linearMotorDirection = Vector3.Zero; | ||
388 | m_linearMotorTimescale = 5; | ||
389 | m_linearMotorDecayTimescale = 60; | ||
390 | m_angularMotorDirection = Vector3.Zero; | ||
391 | m_angularMotorTimescale = 6; | ||
392 | m_angularMotorDecayTimescale = 10; | ||
393 | m_VhoverHeight = 5; | ||
394 | m_VhoverEfficiency = 0.8f; | ||
395 | m_VhoverTimescale = 10; | ||
396 | m_VehicleBuoyancy = 1; | ||
397 | // m_linearDeflectionEfficiency = 0; | ||
398 | // m_linearDeflectionTimescale = 5; | ||
399 | // m_angularDeflectionEfficiency = 0; | ||
400 | // m_angularDeflectionTimescale = 5; | ||
401 | m_verticalAttractionEfficiency = 1; | ||
402 | m_verticalAttractionTimescale = 1000; | ||
403 | // m_bankingEfficiency = 0; | ||
404 | // m_bankingMix = 0.7f; | ||
405 | // m_bankingTimescale = 5; | ||
406 | // m_referenceFrame = Quaternion.Identity; | ||
407 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
408 | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
409 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
410 | break; | ||
411 | |||
412 | } | ||
413 | }//end SetDefaultsForType | ||
414 | |||
415 | internal void Enable(IntPtr pBody, OdeScene pParentScene) | ||
416 | { | ||
417 | //Console.WriteLine("Enable m_type=" + m_type + " m_VehicleBuoyancy=" + m_VehicleBuoyancy); | ||
418 | if (m_type == Vehicle.TYPE_NONE) | ||
419 | return; | ||
420 | |||
421 | m_body = pBody; | ||
422 | //KF: This used to set up the linear and angular joints | ||
423 | } | ||
424 | |||
425 | internal void Step(float pTimestep, OdeScene pParentScene) | ||
426 | { | ||
427 | if (m_body == IntPtr.Zero || m_type == Vehicle.TYPE_NONE) | ||
428 | return; | ||
429 | frcount++; // used to limit debug comment output | ||
430 | if (frcount > 100) | ||
431 | frcount = 0; | ||
432 | |||
433 | MoveLinear(pTimestep, pParentScene); | ||
434 | MoveAngular(pTimestep); | ||
435 | }// end Step | ||
436 | |||
437 | private void MoveLinear(float pTimestep, OdeScene _pParentScene) | ||
438 | { | ||
439 | if (!m_linearMotorDirection.ApproxEquals(Vector3.Zero, 0.01f)) // requested m_linearMotorDirection is significant | ||
440 | { | ||
441 | if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); | ||
442 | |||
443 | // add drive to body | ||
444 | Vector3 addAmount = m_linearMotorDirection/(m_linearMotorTimescale/pTimestep); | ||
445 | m_lastLinearVelocityVector += (addAmount*10); // lastLinearVelocityVector is the current body velocity vector? | ||
446 | |||
447 | // This will work temporarily, but we really need to compare speed on an axis | ||
448 | // KF: Limit body velocity to applied velocity? | ||
449 | if (Math.Abs(m_lastLinearVelocityVector.X) > Math.Abs(m_linearMotorDirectionLASTSET.X)) | ||
450 | m_lastLinearVelocityVector.X = m_linearMotorDirectionLASTSET.X; | ||
451 | if (Math.Abs(m_lastLinearVelocityVector.Y) > Math.Abs(m_linearMotorDirectionLASTSET.Y)) | ||
452 | m_lastLinearVelocityVector.Y = m_linearMotorDirectionLASTSET.Y; | ||
453 | if (Math.Abs(m_lastLinearVelocityVector.Z) > Math.Abs(m_linearMotorDirectionLASTSET.Z)) | ||
454 | m_lastLinearVelocityVector.Z = m_linearMotorDirectionLASTSET.Z; | ||
455 | |||
456 | // decay applied velocity | ||
457 | Vector3 decayfraction = ((Vector3.One/(m_linearMotorDecayTimescale/pTimestep))); | ||
458 | //Console.WriteLine("decay: " + decayfraction); | ||
459 | m_linearMotorDirection -= m_linearMotorDirection * decayfraction; | ||
460 | //Console.WriteLine("actual: " + m_linearMotorDirection); | ||
461 | } | ||
462 | else | ||
463 | { // requested is not significant | ||
464 | // if what remains of applied is small, zero it. | ||
465 | if (m_lastLinearVelocityVector.ApproxEquals(Vector3.Zero, 0.01f)) | ||
466 | m_lastLinearVelocityVector = Vector3.Zero; | ||
467 | } | ||
468 | |||
469 | |||
470 | // convert requested object velocity to world-referenced vector | ||
471 | m_dir = m_lastLinearVelocityVector; | ||
472 | d.Quaternion rot = d.BodyGetQuaternion(Body); | ||
473 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object | ||
474 | m_dir *= rotq; // apply obj rotation to velocity vector | ||
475 | |||
476 | // add Gravity andBuoyancy | ||
477 | // KF: So far I have found no good method to combine a script-requested | ||
478 | // .Z velocity and gravity. Therefore only 0g will used script-requested | ||
479 | // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. | ||
480 | Vector3 grav = Vector3.Zero; | ||
481 | if(m_VehicleBuoyancy < 1.0f) | ||
482 | { | ||
483 | // There is some gravity, make a gravity force vector | ||
484 | // that is applied after object velocity. | ||
485 | d.Mass objMass; | ||
486 | d.BodyGetMass(Body, out objMass); | ||
487 | // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; | ||
488 | grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); | ||
489 | // Preserve the current Z velocity | ||
490 | d.Vector3 vel_now = d.BodyGetLinearVel(Body); | ||
491 | m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity | ||
492 | } // else its 1.0, no gravity. | ||
493 | |||
494 | // Check if hovering | ||
495 | if( (m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) | ||
496 | { | ||
497 | // We should hover, get the target height | ||
498 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
499 | if((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY) | ||
500 | { | ||
501 | m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight; | ||
502 | } | ||
503 | else if((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY) | ||
504 | { | ||
505 | m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; | ||
506 | } | ||
507 | else if((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT) | ||
508 | { | ||
509 | m_VhoverTargetHeight = m_VhoverHeight; | ||
510 | } | ||
511 | |||
512 | if((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY) | ||
513 | { | ||
514 | // If body is aready heigher, use its height as target height | ||
515 | if(pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; | ||
516 | } | ||
517 | |||
518 | // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped | ||
519 | // m_VhoverTimescale = 0f; // time to acheive height | ||
520 | // pTimestep is time since last frame,in secs | ||
521 | float herr0 = pos.Z - m_VhoverTargetHeight; | ||
522 | //if(frcount == 0) Console.WriteLine("herr0=" + herr0); | ||
523 | // Replace Vertical speed with correction figure if significant | ||
524 | if(Math.Abs(herr0) > 0.01f ) | ||
525 | { | ||
526 | d.Mass objMass; | ||
527 | d.BodyGetMass(Body, out objMass); | ||
528 | m_dir.Z = - ( (herr0 * pTimestep * 50.0f) / m_VhoverTimescale); | ||
529 | // m_VhoverEfficiency is not yet implemented | ||
530 | } | ||
531 | else | ||
532 | { | ||
533 | m_dir.Z = 0f; | ||
534 | } | ||
535 | } | ||
536 | |||
537 | // Apply velocity | ||
538 | d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z); | ||
539 | //if(frcount == 0) Console.WriteLine("Move " + Body + ":"+ m_dir.X + " " + m_dir.Y + " " + m_dir.Z); | ||
540 | // apply gravity force | ||
541 | d.BodyAddForce(Body, grav.X, grav.Y, grav.Z); | ||
542 | //if(frcount == 0) Console.WriteLine("Force " + Body + ":" + grav.X + " " + grav.Y + " " + grav.Z); | ||
543 | |||
544 | |||
545 | // apply friction | ||
546 | Vector3 decayamount = Vector3.One / (m_linearFrictionTimescale / pTimestep); | ||
547 | m_lastLinearVelocityVector -= m_lastLinearVelocityVector * decayamount; | ||
548 | } // end MoveLinear() | ||
549 | |||
550 | private void MoveAngular(float pTimestep) | ||
551 | { | ||
552 | |||
553 | // m_angularMotorDirection is the latest value from the script, and is decayed here | ||
554 | // m_angularMotorDirectionLASTSET is the latest value from the script | ||
555 | // m_lastAngularVelocityVector is what is being applied to the Body, varied up and down here | ||
556 | |||
557 | if (!m_angularMotorDirection.ApproxEquals(Vector3.Zero, 0.01f)) | ||
558 | { | ||
559 | if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); | ||
560 | // ramp up to new value | ||
561 | Vector3 addAmount = m_angularMotorDirection / (m_angularMotorTimescale / pTimestep); | ||
562 | m_lastAngularVelocityVector += (addAmount * 10f); | ||
563 | //if(frcount == 0) Console.WriteLine("add: " + addAmount); | ||
564 | |||
565 | // limit applied value to what was set by script | ||
566 | // This will work temporarily, but we really need to compare speed on an axis | ||
567 | if (Math.Abs(m_lastAngularVelocityVector.X) > Math.Abs(m_angularMotorDirectionLASTSET.X)) | ||
568 | m_lastAngularVelocityVector.X = m_angularMotorDirectionLASTSET.X; | ||
569 | if (Math.Abs(m_lastAngularVelocityVector.Y) > Math.Abs(m_angularMotorDirectionLASTSET.Y)) | ||
570 | m_lastAngularVelocityVector.Y = m_angularMotorDirectionLASTSET.Y; | ||
571 | if (Math.Abs(m_lastAngularVelocityVector.Z) > Math.Abs(m_angularMotorDirectionLASTSET.Z)) | ||
572 | m_lastAngularVelocityVector.Z = m_angularMotorDirectionLASTSET.Z; | ||
573 | |||
574 | // decay the requested value | ||
575 | Vector3 decayfraction = ((Vector3.One / (m_angularMotorDecayTimescale / pTimestep))); | ||
576 | //Console.WriteLine("decay: " + decayfraction); | ||
577 | m_angularMotorDirection -= m_angularMotorDirection * decayfraction; | ||
578 | //Console.WriteLine("actual: " + m_linearMotorDirection); | ||
579 | } | ||
580 | // KF: m_lastAngularVelocityVector is rotational speed in rad/sec ? | ||
581 | |||
582 | // Vertical attractor section | ||
583 | |||
584 | // d.Mass objMass; | ||
585 | // d.BodyGetMass(Body, out objMass); | ||
586 | // float servo = 100f * objMass.mass * m_verticalAttractionEfficiency / (m_verticalAttractionTimescale * pTimestep); | ||
587 | float servo = 0.1f * m_verticalAttractionEfficiency / (m_verticalAttractionTimescale * pTimestep); | ||
588 | // get present body rotation | ||
589 | d.Quaternion rot = d.BodyGetQuaternion(Body); | ||
590 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); | ||
591 | // make a vector pointing up | ||
592 | Vector3 verterr = Vector3.Zero; | ||
593 | verterr.Z = 1.0f; | ||
594 | // rotate it to Body Angle | ||
595 | verterr = verterr * rotq; | ||
596 | // verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1. | ||
597 | // As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go | ||
598 | // negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body. | ||
599 | if (verterr.Z < 0.0f) | ||
600 | { | ||
601 | verterr.X = 2.0f - verterr.X; | ||
602 | verterr.Y = 2.0f - verterr.Y; | ||
603 | } | ||
604 | // Error is 0 (no error) to +/- 2 (max error) | ||
605 | // scale it by servo | ||
606 | verterr = verterr * servo; | ||
607 | |||
608 | // rotate to object frame | ||
609 | // verterr = verterr * rotq; | ||
610 | |||
611 | // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so | ||
612 | // Change Body angular velocity X based on Y, and Y based on X. Z is not changed. | ||
613 | m_lastAngularVelocityVector.X += verterr.Y; | ||
614 | m_lastAngularVelocityVector.Y -= verterr.X; | ||
615 | /* | ||
616 | if(frcount == 0) | ||
617 | { | ||
618 | // Console.WriteLine("AngleMotor " + m_lastAngularVelocityVector); | ||
619 | Console.WriteLine(String.Format("VA Body:{0} servo:{1} err:<{2},{3},{4}> VAE:{5}", | ||
620 | Body, servo, verterr.X, verterr.Y, verterr.Z, m_verticalAttractionEfficiency)); | ||
621 | } | ||
622 | */ | ||
623 | d.BodySetAngularVel (Body, m_lastAngularVelocityVector.X, m_lastAngularVelocityVector.Y, m_lastAngularVelocityVector.Z); | ||
624 | // apply friction | ||
625 | Vector3 decayamount = Vector3.One / (m_angularFrictionTimescale / pTimestep); | ||
626 | m_lastAngularVelocityVector -= m_lastAngularVelocityVector * decayamount; | ||
627 | |||
628 | } //end MoveAngular | ||
629 | } | ||
630 | } | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs new file mode 100644 index 0000000..363cbef --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | |||
@@ -0,0 +1,1035 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
29 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
30 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
31 | * characteristics and Kinetic motion. | ||
32 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
33 | * (dynamics) and the associated settings. Old Linear and angular | ||
34 | * motors for dynamic motion have been replace with MoveLinear() | ||
35 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
36 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
37 | * switch between 'VEHICLE' parameter use and general dynamics | ||
38 | * settings use. | ||
39 | */ | ||
40 | |||
41 | using System; | ||
42 | using System.Collections.Generic; | ||
43 | using System.Reflection; | ||
44 | using System.Runtime.InteropServices; | ||
45 | using log4net; | ||
46 | using OpenMetaverse; | ||
47 | using OdeAPI; | ||
48 | using OpenSim.Framework; | ||
49 | using OpenSim.Region.Physics.Manager; | ||
50 | |||
51 | namespace OpenSim.Region.Physics.OdePlugin | ||
52 | { | ||
53 | public class ODEDynamics | ||
54 | { | ||
55 | public Vehicle Type | ||
56 | { | ||
57 | get { return m_type; } | ||
58 | } | ||
59 | |||
60 | // private OdeScene m_parentScene = null; | ||
61 | // private IntPtr m_aMotor = IntPtr.Zero; | ||
62 | |||
63 | |||
64 | private OdePrim rootPrim; | ||
65 | private OdeScene _pParentScene; | ||
66 | |||
67 | |||
68 | |||
69 | |||
70 | private Vector3 refUpAxis = new Vector3(0, 0, 1); | ||
71 | private Vector3 refAtAxis = new Vector3(1, 0, 0); | ||
72 | |||
73 | |||
74 | // Vehicle properties | ||
75 | private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind | ||
76 | |||
77 | private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier | ||
78 | private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings: | ||
79 | // HOVER_TERRAIN_ONLY | ||
80 | // HOVER_GLOBAL_HEIGHT | ||
81 | // NO_DEFLECTION_UP | ||
82 | // HOVER_WATER_ONLY | ||
83 | // HOVER_UP_ONLY | ||
84 | // LIMIT_MOTOR_UP | ||
85 | // LIMIT_ROLL_ONLY | ||
86 | private Vector3 m_BlockingEndPoint = Vector3.Zero; // not sl | ||
87 | private Quaternion m_RollreferenceFrame = Quaternion.Identity; | ||
88 | |||
89 | // Linear properties | ||
90 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time | ||
91 | private Vector3 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
92 | private float m_linearMotorDecayTimescale = 120; | ||
93 | private float m_linearMotorTimescale = 1000; | ||
94 | private Vector3 m_lastLinearVelocityVector = Vector3.Zero; | ||
95 | private Vector3 m_linearMotorOffset = Vector3.Zero; | ||
96 | |||
97 | //Angular properties | ||
98 | private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor | ||
99 | private float m_angularMotorTimescale = 1000; // motor angular velocity ramp up rate | ||
100 | private float m_angularMotorDecayTimescale = 120; // motor angular velocity decay rate | ||
101 | private Vector3 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); // body angular velocity decay rate | ||
102 | private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body | ||
103 | |||
104 | //Deflection properties | ||
105 | private float m_angularDeflectionEfficiency = 0; | ||
106 | private float m_angularDeflectionTimescale = 1000; | ||
107 | private float m_linearDeflectionEfficiency = 0; | ||
108 | private float m_linearDeflectionTimescale = 1000; | ||
109 | |||
110 | //Banking properties | ||
111 | private float m_bankingEfficiency = 0; | ||
112 | private float m_bankingMix = 0; | ||
113 | private float m_bankingTimescale = 0; | ||
114 | |||
115 | //Hover and Buoyancy properties | ||
116 | private float m_VhoverHeight = 0f; | ||
117 | private float m_VhoverEfficiency = 0f; | ||
118 | private float m_VhoverTimescale = 1000f; | ||
119 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height | ||
120 | private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. | ||
121 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) | ||
122 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. | ||
123 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. | ||
124 | |||
125 | //Attractor properties | ||
126 | private float m_verticalAttractionEfficiency = 1.0f; // damped | ||
127 | private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor. | ||
128 | |||
129 | // special contact data for vehicles | ||
130 | public ContactData VehiculeContactData = new ContactData(0f, 0.1f); | ||
131 | |||
132 | // auxiliar | ||
133 | private Vector3 m_dir = Vector3.Zero; // velocity applied to body | ||
134 | |||
135 | private float m_lmEfect = 0; // current linear motor eficiency | ||
136 | private float m_amEfect = 0; // current angular motor eficiency | ||
137 | |||
138 | |||
139 | public ODEDynamics(OdePrim rootp) | ||
140 | { | ||
141 | rootPrim = rootp; | ||
142 | _pParentScene = rootPrim._parent_scene; | ||
143 | } | ||
144 | |||
145 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
146 | { | ||
147 | float len; | ||
148 | float invtimestep = 1.0f / _pParentScene.ODE_STEPSIZE; | ||
149 | float timestep = _pParentScene.ODE_STEPSIZE; | ||
150 | |||
151 | switch (pParam) | ||
152 | { | ||
153 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
154 | if (pValue < 0f) pValue = 0f; | ||
155 | if (pValue > 1f) pValue = 1f; | ||
156 | m_angularDeflectionEfficiency = pValue; | ||
157 | break; | ||
158 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
159 | if (pValue < timestep) pValue = timestep; | ||
160 | m_angularDeflectionTimescale = pValue; | ||
161 | break; | ||
162 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
163 | if (pValue < timestep) pValue = timestep; | ||
164 | else if (pValue > 120) pValue = 120; | ||
165 | m_angularMotorDecayTimescale = pValue * invtimestep; | ||
166 | break; | ||
167 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
168 | if (pValue < timestep) pValue = timestep; | ||
169 | m_angularMotorTimescale = pValue; | ||
170 | break; | ||
171 | case Vehicle.BANKING_EFFICIENCY: | ||
172 | if (pValue < -1f) pValue = -1f; | ||
173 | if (pValue > 1f) pValue = 1f; | ||
174 | m_bankingEfficiency = pValue; | ||
175 | break; | ||
176 | case Vehicle.BANKING_MIX: | ||
177 | if (pValue < 0f) pValue = 0f; | ||
178 | if (pValue > 1f) pValue = 1f; | ||
179 | m_bankingMix = pValue; | ||
180 | break; | ||
181 | case Vehicle.BANKING_TIMESCALE: | ||
182 | if (pValue < timestep) pValue = timestep; | ||
183 | m_bankingTimescale = pValue; | ||
184 | break; | ||
185 | case Vehicle.BUOYANCY: | ||
186 | if (pValue < -1f) pValue = -1f; | ||
187 | if (pValue > 1f) pValue = 1f; | ||
188 | m_VehicleBuoyancy = pValue; | ||
189 | break; | ||
190 | case Vehicle.HOVER_EFFICIENCY: | ||
191 | if (pValue < 0f) pValue = 0f; | ||
192 | if (pValue > 1f) pValue = 1f; | ||
193 | m_VhoverEfficiency = pValue; | ||
194 | break; | ||
195 | case Vehicle.HOVER_HEIGHT: | ||
196 | m_VhoverHeight = pValue; | ||
197 | break; | ||
198 | case Vehicle.HOVER_TIMESCALE: | ||
199 | if (pValue < timestep) pValue = timestep; | ||
200 | m_VhoverTimescale = pValue; | ||
201 | break; | ||
202 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
203 | if (pValue < 0f) pValue = 0f; | ||
204 | if (pValue > 1f) pValue = 1f; | ||
205 | m_linearDeflectionEfficiency = pValue; | ||
206 | break; | ||
207 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
208 | if (pValue < timestep) pValue = timestep; | ||
209 | m_linearDeflectionTimescale = pValue; | ||
210 | break; | ||
211 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
212 | if (pValue < timestep) pValue = timestep; | ||
213 | else if (pValue > 120) pValue = 120; | ||
214 | m_linearMotorDecayTimescale = pValue * invtimestep; | ||
215 | break; | ||
216 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
217 | if (pValue < timestep) pValue = timestep; | ||
218 | m_linearMotorTimescale = pValue; | ||
219 | break; | ||
220 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
221 | if (pValue < 0f) pValue = 0f; | ||
222 | if (pValue > 1f) pValue = 1f; | ||
223 | m_verticalAttractionEfficiency = pValue; | ||
224 | break; | ||
225 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
226 | if (pValue < timestep) pValue = timestep; | ||
227 | m_verticalAttractionTimescale = pValue; | ||
228 | break; | ||
229 | |||
230 | // These are vector properties but the engine lets you use a single float value to | ||
231 | // set all of the components to the same value | ||
232 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
233 | if (pValue < timestep) pValue = timestep; | ||
234 | m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
235 | break; | ||
236 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
237 | m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
238 | len = m_angularMotorDirection.Length(); | ||
239 | if (len > 12.566f) | ||
240 | m_angularMotorDirection *= (12.566f / len); | ||
241 | m_amEfect = 1.0f; // turn it on | ||
242 | break; | ||
243 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
244 | if (pValue < timestep) pValue = timestep; | ||
245 | m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
246 | break; | ||
247 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
248 | m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
249 | len = m_linearMotorDirection.Length(); | ||
250 | if (len > 30.0f) | ||
251 | m_linearMotorDirection *= (30.0f / len); | ||
252 | m_lmEfect = 1.0f; // turn it on | ||
253 | break; | ||
254 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
255 | m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
256 | len = m_linearMotorOffset.Length(); | ||
257 | if (len > 100.0f) | ||
258 | m_linearMotorOffset *= (100.0f / len); | ||
259 | break; | ||
260 | } | ||
261 | }//end ProcessFloatVehicleParam | ||
262 | |||
263 | internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) | ||
264 | { | ||
265 | float len; | ||
266 | float invtimestep = 1.0f / _pParentScene.ODE_STEPSIZE; | ||
267 | float timestep = _pParentScene.ODE_STEPSIZE; | ||
268 | switch (pParam) | ||
269 | { | ||
270 | |||
271 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
272 | if (pValue.X < timestep) pValue.X = timestep; | ||
273 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
274 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
275 | |||
276 | m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
277 | break; | ||
278 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
279 | m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
280 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | ||
281 | len = m_angularMotorDirection.Length(); | ||
282 | if (len > 12.566f) | ||
283 | m_angularMotorDirection *= (12.566f / len); | ||
284 | m_amEfect = 1.0f; // turn it on | ||
285 | break; | ||
286 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
287 | if (pValue.X < timestep) pValue.X = timestep; | ||
288 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
289 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
290 | m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
291 | break; | ||
292 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
293 | m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
294 | len = m_linearMotorDirection.Length(); | ||
295 | if (len > 30.0f) | ||
296 | m_linearMotorDirection *= (30.0f / len); | ||
297 | m_lmEfect = 1.0f; // turn it on | ||
298 | break; | ||
299 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
300 | m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
301 | len = m_linearMotorOffset.Length(); | ||
302 | if (len > 100.0f) | ||
303 | m_linearMotorOffset *= (100.0f / len); | ||
304 | break; | ||
305 | case Vehicle.BLOCK_EXIT: | ||
306 | m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
307 | break; | ||
308 | } | ||
309 | }//end ProcessVectorVehicleParam | ||
310 | |||
311 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
312 | { | ||
313 | switch (pParam) | ||
314 | { | ||
315 | case Vehicle.REFERENCE_FRAME: | ||
316 | m_referenceFrame = Quaternion.Inverse(pValue); | ||
317 | break; | ||
318 | case Vehicle.ROLL_FRAME: | ||
319 | m_RollreferenceFrame = pValue; | ||
320 | break; | ||
321 | } | ||
322 | }//end ProcessRotationVehicleParam | ||
323 | |||
324 | internal void ProcessVehicleFlags(int pParam, bool remove) | ||
325 | { | ||
326 | if (remove) | ||
327 | { | ||
328 | m_flags &= ~((VehicleFlag)pParam); | ||
329 | } | ||
330 | else | ||
331 | { | ||
332 | m_flags |= (VehicleFlag)pParam; | ||
333 | } | ||
334 | }//end ProcessVehicleFlags | ||
335 | |||
336 | internal void ProcessTypeChange(Vehicle pType) | ||
337 | { | ||
338 | float invtimestep = _pParentScene.ODE_STEPSIZE; | ||
339 | m_lmEfect = 0; | ||
340 | m_amEfect = 0; | ||
341 | |||
342 | m_linearMotorDirection = Vector3.Zero; | ||
343 | m_angularMotorDirection = Vector3.Zero; | ||
344 | |||
345 | m_BlockingEndPoint = Vector3.Zero; | ||
346 | m_RollreferenceFrame = Quaternion.Identity; | ||
347 | m_linearMotorOffset = Vector3.Zero; | ||
348 | |||
349 | m_referenceFrame = Quaternion.Identity; | ||
350 | |||
351 | // Set Defaults For Type | ||
352 | m_type = pType; | ||
353 | switch (pType) | ||
354 | { | ||
355 | case Vehicle.TYPE_NONE: | ||
356 | m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
357 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
358 | m_linearMotorTimescale = 1000; | ||
359 | m_linearMotorDecayTimescale = 120 * invtimestep; | ||
360 | m_angularMotorTimescale = 1000; | ||
361 | m_angularMotorDecayTimescale = 1000 * invtimestep; | ||
362 | m_VhoverHeight = 0; | ||
363 | m_VhoverTimescale = 1000; | ||
364 | m_VehicleBuoyancy = 0; | ||
365 | m_flags = (VehicleFlag)0; | ||
366 | break; | ||
367 | |||
368 | case Vehicle.TYPE_SLED: | ||
369 | m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
370 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
371 | m_linearMotorTimescale = 1000; | ||
372 | m_linearMotorDecayTimescale = 120 * invtimestep; | ||
373 | m_angularMotorTimescale = 1000; | ||
374 | m_angularMotorDecayTimescale = 120 * invtimestep; | ||
375 | m_VhoverHeight = 0; | ||
376 | m_VhoverEfficiency = 1; | ||
377 | m_VhoverTimescale = 10; | ||
378 | m_VehicleBuoyancy = 0; | ||
379 | m_linearDeflectionEfficiency = 1; | ||
380 | m_linearDeflectionTimescale = 1; | ||
381 | m_angularDeflectionEfficiency = 0; | ||
382 | m_angularDeflectionTimescale = 1000; | ||
383 | m_bankingEfficiency = 0; | ||
384 | m_bankingMix = 1; | ||
385 | m_bankingTimescale = 10; | ||
386 | m_flags &= | ||
387 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
388 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
389 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
390 | break; | ||
391 | case Vehicle.TYPE_CAR: | ||
392 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
393 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
394 | m_linearMotorTimescale = 1; | ||
395 | m_linearMotorDecayTimescale = 60 * invtimestep; | ||
396 | m_angularMotorTimescale = 1; | ||
397 | m_angularMotorDecayTimescale = 0.8f * invtimestep; | ||
398 | m_VhoverHeight = 0; | ||
399 | m_VhoverEfficiency = 0; | ||
400 | m_VhoverTimescale = 1000; | ||
401 | m_VehicleBuoyancy = 0; | ||
402 | m_linearDeflectionEfficiency = 1; | ||
403 | m_linearDeflectionTimescale = 2; | ||
404 | m_angularDeflectionEfficiency = 0; | ||
405 | m_angularDeflectionTimescale = 10; | ||
406 | m_verticalAttractionEfficiency = 1f; | ||
407 | m_verticalAttractionTimescale = 10f; | ||
408 | m_bankingEfficiency = -0.2f; | ||
409 | m_bankingMix = 1; | ||
410 | m_bankingTimescale = 1; | ||
411 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
412 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | | ||
413 | VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY); | ||
414 | break; | ||
415 | case Vehicle.TYPE_BOAT: | ||
416 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
417 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
418 | m_linearMotorTimescale = 5; | ||
419 | m_linearMotorDecayTimescale = 60 * invtimestep; | ||
420 | m_angularMotorTimescale = 4; | ||
421 | m_angularMotorDecayTimescale = 4 * invtimestep; | ||
422 | m_VhoverHeight = 0; | ||
423 | m_VhoverEfficiency = 0.5f; | ||
424 | m_VhoverTimescale = 2; | ||
425 | m_VehicleBuoyancy = 1; | ||
426 | m_linearDeflectionEfficiency = 0.5f; | ||
427 | m_linearDeflectionTimescale = 3; | ||
428 | m_angularDeflectionEfficiency = 0.5f; | ||
429 | m_angularDeflectionTimescale = 5; | ||
430 | m_verticalAttractionEfficiency = 0.5f; | ||
431 | m_verticalAttractionTimescale = 5f; | ||
432 | m_bankingEfficiency = -0.3f; | ||
433 | m_bankingMix = 0.8f; | ||
434 | m_bankingTimescale = 1; | ||
435 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | ||
436 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
437 | VehicleFlag.HOVER_UP_ONLY | | ||
438 | VehicleFlag.LIMIT_ROLL_ONLY); | ||
439 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
440 | VehicleFlag.LIMIT_MOTOR_UP | | ||
441 | VehicleFlag.HOVER_WATER_ONLY); | ||
442 | break; | ||
443 | case Vehicle.TYPE_AIRPLANE: | ||
444 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
445 | m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
446 | m_linearMotorTimescale = 2; | ||
447 | m_linearMotorDecayTimescale = 60 * invtimestep; | ||
448 | m_angularMotorTimescale = 4; | ||
449 | m_angularMotorDecayTimescale = 8 * invtimestep; | ||
450 | m_VhoverHeight = 0; | ||
451 | m_VhoverEfficiency = 0.5f; | ||
452 | m_VhoverTimescale = 1000; | ||
453 | m_VehicleBuoyancy = 0; | ||
454 | m_linearDeflectionEfficiency = 0.5f; | ||
455 | m_linearDeflectionTimescale = 0.5f; | ||
456 | m_angularDeflectionEfficiency = 1; | ||
457 | m_angularDeflectionTimescale = 2; | ||
458 | m_verticalAttractionEfficiency = 0.9f; | ||
459 | m_verticalAttractionTimescale = 2f; | ||
460 | m_bankingEfficiency = 1; | ||
461 | m_bankingMix = 0.7f; | ||
462 | m_bankingTimescale = 2; | ||
463 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
464 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
465 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
466 | VehicleFlag.HOVER_UP_ONLY | | ||
467 | VehicleFlag.NO_DEFLECTION_UP | | ||
468 | VehicleFlag.LIMIT_MOTOR_UP); | ||
469 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
470 | break; | ||
471 | case Vehicle.TYPE_BALLOON: | ||
472 | m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
473 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
474 | m_linearMotorTimescale = 5; | ||
475 | m_linearMotorDecayTimescale = 60 * invtimestep; | ||
476 | m_angularMotorTimescale = 6; | ||
477 | m_angularMotorDecayTimescale = 10 * invtimestep; | ||
478 | m_VhoverHeight = 5; | ||
479 | m_VhoverEfficiency = 0.8f; | ||
480 | m_VhoverTimescale = 10; | ||
481 | m_VehicleBuoyancy = 1; | ||
482 | m_linearDeflectionEfficiency = 0; | ||
483 | m_linearDeflectionTimescale = 5 * invtimestep; | ||
484 | m_angularDeflectionEfficiency = 0; | ||
485 | m_angularDeflectionTimescale = 5; | ||
486 | m_verticalAttractionEfficiency = 0f; | ||
487 | m_verticalAttractionTimescale = 1000f; | ||
488 | m_bankingEfficiency = 0; | ||
489 | m_bankingMix = 0.7f; | ||
490 | m_bankingTimescale = 5; | ||
491 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
492 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
493 | VehicleFlag.HOVER_UP_ONLY | | ||
494 | VehicleFlag.NO_DEFLECTION_UP | | ||
495 | VehicleFlag.LIMIT_MOTOR_UP); | ||
496 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | | ||
497 | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
498 | break; | ||
499 | } | ||
500 | |||
501 | }//end SetDefaultsForType | ||
502 | |||
503 | internal void Stop() | ||
504 | { | ||
505 | m_lmEfect = 0; | ||
506 | m_amEfect = 0; | ||
507 | } | ||
508 | |||
509 | public static Vector3 Xrot(Quaternion rot) | ||
510 | { | ||
511 | Vector3 vec; | ||
512 | rot.Normalize(); // just in case | ||
513 | vec.X = 2 * (rot.X * rot.X + rot.W * rot.W) - 1; | ||
514 | vec.Y = 2 * (rot.X * rot.Y + rot.Z * rot.W); | ||
515 | vec.Z = 2 * (rot.X * rot.Z - rot.Y * rot.W); | ||
516 | return vec; | ||
517 | } | ||
518 | |||
519 | public static Vector3 Zrot(Quaternion rot) | ||
520 | { | ||
521 | Vector3 vec; | ||
522 | rot.Normalize(); // just in case | ||
523 | vec.X = 2 * (rot.X * rot.Z + rot.Y * rot.W); | ||
524 | vec.Y = 2 * (rot.Y * rot.Z - rot.X * rot.W); | ||
525 | vec.Z = 2 * (rot.Z * rot.Z + rot.W * rot.W) - 1; | ||
526 | |||
527 | return vec; | ||
528 | } | ||
529 | |||
530 | private const float halfpi = 0.5f * (float)Math.PI; | ||
531 | |||
532 | public static Vector3 ubitRot2Euler(Quaternion rot) | ||
533 | { | ||
534 | // returns roll in X | ||
535 | // pitch in Y | ||
536 | // yaw in Z | ||
537 | Vector3 vec; | ||
538 | |||
539 | // assuming rot is normalised | ||
540 | // rot.Normalize(); | ||
541 | |||
542 | float zX = rot.X * rot.Z + rot.Y * rot.W; | ||
543 | |||
544 | if (zX < -0.49999f) | ||
545 | { | ||
546 | vec.X = 0; | ||
547 | vec.Y = -halfpi; | ||
548 | vec.Z = (float)(-2d * Math.Atan(rot.X / rot.W)); | ||
549 | } | ||
550 | else if (zX > 0.49999f) | ||
551 | { | ||
552 | vec.X = 0; | ||
553 | vec.Y = halfpi; | ||
554 | vec.Z = (float)(2d * Math.Atan(rot.X / rot.W)); | ||
555 | } | ||
556 | else | ||
557 | { | ||
558 | vec.Y = (float)Math.Asin(2 * zX); | ||
559 | |||
560 | float sqw = rot.W * rot.W; | ||
561 | |||
562 | float minuszY = rot.X * rot.W - rot.Y * rot.Z; | ||
563 | float zZ = rot.Z * rot.Z + sqw - 0.5f; | ||
564 | |||
565 | vec.X = (float)Math.Atan2(minuszY, zZ); | ||
566 | |||
567 | float yX = rot.Z * rot.W - rot.X * rot.Y; //( have negative ?) | ||
568 | float yY = rot.X * rot.X + sqw - 0.5f; | ||
569 | vec.Z = (float)Math.Atan2(yX, yY); | ||
570 | } | ||
571 | return vec; | ||
572 | } | ||
573 | |||
574 | |||
575 | public static void GetRollPitch(Quaternion rot, out float roll, out float pitch) | ||
576 | { | ||
577 | // assuming rot is normalised | ||
578 | // rot.Normalize(); | ||
579 | |||
580 | float zX = rot.X * rot.Z + rot.Y * rot.W; | ||
581 | |||
582 | if (zX < -0.49999f) | ||
583 | { | ||
584 | roll = 0; | ||
585 | pitch = -halfpi; | ||
586 | } | ||
587 | else if (zX > 0.49999f) | ||
588 | { | ||
589 | roll = 0; | ||
590 | pitch = halfpi; | ||
591 | } | ||
592 | else | ||
593 | { | ||
594 | pitch = (float)Math.Asin(2 * zX); | ||
595 | |||
596 | float minuszY = rot.X * rot.W - rot.Y * rot.Z; | ||
597 | float zZ = rot.Z * rot.Z + rot.W * rot.W - 0.5f; | ||
598 | |||
599 | roll = (float)Math.Atan2(minuszY, zZ); | ||
600 | } | ||
601 | return ; | ||
602 | } | ||
603 | |||
604 | internal void Step()//float pTimestep) | ||
605 | { | ||
606 | IntPtr Body = rootPrim.Body; | ||
607 | |||
608 | d.Quaternion rot = d.BodyGetQuaternion(Body); | ||
609 | Quaternion objrotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object | ||
610 | Quaternion rotq = objrotq; // rotq = rotation of object | ||
611 | rotq *= m_referenceFrame; // rotq is now rotation in vehicle reference frame | ||
612 | Quaternion irotq = Quaternion.Inverse(rotq); | ||
613 | |||
614 | d.Vector3 dvtmp; | ||
615 | Vector3 tmpV; | ||
616 | dvtmp = d.BodyGetLinearVel(Body); | ||
617 | Vector3 curVel; | ||
618 | curVel.X = dvtmp.X; | ||
619 | curVel.Y = dvtmp.Y; | ||
620 | curVel.Z = dvtmp.Z; | ||
621 | Vector3 curLocalVel = curVel * irotq; // current velocity in local | ||
622 | |||
623 | dvtmp = d.BodyGetAngularVel(Body); | ||
624 | Vector3 curAngVel; | ||
625 | curAngVel.X = dvtmp.X; | ||
626 | curAngVel.Y = dvtmp.Y; | ||
627 | curAngVel.Z = dvtmp.Z; | ||
628 | Vector3 curLocalAngVel = curAngVel * irotq; // current velocity in local | ||
629 | |||
630 | Vector3 force = Vector3.Zero; // actually linear aceleration until mult by mass in world frame | ||
631 | Vector3 torque = Vector3.Zero;// actually angular aceleration until mult by Inertia in object frame | ||
632 | d.Vector3 dtorque = new d.Vector3();// actually angular aceleration until mult by Inertia in object frame | ||
633 | |||
634 | bool doathing = false; | ||
635 | |||
636 | // linear motor | ||
637 | if (m_lmEfect > 0.01 && m_linearMotorTimescale < 1000) | ||
638 | { | ||
639 | tmpV = m_linearMotorDirection - curLocalVel; // velocity error | ||
640 | if (tmpV.LengthSquared() > 1e-6f) | ||
641 | { | ||
642 | tmpV = tmpV * (m_lmEfect / m_linearMotorTimescale); // error to correct in this timestep | ||
643 | tmpV *= rotq; // to world | ||
644 | |||
645 | if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0) | ||
646 | tmpV.Z = 0; | ||
647 | |||
648 | if (m_linearMotorOffset.X != 0 && m_linearMotorOffset.Y != 0 && m_linearMotorOffset.Z != 0) | ||
649 | { | ||
650 | // have offset, do it now | ||
651 | tmpV *= rootPrim.Mass; | ||
652 | d.BodyAddForceAtRelPos(Body, tmpV.X, tmpV.Y, tmpV.Z, m_linearMotorOffset.X, m_linearMotorOffset.Y, m_linearMotorOffset.Z); | ||
653 | } | ||
654 | else | ||
655 | { | ||
656 | force.X += tmpV.X; | ||
657 | force.Y += tmpV.Y; | ||
658 | force.Z += tmpV.Z; | ||
659 | } | ||
660 | } | ||
661 | m_lmEfect *= (1 - 1.0f / m_linearMotorDecayTimescale); | ||
662 | } | ||
663 | else | ||
664 | m_lmEfect = 0; | ||
665 | |||
666 | // friction | ||
667 | if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0) | ||
668 | { | ||
669 | tmpV.X = -curLocalVel.X / m_linearFrictionTimescale.X; | ||
670 | tmpV.Y = -curLocalVel.Y / m_linearFrictionTimescale.Y; | ||
671 | tmpV.Z = -curLocalVel.Z / m_linearFrictionTimescale.Z; | ||
672 | tmpV *= rotq; // to world | ||
673 | force.X += tmpV.X; | ||
674 | force.Y += tmpV.Y; | ||
675 | force.Z += tmpV.Z; | ||
676 | } | ||
677 | |||
678 | // hover | ||
679 | if (m_VhoverTimescale < 300) | ||
680 | { | ||
681 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
682 | |||
683 | // default to global | ||
684 | float perr = m_VhoverHeight - pos.Z;; | ||
685 | |||
686 | if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) | ||
687 | { | ||
688 | perr += _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y); | ||
689 | } | ||
690 | else if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0) | ||
691 | { | ||
692 | perr += _pParentScene.GetWaterLevel(); | ||
693 | } | ||
694 | else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0) | ||
695 | { | ||
696 | float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y); | ||
697 | float w = _pParentScene.GetWaterLevel(); | ||
698 | if (t > w) | ||
699 | perr += t; | ||
700 | else | ||
701 | perr += w; | ||
702 | } | ||
703 | |||
704 | if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == 0 || perr > 0) | ||
705 | { | ||
706 | force.Z += (perr / m_VhoverTimescale / m_VhoverTimescale - curVel.Z * m_VhoverEfficiency) / _pParentScene.ODE_STEPSIZE; | ||
707 | force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy); | ||
708 | } | ||
709 | else // no buoyancy | ||
710 | force.Z += _pParentScene.gravityz; | ||
711 | } | ||
712 | else | ||
713 | { | ||
714 | // default gravity and buoancy | ||
715 | force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy); | ||
716 | } | ||
717 | |||
718 | // linear deflection | ||
719 | if (m_linearDeflectionEfficiency > 0) | ||
720 | { | ||
721 | float len = curVel.Length(); | ||
722 | Vector3 atAxis = refAtAxis; | ||
723 | atAxis *= rotq; // at axis rotated to world | ||
724 | atAxis = Xrot(rotq); | ||
725 | tmpV = atAxis * len; | ||
726 | tmpV -= curVel; // velocity error | ||
727 | tmpV *= (m_linearDeflectionEfficiency / m_linearDeflectionTimescale); // error to correct in this timestep | ||
728 | force.X += tmpV.X; | ||
729 | force.Y += tmpV.Y; | ||
730 | if((m_flags & VehicleFlag.NO_DEFLECTION_UP) ==0) | ||
731 | force.Z += tmpV.Z; | ||
732 | } | ||
733 | |||
734 | // angular motor | ||
735 | if (m_amEfect > 0.01 && m_angularMotorTimescale < 1000) | ||
736 | { | ||
737 | tmpV = m_angularMotorDirection - curLocalAngVel; // velocity error | ||
738 | if (tmpV.LengthSquared() > 1e-6f) | ||
739 | { | ||
740 | tmpV = tmpV * (m_amEfect / m_angularMotorTimescale); // error to correct in this timestep | ||
741 | tmpV *= m_referenceFrame; // to object | ||
742 | dtorque.X += tmpV.X; | ||
743 | dtorque.Y += tmpV.Y; | ||
744 | dtorque.Z += tmpV.Z; | ||
745 | } | ||
746 | m_amEfect *= (1 - 1.0f / m_angularMotorDecayTimescale); | ||
747 | } | ||
748 | else | ||
749 | m_amEfect = 0; | ||
750 | |||
751 | // angular friction | ||
752 | if (curLocalAngVel.X != 0 || curLocalAngVel.Y != 0 || curLocalAngVel.Z != 0) | ||
753 | { | ||
754 | tmpV.X = -curLocalAngVel.X / m_angularFrictionTimescale.X; | ||
755 | tmpV.Y = -curLocalAngVel.Y / m_angularFrictionTimescale.Y; | ||
756 | tmpV.Z = -curLocalAngVel.Z / m_angularFrictionTimescale.Z; | ||
757 | tmpV *= m_referenceFrame; // to object | ||
758 | dtorque.X += tmpV.X; | ||
759 | dtorque.Y += tmpV.Y; | ||
760 | dtorque.Z += tmpV.Z; | ||
761 | } | ||
762 | |||
763 | // angular deflection | ||
764 | if (m_angularDeflectionEfficiency > 0) | ||
765 | { | ||
766 | doathing = false; | ||
767 | float ftmp = m_angularDeflectionEfficiency / m_angularDeflectionTimescale / m_angularDeflectionTimescale /_pParentScene.ODE_STEPSIZE; | ||
768 | tmpV.X = 0; | ||
769 | if (Math.Abs(curLocalVel.Z) > 0.01) | ||
770 | { | ||
771 | tmpV.Y = -(float)Math.Atan2(curLocalVel.Z, curLocalVel.X) * ftmp; | ||
772 | doathing = true; | ||
773 | } | ||
774 | else | ||
775 | tmpV.Y = 0; | ||
776 | if (Math.Abs(curLocalVel.Y) > 0.01) | ||
777 | { | ||
778 | tmpV.Z = (float)Math.Atan2(curLocalVel.Y, curLocalVel.X) * ftmp; | ||
779 | doathing = true; | ||
780 | } | ||
781 | else | ||
782 | tmpV.Z = 0; | ||
783 | |||
784 | if (doathing) | ||
785 | { | ||
786 | tmpV *= m_referenceFrame; // to object | ||
787 | dtorque.X += tmpV.X; | ||
788 | dtorque.Y += tmpV.Y; | ||
789 | dtorque.Z += tmpV.Z; | ||
790 | } | ||
791 | } | ||
792 | |||
793 | // vertical atractor | ||
794 | if (m_verticalAttractionTimescale < 300) | ||
795 | { | ||
796 | doathing = false; | ||
797 | float roll; | ||
798 | float pitch; | ||
799 | |||
800 | GetRollPitch(rotq, out roll, out pitch); | ||
801 | |||
802 | |||
803 | float ftmp = 1.0f / m_verticalAttractionTimescale / m_verticalAttractionTimescale / _pParentScene.ODE_STEPSIZE; | ||
804 | float ftmp2 = m_verticalAttractionEfficiency / _pParentScene.ODE_STEPSIZE; | ||
805 | |||
806 | if (Math.Abs(roll) > 0.01) // roll | ||
807 | { | ||
808 | tmpV.X = -roll * ftmp; | ||
809 | tmpV.X -= curLocalAngVel.X * ftmp2; | ||
810 | doathing = true; | ||
811 | } | ||
812 | else | ||
813 | { | ||
814 | tmpV.X = 0; | ||
815 | } | ||
816 | |||
817 | if (Math.Abs(pitch) > 0.01 && ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0)) // pitch | ||
818 | { | ||
819 | tmpV.Y = -pitch * ftmp; | ||
820 | tmpV.Y -= curLocalAngVel.Y * ftmp2; | ||
821 | doathing = true; | ||
822 | } | ||
823 | else | ||
824 | { | ||
825 | tmpV.Y = 0; | ||
826 | } | ||
827 | |||
828 | tmpV.Z = 0; | ||
829 | |||
830 | if (m_bankingEfficiency == 0 || Math.Abs(roll) < 0.01) | ||
831 | tmpV.Z = 0; | ||
832 | else | ||
833 | { | ||
834 | float broll = -roll * m_bankingEfficiency; ; | ||
835 | if (m_bankingMix != 0) | ||
836 | { | ||
837 | float vfact = m_bankingMix * Math.Abs(curLocalVel.X) / 10.0f; | ||
838 | if (vfact < m_bankingMix) | ||
839 | broll *= ((1 - m_bankingMix) + vfact); | ||
840 | } | ||
841 | |||
842 | tmpV.Z = (broll - curLocalAngVel.Z) / m_bankingTimescale; | ||
843 | doathing = true; | ||
844 | } | ||
845 | |||
846 | if (doathing) | ||
847 | { | ||
848 | |||
849 | tmpV *= m_referenceFrame; // to object | ||
850 | dtorque.X += tmpV.X; | ||
851 | dtorque.Y += tmpV.Y; | ||
852 | dtorque.Z += tmpV.Z; | ||
853 | } | ||
854 | } | ||
855 | /* | ||
856 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
857 | // Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f); | ||
858 | Vector3 posChange = new Vector3(); | ||
859 | posChange.X = pos.X - m_lastPositionVector.X; | ||
860 | posChange.Y = pos.Y - m_lastPositionVector.Y; | ||
861 | posChange.Z = pos.Z - m_lastPositionVector.Z; | ||
862 | double Zchange = Math.Abs(posChange.Z); | ||
863 | if (m_BlockingEndPoint != Vector3.Zero) | ||
864 | { | ||
865 | if (pos.X >= (m_BlockingEndPoint.X - (float)1)) | ||
866 | { | ||
867 | pos.X -= posChange.X + 1; | ||
868 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
869 | } | ||
870 | if (pos.Y >= (m_BlockingEndPoint.Y - (float)1)) | ||
871 | { | ||
872 | pos.Y -= posChange.Y + 1; | ||
873 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
874 | } | ||
875 | if (pos.Z >= (m_BlockingEndPoint.Z - (float)1)) | ||
876 | { | ||
877 | pos.Z -= posChange.Z + 1; | ||
878 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
879 | } | ||
880 | if (pos.X <= 0) | ||
881 | { | ||
882 | pos.X += posChange.X + 1; | ||
883 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
884 | } | ||
885 | if (pos.Y <= 0) | ||
886 | { | ||
887 | pos.Y += posChange.Y + 1; | ||
888 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
889 | } | ||
890 | } | ||
891 | if (pos.Z < _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y)) | ||
892 | { | ||
893 | pos.Z = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + 2; | ||
894 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
895 | } | ||
896 | |||
897 | } | ||
898 | if ((m_flags & (VehicleFlag.NO_X)) != 0) | ||
899 | { | ||
900 | m_dir.X = 0; | ||
901 | } | ||
902 | if ((m_flags & (VehicleFlag.NO_Y)) != 0) | ||
903 | { | ||
904 | m_dir.Y = 0; | ||
905 | } | ||
906 | if ((m_flags & (VehicleFlag.NO_Z)) != 0) | ||
907 | { | ||
908 | m_dir.Z = 0; | ||
909 | } | ||
910 | |||
911 | |||
912 | */ | ||
913 | // angular part | ||
914 | /* | ||
915 | |||
916 | // Get what the body is doing, this includes 'external' influences | ||
917 | /* | ||
918 | Vector3 angularVelocity = Vector3.Zero; | ||
919 | |||
920 | // Vertical attractor section | ||
921 | Vector3 vertattr = Vector3.Zero; | ||
922 | |||
923 | if (m_verticalAttractionTimescale < 300) | ||
924 | { | ||
925 | float VAservo = 0.2f / m_verticalAttractionTimescale; | ||
926 | // get present body rotation | ||
927 | // make a vector pointing up | ||
928 | Vector3 verterr = Vector3.Zero; | ||
929 | verterr.Z = 1.0f; | ||
930 | // rotate it to Body Angle | ||
931 | verterr = verterr * rotq; | ||
932 | // verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1. | ||
933 | // As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go | ||
934 | // negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body. | ||
935 | if (verterr.Z < 0.0f) | ||
936 | { | ||
937 | verterr.X = 2.0f - verterr.X; | ||
938 | verterr.Y = 2.0f - verterr.Y; | ||
939 | } | ||
940 | // Error is 0 (no error) to +/- 2 (max error) | ||
941 | // scale it by VAservo | ||
942 | verterr = verterr * VAservo; | ||
943 | //if (frcount == 0) Console.WriteLine("VAerr=" + verterr); | ||
944 | |||
945 | // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so | ||
946 | // Change Body angular velocity X based on Y, and Y based on X. Z is not changed. | ||
947 | vertattr.X = verterr.Y; | ||
948 | vertattr.Y = - verterr.X; | ||
949 | vertattr.Z = 0f; | ||
950 | |||
951 | // scaling appears better usingsquare-law | ||
952 | float bounce = 1.0f - (m_verticalAttractionEfficiency * m_verticalAttractionEfficiency); | ||
953 | vertattr.X += bounce * angularVelocity.X; | ||
954 | vertattr.Y += bounce * angularVelocity.Y; | ||
955 | |||
956 | } // else vertical attractor is off | ||
957 | |||
958 | // m_lastVertAttractor = vertattr; | ||
959 | |||
960 | // Bank section tba | ||
961 | // Deflection section tba | ||
962 | |||
963 | // Sum velocities | ||
964 | m_lastAngularVelocity = angularVelocity + vertattr; // + bank + deflection | ||
965 | |||
966 | if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0) | ||
967 | { | ||
968 | m_lastAngularVelocity.X = 0; | ||
969 | m_lastAngularVelocity.Y = 0; | ||
970 | } | ||
971 | |||
972 | if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) | ||
973 | { | ||
974 | if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); | ||
975 | } | ||
976 | else | ||
977 | { | ||
978 | m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero. | ||
979 | } | ||
980 | */ | ||
981 | |||
982 | d.Mass dmass; | ||
983 | d.BodyGetMass(Body,out dmass); | ||
984 | |||
985 | if (force.X != 0 || force.Y != 0 || force.Z != 0) | ||
986 | { | ||
987 | force *= dmass.mass; | ||
988 | d.BodySetForce(Body, force.X, force.Y, force.Z); | ||
989 | } | ||
990 | |||
991 | if (dtorque.X != 0 || dtorque.Y != 0 || dtorque.Z != 0) | ||
992 | { | ||
993 | d.MultiplyM3V3(out dvtmp, ref dmass.I, ref dtorque); | ||
994 | d.BodyAddRelTorque(Body, dvtmp.X, dvtmp.Y, dvtmp.Z); // add torque in object frame | ||
995 | } | ||
996 | |||
997 | //end MoveAngular | ||
998 | |||
999 | // limit rotations | ||
1000 | /* | ||
1001 | bool changed = false; | ||
1002 | |||
1003 | if (m_RollreferenceFrame != Quaternion.Identity) | ||
1004 | { | ||
1005 | if (rotq.X >= m_RollreferenceFrame.X) | ||
1006 | { | ||
1007 | rot.X = rotq.X - (m_RollreferenceFrame.X / 2); | ||
1008 | } | ||
1009 | if (rotq.Y >= m_RollreferenceFrame.Y) | ||
1010 | { | ||
1011 | rot.Y = rotq.Y - (m_RollreferenceFrame.Y / 2); | ||
1012 | } | ||
1013 | if (rotq.X <= -m_RollreferenceFrame.X) | ||
1014 | { | ||
1015 | rot.X = rotq.X + (m_RollreferenceFrame.X / 2); | ||
1016 | } | ||
1017 | if (rotq.Y <= -m_RollreferenceFrame.Y) | ||
1018 | { | ||
1019 | rot.Y = rotq.Y + (m_RollreferenceFrame.Y / 2); | ||
1020 | } | ||
1021 | changed = true; | ||
1022 | } | ||
1023 | |||
1024 | if ((m_flags & VehicleFlag.LOCK_ROTATION) != 0) | ||
1025 | { | ||
1026 | rot.X = 0; | ||
1027 | rot.Y = 0; | ||
1028 | changed = true; | ||
1029 | } | ||
1030 | if (changed) | ||
1031 | d.BodySetQuaternion(Body, ref rot); | ||
1032 | */ | ||
1033 | } | ||
1034 | } | ||
1035 | } | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs new file mode 100644 index 0000000..1a53c99 --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -0,0 +1,3260 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Revision 2011 by Ubit Umarov | ||
29 | * | ||
30 | * | ||
31 | */ | ||
32 | |||
33 | /* | ||
34 | * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
35 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
36 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
37 | * characteristics and Kinetic motion. | ||
38 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
39 | * (dynamics) and the associated settings. Old Linear and angular | ||
40 | * motors for dynamic motion have been replace with MoveLinear() | ||
41 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
42 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
43 | * switch between 'VEHICLE' parameter use and general dynamics | ||
44 | * settings use. | ||
45 | */ | ||
46 | |||
47 | //#define SPAM | ||
48 | |||
49 | using System; | ||
50 | using System.Collections.Generic; | ||
51 | using System.Reflection; | ||
52 | using System.Runtime.InteropServices; | ||
53 | using System.Threading; | ||
54 | using log4net; | ||
55 | using OpenMetaverse; | ||
56 | using OdeAPI; | ||
57 | using OpenSim.Framework; | ||
58 | using OpenSim.Region.Physics.Manager; | ||
59 | |||
60 | |||
61 | namespace OpenSim.Region.Physics.OdePlugin | ||
62 | { | ||
63 | public class OdePrim : PhysicsActor | ||
64 | { | ||
65 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
66 | |||
67 | private bool m_isphysical; | ||
68 | private bool m_fakeisphysical; | ||
69 | |||
70 | protected bool m_building; | ||
71 | private Quaternion m_lastorientation = new Quaternion(); | ||
72 | private Quaternion _orientation; | ||
73 | |||
74 | private Vector3 _position; | ||
75 | private Vector3 _velocity; | ||
76 | private Vector3 _torque; | ||
77 | private Vector3 m_lastVelocity; | ||
78 | private Vector3 m_lastposition; | ||
79 | private Vector3 m_rotationalVelocity; | ||
80 | private Vector3 _size; | ||
81 | private Vector3 _acceleration; | ||
82 | private Vector3 m_angularlock = Vector3.One; | ||
83 | private IntPtr Amotor = IntPtr.Zero; | ||
84 | |||
85 | private Vector3 m_force; | ||
86 | private Vector3 m_forceacc; | ||
87 | private Vector3 m_angularForceacc; | ||
88 | |||
89 | private Vector3 m_PIDTarget; | ||
90 | private float m_PIDTau; | ||
91 | private float PID_D = 35f; | ||
92 | private float PID_G = 25f; | ||
93 | private bool m_usePID; | ||
94 | |||
95 | // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau), | ||
96 | // and are for non-VEHICLES only. | ||
97 | |||
98 | private float m_PIDHoverHeight; | ||
99 | private float m_PIDHoverTau; | ||
100 | private bool m_useHoverPID; | ||
101 | private PIDHoverType m_PIDHoverType = PIDHoverType.Ground; | ||
102 | private float m_targetHoverHeight; | ||
103 | private float m_groundHeight; | ||
104 | private float m_waterHeight; | ||
105 | private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. | ||
106 | |||
107 | private int body_autodisable_frames = 20; | ||
108 | |||
109 | private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom | ||
110 | | CollisionCategories.Space | ||
111 | | CollisionCategories.Body | ||
112 | | CollisionCategories.Character | ||
113 | ); | ||
114 | private bool m_collidesLand = true; | ||
115 | private bool m_collidesWater; | ||
116 | public bool m_returnCollisions; | ||
117 | |||
118 | // Default we're a Geometry | ||
119 | private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); | ||
120 | |||
121 | // Default, Collide with Other Geometries, spaces and Bodies | ||
122 | private CollisionCategories m_collisionFlags = m_default_collisionFlags; | ||
123 | |||
124 | public bool m_disabled; | ||
125 | public bool m_taintselected; | ||
126 | |||
127 | public uint m_localID; | ||
128 | |||
129 | private PrimitiveBaseShape _pbs; | ||
130 | public OdeScene _parent_scene; | ||
131 | |||
132 | /// <summary> | ||
133 | /// The physics space which contains prim geometry | ||
134 | /// </summary> | ||
135 | public IntPtr m_targetSpace = IntPtr.Zero; | ||
136 | |||
137 | public IntPtr prim_geom; | ||
138 | public IntPtr _triMeshData; | ||
139 | |||
140 | private PhysicsActor _parent; | ||
141 | |||
142 | private List<OdePrim> childrenPrim = new List<OdePrim>(); | ||
143 | |||
144 | private bool m_iscolliding; | ||
145 | private bool m_wascolliding; | ||
146 | private bool m_isSelected; | ||
147 | |||
148 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | ||
149 | |||
150 | private bool m_throttleUpdates; | ||
151 | private int throttleCounter; | ||
152 | public int m_interpenetrationcount; | ||
153 | public float m_collisionscore; | ||
154 | int m_colliderfilter = 0; | ||
155 | public int m_roundsUnderMotionThreshold; | ||
156 | private int m_crossingfailures; | ||
157 | |||
158 | public bool outofBounds; | ||
159 | private float m_density = 10.000006836f; // Aluminum g/cm3; | ||
160 | |||
161 | public bool _zeroFlag; | ||
162 | private bool m_lastUpdateSent; | ||
163 | |||
164 | public IntPtr Body = IntPtr.Zero; | ||
165 | public String Name { get; private set; } | ||
166 | private Vector3 _target_velocity; | ||
167 | |||
168 | public Vector3 primOOBsize; // prim real dimensions from mesh | ||
169 | public Vector3 primOOBoffset; // is centroid out of mesh or rest aabb | ||
170 | public float primOOBradiusSQ; | ||
171 | public d.Mass primdMass; // prim inertia information on it's own referencial | ||
172 | float primMass; // prim own mass | ||
173 | float _mass; // object mass acording to case | ||
174 | public d.Mass objectpMass; // object last computed inertia | ||
175 | private bool hasOOBoffsetFromMesh = false; // if true we did compute it form mesh centroid, else from aabb | ||
176 | |||
177 | public int givefakepos = 0; | ||
178 | private Vector3 fakepos; | ||
179 | public int givefakeori = 0; | ||
180 | private Quaternion fakeori; | ||
181 | |||
182 | public int m_eventsubscription; | ||
183 | private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
184 | |||
185 | private IntPtr m_linkJoint = IntPtr.Zero; | ||
186 | private IntPtr _linkJointGroup = IntPtr.Zero; | ||
187 | |||
188 | public volatile bool childPrim; | ||
189 | |||
190 | public ODEDynamics m_vehicle; | ||
191 | |||
192 | internal int m_material = (int)Material.Wood; | ||
193 | protected ContactData primContactData = new ContactData { mu = 0f, bounce = 0.1f}; | ||
194 | |||
195 | /// <summary> | ||
196 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. | ||
197 | /// </summary> | ||
198 | public override bool IsPhysical // this is not reliable for internal use | ||
199 | { | ||
200 | get { return m_fakeisphysical; } | ||
201 | set | ||
202 | { | ||
203 | m_fakeisphysical = value; // we show imediatly to outside that we changed physical | ||
204 | // and also to stop imediatly some updates | ||
205 | // but real change will only happen in taintprocessing | ||
206 | |||
207 | if (!value) // Zero the remembered last velocity | ||
208 | m_lastVelocity = Vector3.Zero; | ||
209 | AddChange(changes.Physical, value); | ||
210 | } | ||
211 | } | ||
212 | |||
213 | public override bool Building // this is not reliable for internal use | ||
214 | { | ||
215 | get { return m_building; } | ||
216 | set | ||
217 | { | ||
218 | if (value) | ||
219 | m_building = true; | ||
220 | AddChange(changes.building, value); | ||
221 | } | ||
222 | } | ||
223 | |||
224 | public override ContactData ContactData | ||
225 | { | ||
226 | get | ||
227 | { | ||
228 | /* | ||
229 | ODEDynamics v; | ||
230 | if(childPrim && _parent !=null) | ||
231 | { | ||
232 | v =((OdePrim)_parent).m_vehicle; | ||
233 | if(v != null && v.Type != Vehicle.TYPE_NONE) | ||
234 | return v.VehiculeContactData; | ||
235 | return primContactData; | ||
236 | } | ||
237 | |||
238 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
239 | return m_vehicle.VehiculeContactData; | ||
240 | */ | ||
241 | return primContactData; | ||
242 | } | ||
243 | } | ||
244 | |||
245 | public override int PhysicsActorType | ||
246 | { | ||
247 | get { return (int)ActorTypes.Prim; } | ||
248 | set { return; } | ||
249 | } | ||
250 | |||
251 | public override bool SetAlwaysRun | ||
252 | { | ||
253 | get { return false; } | ||
254 | set { return; } | ||
255 | } | ||
256 | |||
257 | public override uint LocalID | ||
258 | { | ||
259 | get | ||
260 | { | ||
261 | return m_localID; | ||
262 | } | ||
263 | set | ||
264 | { | ||
265 | //m_log.Info("[PHYSICS]: Setting TrackerID: " + value); | ||
266 | m_localID = value; | ||
267 | } | ||
268 | } | ||
269 | |||
270 | public override bool Grabbed | ||
271 | { | ||
272 | set { return; } | ||
273 | } | ||
274 | |||
275 | public override bool Selected | ||
276 | { | ||
277 | set | ||
278 | { | ||
279 | if(value) | ||
280 | m_isSelected = value; | ||
281 | AddChange(changes.Selected, value); | ||
282 | } | ||
283 | } | ||
284 | |||
285 | public override bool Flying | ||
286 | { | ||
287 | // no flying prims for you | ||
288 | get { return false; } | ||
289 | set { } | ||
290 | } | ||
291 | |||
292 | public override bool IsColliding | ||
293 | { | ||
294 | get { return m_iscolliding; } | ||
295 | set | ||
296 | { | ||
297 | if (value) | ||
298 | { | ||
299 | m_colliderfilter += 2; | ||
300 | if (m_colliderfilter > 2) | ||
301 | m_colliderfilter = 2; | ||
302 | } | ||
303 | else | ||
304 | { | ||
305 | m_colliderfilter--; | ||
306 | if (m_colliderfilter < 0) | ||
307 | m_colliderfilter = 0; | ||
308 | } | ||
309 | |||
310 | if (m_colliderfilter == 0) | ||
311 | m_iscolliding = false; | ||
312 | else | ||
313 | m_iscolliding = true; | ||
314 | |||
315 | if (m_wascolliding != m_iscolliding) | ||
316 | { | ||
317 | if (m_wascolliding && !m_isSelected && Body != IntPtr.Zero) | ||
318 | d.BodyEnable(Body); | ||
319 | m_wascolliding = m_iscolliding; | ||
320 | } | ||
321 | } | ||
322 | } | ||
323 | |||
324 | public override bool CollidingGround | ||
325 | { | ||
326 | get { return false; } | ||
327 | set { return; } | ||
328 | } | ||
329 | |||
330 | public override bool CollidingObj | ||
331 | { | ||
332 | get { return false; } | ||
333 | set { return; } | ||
334 | } | ||
335 | |||
336 | public override bool ThrottleUpdates | ||
337 | { | ||
338 | get { return m_throttleUpdates; } | ||
339 | set { m_throttleUpdates = value; } | ||
340 | } | ||
341 | |||
342 | public override bool Stopped | ||
343 | { | ||
344 | get { return _zeroFlag; } | ||
345 | } | ||
346 | |||
347 | public override Vector3 Position | ||
348 | { | ||
349 | get | ||
350 | { | ||
351 | if (givefakepos > 0) | ||
352 | return fakepos; | ||
353 | else | ||
354 | return _position; | ||
355 | } | ||
356 | |||
357 | set | ||
358 | { | ||
359 | fakepos = value; | ||
360 | givefakepos++; | ||
361 | AddChange(changes.Position, value); | ||
362 | } | ||
363 | } | ||
364 | |||
365 | public override Vector3 Size | ||
366 | { | ||
367 | get { return _size; } | ||
368 | set | ||
369 | { | ||
370 | if (value.IsFinite()) | ||
371 | { | ||
372 | AddChange(changes.Size, value); | ||
373 | } | ||
374 | else | ||
375 | { | ||
376 | m_log.WarnFormat("[PHYSICS]: Got NaN Size on object {0}", Name); | ||
377 | } | ||
378 | } | ||
379 | } | ||
380 | |||
381 | public override float Mass | ||
382 | { | ||
383 | get { return _mass; } | ||
384 | } | ||
385 | |||
386 | public override Vector3 Force | ||
387 | { | ||
388 | //get { return Vector3.Zero; } | ||
389 | get { return m_force; } | ||
390 | set | ||
391 | { | ||
392 | if (value.IsFinite()) | ||
393 | { | ||
394 | AddChange(changes.Force, value); | ||
395 | } | ||
396 | else | ||
397 | { | ||
398 | m_log.WarnFormat("[PHYSICS]: NaN in Force Applied to an Object {0}", Name); | ||
399 | } | ||
400 | } | ||
401 | } | ||
402 | |||
403 | |||
404 | public override void SetVolumeDetect(int param) | ||
405 | { | ||
406 | AddChange(changes.VolumeDtc,(param != 0)); | ||
407 | } | ||
408 | |||
409 | public override Vector3 GeometricCenter | ||
410 | { | ||
411 | get | ||
412 | { | ||
413 | return Vector3.Zero; | ||
414 | } | ||
415 | } | ||
416 | |||
417 | public override Vector3 CenterOfMass | ||
418 | { | ||
419 | get | ||
420 | { | ||
421 | d.Vector3 dtmp; | ||
422 | if (IsPhysical && !childPrim && Body != IntPtr.Zero) | ||
423 | { | ||
424 | dtmp = d.BodyGetPosition(Body); | ||
425 | return new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | ||
426 | } | ||
427 | else if (prim_geom != IntPtr.Zero) | ||
428 | { | ||
429 | d.Quaternion dq; | ||
430 | d.GeomCopyQuaternion(prim_geom, out dq); | ||
431 | Quaternion q; | ||
432 | q.X = dq.X; | ||
433 | q.Y = dq.Y; | ||
434 | q.Z = dq.Z; | ||
435 | q.W = dq.W; | ||
436 | |||
437 | Vector3 vtmp = primOOBoffset * q; | ||
438 | dtmp = d.GeomGetPosition(prim_geom); | ||
439 | return new Vector3(dtmp.X + vtmp.X, dtmp.Y + vtmp.Y, dtmp.Z + vtmp.Z); | ||
440 | } | ||
441 | else | ||
442 | return Vector3.Zero; | ||
443 | } | ||
444 | } | ||
445 | /* | ||
446 | public override Vector3 PrimOOBsize | ||
447 | { | ||
448 | get | ||
449 | { | ||
450 | return primOOBsize; | ||
451 | } | ||
452 | } | ||
453 | |||
454 | public override Vector3 PrimOOBoffset | ||
455 | { | ||
456 | get | ||
457 | { | ||
458 | return primOOBoffset; | ||
459 | } | ||
460 | } | ||
461 | |||
462 | public override float PrimOOBRadiusSQ | ||
463 | { | ||
464 | get | ||
465 | { | ||
466 | return primOOBradiusSQ; | ||
467 | } | ||
468 | } | ||
469 | */ | ||
470 | public override PrimitiveBaseShape Shape | ||
471 | { | ||
472 | set | ||
473 | { | ||
474 | AddChange(changes.Shape, value); | ||
475 | } | ||
476 | } | ||
477 | |||
478 | public override Vector3 Velocity | ||
479 | { | ||
480 | get | ||
481 | { | ||
482 | // Averate previous velocity with the new one so | ||
483 | // client object interpolation works a 'little' better | ||
484 | if (_zeroFlag) | ||
485 | return Vector3.Zero; | ||
486 | /* | ||
487 | Vector3 returnVelocity = Vector3.Zero; | ||
488 | returnVelocity.X = (m_lastVelocity.X + _velocity.X) / 2; | ||
489 | returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y) / 2; | ||
490 | returnVelocity.Z = (m_lastVelocity.Z + _velocity.Z) / 2; | ||
491 | |||
492 | return returnVelocity; | ||
493 | */ | ||
494 | return _velocity; | ||
495 | } | ||
496 | set | ||
497 | { | ||
498 | if (value.IsFinite()) | ||
499 | { | ||
500 | AddChange(changes.Velocity, value); | ||
501 | // _velocity = value; | ||
502 | |||
503 | } | ||
504 | else | ||
505 | { | ||
506 | m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name); | ||
507 | } | ||
508 | |||
509 | } | ||
510 | } | ||
511 | |||
512 | public override Vector3 Torque | ||
513 | { | ||
514 | get | ||
515 | { | ||
516 | if (!IsPhysical || Body == IntPtr.Zero) | ||
517 | return Vector3.Zero; | ||
518 | |||
519 | return _torque; | ||
520 | } | ||
521 | |||
522 | set | ||
523 | { | ||
524 | if (value.IsFinite()) | ||
525 | { | ||
526 | AddChange(changes.Torque, value); | ||
527 | } | ||
528 | else | ||
529 | { | ||
530 | m_log.WarnFormat("[PHYSICS]: Got NaN Torque in Object {0}", Name); | ||
531 | } | ||
532 | } | ||
533 | } | ||
534 | |||
535 | public override float CollisionScore | ||
536 | { | ||
537 | get { return m_collisionscore; } | ||
538 | set { m_collisionscore = value; } | ||
539 | } | ||
540 | |||
541 | public override bool Kinematic | ||
542 | { | ||
543 | get { return false; } | ||
544 | set { } | ||
545 | } | ||
546 | |||
547 | public override Quaternion Orientation | ||
548 | { | ||
549 | get | ||
550 | { | ||
551 | if (givefakeori>0) | ||
552 | return fakeori; | ||
553 | else | ||
554 | |||
555 | return _orientation; | ||
556 | } | ||
557 | set | ||
558 | { | ||
559 | if (QuaternionIsFinite(value)) | ||
560 | { | ||
561 | fakeori = value; | ||
562 | givefakeori++; | ||
563 | AddChange(changes.Orientation, value); | ||
564 | } | ||
565 | else | ||
566 | m_log.WarnFormat("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object {0}", Name); | ||
567 | |||
568 | } | ||
569 | } | ||
570 | |||
571 | public override Vector3 Acceleration | ||
572 | { | ||
573 | get { return _acceleration; } | ||
574 | set { } | ||
575 | } | ||
576 | |||
577 | public override Vector3 RotationalVelocity | ||
578 | { | ||
579 | get | ||
580 | { | ||
581 | Vector3 pv = Vector3.Zero; | ||
582 | if (_zeroFlag) | ||
583 | return pv; | ||
584 | m_lastUpdateSent = false; | ||
585 | |||
586 | if (m_rotationalVelocity.ApproxEquals(pv, 0.0001f)) | ||
587 | return pv; | ||
588 | |||
589 | return m_rotationalVelocity; | ||
590 | } | ||
591 | set | ||
592 | { | ||
593 | if (value.IsFinite()) | ||
594 | { | ||
595 | m_rotationalVelocity = value; | ||
596 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
597 | d.BodyEnable(Body); | ||
598 | } | ||
599 | else | ||
600 | { | ||
601 | m_log.WarnFormat("[PHYSICS]: Got NaN RotationalVelocity in Object {0}", Name); | ||
602 | } | ||
603 | } | ||
604 | } | ||
605 | |||
606 | |||
607 | public override float Buoyancy | ||
608 | { | ||
609 | get { return m_buoyancy; } | ||
610 | set | ||
611 | { | ||
612 | m_buoyancy = value; | ||
613 | } | ||
614 | } | ||
615 | |||
616 | public override bool FloatOnWater | ||
617 | { | ||
618 | set | ||
619 | { | ||
620 | AddChange(changes.CollidesWater, value); | ||
621 | } | ||
622 | } | ||
623 | |||
624 | public override Vector3 PIDTarget | ||
625 | { | ||
626 | set | ||
627 | { | ||
628 | if (value.IsFinite()) | ||
629 | { | ||
630 | m_PIDTarget = value; | ||
631 | } | ||
632 | else | ||
633 | m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name); | ||
634 | } | ||
635 | } | ||
636 | |||
637 | public override bool PIDActive { set { m_usePID = value; } } | ||
638 | public override float PIDTau { set { m_PIDTau = value; } } | ||
639 | |||
640 | public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } | ||
641 | public override bool PIDHoverActive { set { m_useHoverPID = value; } } | ||
642 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } | ||
643 | public override float PIDHoverTau { set { m_PIDHoverTau = value; } } | ||
644 | |||
645 | public override Quaternion APIDTarget { set { return; } } | ||
646 | |||
647 | public override bool APIDActive { set { return; } } | ||
648 | |||
649 | public override float APIDStrength { set { return; } } | ||
650 | |||
651 | public override float APIDDamping { set { return; } } | ||
652 | |||
653 | public override int VehicleType | ||
654 | { | ||
655 | get | ||
656 | { | ||
657 | if (m_vehicle == null) | ||
658 | return (int)Vehicle.TYPE_NONE; | ||
659 | else | ||
660 | return (int)m_vehicle.Type; | ||
661 | } | ||
662 | set | ||
663 | { | ||
664 | if (m_vehicle == null) | ||
665 | { | ||
666 | if (value != (int)Vehicle.TYPE_NONE) | ||
667 | { | ||
668 | m_vehicle = new ODEDynamics(this); | ||
669 | m_vehicle.ProcessTypeChange((Vehicle)value); | ||
670 | } | ||
671 | } | ||
672 | else | ||
673 | m_vehicle.ProcessTypeChange((Vehicle)value); | ||
674 | } | ||
675 | } | ||
676 | |||
677 | public override void VehicleFloatParam(int param, float value) | ||
678 | { | ||
679 | if (m_vehicle == null) | ||
680 | return; | ||
681 | m_vehicle.ProcessFloatVehicleParam((Vehicle)param, value); | ||
682 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
683 | d.BodyEnable(Body); | ||
684 | } | ||
685 | |||
686 | public override void VehicleVectorParam(int param, Vector3 value) | ||
687 | { | ||
688 | if (m_vehicle == null) | ||
689 | return; | ||
690 | m_vehicle.ProcessVectorVehicleParam((Vehicle)param, value); | ||
691 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
692 | d.BodyEnable(Body); | ||
693 | } | ||
694 | |||
695 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
696 | { | ||
697 | if (m_vehicle == null) | ||
698 | return; | ||
699 | m_vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation); | ||
700 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
701 | d.BodyEnable(Body); | ||
702 | } | ||
703 | |||
704 | public override void VehicleFlags(int param, bool remove) | ||
705 | { | ||
706 | if (m_vehicle == null) | ||
707 | return; | ||
708 | m_vehicle.ProcessVehicleFlags(param, remove); | ||
709 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
710 | d.BodyEnable(Body); | ||
711 | } | ||
712 | |||
713 | public void SetAcceleration(Vector3 accel) | ||
714 | { | ||
715 | _acceleration = accel; | ||
716 | } | ||
717 | |||
718 | public override void AddForce(Vector3 force, bool pushforce) | ||
719 | { | ||
720 | if (force.IsFinite()) | ||
721 | { | ||
722 | AddChange(changes.AddForce, force / _parent_scene.ODE_STEPSIZE); | ||
723 | } | ||
724 | else | ||
725 | { | ||
726 | m_log.WarnFormat("[PHYSICS]: Got Invalid linear force vector from Scene in Object {0}", Name); | ||
727 | } | ||
728 | //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString()); | ||
729 | } | ||
730 | |||
731 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
732 | { | ||
733 | if (force.IsFinite()) | ||
734 | { | ||
735 | AddChange(changes.AddAngForce, force / _parent_scene.ODE_STEPSIZE); | ||
736 | } | ||
737 | else | ||
738 | { | ||
739 | m_log.WarnFormat("[PHYSICS]: Got Invalid Angular force vector from Scene in Object {0}", Name); | ||
740 | } | ||
741 | } | ||
742 | |||
743 | public override void CrossingFailure() | ||
744 | { | ||
745 | m_crossingfailures++; | ||
746 | changeDisable(false); | ||
747 | } | ||
748 | |||
749 | public override void SetMomentum(Vector3 momentum) | ||
750 | { | ||
751 | } | ||
752 | |||
753 | public override void SetMaterial(int pMaterial) | ||
754 | { | ||
755 | m_material = pMaterial; | ||
756 | primContactData.mu = _parent_scene.m_materialContactsData[pMaterial].mu; | ||
757 | primContactData.bounce = _parent_scene.m_materialContactsData[pMaterial].bounce; | ||
758 | } | ||
759 | |||
760 | public void setPrimForRemoval() | ||
761 | { | ||
762 | AddChange(changes.Remove, null); | ||
763 | } | ||
764 | |||
765 | public override void link(PhysicsActor obj) | ||
766 | { | ||
767 | AddChange(changes.Link, obj); | ||
768 | } | ||
769 | |||
770 | public override void delink() | ||
771 | { | ||
772 | AddChange(changes.DeLink, null); | ||
773 | } | ||
774 | |||
775 | public override void LockAngularMotion(Vector3 axis) | ||
776 | { | ||
777 | // reverse the zero/non zero values for ODE. | ||
778 | if (axis.IsFinite()) | ||
779 | { | ||
780 | axis.X = (axis.X > 0) ? 1f : 0f; | ||
781 | axis.Y = (axis.Y > 0) ? 1f : 0f; | ||
782 | axis.Z = (axis.Z > 0) ? 1f : 0f; | ||
783 | m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z); | ||
784 | AddChange(changes.AngLock, axis); | ||
785 | } | ||
786 | else | ||
787 | { | ||
788 | m_log.WarnFormat("[PHYSICS]: Got NaN locking axis from Scene on Object {0}", Name); | ||
789 | } | ||
790 | } | ||
791 | |||
792 | public override void SubscribeEvents(int ms) | ||
793 | { | ||
794 | m_eventsubscription = ms; | ||
795 | _parent_scene.AddCollisionEventReporting(this); | ||
796 | } | ||
797 | |||
798 | public override void UnSubscribeEvents() | ||
799 | { | ||
800 | _parent_scene.RemoveCollisionEventReporting(this); | ||
801 | m_eventsubscription = 0; | ||
802 | } | ||
803 | |||
804 | public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | ||
805 | { | ||
806 | if (CollisionEventsThisFrame == null) | ||
807 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
808 | |||
809 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); | ||
810 | } | ||
811 | |||
812 | public void SendCollisions() | ||
813 | { | ||
814 | if (CollisionEventsThisFrame == null) | ||
815 | return; | ||
816 | |||
817 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
818 | |||
819 | if (CollisionEventsThisFrame.m_objCollisionList.Count == 0) | ||
820 | CollisionEventsThisFrame = null; | ||
821 | else | ||
822 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
823 | } | ||
824 | |||
825 | public override bool SubscribedEvents() | ||
826 | { | ||
827 | if (m_eventsubscription > 0) | ||
828 | return true; | ||
829 | return false; | ||
830 | } | ||
831 | |||
832 | |||
833 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, | ||
834 | Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) | ||
835 | { | ||
836 | Name = primName; | ||
837 | |||
838 | m_vehicle = null; | ||
839 | |||
840 | if (!pos.IsFinite()) | ||
841 | { | ||
842 | pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), | ||
843 | parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f); | ||
844 | m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Position for {0}", Name); | ||
845 | } | ||
846 | _position = pos; | ||
847 | givefakepos = 0; | ||
848 | |||
849 | PID_D = parent_scene.bodyPIDD; | ||
850 | PID_G = parent_scene.bodyPIDG; | ||
851 | m_density = parent_scene.geomDefaultDensity; | ||
852 | // m_tensor = parent_scene.bodyMotorJointMaxforceTensor; | ||
853 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | ||
854 | |||
855 | prim_geom = IntPtr.Zero; | ||
856 | Body = IntPtr.Zero; | ||
857 | |||
858 | if (!size.IsFinite()) | ||
859 | { | ||
860 | size = new Vector3(0.5f, 0.5f, 0.5f); | ||
861 | m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Size for {0}", Name); | ||
862 | } | ||
863 | |||
864 | if (size.X <= 0) size.X = 0.01f; | ||
865 | if (size.Y <= 0) size.Y = 0.01f; | ||
866 | if (size.Z <= 0) size.Z = 0.01f; | ||
867 | |||
868 | _size = size; | ||
869 | |||
870 | |||
871 | if (!QuaternionIsFinite(rotation)) | ||
872 | { | ||
873 | rotation = Quaternion.Identity; | ||
874 | m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Rotation for {0}", Name); | ||
875 | } | ||
876 | |||
877 | _orientation = rotation; | ||
878 | givefakeori = 0; | ||
879 | |||
880 | _pbs = pbs; | ||
881 | |||
882 | _parent_scene = parent_scene; | ||
883 | m_targetSpace = IntPtr.Zero; | ||
884 | |||
885 | if (pos.Z < 0) | ||
886 | { | ||
887 | m_isphysical = false; | ||
888 | } | ||
889 | else | ||
890 | { | ||
891 | m_isphysical = pisPhysical; | ||
892 | } | ||
893 | m_fakeisphysical = m_isphysical; | ||
894 | |||
895 | m_isVolumeDetect = false; | ||
896 | |||
897 | m_force = Vector3.Zero; | ||
898 | |||
899 | m_iscolliding = false; | ||
900 | m_wascolliding = false; | ||
901 | m_colliderfilter = 0; | ||
902 | |||
903 | hasOOBoffsetFromMesh = false; | ||
904 | _triMeshData = IntPtr.Zero; | ||
905 | |||
906 | |||
907 | primContactData.mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; | ||
908 | primContactData.bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; | ||
909 | |||
910 | CalcPrimBodyData(); | ||
911 | |||
912 | m_building = true; // control must set this to false when done | ||
913 | |||
914 | AddChange(changes.Add, null); | ||
915 | } | ||
916 | |||
917 | private void resetCollisionAccounting() | ||
918 | { | ||
919 | m_collisionscore = 0; | ||
920 | m_interpenetrationcount = 0; | ||
921 | m_disabled = false; | ||
922 | } | ||
923 | |||
924 | private void createAMotor(Vector3 axis) | ||
925 | { | ||
926 | if (Body == IntPtr.Zero) | ||
927 | return; | ||
928 | |||
929 | if (Amotor != IntPtr.Zero) | ||
930 | { | ||
931 | d.JointDestroy(Amotor); | ||
932 | Amotor = IntPtr.Zero; | ||
933 | } | ||
934 | |||
935 | int axisnum = 3 - (int)(axis.X + axis.Y + axis.Z); | ||
936 | |||
937 | if (axisnum <= 0) | ||
938 | return; | ||
939 | |||
940 | // stop it | ||
941 | d.BodySetTorque(Body, 0, 0, 0); | ||
942 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
943 | |||
944 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); | ||
945 | d.JointAttach(Amotor, Body, IntPtr.Zero); | ||
946 | |||
947 | d.JointSetAMotorMode(Amotor, 0); | ||
948 | |||
949 | d.JointSetAMotorNumAxes(Amotor, axisnum); | ||
950 | |||
951 | // get current orientation to lock | ||
952 | |||
953 | d.Quaternion dcur = d.BodyGetQuaternion(Body); | ||
954 | Quaternion curr; // crap convertion between identical things | ||
955 | curr.X = dcur.X; | ||
956 | curr.Y = dcur.Y; | ||
957 | curr.Z = dcur.Z; | ||
958 | curr.W = dcur.W; | ||
959 | Vector3 ax; | ||
960 | |||
961 | const int StopERP = 7; | ||
962 | const int StopCFM = 8; | ||
963 | |||
964 | int i = 0; | ||
965 | int j = 0; | ||
966 | if (axis.X == 0) | ||
967 | { | ||
968 | ax = (new Vector3(1, 0, 0)) * curr; // rotate world X to current local X | ||
969 | // ODE should do this with axis relative to body 1 but seems to fail | ||
970 | d.JointSetAMotorAxis(Amotor, 0, 0, ax.X, ax.Y, ax.Z); | ||
971 | d.JointSetAMotorAngle(Amotor, 0, 0); | ||
972 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.LoStop, -0.000001f); | ||
973 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.HiStop, 0.000001f); | ||
974 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0); | ||
975 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f); | ||
976 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f); | ||
977 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.FMax, 5e8f); | ||
978 | d.JointSetAMotorParam(Amotor, (int)StopCFM, 0f); | ||
979 | d.JointSetAMotorParam(Amotor, (int)StopERP, 0.8f); | ||
980 | i++; | ||
981 | j = 256; // odeplugin.cs doesn't have all parameters so this moves to next axis set | ||
982 | } | ||
983 | |||
984 | if (axis.Y == 0) | ||
985 | { | ||
986 | ax = (new Vector3(0, 1, 0)) * curr; | ||
987 | d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z); | ||
988 | d.JointSetAMotorAngle(Amotor, i, 0); | ||
989 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f); | ||
990 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f); | ||
991 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0); | ||
992 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); | ||
993 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); | ||
994 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f); | ||
995 | d.JointSetAMotorParam(Amotor, j + (int)StopCFM, 0f); | ||
996 | d.JointSetAMotorParam(Amotor, j + (int)StopERP, 0.8f); | ||
997 | i++; | ||
998 | j += 256; | ||
999 | } | ||
1000 | |||
1001 | if (axis.Z == 0) | ||
1002 | { | ||
1003 | ax = (new Vector3(0, 0, 1)) * curr; | ||
1004 | d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z); | ||
1005 | d.JointSetAMotorAngle(Amotor, i, 0); | ||
1006 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f); | ||
1007 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f); | ||
1008 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0); | ||
1009 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); | ||
1010 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); | ||
1011 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f); | ||
1012 | d.JointSetAMotorParam(Amotor, j + (int)StopCFM, 0f); | ||
1013 | d.JointSetAMotorParam(Amotor, j + (int)StopERP, 0.8f); | ||
1014 | } | ||
1015 | } | ||
1016 | |||
1017 | private bool setMesh(OdeScene parent_scene) | ||
1018 | { | ||
1019 | if (Body != IntPtr.Zero) | ||
1020 | { | ||
1021 | if (childPrim) | ||
1022 | { | ||
1023 | if (_parent != null) | ||
1024 | { | ||
1025 | OdePrim parent = (OdePrim)_parent; | ||
1026 | parent.ChildDelink(this,false); | ||
1027 | } | ||
1028 | } | ||
1029 | else | ||
1030 | { | ||
1031 | DestroyBody(); | ||
1032 | } | ||
1033 | } | ||
1034 | |||
1035 | IMesh mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, (int)LevelOfDetail.High, true); | ||
1036 | if (mesh == null) | ||
1037 | { | ||
1038 | m_log.WarnFormat("[PHYSICS]: CreateMesh Failed on prim {0} at <{1},{2},{3}>.", Name, _position.X, _position.Y, _position.Z); | ||
1039 | return false; | ||
1040 | } | ||
1041 | |||
1042 | IntPtr vertices, indices; | ||
1043 | int vertexCount, indexCount; | ||
1044 | int vertexStride, triStride; | ||
1045 | |||
1046 | mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap | ||
1047 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage | ||
1048 | |||
1049 | if (vertexCount == 0 || indexCount == 0) | ||
1050 | { | ||
1051 | m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. It can be a sculp with alpha channel in map. Replacing it by a small box.", Name, _position.X, _position.Y, _position.Z); | ||
1052 | _size.X = 0.01f; | ||
1053 | _size.Y = 0.01f; | ||
1054 | _size.Z = 0.01f; | ||
1055 | return false; | ||
1056 | } | ||
1057 | |||
1058 | // primOOBoffset = mesh.GetCentroid(); | ||
1059 | // hasOOBoffsetFromMesh = true; | ||
1060 | hasOOBoffsetFromMesh = false; | ||
1061 | |||
1062 | _triMeshData = d.GeomTriMeshDataCreate(); | ||
1063 | |||
1064 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | ||
1065 | d.GeomTriMeshDataPreprocess(_triMeshData); | ||
1066 | |||
1067 | mesh.releaseSourceMeshData(); | ||
1068 | |||
1069 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1070 | try | ||
1071 | { | ||
1072 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null)); | ||
1073 | } | ||
1074 | |||
1075 | catch (Exception e) | ||
1076 | { | ||
1077 | m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e); | ||
1078 | return false; | ||
1079 | } | ||
1080 | return true; | ||
1081 | } | ||
1082 | |||
1083 | private void SetGeom(IntPtr geom) | ||
1084 | { | ||
1085 | prim_geom = geom; | ||
1086 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); | ||
1087 | if (prim_geom != IntPtr.Zero) | ||
1088 | { | ||
1089 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1090 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1091 | |||
1092 | CalcPrimBodyData(); | ||
1093 | |||
1094 | _parent_scene.geom_name_map[prim_geom] = Name; | ||
1095 | _parent_scene.actor_name_map[prim_geom] = this; | ||
1096 | |||
1097 | /* | ||
1098 | if (childPrim) | ||
1099 | { | ||
1100 | if (_parent != null && _parent is OdePrim) | ||
1101 | { | ||
1102 | OdePrim parent = (OdePrim)_parent; | ||
1103 | //Console.WriteLine("SetGeom calls ChildSetGeom"); | ||
1104 | parent.ChildSetGeom(this); | ||
1105 | } | ||
1106 | } | ||
1107 | */ | ||
1108 | } | ||
1109 | else | ||
1110 | m_log.Warn("Setting bad Geom"); | ||
1111 | } | ||
1112 | |||
1113 | |||
1114 | /// <summary> | ||
1115 | /// Create a geometry for the given mesh in the given target space. | ||
1116 | /// </summary> | ||
1117 | /// <param name="m_targetSpace"></param> | ||
1118 | /// <param name="mesh">If null, then a mesh is used that is based on the profile shape data.</param> | ||
1119 | private void CreateGeom() | ||
1120 | { | ||
1121 | if (_triMeshData != IntPtr.Zero) | ||
1122 | { | ||
1123 | d.GeomTriMeshDataDestroy(_triMeshData); | ||
1124 | _triMeshData = IntPtr.Zero; | ||
1125 | } | ||
1126 | |||
1127 | bool haveMesh = false; | ||
1128 | hasOOBoffsetFromMesh = false; | ||
1129 | |||
1130 | if (_parent_scene.needsMeshing(_pbs)) | ||
1131 | { | ||
1132 | haveMesh = setMesh(_parent_scene); // this will give a mesh to non trivial known prims | ||
1133 | } | ||
1134 | |||
1135 | if(!haveMesh) | ||
1136 | { | ||
1137 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1 | ||
1138 | && _size.X == _size.Y && _size.Y == _size.Z) | ||
1139 | { // it's a sphere | ||
1140 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1141 | try | ||
1142 | { | ||
1143 | SetGeom(d.CreateSphere(m_targetSpace, _size.X * 0.5f)); | ||
1144 | } | ||
1145 | catch (Exception e) | ||
1146 | { | ||
1147 | m_log.WarnFormat("[PHYSICS]: Create sphere failed: {0}", e); | ||
1148 | return; | ||
1149 | } | ||
1150 | } | ||
1151 | else | ||
1152 | {// do it as a box | ||
1153 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1154 | try | ||
1155 | { | ||
1156 | //Console.WriteLine(" CreateGeom 4"); | ||
1157 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
1158 | } | ||
1159 | catch (Exception e) | ||
1160 | { | ||
1161 | m_log.Warn("[PHYSICS]: Create box failed: {0}", e); | ||
1162 | return; | ||
1163 | } | ||
1164 | } | ||
1165 | } | ||
1166 | } | ||
1167 | |||
1168 | /// <summary> | ||
1169 | /// Set a new geometry for this prim. | ||
1170 | /// </summary> | ||
1171 | /// <param name="geom"></param> | ||
1172 | private void RemoveGeom() | ||
1173 | { | ||
1174 | if (prim_geom != IntPtr.Zero) | ||
1175 | { | ||
1176 | _parent_scene.geom_name_map.Remove(prim_geom); | ||
1177 | _parent_scene.actor_name_map.Remove(prim_geom); | ||
1178 | try | ||
1179 | { | ||
1180 | d.GeomDestroy(prim_geom); | ||
1181 | if (_triMeshData != IntPtr.Zero) | ||
1182 | { | ||
1183 | d.GeomTriMeshDataDestroy(_triMeshData); | ||
1184 | _triMeshData = IntPtr.Zero; | ||
1185 | } | ||
1186 | } | ||
1187 | // catch (System.AccessViolationException) | ||
1188 | catch (Exception e) | ||
1189 | { | ||
1190 | m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name,e); | ||
1191 | } | ||
1192 | |||
1193 | prim_geom = IntPtr.Zero; | ||
1194 | } | ||
1195 | else | ||
1196 | { | ||
1197 | m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction BAD {0}", Name); | ||
1198 | } | ||
1199 | Body = IntPtr.Zero; | ||
1200 | hasOOBoffsetFromMesh = false; | ||
1201 | // CalcPrimBodyData(); | ||
1202 | } | ||
1203 | |||
1204 | private void ChildSetGeom(OdePrim odePrim) | ||
1205 | { | ||
1206 | // well.. | ||
1207 | DestroyBody(); | ||
1208 | MakeBody(); | ||
1209 | } | ||
1210 | |||
1211 | //sets non physical prim m_targetSpace to right space in spaces grid for static prims | ||
1212 | // should only be called for non physical prims unless they are becoming non physical | ||
1213 | private void SetInStaticSpace(OdePrim prim) | ||
1214 | { | ||
1215 | IntPtr targetSpace = _parent_scene.MoveGeomToStaticSpace(prim.prim_geom, prim._position, prim.m_targetSpace); | ||
1216 | prim.m_targetSpace = targetSpace; | ||
1217 | d.GeomEnable(prim_geom); | ||
1218 | } | ||
1219 | |||
1220 | public void enableBodySoft() | ||
1221 | { | ||
1222 | if (!childPrim) | ||
1223 | { | ||
1224 | if (m_isphysical && Body != IntPtr.Zero && prim_geom != IntPtr.Zero) | ||
1225 | { | ||
1226 | /* | ||
1227 | if (m_targetSpace != _parent_scene.ActiveSpace) | ||
1228 | { | ||
1229 | m_targetSpace = _parent_scene.ActiveSpace; | ||
1230 | |||
1231 | foreach (OdePrim prm in childrenPrim) | ||
1232 | { | ||
1233 | if (prm.prim_geom != IntPtr.Zero) | ||
1234 | { | ||
1235 | d.SpaceAdd(m_targetSpace, prm.prim_geom); | ||
1236 | prm.m_targetSpace = m_targetSpace; | ||
1237 | } | ||
1238 | } | ||
1239 | d.SpaceAdd(m_targetSpace, prim_geom); | ||
1240 | } | ||
1241 | */ | ||
1242 | d.GeomEnable(prim_geom); | ||
1243 | foreach (OdePrim prm in childrenPrim) | ||
1244 | d.GeomEnable(prm.prim_geom); | ||
1245 | |||
1246 | d.BodyEnable(Body); | ||
1247 | } | ||
1248 | } | ||
1249 | resetCollisionAccounting(); // this sets m_disable to false | ||
1250 | } | ||
1251 | |||
1252 | private void disableBodySoft() | ||
1253 | { | ||
1254 | m_disabled = true; | ||
1255 | if (!childPrim) | ||
1256 | { | ||
1257 | if (m_isphysical && Body != IntPtr.Zero && prim_geom != IntPtr.Zero) | ||
1258 | { | ||
1259 | /* | ||
1260 | if (m_targetSpace == _parent_scene.ActiveSpace) | ||
1261 | { | ||
1262 | foreach (OdePrim prm in childrenPrim) | ||
1263 | { | ||
1264 | if (prm.m_targetSpace != IntPtr.Zero && prm.prim_geom != IntPtr.Zero) | ||
1265 | { | ||
1266 | d.SpaceRemove(prm.m_targetSpace, prm.prim_geom); | ||
1267 | prm.m_targetSpace = IntPtr.Zero; | ||
1268 | } | ||
1269 | } | ||
1270 | d.SpaceRemove(m_targetSpace, prim_geom); | ||
1271 | m_targetSpace = IntPtr.Zero; | ||
1272 | } | ||
1273 | */ | ||
1274 | d.GeomDisable(prim_geom); | ||
1275 | foreach (OdePrim prm in childrenPrim) | ||
1276 | d.GeomDisable(prm.prim_geom); | ||
1277 | d.BodyDisable(Body); | ||
1278 | } | ||
1279 | } | ||
1280 | } | ||
1281 | |||
1282 | private void MakeBody() | ||
1283 | { | ||
1284 | if (!m_isphysical) // only physical get bodies | ||
1285 | return; | ||
1286 | |||
1287 | if (childPrim) // child prims don't get bodies; | ||
1288 | return; | ||
1289 | |||
1290 | if (m_building) | ||
1291 | return; | ||
1292 | |||
1293 | if (prim_geom == IntPtr.Zero) | ||
1294 | { | ||
1295 | m_log.Warn("[PHYSICS]: Unable to link the linkset. Root has no geom yet"); | ||
1296 | return; | ||
1297 | } | ||
1298 | |||
1299 | if (Body != IntPtr.Zero) | ||
1300 | { | ||
1301 | d.BodyDestroy(Body); | ||
1302 | Body = IntPtr.Zero; | ||
1303 | m_log.Warn("[PHYSICS]: MakeBody called having a body"); | ||
1304 | } | ||
1305 | |||
1306 | |||
1307 | if (d.GeomGetBody(prim_geom) != IntPtr.Zero) | ||
1308 | { | ||
1309 | d.GeomSetBody(prim_geom, IntPtr.Zero); | ||
1310 | m_log.Warn("[PHYSICS]: MakeBody root geom already had a body"); | ||
1311 | } | ||
1312 | |||
1313 | d.Matrix3 mymat = new d.Matrix3(); | ||
1314 | d.Quaternion myrot = new d.Quaternion(); | ||
1315 | d.Mass objdmass = new d.Mass { }; | ||
1316 | |||
1317 | Body = d.BodyCreate(_parent_scene.world); | ||
1318 | |||
1319 | DMassDup(ref primdMass, out objdmass); | ||
1320 | |||
1321 | // rotate inertia | ||
1322 | myrot.X = _orientation.X; | ||
1323 | myrot.Y = _orientation.Y; | ||
1324 | myrot.Z = _orientation.Z; | ||
1325 | myrot.W = _orientation.W; | ||
1326 | |||
1327 | d.RfromQ(out mymat, ref myrot); | ||
1328 | d.MassRotate(ref objdmass, ref mymat); | ||
1329 | |||
1330 | // set the body rotation and position | ||
1331 | d.BodySetRotation(Body, ref mymat); | ||
1332 | |||
1333 | // recompute full object inertia if needed | ||
1334 | if (childrenPrim.Count > 0) | ||
1335 | { | ||
1336 | d.Matrix3 mat = new d.Matrix3(); | ||
1337 | d.Quaternion quat = new d.Quaternion(); | ||
1338 | d.Mass tmpdmass = new d.Mass { }; | ||
1339 | Vector3 rcm; | ||
1340 | |||
1341 | rcm.X = _position.X + objdmass.c.X; | ||
1342 | rcm.Y = _position.Y + objdmass.c.Y; | ||
1343 | rcm.Z = _position.Z + objdmass.c.Z; | ||
1344 | |||
1345 | lock (childrenPrim) | ||
1346 | { | ||
1347 | foreach (OdePrim prm in childrenPrim) | ||
1348 | { | ||
1349 | if (prm.prim_geom == IntPtr.Zero) | ||
1350 | { | ||
1351 | m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements, skipping it. No geom yet"); | ||
1352 | continue; | ||
1353 | } | ||
1354 | |||
1355 | |||
1356 | |||
1357 | DMassCopy(ref prm.primdMass, ref tmpdmass); | ||
1358 | |||
1359 | // apply prim current rotation to inertia | ||
1360 | quat.X = prm._orientation.X; | ||
1361 | quat.Y = prm._orientation.Y; | ||
1362 | quat.Z = prm._orientation.Z; | ||
1363 | quat.W = prm._orientation.W; | ||
1364 | d.RfromQ(out mat, ref quat); | ||
1365 | d.MassRotate(ref tmpdmass, ref mat); | ||
1366 | |||
1367 | Vector3 ppos = prm._position; | ||
1368 | ppos.X += tmpdmass.c.X - rcm.X; | ||
1369 | ppos.Y += tmpdmass.c.Y - rcm.Y; | ||
1370 | ppos.Z += tmpdmass.c.Z - rcm.Z; | ||
1371 | |||
1372 | // refer inertia to root prim center of mass position | ||
1373 | d.MassTranslate(ref tmpdmass, | ||
1374 | ppos.X, | ||
1375 | ppos.Y, | ||
1376 | ppos.Z); | ||
1377 | |||
1378 | d.MassAdd(ref objdmass, ref tmpdmass); // add to total object inertia | ||
1379 | // fix prim colision cats | ||
1380 | |||
1381 | if (d.GeomGetBody(prm.prim_geom) != IntPtr.Zero) | ||
1382 | { | ||
1383 | d.GeomSetBody(prm.prim_geom, IntPtr.Zero); | ||
1384 | m_log.Warn("[PHYSICS]: MakeBody child geom already had a body"); | ||
1385 | } | ||
1386 | |||
1387 | d.GeomClearOffset(prm.prim_geom); | ||
1388 | d.GeomSetBody(prm.prim_geom, Body); | ||
1389 | prm.Body = Body; | ||
1390 | d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); // set relative rotation | ||
1391 | } | ||
1392 | } | ||
1393 | } | ||
1394 | |||
1395 | d.GeomClearOffset(prim_geom); // make sure we don't have a hidden offset | ||
1396 | // associate root geom with body | ||
1397 | d.GeomSetBody(prim_geom, Body); | ||
1398 | |||
1399 | d.BodySetPosition(Body, _position.X + objdmass.c.X, _position.Y + objdmass.c.Y, _position.Z + objdmass.c.Z); | ||
1400 | d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1401 | |||
1402 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | ||
1403 | myrot.W = -myrot.W; | ||
1404 | d.RfromQ(out mymat, ref myrot); | ||
1405 | d.MassRotate(ref objdmass, ref mymat); | ||
1406 | d.BodySetMass(Body, ref objdmass); | ||
1407 | _mass = objdmass.mass; | ||
1408 | |||
1409 | m_collisionCategories |= CollisionCategories.Body; | ||
1410 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1411 | |||
1412 | // disconnect from world gravity so we can apply buoyancy | ||
1413 | d.BodySetGravityMode(Body, false); | ||
1414 | |||
1415 | d.BodySetAutoDisableFlag(Body, true); | ||
1416 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | ||
1417 | // d.BodySetLinearDampingThreshold(Body, 0.01f); | ||
1418 | // d.BodySetAngularDampingThreshold(Body, 0.001f); | ||
1419 | d.BodySetDamping(Body, .001f, .0002f); | ||
1420 | |||
1421 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1422 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1423 | |||
1424 | m_interpenetrationcount = 0; | ||
1425 | m_collisionscore = 0; | ||
1426 | |||
1427 | m_disabled = false; | ||
1428 | |||
1429 | if (m_targetSpace != _parent_scene.ActiveSpace) | ||
1430 | { | ||
1431 | if (m_targetSpace != IntPtr.Zero) | ||
1432 | { | ||
1433 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1434 | if (d.SpaceQuery(m_targetSpace, prim_geom)) | ||
1435 | d.SpaceRemove(m_targetSpace, prim_geom); | ||
1436 | } | ||
1437 | |||
1438 | m_targetSpace = _parent_scene.ActiveSpace; | ||
1439 | d.SpaceAdd(m_targetSpace, prim_geom); | ||
1440 | } | ||
1441 | |||
1442 | lock (childrenPrim) | ||
1443 | { | ||
1444 | foreach (OdePrim prm in childrenPrim) | ||
1445 | { | ||
1446 | if (prm.prim_geom == IntPtr.Zero) | ||
1447 | continue; | ||
1448 | |||
1449 | Vector3 ppos = prm._position; | ||
1450 | d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position | ||
1451 | |||
1452 | prm.m_collisionCategories |= CollisionCategories.Body; | ||
1453 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1454 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | ||
1455 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | ||
1456 | |||
1457 | if (prm.m_targetSpace != _parent_scene.ActiveSpace) | ||
1458 | { | ||
1459 | if (prm.m_targetSpace != IntPtr.Zero) | ||
1460 | { | ||
1461 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1462 | if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom)) | ||
1463 | d.SpaceRemove(prm.m_targetSpace, prm.prim_geom); | ||
1464 | } | ||
1465 | prm.m_targetSpace = _parent_scene.ActiveSpace; | ||
1466 | d.SpaceAdd(m_targetSpace, prm.prim_geom); | ||
1467 | } | ||
1468 | d.GeomEnable(prm.prim_geom); | ||
1469 | prm.m_disabled = false; | ||
1470 | prm.m_interpenetrationcount = 0; | ||
1471 | prm.m_collisionscore = 0; | ||
1472 | _parent_scene.addActivePrim(prm); | ||
1473 | } | ||
1474 | } | ||
1475 | |||
1476 | // The body doesn't already have a finite rotation mode set here | ||
1477 | if ((!m_angularlock.ApproxEquals(Vector3.One, 0.0f)) && _parent == null) | ||
1478 | { | ||
1479 | createAMotor(m_angularlock); | ||
1480 | } | ||
1481 | |||
1482 | d.GeomEnable(prim_geom); | ||
1483 | m_disabled = false; | ||
1484 | _parent_scene.addActivePrim(this); | ||
1485 | } | ||
1486 | |||
1487 | private void DestroyBody() | ||
1488 | { | ||
1489 | if (Body != IntPtr.Zero) | ||
1490 | { | ||
1491 | _parent_scene.remActivePrim(this); | ||
1492 | m_collisionCategories &= ~CollisionCategories.Body; | ||
1493 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | ||
1494 | if (prim_geom != IntPtr.Zero) | ||
1495 | { | ||
1496 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1497 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1498 | UpdateDataFromGeom(); | ||
1499 | d.GeomSetBody(prim_geom, IntPtr.Zero); | ||
1500 | SetInStaticSpace(this); | ||
1501 | } | ||
1502 | |||
1503 | if (!childPrim) | ||
1504 | { | ||
1505 | lock (childrenPrim) | ||
1506 | { | ||
1507 | foreach (OdePrim prm in childrenPrim) | ||
1508 | { | ||
1509 | _parent_scene.remActivePrim(prm); | ||
1510 | prm.m_collisionCategories &= ~CollisionCategories.Body; | ||
1511 | prm.m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | ||
1512 | if (prm.prim_geom != IntPtr.Zero) | ||
1513 | { | ||
1514 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | ||
1515 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | ||
1516 | prm.UpdateDataFromGeom(); | ||
1517 | SetInStaticSpace(prm); | ||
1518 | } | ||
1519 | prm.Body = IntPtr.Zero; | ||
1520 | prm._mass = prm.primMass; | ||
1521 | prm.m_collisionscore = 0; | ||
1522 | } | ||
1523 | } | ||
1524 | d.BodyDestroy(Body); | ||
1525 | } | ||
1526 | Body = IntPtr.Zero; | ||
1527 | } | ||
1528 | _mass = primMass; | ||
1529 | m_disabled = true; | ||
1530 | m_collisionscore = 0; | ||
1531 | } | ||
1532 | |||
1533 | #region Mass Calculation | ||
1534 | |||
1535 | private float CalculatePrimVolume() | ||
1536 | { | ||
1537 | float volume = _size.X * _size.Y * _size.Z; // default | ||
1538 | float tmp; | ||
1539 | |||
1540 | float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f; | ||
1541 | float hollowVolume = hollowAmount * hollowAmount; | ||
1542 | |||
1543 | switch (_pbs.ProfileShape) | ||
1544 | { | ||
1545 | case ProfileShape.Square: | ||
1546 | // default box | ||
1547 | |||
1548 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
1549 | { | ||
1550 | if (hollowAmount > 0.0) | ||
1551 | { | ||
1552 | switch (_pbs.HollowShape) | ||
1553 | { | ||
1554 | case HollowShape.Square: | ||
1555 | case HollowShape.Same: | ||
1556 | break; | ||
1557 | |||
1558 | case HollowShape.Circle: | ||
1559 | |||
1560 | hollowVolume *= 0.78539816339f; | ||
1561 | break; | ||
1562 | |||
1563 | case HollowShape.Triangle: | ||
1564 | |||
1565 | hollowVolume *= (0.5f * .5f); | ||
1566 | break; | ||
1567 | |||
1568 | default: | ||
1569 | hollowVolume = 0; | ||
1570 | break; | ||
1571 | } | ||
1572 | volume *= (1.0f - hollowVolume); | ||
1573 | } | ||
1574 | } | ||
1575 | |||
1576 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1577 | { | ||
1578 | //a tube | ||
1579 | |||
1580 | volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX); | ||
1581 | tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY); | ||
1582 | volume -= volume * tmp * tmp; | ||
1583 | |||
1584 | if (hollowAmount > 0.0) | ||
1585 | { | ||
1586 | hollowVolume *= hollowAmount; | ||
1587 | |||
1588 | switch (_pbs.HollowShape) | ||
1589 | { | ||
1590 | case HollowShape.Square: | ||
1591 | case HollowShape.Same: | ||
1592 | break; | ||
1593 | |||
1594 | case HollowShape.Circle: | ||
1595 | hollowVolume *= 0.78539816339f; | ||
1596 | break; | ||
1597 | |||
1598 | case HollowShape.Triangle: | ||
1599 | hollowVolume *= 0.5f * 0.5f; | ||
1600 | break; | ||
1601 | default: | ||
1602 | hollowVolume = 0; | ||
1603 | break; | ||
1604 | } | ||
1605 | volume *= (1.0f - hollowVolume); | ||
1606 | } | ||
1607 | } | ||
1608 | |||
1609 | break; | ||
1610 | |||
1611 | case ProfileShape.Circle: | ||
1612 | |||
1613 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
1614 | { | ||
1615 | volume *= 0.78539816339f; // elipse base | ||
1616 | |||
1617 | if (hollowAmount > 0.0) | ||
1618 | { | ||
1619 | switch (_pbs.HollowShape) | ||
1620 | { | ||
1621 | case HollowShape.Same: | ||
1622 | case HollowShape.Circle: | ||
1623 | break; | ||
1624 | |||
1625 | case HollowShape.Square: | ||
1626 | hollowVolume *= 0.5f * 2.5984480504799f; | ||
1627 | break; | ||
1628 | |||
1629 | case HollowShape.Triangle: | ||
1630 | hollowVolume *= .5f * 1.27323954473516f; | ||
1631 | break; | ||
1632 | |||
1633 | default: | ||
1634 | hollowVolume = 0; | ||
1635 | break; | ||
1636 | } | ||
1637 | volume *= (1.0f - hollowVolume); | ||
1638 | } | ||
1639 | } | ||
1640 | |||
1641 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1642 | { | ||
1643 | volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX); | ||
1644 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); | ||
1645 | volume *= (1.0f - tmp * tmp); | ||
1646 | |||
1647 | if (hollowAmount > 0.0) | ||
1648 | { | ||
1649 | |||
1650 | // calculate the hollow volume by it's shape compared to the prim shape | ||
1651 | hollowVolume *= hollowAmount; | ||
1652 | |||
1653 | switch (_pbs.HollowShape) | ||
1654 | { | ||
1655 | case HollowShape.Same: | ||
1656 | case HollowShape.Circle: | ||
1657 | break; | ||
1658 | |||
1659 | case HollowShape.Square: | ||
1660 | hollowVolume *= 0.5f * 2.5984480504799f; | ||
1661 | break; | ||
1662 | |||
1663 | case HollowShape.Triangle: | ||
1664 | hollowVolume *= .5f * 1.27323954473516f; | ||
1665 | break; | ||
1666 | |||
1667 | default: | ||
1668 | hollowVolume = 0; | ||
1669 | break; | ||
1670 | } | ||
1671 | volume *= (1.0f - hollowVolume); | ||
1672 | } | ||
1673 | } | ||
1674 | break; | ||
1675 | |||
1676 | case ProfileShape.HalfCircle: | ||
1677 | if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1678 | { | ||
1679 | volume *= 0.52359877559829887307710723054658f; | ||
1680 | } | ||
1681 | break; | ||
1682 | |||
1683 | case ProfileShape.EquilateralTriangle: | ||
1684 | |||
1685 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
1686 | { | ||
1687 | volume *= 0.32475953f; | ||
1688 | |||
1689 | if (hollowAmount > 0.0) | ||
1690 | { | ||
1691 | |||
1692 | // calculate the hollow volume by it's shape compared to the prim shape | ||
1693 | switch (_pbs.HollowShape) | ||
1694 | { | ||
1695 | case HollowShape.Same: | ||
1696 | case HollowShape.Triangle: | ||
1697 | hollowVolume *= .25f; | ||
1698 | break; | ||
1699 | |||
1700 | case HollowShape.Square: | ||
1701 | hollowVolume *= 0.499849f * 3.07920140172638f; | ||
1702 | break; | ||
1703 | |||
1704 | case HollowShape.Circle: | ||
1705 | // Hollow shape is a perfect cyllinder in respect to the cube's scale | ||
1706 | // Cyllinder hollow volume calculation | ||
1707 | |||
1708 | hollowVolume *= 0.1963495f * 3.07920140172638f; | ||
1709 | break; | ||
1710 | |||
1711 | default: | ||
1712 | hollowVolume = 0; | ||
1713 | break; | ||
1714 | } | ||
1715 | volume *= (1.0f - hollowVolume); | ||
1716 | } | ||
1717 | } | ||
1718 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1719 | { | ||
1720 | volume *= 0.32475953f; | ||
1721 | volume *= 0.01f * (float)(200 - _pbs.PathScaleX); | ||
1722 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); | ||
1723 | volume *= (1.0f - tmp * tmp); | ||
1724 | |||
1725 | if (hollowAmount > 0.0) | ||
1726 | { | ||
1727 | |||
1728 | hollowVolume *= hollowAmount; | ||
1729 | |||
1730 | switch (_pbs.HollowShape) | ||
1731 | { | ||
1732 | case HollowShape.Same: | ||
1733 | case HollowShape.Triangle: | ||
1734 | hollowVolume *= .25f; | ||
1735 | break; | ||
1736 | |||
1737 | case HollowShape.Square: | ||
1738 | hollowVolume *= 0.499849f * 3.07920140172638f; | ||
1739 | break; | ||
1740 | |||
1741 | case HollowShape.Circle: | ||
1742 | |||
1743 | hollowVolume *= 0.1963495f * 3.07920140172638f; | ||
1744 | break; | ||
1745 | |||
1746 | default: | ||
1747 | hollowVolume = 0; | ||
1748 | break; | ||
1749 | } | ||
1750 | volume *= (1.0f - hollowVolume); | ||
1751 | } | ||
1752 | } | ||
1753 | break; | ||
1754 | |||
1755 | default: | ||
1756 | break; | ||
1757 | } | ||
1758 | |||
1759 | float taperX1; | ||
1760 | float taperY1; | ||
1761 | float taperX; | ||
1762 | float taperY; | ||
1763 | float pathBegin; | ||
1764 | float pathEnd; | ||
1765 | float profileBegin; | ||
1766 | float profileEnd; | ||
1767 | |||
1768 | if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible) | ||
1769 | { | ||
1770 | taperX1 = _pbs.PathScaleX * 0.01f; | ||
1771 | if (taperX1 > 1.0f) | ||
1772 | taperX1 = 2.0f - taperX1; | ||
1773 | taperX = 1.0f - taperX1; | ||
1774 | |||
1775 | taperY1 = _pbs.PathScaleY * 0.01f; | ||
1776 | if (taperY1 > 1.0f) | ||
1777 | taperY1 = 2.0f - taperY1; | ||
1778 | taperY = 1.0f - taperY1; | ||
1779 | } | ||
1780 | else | ||
1781 | { | ||
1782 | taperX = _pbs.PathTaperX * 0.01f; | ||
1783 | if (taperX < 0.0f) | ||
1784 | taperX = -taperX; | ||
1785 | taperX1 = 1.0f - taperX; | ||
1786 | |||
1787 | taperY = _pbs.PathTaperY * 0.01f; | ||
1788 | if (taperY < 0.0f) | ||
1789 | taperY = -taperY; | ||
1790 | taperY1 = 1.0f - taperY; | ||
1791 | } | ||
1792 | |||
1793 | volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY); | ||
1794 | |||
1795 | pathBegin = (float)_pbs.PathBegin * 2.0e-5f; | ||
1796 | pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f; | ||
1797 | volume *= (pathEnd - pathBegin); | ||
1798 | |||
1799 | // this is crude aproximation | ||
1800 | profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f; | ||
1801 | profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f; | ||
1802 | volume *= (profileEnd - profileBegin); | ||
1803 | |||
1804 | return volume; | ||
1805 | } | ||
1806 | |||
1807 | |||
1808 | private void CalcPrimBodyData() | ||
1809 | { | ||
1810 | float volume; | ||
1811 | |||
1812 | if (prim_geom == IntPtr.Zero) | ||
1813 | { | ||
1814 | // Ubit let's have a initial basic OOB | ||
1815 | primOOBsize.X = _size.X; | ||
1816 | primOOBsize.Y = _size.Y; | ||
1817 | primOOBsize.Z = _size.Z; | ||
1818 | primOOBoffset = Vector3.Zero; | ||
1819 | } | ||
1820 | else | ||
1821 | { | ||
1822 | d.AABB AABB; | ||
1823 | d.GeomGetAABB(prim_geom, out AABB); // get the AABB from engine geom | ||
1824 | |||
1825 | primOOBsize.X = (AABB.MaxX - AABB.MinX); | ||
1826 | primOOBsize.Y = (AABB.MaxY - AABB.MinY); | ||
1827 | primOOBsize.Z = (AABB.MaxZ - AABB.MinZ); | ||
1828 | if (!hasOOBoffsetFromMesh) | ||
1829 | { | ||
1830 | primOOBoffset.X = (AABB.MaxX + AABB.MinX) * 0.5f; | ||
1831 | primOOBoffset.Y = (AABB.MaxY + AABB.MinY) * 0.5f; | ||
1832 | primOOBoffset.Z = (AABB.MaxZ + AABB.MinZ) * 0.5f; | ||
1833 | } | ||
1834 | } | ||
1835 | |||
1836 | // also its own inertia and mass | ||
1837 | // keep using basic shape mass for now | ||
1838 | volume = CalculatePrimVolume(); | ||
1839 | |||
1840 | primMass = m_density * volume; | ||
1841 | |||
1842 | if (primMass <= 0) | ||
1843 | primMass = 0.0001f;//ckrinke: Mass must be greater then zero. | ||
1844 | if (primMass > _parent_scene.maximumMassObject) | ||
1845 | primMass = _parent_scene.maximumMassObject; | ||
1846 | |||
1847 | _mass = primMass; // just in case | ||
1848 | |||
1849 | d.MassSetBoxTotal(out primdMass, primMass, primOOBsize.X, primOOBsize.Y, primOOBsize.Z); | ||
1850 | |||
1851 | d.MassTranslate(ref primdMass, | ||
1852 | primOOBoffset.X, | ||
1853 | primOOBoffset.Y, | ||
1854 | primOOBoffset.Z); | ||
1855 | |||
1856 | primOOBsize *= 0.5f; // let obb size be a corner coords | ||
1857 | primOOBradiusSQ = primOOBsize.LengthSquared(); | ||
1858 | } | ||
1859 | |||
1860 | |||
1861 | #endregion | ||
1862 | |||
1863 | |||
1864 | /// <summary> | ||
1865 | /// Add a child prim to this parent prim. | ||
1866 | /// </summary> | ||
1867 | /// <param name="prim">Child prim</param> | ||
1868 | // I'm the parent | ||
1869 | // prim is the child | ||
1870 | public void ParentPrim(OdePrim prim) | ||
1871 | { | ||
1872 | //Console.WriteLine("ParentPrim " + m_primName); | ||
1873 | if (this.m_localID != prim.m_localID) | ||
1874 | { | ||
1875 | DestroyBody(); // for now we need to rebuil entire object on link change | ||
1876 | |||
1877 | lock (childrenPrim) | ||
1878 | { | ||
1879 | // adopt the prim | ||
1880 | if (!childrenPrim.Contains(prim)) | ||
1881 | childrenPrim.Add(prim); | ||
1882 | |||
1883 | // see if this prim has kids and adopt them also | ||
1884 | // should not happen for now | ||
1885 | foreach (OdePrim prm in prim.childrenPrim) | ||
1886 | { | ||
1887 | if (!childrenPrim.Contains(prm)) | ||
1888 | { | ||
1889 | if (prm.Body != IntPtr.Zero) | ||
1890 | { | ||
1891 | if (prm.prim_geom != IntPtr.Zero) | ||
1892 | d.GeomSetBody(prm.prim_geom, IntPtr.Zero); | ||
1893 | if(prm.Body != prim.Body) | ||
1894 | prm.DestroyBody(); // don't loose bodies around | ||
1895 | prm.Body = IntPtr.Zero; | ||
1896 | } | ||
1897 | |||
1898 | childrenPrim.Add(prm); | ||
1899 | prm._parent = this; | ||
1900 | } | ||
1901 | } | ||
1902 | } | ||
1903 | //Remove old children from the prim | ||
1904 | prim.childrenPrim.Clear(); | ||
1905 | |||
1906 | if (prim.Body != IntPtr.Zero) | ||
1907 | { | ||
1908 | if (prim.prim_geom != IntPtr.Zero) | ||
1909 | d.GeomSetBody(prim.prim_geom, IntPtr.Zero); | ||
1910 | prim.DestroyBody(); // don't loose bodies around | ||
1911 | prim.Body = IntPtr.Zero; | ||
1912 | } | ||
1913 | |||
1914 | prim.childPrim = true; | ||
1915 | prim._parent = this; | ||
1916 | |||
1917 | MakeBody(); // full nasty reconstruction | ||
1918 | } | ||
1919 | } | ||
1920 | |||
1921 | private void UpdateChildsfromgeom() | ||
1922 | { | ||
1923 | if (childrenPrim.Count > 0) | ||
1924 | { | ||
1925 | foreach (OdePrim prm in childrenPrim) | ||
1926 | prm.UpdateDataFromGeom(); | ||
1927 | } | ||
1928 | } | ||
1929 | |||
1930 | private void UpdateDataFromGeom() | ||
1931 | { | ||
1932 | if (prim_geom != IntPtr.Zero) | ||
1933 | { | ||
1934 | d.Vector3 lpos; | ||
1935 | d.GeomCopyPosition(prim_geom, out lpos); | ||
1936 | _position.X = lpos.X; | ||
1937 | _position.Y = lpos.Y; | ||
1938 | _position.Z = lpos.Z; | ||
1939 | d.Quaternion qtmp = new d.Quaternion { }; | ||
1940 | d.GeomCopyQuaternion(prim_geom, out qtmp); | ||
1941 | _orientation.W = qtmp.W; | ||
1942 | _orientation.X = qtmp.X; | ||
1943 | _orientation.Y = qtmp.Y; | ||
1944 | _orientation.Z = qtmp.Z; | ||
1945 | } | ||
1946 | } | ||
1947 | |||
1948 | private void ChildDelink(OdePrim odePrim, bool remakebodies) | ||
1949 | { | ||
1950 | // Okay, we have a delinked child.. destroy all body and remake | ||
1951 | if (odePrim != this && !childrenPrim.Contains(odePrim)) | ||
1952 | return; | ||
1953 | |||
1954 | DestroyBody(); | ||
1955 | |||
1956 | if (odePrim == this) // delinking the root prim | ||
1957 | { | ||
1958 | OdePrim newroot = null; | ||
1959 | lock (childrenPrim) | ||
1960 | { | ||
1961 | if (childrenPrim.Count > 0) | ||
1962 | { | ||
1963 | newroot = childrenPrim[0]; | ||
1964 | childrenPrim.RemoveAt(0); | ||
1965 | foreach (OdePrim prm in childrenPrim) | ||
1966 | { | ||
1967 | newroot.childrenPrim.Add(prm); | ||
1968 | } | ||
1969 | childrenPrim.Clear(); | ||
1970 | } | ||
1971 | if (newroot != null) | ||
1972 | { | ||
1973 | newroot.childPrim = false; | ||
1974 | newroot._parent = null; | ||
1975 | if (remakebodies) | ||
1976 | newroot.MakeBody(); | ||
1977 | } | ||
1978 | } | ||
1979 | } | ||
1980 | |||
1981 | else | ||
1982 | { | ||
1983 | lock (childrenPrim) | ||
1984 | { | ||
1985 | childrenPrim.Remove(odePrim); | ||
1986 | odePrim.childPrim = false; | ||
1987 | odePrim._parent = null; | ||
1988 | // odePrim.UpdateDataFromGeom(); | ||
1989 | if (remakebodies) | ||
1990 | odePrim.MakeBody(); | ||
1991 | } | ||
1992 | } | ||
1993 | if (remakebodies) | ||
1994 | MakeBody(); | ||
1995 | } | ||
1996 | |||
1997 | protected void ChildRemove(OdePrim odePrim, bool reMakeBody) | ||
1998 | { | ||
1999 | // Okay, we have a delinked child.. destroy all body and remake | ||
2000 | if (odePrim != this && !childrenPrim.Contains(odePrim)) | ||
2001 | return; | ||
2002 | |||
2003 | DestroyBody(); | ||
2004 | |||
2005 | if (odePrim == this) | ||
2006 | { | ||
2007 | OdePrim newroot = null; | ||
2008 | lock (childrenPrim) | ||
2009 | { | ||
2010 | if (childrenPrim.Count > 0) | ||
2011 | { | ||
2012 | newroot = childrenPrim[0]; | ||
2013 | childrenPrim.RemoveAt(0); | ||
2014 | foreach (OdePrim prm in childrenPrim) | ||
2015 | { | ||
2016 | newroot.childrenPrim.Add(prm); | ||
2017 | } | ||
2018 | childrenPrim.Clear(); | ||
2019 | } | ||
2020 | if (newroot != null) | ||
2021 | { | ||
2022 | newroot.childPrim = false; | ||
2023 | newroot._parent = null; | ||
2024 | newroot.MakeBody(); | ||
2025 | } | ||
2026 | } | ||
2027 | if (reMakeBody) | ||
2028 | MakeBody(); | ||
2029 | return; | ||
2030 | } | ||
2031 | else | ||
2032 | { | ||
2033 | lock (childrenPrim) | ||
2034 | { | ||
2035 | childrenPrim.Remove(odePrim); | ||
2036 | odePrim.childPrim = false; | ||
2037 | odePrim._parent = null; | ||
2038 | if (reMakeBody) | ||
2039 | odePrim.MakeBody(); | ||
2040 | } | ||
2041 | } | ||
2042 | MakeBody(); | ||
2043 | } | ||
2044 | |||
2045 | #region changes | ||
2046 | |||
2047 | private void changeadd() | ||
2048 | { | ||
2049 | CreateGeom(); | ||
2050 | |||
2051 | if (prim_geom != IntPtr.Zero) | ||
2052 | { | ||
2053 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2054 | d.Quaternion myrot = new d.Quaternion(); | ||
2055 | myrot.X = _orientation.X; | ||
2056 | myrot.Y = _orientation.Y; | ||
2057 | myrot.Z = _orientation.Z; | ||
2058 | myrot.W = _orientation.W; | ||
2059 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2060 | // _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this; | ||
2061 | if (!m_isphysical) | ||
2062 | SetInStaticSpace(this); | ||
2063 | } | ||
2064 | |||
2065 | m_building = false; // REMOVE THIS LATER | ||
2066 | |||
2067 | |||
2068 | if (m_isphysical && Body == IntPtr.Zero) | ||
2069 | { | ||
2070 | /* | ||
2071 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | ||
2072 | { | ||
2073 | changeShape(_pbs); | ||
2074 | } | ||
2075 | else | ||
2076 | { | ||
2077 | */ | ||
2078 | MakeBody(); | ||
2079 | // } | ||
2080 | } | ||
2081 | } | ||
2082 | |||
2083 | private void changeAngularLock(Vector3 newLock) | ||
2084 | { | ||
2085 | // do we have a Physical object? | ||
2086 | if (Body != IntPtr.Zero) | ||
2087 | { | ||
2088 | //Check that we have a Parent | ||
2089 | //If we have a parent then we're not authorative here | ||
2090 | if (_parent == null) | ||
2091 | { | ||
2092 | if (!newLock.ApproxEquals(Vector3.One, 0f)) | ||
2093 | { | ||
2094 | createAMotor(newLock); | ||
2095 | } | ||
2096 | else | ||
2097 | { | ||
2098 | if (Amotor != IntPtr.Zero) | ||
2099 | { | ||
2100 | d.JointDestroy(Amotor); | ||
2101 | Amotor = IntPtr.Zero; | ||
2102 | } | ||
2103 | } | ||
2104 | } | ||
2105 | } | ||
2106 | // Store this for later in case we get turned into a separate body | ||
2107 | m_angularlock = newLock; | ||
2108 | } | ||
2109 | |||
2110 | private void changeLink(OdePrim NewParent) | ||
2111 | { | ||
2112 | if (_parent == null && NewParent != null) | ||
2113 | { | ||
2114 | NewParent.ParentPrim(this); | ||
2115 | } | ||
2116 | else if (_parent != null) | ||
2117 | { | ||
2118 | if (_parent is OdePrim) | ||
2119 | { | ||
2120 | if (NewParent != _parent) | ||
2121 | { | ||
2122 | (_parent as OdePrim).ChildDelink(this,false); // for now... | ||
2123 | childPrim = false; | ||
2124 | |||
2125 | if (NewParent != null) | ||
2126 | { | ||
2127 | NewParent.ParentPrim(this); | ||
2128 | } | ||
2129 | } | ||
2130 | } | ||
2131 | } | ||
2132 | _parent = NewParent; | ||
2133 | } | ||
2134 | |||
2135 | |||
2136 | private void Stop() | ||
2137 | { | ||
2138 | if(!childPrim) | ||
2139 | { | ||
2140 | m_force = Vector3.Zero; | ||
2141 | m_forceacc = Vector3.Zero; | ||
2142 | m_angularForceacc = Vector3.Zero; | ||
2143 | _torque = Vector3.Zero; | ||
2144 | _velocity = Vector3.Zero; | ||
2145 | _acceleration = Vector3.Zero; | ||
2146 | m_rotationalVelocity = Vector3.Zero; | ||
2147 | _target_velocity = Vector3.Zero; | ||
2148 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
2149 | m_vehicle.Stop(); | ||
2150 | } | ||
2151 | |||
2152 | if (Body != IntPtr.Zero) | ||
2153 | { | ||
2154 | d.BodySetForce(Body, 0f, 0f, 0f); | ||
2155 | d.BodySetTorque(Body, 0f, 0f, 0f); | ||
2156 | d.BodySetLinearVel(Body, 0f, 0f, 0f); | ||
2157 | d.BodySetAngularVel(Body, 0f, 0f, 0f); | ||
2158 | |||
2159 | } | ||
2160 | } | ||
2161 | |||
2162 | private void changeSelectedStatus(bool newval) | ||
2163 | { | ||
2164 | m_isSelected = newval; | ||
2165 | Stop(); | ||
2166 | |||
2167 | if (newval) | ||
2168 | { | ||
2169 | m_collisionCategories = CollisionCategories.Selected; | ||
2170 | m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space); | ||
2171 | |||
2172 | if (prim_geom != IntPtr.Zero) | ||
2173 | { | ||
2174 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
2175 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2176 | } | ||
2177 | |||
2178 | disableBodySoft(); | ||
2179 | } | ||
2180 | else | ||
2181 | { | ||
2182 | m_collisionCategories = CollisionCategories.Geom; | ||
2183 | |||
2184 | if (m_isphysical) | ||
2185 | m_collisionCategories |= CollisionCategories.Body; | ||
2186 | |||
2187 | m_collisionFlags = m_default_collisionFlags; | ||
2188 | |||
2189 | if (m_collidesLand) | ||
2190 | m_collisionFlags |= CollisionCategories.Land; | ||
2191 | if (m_collidesWater) | ||
2192 | m_collisionFlags |= CollisionCategories.Water; | ||
2193 | |||
2194 | if (prim_geom != IntPtr.Zero) | ||
2195 | { | ||
2196 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
2197 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2198 | } | ||
2199 | |||
2200 | enableBodySoft(); | ||
2201 | } | ||
2202 | |||
2203 | resetCollisionAccounting(); | ||
2204 | } | ||
2205 | |||
2206 | private void changePosition(Vector3 newPos) | ||
2207 | { | ||
2208 | if (m_isphysical) | ||
2209 | { | ||
2210 | if (childPrim) // inertia is messed, must rebuild | ||
2211 | { | ||
2212 | if (m_building) | ||
2213 | { | ||
2214 | _position = newPos; | ||
2215 | } | ||
2216 | } | ||
2217 | else | ||
2218 | { | ||
2219 | if (_position != newPos) | ||
2220 | { | ||
2221 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
2222 | _position = newPos; | ||
2223 | } | ||
2224 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
2225 | d.BodyEnable(Body); | ||
2226 | } | ||
2227 | } | ||
2228 | else | ||
2229 | { | ||
2230 | if (prim_geom != IntPtr.Zero) | ||
2231 | { | ||
2232 | if (newPos != _position) | ||
2233 | { | ||
2234 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
2235 | _position = newPos; | ||
2236 | |||
2237 | m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace); | ||
2238 | } | ||
2239 | } | ||
2240 | } | ||
2241 | givefakepos--; | ||
2242 | if (givefakepos < 0) | ||
2243 | givefakepos = 0; | ||
2244 | // changeSelectedStatus(); | ||
2245 | resetCollisionAccounting(); | ||
2246 | } | ||
2247 | |||
2248 | private void changeOrientation(Quaternion newOri) | ||
2249 | { | ||
2250 | if (m_isphysical) | ||
2251 | { | ||
2252 | if (childPrim) // inertia is messed, must rebuild | ||
2253 | { | ||
2254 | if (m_building) | ||
2255 | { | ||
2256 | _orientation = newOri; | ||
2257 | } | ||
2258 | } | ||
2259 | else | ||
2260 | { | ||
2261 | if (newOri != _orientation) | ||
2262 | { | ||
2263 | d.Quaternion myrot = new d.Quaternion(); | ||
2264 | myrot.X = newOri.X; | ||
2265 | myrot.Y = newOri.Y; | ||
2266 | myrot.Z = newOri.Z; | ||
2267 | myrot.W = newOri.W; | ||
2268 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2269 | _orientation = newOri; | ||
2270 | if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f)) | ||
2271 | createAMotor(m_angularlock); | ||
2272 | } | ||
2273 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
2274 | d.BodyEnable(Body); | ||
2275 | } | ||
2276 | } | ||
2277 | else | ||
2278 | { | ||
2279 | if (prim_geom != IntPtr.Zero) | ||
2280 | { | ||
2281 | if (newOri != _orientation) | ||
2282 | { | ||
2283 | d.Quaternion myrot = new d.Quaternion(); | ||
2284 | myrot.X = newOri.X; | ||
2285 | myrot.Y = newOri.Y; | ||
2286 | myrot.Z = newOri.Z; | ||
2287 | myrot.W = newOri.W; | ||
2288 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2289 | _orientation = newOri; | ||
2290 | } | ||
2291 | } | ||
2292 | } | ||
2293 | givefakeori--; | ||
2294 | if (givefakeori < 0) | ||
2295 | givefakeori = 0; | ||
2296 | resetCollisionAccounting(); | ||
2297 | } | ||
2298 | |||
2299 | private void changePositionAndOrientation(Vector3 newPos, Quaternion newOri) | ||
2300 | { | ||
2301 | if (m_isphysical) | ||
2302 | { | ||
2303 | if (childPrim && m_building) // inertia is messed, must rebuild | ||
2304 | { | ||
2305 | _position = newPos; | ||
2306 | _orientation = newOri; | ||
2307 | } | ||
2308 | else | ||
2309 | { | ||
2310 | if (newOri != _orientation) | ||
2311 | { | ||
2312 | d.Quaternion myrot = new d.Quaternion(); | ||
2313 | myrot.X = newOri.X; | ||
2314 | myrot.Y = newOri.Y; | ||
2315 | myrot.Z = newOri.Z; | ||
2316 | myrot.W = newOri.W; | ||
2317 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2318 | _orientation = newOri; | ||
2319 | if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f)) | ||
2320 | createAMotor(m_angularlock); | ||
2321 | } | ||
2322 | if (_position != newPos) | ||
2323 | { | ||
2324 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
2325 | _position = newPos; | ||
2326 | } | ||
2327 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
2328 | d.BodyEnable(Body); | ||
2329 | } | ||
2330 | } | ||
2331 | else | ||
2332 | { | ||
2333 | // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); | ||
2334 | // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | ||
2335 | |||
2336 | if (prim_geom != IntPtr.Zero) | ||
2337 | { | ||
2338 | if (newOri != _orientation) | ||
2339 | { | ||
2340 | d.Quaternion myrot = new d.Quaternion(); | ||
2341 | myrot.X = newOri.X; | ||
2342 | myrot.Y = newOri.Y; | ||
2343 | myrot.Z = newOri.Z; | ||
2344 | myrot.W = newOri.W; | ||
2345 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2346 | _orientation = newOri; | ||
2347 | } | ||
2348 | |||
2349 | if (newPos != _position) | ||
2350 | { | ||
2351 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
2352 | _position = newPos; | ||
2353 | |||
2354 | m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace); | ||
2355 | } | ||
2356 | } | ||
2357 | } | ||
2358 | givefakepos--; | ||
2359 | if (givefakepos < 0) | ||
2360 | givefakepos = 0; | ||
2361 | givefakeori--; | ||
2362 | if (givefakeori < 0) | ||
2363 | givefakeori = 0; | ||
2364 | |||
2365 | resetCollisionAccounting(); | ||
2366 | } | ||
2367 | |||
2368 | |||
2369 | private void changeDisable(bool disable) | ||
2370 | { | ||
2371 | if (disable) | ||
2372 | { | ||
2373 | if (!m_disabled) | ||
2374 | disableBodySoft(); | ||
2375 | } | ||
2376 | else | ||
2377 | { | ||
2378 | if (m_disabled) | ||
2379 | enableBodySoft(); | ||
2380 | } | ||
2381 | } | ||
2382 | |||
2383 | private void changePhysicsStatus(bool NewStatus) | ||
2384 | { | ||
2385 | m_isphysical = NewStatus; | ||
2386 | |||
2387 | if (!childPrim) | ||
2388 | { | ||
2389 | if (NewStatus) | ||
2390 | { | ||
2391 | if (Body == IntPtr.Zero) | ||
2392 | { | ||
2393 | /* | ||
2394 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | ||
2395 | { | ||
2396 | changeShape(_pbs); | ||
2397 | } | ||
2398 | else | ||
2399 | */ | ||
2400 | { | ||
2401 | MakeBody(); | ||
2402 | } | ||
2403 | } | ||
2404 | } | ||
2405 | else | ||
2406 | { | ||
2407 | if (Body != IntPtr.Zero) | ||
2408 | { | ||
2409 | // UpdateChildsfromgeom(); | ||
2410 | /* if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | ||
2411 | { | ||
2412 | changeShape(_pbs); | ||
2413 | } | ||
2414 | else | ||
2415 | */ | ||
2416 | DestroyBody(); | ||
2417 | } | ||
2418 | } | ||
2419 | } | ||
2420 | |||
2421 | resetCollisionAccounting(); | ||
2422 | } | ||
2423 | |||
2424 | private void changeprimsizeshape() | ||
2425 | { | ||
2426 | OdePrim parent = (OdePrim)_parent; | ||
2427 | |||
2428 | bool chp = childPrim; | ||
2429 | |||
2430 | if (chp) | ||
2431 | { | ||
2432 | if (parent != null) | ||
2433 | { | ||
2434 | parent.DestroyBody(); | ||
2435 | } | ||
2436 | } | ||
2437 | else | ||
2438 | { | ||
2439 | DestroyBody(); | ||
2440 | } | ||
2441 | |||
2442 | RemoveGeom(); | ||
2443 | |||
2444 | // we don't need to do space calculation because the client sends a position update also. | ||
2445 | if (_size.X <= 0) | ||
2446 | _size.X = 0.01f; | ||
2447 | if (_size.Y <= 0) | ||
2448 | _size.Y = 0.01f; | ||
2449 | if (_size.Z <= 0) | ||
2450 | _size.Z = 0.01f; | ||
2451 | // Construction of new prim | ||
2452 | |||
2453 | CreateGeom(); | ||
2454 | |||
2455 | if (prim_geom != IntPtr.Zero) | ||
2456 | { | ||
2457 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2458 | d.Quaternion myrot = new d.Quaternion(); | ||
2459 | myrot.X = _orientation.X; | ||
2460 | myrot.Y = _orientation.Y; | ||
2461 | myrot.Z = _orientation.Z; | ||
2462 | myrot.W = _orientation.W; | ||
2463 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2464 | } | ||
2465 | |||
2466 | if (chp) | ||
2467 | { | ||
2468 | if (parent != null) | ||
2469 | { | ||
2470 | parent.MakeBody(); | ||
2471 | } | ||
2472 | } | ||
2473 | else | ||
2474 | MakeBody(); | ||
2475 | |||
2476 | resetCollisionAccounting(); | ||
2477 | } | ||
2478 | |||
2479 | private void changeSize(Vector3 newSize) | ||
2480 | { | ||
2481 | _size = newSize; | ||
2482 | changeprimsizeshape(); | ||
2483 | } | ||
2484 | |||
2485 | private void changeShape(PrimitiveBaseShape newShape) | ||
2486 | { | ||
2487 | _pbs = newShape; | ||
2488 | changeprimsizeshape(); | ||
2489 | } | ||
2490 | |||
2491 | private void changeFloatOnWater(bool newval) | ||
2492 | { | ||
2493 | m_collidesWater = newval; | ||
2494 | |||
2495 | if (prim_geom != IntPtr.Zero) | ||
2496 | { | ||
2497 | if (m_collidesWater) | ||
2498 | { | ||
2499 | m_collisionFlags |= CollisionCategories.Water; | ||
2500 | } | ||
2501 | else | ||
2502 | { | ||
2503 | m_collisionFlags &= ~CollisionCategories.Water; | ||
2504 | } | ||
2505 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2506 | } | ||
2507 | } | ||
2508 | |||
2509 | private void changeSetTorque(Vector3 newtorque) | ||
2510 | { | ||
2511 | if (!m_isSelected) | ||
2512 | { | ||
2513 | if (m_isphysical && Body != IntPtr.Zero) | ||
2514 | { | ||
2515 | if (m_disabled) | ||
2516 | enableBodySoft(); | ||
2517 | else if (!d.BodyIsEnabled(Body)) | ||
2518 | d.BodyEnable(Body); | ||
2519 | |||
2520 | } | ||
2521 | _torque = newtorque; | ||
2522 | } | ||
2523 | } | ||
2524 | |||
2525 | private void changeForce(Vector3 force) | ||
2526 | { | ||
2527 | m_force = force; | ||
2528 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
2529 | d.BodyEnable(Body); | ||
2530 | } | ||
2531 | |||
2532 | private void changeAddForce(Vector3 force) | ||
2533 | { | ||
2534 | m_forceacc += force; | ||
2535 | if (!m_isSelected) | ||
2536 | { | ||
2537 | lock (this) | ||
2538 | { | ||
2539 | //m_log.Info("[PHYSICS]: dequeing forcelist"); | ||
2540 | if (m_isphysical && Body != IntPtr.Zero) | ||
2541 | { | ||
2542 | if (m_disabled) | ||
2543 | enableBodySoft(); | ||
2544 | else if (!d.BodyIsEnabled(Body)) | ||
2545 | d.BodyEnable(Body); | ||
2546 | } | ||
2547 | } | ||
2548 | |||
2549 | m_collisionscore = 0; | ||
2550 | m_interpenetrationcount = 0; | ||
2551 | } | ||
2552 | } | ||
2553 | |||
2554 | private void changeAddAngularForce(Vector3 aforce) | ||
2555 | { | ||
2556 | m_angularForceacc += aforce; | ||
2557 | if (!m_isSelected) | ||
2558 | { | ||
2559 | lock (this) | ||
2560 | { | ||
2561 | if (m_isphysical && Body != IntPtr.Zero) | ||
2562 | { | ||
2563 | if (m_disabled) | ||
2564 | enableBodySoft(); | ||
2565 | else if (!d.BodyIsEnabled(Body)) | ||
2566 | d.BodyEnable(Body); | ||
2567 | } | ||
2568 | } | ||
2569 | m_collisionscore = 0; | ||
2570 | m_interpenetrationcount = 0; | ||
2571 | } | ||
2572 | } | ||
2573 | |||
2574 | private void changevelocity(Vector3 newVel) | ||
2575 | { | ||
2576 | if (!m_isSelected) | ||
2577 | { | ||
2578 | if (Body != IntPtr.Zero) | ||
2579 | { | ||
2580 | if (m_disabled) | ||
2581 | enableBodySoft(); | ||
2582 | else if (!d.BodyIsEnabled(Body)) | ||
2583 | d.BodyEnable(Body); | ||
2584 | |||
2585 | d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z); | ||
2586 | } | ||
2587 | //resetCollisionAccounting(); | ||
2588 | } | ||
2589 | _velocity = newVel; | ||
2590 | } | ||
2591 | |||
2592 | private void changeVolumedetetion(bool newVolDtc) | ||
2593 | { | ||
2594 | m_isVolumeDetect = newVolDtc; | ||
2595 | } | ||
2596 | |||
2597 | protected void changeBuilding(bool newbuilding) | ||
2598 | { | ||
2599 | if ((bool)newbuilding) | ||
2600 | { | ||
2601 | m_building = true; | ||
2602 | DestroyBody(); | ||
2603 | } | ||
2604 | else | ||
2605 | { | ||
2606 | m_building = false; | ||
2607 | if (!childPrim) | ||
2608 | MakeBody(); | ||
2609 | } | ||
2610 | if (!childPrim && childrenPrim.Count > 0) | ||
2611 | { | ||
2612 | foreach (OdePrim prm in childrenPrim) | ||
2613 | prm.changeBuilding(m_building); // call directly | ||
2614 | } | ||
2615 | } | ||
2616 | |||
2617 | #endregion | ||
2618 | |||
2619 | public void Move() | ||
2620 | { | ||
2621 | if (!childPrim && m_isphysical && Body != IntPtr.Zero && | ||
2622 | !m_disabled && !m_isSelected && d.BodyIsEnabled(Body) && !m_building) // KF: Only move root prims. | ||
2623 | { | ||
2624 | // if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009 | ||
2625 | |||
2626 | float timestep = _parent_scene.ODE_STEPSIZE; | ||
2627 | |||
2628 | float fx = 0; | ||
2629 | float fy = 0; | ||
2630 | float fz = 0; | ||
2631 | |||
2632 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
2633 | { | ||
2634 | // 'VEHICLES' are dealt with in ODEDynamics.cs | ||
2635 | m_vehicle.Step(); | ||
2636 | } | ||
2637 | else | ||
2638 | { | ||
2639 | float m_mass = _mass; | ||
2640 | |||
2641 | // fz = 0f; | ||
2642 | //m_log.Info(m_collisionFlags.ToString()); | ||
2643 | if (m_usePID) | ||
2644 | { | ||
2645 | |||
2646 | // If the PID Controller isn't active then we set our force | ||
2647 | // calculating base velocity to the current position | ||
2648 | |||
2649 | if ((m_PIDTau < 1) && (m_PIDTau != 0)) | ||
2650 | { | ||
2651 | //PID_G = PID_G / m_PIDTau; | ||
2652 | m_PIDTau = 1; | ||
2653 | } | ||
2654 | |||
2655 | if ((PID_G - m_PIDTau) <= 0) | ||
2656 | { | ||
2657 | PID_G = m_PIDTau + 1; | ||
2658 | } | ||
2659 | |||
2660 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
2661 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
2662 | _target_velocity = | ||
2663 | new Vector3( | ||
2664 | (m_PIDTarget.X - pos.X) * ((PID_G - m_PIDTau) * timestep), | ||
2665 | (m_PIDTarget.Y - pos.Y) * ((PID_G - m_PIDTau) * timestep), | ||
2666 | (m_PIDTarget.Z - pos.Z) * ((PID_G - m_PIDTau) * timestep) | ||
2667 | ); | ||
2668 | |||
2669 | // if velocity is zero, use position control; otherwise, velocity control | ||
2670 | |||
2671 | if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f)) | ||
2672 | { | ||
2673 | // keep track of where we stopped. No more slippin' & slidin' | ||
2674 | |||
2675 | // We only want to deactivate the PID Controller if we think we want to have our surrogate | ||
2676 | // react to the physics scene by moving it's position. | ||
2677 | // Avatar to Avatar collisions | ||
2678 | // Prim to avatar collisions | ||
2679 | |||
2680 | //fx = (_target_velocity.X - vel.X) * (PID_D) + (_zeroPosition.X - pos.X) * (PID_P * 2); | ||
2681 | //fy = (_target_velocity.Y - vel.Y) * (PID_D) + (_zeroPosition.Y - pos.Y) * (PID_P * 2); | ||
2682 | //fz = fz + (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P; | ||
2683 | d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z); | ||
2684 | d.BodySetLinearVel(Body, 0, 0, 0); | ||
2685 | d.BodyAddForce(Body, 0, 0, fz); | ||
2686 | return; | ||
2687 | } | ||
2688 | else | ||
2689 | { | ||
2690 | _zeroFlag = false; | ||
2691 | |||
2692 | // We're flying and colliding with something | ||
2693 | fx = ((_target_velocity.X) - vel.X) * (PID_D); | ||
2694 | fy = ((_target_velocity.Y) - vel.Y) * (PID_D); | ||
2695 | |||
2696 | // vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P; | ||
2697 | |||
2698 | fz = ((_target_velocity.Z - vel.Z) * (PID_D)); | ||
2699 | } | ||
2700 | } // end if (m_usePID) | ||
2701 | |||
2702 | // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller | ||
2703 | else if (m_useHoverPID) | ||
2704 | { | ||
2705 | //Console.WriteLine("Hover " + Name); | ||
2706 | |||
2707 | // If we're using the PID controller, then we have no gravity | ||
2708 | |||
2709 | // no lock; for now it's only called from within Simulate() | ||
2710 | |||
2711 | // If the PID Controller isn't active then we set our force | ||
2712 | // calculating base velocity to the current position | ||
2713 | |||
2714 | if ((m_PIDTau < 1)) | ||
2715 | { | ||
2716 | PID_G = PID_G / m_PIDTau; | ||
2717 | } | ||
2718 | |||
2719 | if ((PID_G - m_PIDTau) <= 0) | ||
2720 | { | ||
2721 | PID_G = m_PIDTau + 1; | ||
2722 | } | ||
2723 | |||
2724 | // Where are we, and where are we headed? | ||
2725 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
2726 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
2727 | |||
2728 | // Non-Vehicles have a limited set of Hover options. | ||
2729 | // determine what our target height really is based on HoverType | ||
2730 | switch (m_PIDHoverType) | ||
2731 | { | ||
2732 | case PIDHoverType.Ground: | ||
2733 | m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); | ||
2734 | m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; | ||
2735 | break; | ||
2736 | case PIDHoverType.GroundAndWater: | ||
2737 | m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); | ||
2738 | m_waterHeight = _parent_scene.GetWaterLevel(); | ||
2739 | if (m_groundHeight > m_waterHeight) | ||
2740 | { | ||
2741 | m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; | ||
2742 | } | ||
2743 | else | ||
2744 | { | ||
2745 | m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight; | ||
2746 | } | ||
2747 | break; | ||
2748 | |||
2749 | } // end switch (m_PIDHoverType) | ||
2750 | |||
2751 | |||
2752 | _target_velocity = | ||
2753 | new Vector3(0.0f, 0.0f, | ||
2754 | (m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep) | ||
2755 | ); | ||
2756 | |||
2757 | // if velocity is zero, use position control; otherwise, velocity control | ||
2758 | |||
2759 | if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f)) | ||
2760 | { | ||
2761 | // keep track of where we stopped. No more slippin' & slidin' | ||
2762 | |||
2763 | // We only want to deactivate the PID Controller if we think we want to have our surrogate | ||
2764 | // react to the physics scene by moving it's position. | ||
2765 | // Avatar to Avatar collisions | ||
2766 | // Prim to avatar collisions | ||
2767 | |||
2768 | d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight); | ||
2769 | d.BodySetLinearVel(Body, vel.X, vel.Y, 0); | ||
2770 | // ? d.BodyAddForce(Body, 0, 0, fz); | ||
2771 | return; | ||
2772 | } | ||
2773 | else | ||
2774 | { | ||
2775 | _zeroFlag = false; | ||
2776 | |||
2777 | // We're flying and colliding with something | ||
2778 | fz = ((_target_velocity.Z - vel.Z) * (PID_D)); | ||
2779 | } | ||
2780 | } | ||
2781 | else | ||
2782 | { | ||
2783 | float b = (1.0f - m_buoyancy); | ||
2784 | fx = _parent_scene.gravityx * b; | ||
2785 | fy = _parent_scene.gravityy * b; | ||
2786 | fz = _parent_scene.gravityz * b; | ||
2787 | } | ||
2788 | |||
2789 | fx *= m_mass; | ||
2790 | fy *= m_mass; | ||
2791 | fz *= m_mass; | ||
2792 | |||
2793 | // constant force | ||
2794 | fx += m_force.X; | ||
2795 | fy += m_force.Y; | ||
2796 | fz += m_force.Z; | ||
2797 | |||
2798 | fx += m_forceacc.X; | ||
2799 | fy += m_forceacc.Y; | ||
2800 | fz += m_forceacc.Z; | ||
2801 | |||
2802 | m_forceacc = Vector3.Zero; | ||
2803 | |||
2804 | //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString()); | ||
2805 | if (fx != 0 || fy != 0 || fz != 0) | ||
2806 | { | ||
2807 | d.BodyAddForce(Body, fx, fy, fz); | ||
2808 | //Console.WriteLine("AddForce " + fx + "," + fy + "," + fz); | ||
2809 | } | ||
2810 | |||
2811 | Vector3 trq; | ||
2812 | |||
2813 | trq = _torque; | ||
2814 | trq += m_angularForceacc; | ||
2815 | m_angularForceacc = Vector3.Zero; | ||
2816 | if (trq.X != 0 || trq.Y != 0 || trq.Z != 0) | ||
2817 | { | ||
2818 | d.BodyAddTorque(Body, trq.X, trq.Y, trq.Z); | ||
2819 | } | ||
2820 | |||
2821 | } | ||
2822 | } | ||
2823 | else | ||
2824 | { // is not physical, or is not a body or is selected | ||
2825 | // _zeroPosition = d.BodyGetPosition(Body); | ||
2826 | return; | ||
2827 | //Console.WriteLine("Nothing " + Name); | ||
2828 | |||
2829 | } | ||
2830 | } | ||
2831 | |||
2832 | |||
2833 | public void UpdatePositionAndVelocity(float simulatedtime) | ||
2834 | { | ||
2835 | // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! | ||
2836 | if (_parent == null && !m_disabled && !m_building) | ||
2837 | { | ||
2838 | if (Body != IntPtr.Zero) | ||
2839 | { | ||
2840 | if (m_crossingfailures != 0 && m_crossingfailures < 5) | ||
2841 | { | ||
2842 | _position.X = Util.Clip(_position.X, 0.4f, _parent_scene.WorldExtents.X - 0.4f); | ||
2843 | _position.Y = Util.Clip(_position.Y, 0.4f, _parent_scene.WorldExtents.Y - 0.4f); | ||
2844 | _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f); | ||
2845 | |||
2846 | float tmp = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y); | ||
2847 | if (_position.Z < tmp) | ||
2848 | _position.Z = tmp + 0.2f; | ||
2849 | |||
2850 | m_lastposition = _position; | ||
2851 | m_lastorientation = _orientation; | ||
2852 | _velocity.X = 0; | ||
2853 | _velocity.Y = 0; | ||
2854 | _velocity.Z = 0; | ||
2855 | |||
2856 | m_lastVelocity = _velocity; | ||
2857 | m_rotationalVelocity = _velocity; | ||
2858 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
2859 | m_vehicle.Stop(); | ||
2860 | |||
2861 | m_crossingfailures = 0; // do this only once | ||
2862 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2863 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
2864 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2865 | enableBodySoft(); | ||
2866 | base.RequestPhysicsterseUpdate(); | ||
2867 | return; | ||
2868 | } | ||
2869 | |||
2870 | else if (m_crossingfailures != 0) | ||
2871 | { | ||
2872 | return; | ||
2873 | } | ||
2874 | |||
2875 | Vector3 pv = Vector3.Zero; | ||
2876 | bool lastZeroFlag = _zeroFlag; | ||
2877 | |||
2878 | d.Vector3 lpos; | ||
2879 | d.GeomCopyPosition(prim_geom,out lpos); // root position that is seem by rest of simulator | ||
2880 | |||
2881 | // we need to use root position since that's all the rest of scene uses | ||
2882 | if ( lpos.X < 0f || lpos.X > _parent_scene.WorldExtents.X | ||
2883 | || lpos.Y < 0f || lpos.Y > _parent_scene.WorldExtents.Y | ||
2884 | ) | ||
2885 | { | ||
2886 | // we are outside current region | ||
2887 | // we can't let it keeping moving and having colisions | ||
2888 | // since it can be stucked between something like terrain and edge | ||
2889 | // so lets stop and disable it until something else kicks it | ||
2890 | if (m_crossingfailures == 0) | ||
2891 | { | ||
2892 | |||
2893 | _position.X = Util.Clip(lpos.X, -0.5f, _parent_scene.WorldExtents.X + 0.5f); | ||
2894 | _position.Y = Util.Clip(lpos.Y, -0.5f, _parent_scene.WorldExtents.Y + 0.5f); | ||
2895 | _position.Z = Util.Clip(lpos.Z, -100f, 50000f); | ||
2896 | |||
2897 | m_lastposition = _position; | ||
2898 | m_lastorientation = _orientation; | ||
2899 | |||
2900 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2901 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
2902 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2903 | disableBodySoft(); // stop collisions | ||
2904 | m_crossingfailures++; // do this only once | ||
2905 | base.RequestPhysicsterseUpdate(); | ||
2906 | return; | ||
2907 | } | ||
2908 | } | ||
2909 | |||
2910 | if (lpos.Z < -100 || lpos.Z > 100000f) | ||
2911 | { | ||
2912 | lpos.Z = Util.Clip(lpos.Z, -100f, 50000f); | ||
2913 | |||
2914 | _acceleration.X = 0; | ||
2915 | _acceleration.Y = 0; | ||
2916 | _acceleration.Z = 0; | ||
2917 | |||
2918 | _velocity.X = 0; | ||
2919 | _velocity.Y = 0; | ||
2920 | _velocity.Z = 0; | ||
2921 | m_rotationalVelocity.X = 0; | ||
2922 | m_rotationalVelocity.Y = 0; | ||
2923 | m_rotationalVelocity.Z = 0; | ||
2924 | |||
2925 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2926 | d.BodySetAngularVel(Body, 0, 0, 0); // stop it | ||
2927 | d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere | ||
2928 | m_lastposition = _position; | ||
2929 | m_lastorientation = _orientation; | ||
2930 | |||
2931 | base.RequestPhysicsterseUpdate(); | ||
2932 | |||
2933 | m_throttleUpdates = false; | ||
2934 | throttleCounter = 0; | ||
2935 | _zeroFlag = true; | ||
2936 | |||
2937 | disableBodySoft(); // disable it and colisions | ||
2938 | base.RaiseOutOfBounds(_position); | ||
2939 | |||
2940 | return; | ||
2941 | } | ||
2942 | |||
2943 | d.Quaternion ori; | ||
2944 | d.GeomCopyQuaternion(prim_geom, out ori); | ||
2945 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
2946 | d.Vector3 rotvel = d.BodyGetAngularVel(Body); | ||
2947 | |||
2948 | if ((Math.Abs(m_lastposition.X - lpos.X) < 0.01) | ||
2949 | && (Math.Abs(m_lastposition.Y - lpos.Y) < 0.01) | ||
2950 | && (Math.Abs(m_lastposition.Z - lpos.Z) < 0.01) | ||
2951 | && (Math.Abs(m_lastorientation.X - ori.X) < 0.0001) | ||
2952 | && (Math.Abs(m_lastorientation.Y - ori.Y) < 0.0001) | ||
2953 | && (Math.Abs(m_lastorientation.Z - ori.Z) < 0.0001) | ||
2954 | ) | ||
2955 | { | ||
2956 | _zeroFlag = true; | ||
2957 | //Console.WriteLine("ZFT 2"); | ||
2958 | m_throttleUpdates = false; | ||
2959 | } | ||
2960 | else | ||
2961 | { | ||
2962 | //m_log.Debug(Math.Abs(m_lastposition.X - l_position.X).ToString()); | ||
2963 | _zeroFlag = false; | ||
2964 | m_lastUpdateSent = false; | ||
2965 | //m_throttleUpdates = false; | ||
2966 | } | ||
2967 | |||
2968 | if (_zeroFlag) | ||
2969 | { | ||
2970 | m_lastposition = _position; | ||
2971 | m_lastorientation = _orientation; | ||
2972 | |||
2973 | _velocity.X = 0.0f; | ||
2974 | _velocity.Y = 0.0f; | ||
2975 | _velocity.Z = 0.0f; | ||
2976 | |||
2977 | _acceleration.X = 0; | ||
2978 | _acceleration.Y = 0; | ||
2979 | _acceleration.Z = 0; | ||
2980 | |||
2981 | m_rotationalVelocity.X = 0; | ||
2982 | m_rotationalVelocity.Y = 0; | ||
2983 | m_rotationalVelocity.Z = 0; | ||
2984 | if (!m_lastUpdateSent) | ||
2985 | { | ||
2986 | m_throttleUpdates = false; | ||
2987 | throttleCounter = 0; | ||
2988 | m_rotationalVelocity = pv; | ||
2989 | |||
2990 | base.RequestPhysicsterseUpdate(); | ||
2991 | |||
2992 | m_lastUpdateSent = true; | ||
2993 | } | ||
2994 | } | ||
2995 | else | ||
2996 | { | ||
2997 | if (lastZeroFlag != _zeroFlag) | ||
2998 | { | ||
2999 | base.RequestPhysicsterseUpdate(); | ||
3000 | } | ||
3001 | |||
3002 | m_lastVelocity = _velocity; | ||
3003 | |||
3004 | _position.X = lpos.X; | ||
3005 | _position.Y = lpos.Y; | ||
3006 | _position.Z = lpos.Z; | ||
3007 | |||
3008 | _velocity.X = vel.X; | ||
3009 | _velocity.Y = vel.Y; | ||
3010 | _velocity.Z = vel.Z; | ||
3011 | |||
3012 | _orientation.X = ori.X; | ||
3013 | _orientation.Y = ori.Y; | ||
3014 | _orientation.Z = ori.Z; | ||
3015 | _orientation.W = ori.W; | ||
3016 | |||
3017 | _acceleration = ((_velocity - m_lastVelocity) / simulatedtime); | ||
3018 | |||
3019 | if (m_rotationalVelocity.ApproxEquals(pv, 0.0001f)) | ||
3020 | { | ||
3021 | m_rotationalVelocity = pv; | ||
3022 | } | ||
3023 | else | ||
3024 | { | ||
3025 | m_rotationalVelocity.X = rotvel.X; | ||
3026 | m_rotationalVelocity.Y = rotvel.Y; | ||
3027 | m_rotationalVelocity.Z = rotvel.Z; | ||
3028 | } | ||
3029 | |||
3030 | m_lastUpdateSent = false; | ||
3031 | if (!m_throttleUpdates || throttleCounter > _parent_scene.geomUpdatesPerThrottledUpdate) | ||
3032 | { | ||
3033 | m_lastposition = _position; | ||
3034 | m_lastorientation = _orientation; | ||
3035 | base.RequestPhysicsterseUpdate(); | ||
3036 | } | ||
3037 | else | ||
3038 | { | ||
3039 | throttleCounter++; | ||
3040 | } | ||
3041 | } | ||
3042 | } | ||
3043 | else if (!m_lastUpdateSent || !_zeroFlag) | ||
3044 | { | ||
3045 | // Not a body.. so Make sure the client isn't interpolating | ||
3046 | _velocity.X = 0; | ||
3047 | _velocity.Y = 0; | ||
3048 | _velocity.Z = 0; | ||
3049 | |||
3050 | _acceleration.X = 0; | ||
3051 | _acceleration.Y = 0; | ||
3052 | _acceleration.Z = 0; | ||
3053 | |||
3054 | m_rotationalVelocity.X = 0; | ||
3055 | m_rotationalVelocity.Y = 0; | ||
3056 | m_rotationalVelocity.Z = 0; | ||
3057 | _zeroFlag = true; | ||
3058 | |||
3059 | if (!m_lastUpdateSent) | ||
3060 | { | ||
3061 | m_throttleUpdates = false; | ||
3062 | throttleCounter = 0; | ||
3063 | |||
3064 | base.RequestPhysicsterseUpdate(); | ||
3065 | |||
3066 | m_lastUpdateSent = true; | ||
3067 | } | ||
3068 | } | ||
3069 | } | ||
3070 | } | ||
3071 | |||
3072 | internal static bool QuaternionIsFinite(Quaternion q) | ||
3073 | { | ||
3074 | if (Single.IsNaN(q.X) || Single.IsInfinity(q.X)) | ||
3075 | return false; | ||
3076 | if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y)) | ||
3077 | return false; | ||
3078 | if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z)) | ||
3079 | return false; | ||
3080 | if (Single.IsNaN(q.W) || Single.IsInfinity(q.W)) | ||
3081 | return false; | ||
3082 | return true; | ||
3083 | } | ||
3084 | |||
3085 | internal static void DMassCopy(ref d.Mass src, ref d.Mass dst) | ||
3086 | { | ||
3087 | dst.c.W = src.c.W; | ||
3088 | dst.c.X = src.c.X; | ||
3089 | dst.c.Y = src.c.Y; | ||
3090 | dst.c.Z = src.c.Z; | ||
3091 | dst.mass = src.mass; | ||
3092 | dst.I.M00 = src.I.M00; | ||
3093 | dst.I.M01 = src.I.M01; | ||
3094 | dst.I.M02 = src.I.M02; | ||
3095 | dst.I.M10 = src.I.M10; | ||
3096 | dst.I.M11 = src.I.M11; | ||
3097 | dst.I.M12 = src.I.M12; | ||
3098 | dst.I.M20 = src.I.M20; | ||
3099 | dst.I.M21 = src.I.M21; | ||
3100 | dst.I.M22 = src.I.M22; | ||
3101 | } | ||
3102 | |||
3103 | private static void DMassDup(ref d.Mass src, out d.Mass dst) | ||
3104 | { | ||
3105 | dst = new d.Mass { }; | ||
3106 | |||
3107 | dst.c.W = src.c.W; | ||
3108 | dst.c.X = src.c.X; | ||
3109 | dst.c.Y = src.c.Y; | ||
3110 | dst.c.Z = src.c.Z; | ||
3111 | dst.mass = src.mass; | ||
3112 | dst.I.M00 = src.I.M00; | ||
3113 | dst.I.M01 = src.I.M01; | ||
3114 | dst.I.M02 = src.I.M02; | ||
3115 | dst.I.M10 = src.I.M10; | ||
3116 | dst.I.M11 = src.I.M11; | ||
3117 | dst.I.M12 = src.I.M12; | ||
3118 | dst.I.M20 = src.I.M20; | ||
3119 | dst.I.M21 = src.I.M21; | ||
3120 | dst.I.M22 = src.I.M22; | ||
3121 | } | ||
3122 | private void donullchange() | ||
3123 | { | ||
3124 | } | ||
3125 | |||
3126 | public bool DoAChange(changes what, object arg) | ||
3127 | { | ||
3128 | if (prim_geom == IntPtr.Zero && what != changes.Add && what != changes.Remove) | ||
3129 | { | ||
3130 | return false; | ||
3131 | } | ||
3132 | |||
3133 | // nasty switch | ||
3134 | switch (what) | ||
3135 | { | ||
3136 | case changes.Add: | ||
3137 | changeadd(); | ||
3138 | break; | ||
3139 | case changes.Remove: | ||
3140 | //If its being removed, we don't want to rebuild the physical rep at all, so ignore this stuff... | ||
3141 | //When we return true, it destroys all of the prims in the linkset anyway | ||
3142 | if (_parent != null) | ||
3143 | { | ||
3144 | OdePrim parent = (OdePrim)_parent; | ||
3145 | parent.ChildRemove(this,false); | ||
3146 | } | ||
3147 | else | ||
3148 | ChildRemove(this,false); | ||
3149 | |||
3150 | RemoveGeom(); | ||
3151 | m_targetSpace = IntPtr.Zero; | ||
3152 | if (m_eventsubscription > 0) | ||
3153 | UnSubscribeEvents(); | ||
3154 | return true; | ||
3155 | |||
3156 | case changes.Link: | ||
3157 | OdePrim tmp = (OdePrim)arg; | ||
3158 | changeLink(tmp); | ||
3159 | break; | ||
3160 | |||
3161 | case changes.DeLink: | ||
3162 | changeLink(null); | ||
3163 | break; | ||
3164 | |||
3165 | case changes.Position: | ||
3166 | changePosition((Vector3)arg); | ||
3167 | break; | ||
3168 | |||
3169 | case changes.Orientation: | ||
3170 | changeOrientation((Quaternion)arg); | ||
3171 | break; | ||
3172 | |||
3173 | case changes.PosOffset: | ||
3174 | donullchange(); | ||
3175 | break; | ||
3176 | |||
3177 | case changes.OriOffset: | ||
3178 | donullchange(); | ||
3179 | break; | ||
3180 | |||
3181 | case changes.Velocity: | ||
3182 | changevelocity((Vector3)arg); | ||
3183 | break; | ||
3184 | |||
3185 | // case changes.Acceleration: | ||
3186 | // changeacceleration((Vector3)arg); | ||
3187 | // break; | ||
3188 | // case changes.AngVelocity: | ||
3189 | // changeangvelocity((Vector3)arg); | ||
3190 | // break; | ||
3191 | |||
3192 | case changes.Force: | ||
3193 | changeForce((Vector3)arg); | ||
3194 | break; | ||
3195 | |||
3196 | case changes.Torque: | ||
3197 | changeSetTorque((Vector3)arg); | ||
3198 | break; | ||
3199 | |||
3200 | case changes.AddForce: | ||
3201 | changeAddForce((Vector3)arg); | ||
3202 | break; | ||
3203 | |||
3204 | case changes.AddAngForce: | ||
3205 | changeAddAngularForce((Vector3)arg); | ||
3206 | break; | ||
3207 | |||
3208 | case changes.AngLock: | ||
3209 | changeAngularLock((Vector3)arg); | ||
3210 | break; | ||
3211 | |||
3212 | case changes.Size: | ||
3213 | changeSize((Vector3)arg); | ||
3214 | break; | ||
3215 | |||
3216 | case changes.Shape: | ||
3217 | changeShape((PrimitiveBaseShape) arg); | ||
3218 | break; | ||
3219 | |||
3220 | case changes.CollidesWater: | ||
3221 | changeFloatOnWater((bool)arg); | ||
3222 | break; | ||
3223 | |||
3224 | case changes.VolumeDtc: | ||
3225 | changeVolumedetetion((bool)arg); | ||
3226 | break; | ||
3227 | |||
3228 | case changes.Physical: | ||
3229 | changePhysicsStatus((bool)arg); | ||
3230 | break; | ||
3231 | |||
3232 | case changes.Selected: | ||
3233 | changeSelectedStatus((bool)arg); | ||
3234 | break; | ||
3235 | |||
3236 | case changes.disabled: | ||
3237 | changeDisable((bool) arg); | ||
3238 | break; | ||
3239 | |||
3240 | case changes.building: | ||
3241 | changeBuilding((bool)arg); | ||
3242 | break; | ||
3243 | |||
3244 | case changes.Null: | ||
3245 | donullchange(); | ||
3246 | break; | ||
3247 | |||
3248 | default: | ||
3249 | donullchange(); | ||
3250 | break; | ||
3251 | } | ||
3252 | return false; | ||
3253 | } | ||
3254 | |||
3255 | public void AddChange(changes what, object arg) | ||
3256 | { | ||
3257 | _parent_scene.AddChange(this, what, arg); | ||
3258 | } | ||
3259 | } | ||
3260 | } | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs new file mode 100644 index 0000000..4b3f83b --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs | |||
@@ -0,0 +1,443 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using System.Text; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | using OdeAPI; | ||
36 | using log4net; | ||
37 | |||
38 | namespace OpenSim.Region.Physics.OdePlugin | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Processes raycast requests as ODE is in a state to be able to do them. | ||
42 | /// This ensures that it's thread safe and there will be no conflicts. | ||
43 | /// Requests get returned by a different thread then they were requested by. | ||
44 | /// </summary> | ||
45 | public class ODERayCastRequestManager | ||
46 | { | ||
47 | /// <summary> | ||
48 | /// Pending ray requests | ||
49 | /// </summary> | ||
50 | protected OpenSim.Framework.LocklessQueue<ODERayRequest> m_PendingRequests = new OpenSim.Framework.LocklessQueue<ODERayRequest>(); | ||
51 | |||
52 | /// <summary> | ||
53 | /// Scene that created this object. | ||
54 | /// </summary> | ||
55 | private OdeScene m_scene; | ||
56 | |||
57 | IntPtr ray; | ||
58 | |||
59 | private const int ColisionContactGeomsPerTest = 5; | ||
60 | |||
61 | /// <summary> | ||
62 | /// ODE near callback delegate | ||
63 | /// </summary> | ||
64 | private d.NearCallback nearCallback; | ||
65 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
66 | private List<ContactResult> m_contactResults = new List<ContactResult>(); | ||
67 | |||
68 | public ODERayCastRequestManager(OdeScene pScene) | ||
69 | { | ||
70 | m_scene = pScene; | ||
71 | nearCallback = near; | ||
72 | ray = d.CreateRay(IntPtr.Zero, 1.0f); | ||
73 | } | ||
74 | |||
75 | /// <summary> | ||
76 | /// Queues a raycast | ||
77 | /// </summary> | ||
78 | /// <param name="position">Origin of Ray</param> | ||
79 | /// <param name="direction">Ray normal</param> | ||
80 | /// <param name="length">Ray length</param> | ||
81 | /// <param name="retMethod">Return method to send the results</param> | ||
82 | public void QueueRequest(Vector3 position, Vector3 direction, float length, RayCallback retMethod) | ||
83 | { | ||
84 | ODERayRequest req = new ODERayRequest(); | ||
85 | req.geom = IntPtr.Zero; | ||
86 | req.callbackMethod = retMethod; | ||
87 | req.Count = 0; | ||
88 | req.length = length; | ||
89 | req.Normal = direction; | ||
90 | req.Origin = position; | ||
91 | |||
92 | m_PendingRequests.Enqueue(req); | ||
93 | } | ||
94 | |||
95 | public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, RayCallback retMethod) | ||
96 | { | ||
97 | ODERayRequest req = new ODERayRequest(); | ||
98 | req.geom = geom; | ||
99 | req.callbackMethod = retMethod; | ||
100 | req.length = length; | ||
101 | req.Normal = direction; | ||
102 | req.Origin = position; | ||
103 | req.Count = 0; | ||
104 | |||
105 | m_PendingRequests.Enqueue(req); | ||
106 | } | ||
107 | |||
108 | public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
109 | { | ||
110 | ODERayRequest req = new ODERayRequest(); | ||
111 | req.geom = IntPtr.Zero; | ||
112 | req.callbackMethod = retMethod; | ||
113 | req.Count = 0; | ||
114 | req.length = length; | ||
115 | req.Normal = direction; | ||
116 | req.Origin = position; | ||
117 | |||
118 | m_PendingRequests.Enqueue(req); | ||
119 | } | ||
120 | |||
121 | public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
122 | { | ||
123 | ODERayRequest req = new ODERayRequest(); | ||
124 | req.geom = geom; | ||
125 | req.callbackMethod = retMethod; | ||
126 | req.length = length; | ||
127 | req.Normal = direction; | ||
128 | req.Origin = position; | ||
129 | req.Count = 0; | ||
130 | |||
131 | m_PendingRequests.Enqueue(req); | ||
132 | } | ||
133 | |||
134 | /// <summary> | ||
135 | /// Queues a raycast | ||
136 | /// </summary> | ||
137 | /// <param name="position">Origin of Ray</param> | ||
138 | /// <param name="direction">Ray normal</param> | ||
139 | /// <param name="length">Ray length</param> | ||
140 | /// <param name="count"></param> | ||
141 | /// <param name="retMethod">Return method to send the results</param> | ||
142 | public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod) | ||
143 | { | ||
144 | ODERayRequest req = new ODERayRequest(); | ||
145 | req.geom = IntPtr.Zero; | ||
146 | req.callbackMethod = retMethod; | ||
147 | req.length = length; | ||
148 | req.Normal = direction; | ||
149 | req.Origin = position; | ||
150 | req.Count = count; | ||
151 | |||
152 | m_PendingRequests.Enqueue(req); | ||
153 | } | ||
154 | |||
155 | public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod) | ||
156 | { | ||
157 | ODERayRequest req = new ODERayRequest(); | ||
158 | req.geom = geom; | ||
159 | req.callbackMethod = retMethod; | ||
160 | req.length = length; | ||
161 | req.Normal = direction; | ||
162 | req.Origin = position; | ||
163 | req.Count = count; | ||
164 | |||
165 | m_PendingRequests.Enqueue(req); | ||
166 | } | ||
167 | |||
168 | public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod) | ||
169 | { | ||
170 | ODERayRequest req = new ODERayRequest(); | ||
171 | req.geom = IntPtr.Zero; | ||
172 | req.callbackMethod = retMethod; | ||
173 | req.length = length; | ||
174 | req.Normal = direction; | ||
175 | req.Origin = position; | ||
176 | req.Count = count; | ||
177 | |||
178 | m_PendingRequests.Enqueue(req); | ||
179 | } | ||
180 | |||
181 | public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod) | ||
182 | { | ||
183 | ODERayRequest req = new ODERayRequest(); | ||
184 | req.geom = geom; | ||
185 | req.callbackMethod = retMethod; | ||
186 | req.length = length; | ||
187 | req.Normal = direction; | ||
188 | req.Origin = position; | ||
189 | req.Count = count; | ||
190 | |||
191 | m_PendingRequests.Enqueue(req); | ||
192 | } | ||
193 | |||
194 | /// <summary> | ||
195 | /// Process all queued raycast requests | ||
196 | /// </summary> | ||
197 | /// <returns>Time in MS the raycasts took to process.</returns> | ||
198 | public int ProcessQueuedRequests() | ||
199 | { | ||
200 | int time = System.Environment.TickCount; | ||
201 | |||
202 | if (m_PendingRequests.Count <= 0) | ||
203 | return 0; | ||
204 | |||
205 | if (m_scene.ContactgeomsArray == IntPtr.Zero) // oops something got wrong or scene isn't ready still | ||
206 | { | ||
207 | m_PendingRequests.Clear(); | ||
208 | return 0; | ||
209 | } | ||
210 | |||
211 | ODERayRequest req; | ||
212 | |||
213 | int i = 50; // arbitary limit of processed tests per frame | ||
214 | |||
215 | while(m_PendingRequests.Dequeue(out req)) | ||
216 | { | ||
217 | if (req.geom == IntPtr.Zero) | ||
218 | doSpaceRay(req); | ||
219 | else | ||
220 | doGeomRay(req); | ||
221 | if(--i < 0) | ||
222 | break; | ||
223 | } | ||
224 | |||
225 | lock (m_contactResults) | ||
226 | m_contactResults.Clear(); | ||
227 | |||
228 | return System.Environment.TickCount - time; | ||
229 | } | ||
230 | /// <summary> | ||
231 | /// Method that actually initiates the raycast with full top space | ||
232 | /// </summary> | ||
233 | /// <param name="req"></param> | ||
234 | private void doSpaceRay(ODERayRequest req) | ||
235 | { | ||
236 | // Create the ray | ||
237 | // IntPtr ray = d.CreateRay(m_scene.TopSpace, req.length); | ||
238 | d.GeomRaySetLength(ray, req.length); | ||
239 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); | ||
240 | |||
241 | // Collide test | ||
242 | d.SpaceCollide2(m_scene.TopSpace, ray, IntPtr.Zero, nearCallback); | ||
243 | |||
244 | // Remove Ray | ||
245 | // d.GeomDestroy(ray); | ||
246 | |||
247 | if (req.callbackMethod == null) | ||
248 | return; | ||
249 | |||
250 | if (req.callbackMethod is RaycastCallback) | ||
251 | { | ||
252 | // Define default results | ||
253 | bool hitYN = false; | ||
254 | uint hitConsumerID = 0; | ||
255 | float distance = 999999999999f; | ||
256 | Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f); | ||
257 | Vector3 snormal = Vector3.Zero; | ||
258 | |||
259 | // Find closest contact and object. | ||
260 | lock (m_contactResults) | ||
261 | { | ||
262 | foreach (ContactResult cResult in m_contactResults) | ||
263 | { | ||
264 | if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact)) | ||
265 | { | ||
266 | closestcontact = cResult.Pos; | ||
267 | hitConsumerID = cResult.ConsumerID; | ||
268 | distance = cResult.Depth; | ||
269 | hitYN = true; | ||
270 | snormal = cResult.Normal; | ||
271 | } | ||
272 | } | ||
273 | m_contactResults.Clear(); | ||
274 | } | ||
275 | |||
276 | ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal); | ||
277 | } | ||
278 | else | ||
279 | { | ||
280 | ((RayCallback)req.callbackMethod)(m_contactResults); | ||
281 | lock (m_PendingRequests) | ||
282 | m_contactResults.Clear(); | ||
283 | } | ||
284 | } | ||
285 | |||
286 | /// <summary> | ||
287 | /// Method that actually initiates the raycast with a geom | ||
288 | /// </summary> | ||
289 | /// <param name="req"></param> | ||
290 | private void doGeomRay(ODERayRequest req) | ||
291 | { | ||
292 | // Create the ray | ||
293 | // IntPtr ray = d.CreateRay(m_scene.TopSpace, req.length); | ||
294 | d.GeomRaySetLength(ray, req.length); | ||
295 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); | ||
296 | |||
297 | // Collide test | ||
298 | d.SpaceCollide2(req.geom, ray, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test | ||
299 | |||
300 | // Remove Ray | ||
301 | // d.GeomDestroy(ray); | ||
302 | |||
303 | if (req.callbackMethod == null) | ||
304 | return; | ||
305 | |||
306 | if (req.callbackMethod is RaycastCallback) | ||
307 | { | ||
308 | // Define default results | ||
309 | bool hitYN = false; | ||
310 | uint hitConsumerID = 0; | ||
311 | float distance = 999999999999f; | ||
312 | Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f); | ||
313 | Vector3 snormal = Vector3.Zero; | ||
314 | |||
315 | // Find closest contact and object. | ||
316 | lock (m_contactResults) | ||
317 | { | ||
318 | foreach (ContactResult cResult in m_contactResults) | ||
319 | { | ||
320 | if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact)) | ||
321 | { | ||
322 | closestcontact = cResult.Pos; | ||
323 | hitConsumerID = cResult.ConsumerID; | ||
324 | distance = cResult.Depth; | ||
325 | hitYN = true; | ||
326 | snormal = cResult.Normal; | ||
327 | } | ||
328 | } | ||
329 | m_contactResults.Clear(); | ||
330 | } | ||
331 | |||
332 | ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal); | ||
333 | } | ||
334 | else | ||
335 | { | ||
336 | ((RayCallback)req.callbackMethod)(m_contactResults); | ||
337 | lock (m_PendingRequests) | ||
338 | m_contactResults.Clear(); | ||
339 | } | ||
340 | } | ||
341 | |||
342 | private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) | ||
343 | { | ||
344 | IntPtr ContactgeomsArray = m_scene.ContactgeomsArray; | ||
345 | if (ContactgeomsArray == IntPtr.Zero || index >= ColisionContactGeomsPerTest) | ||
346 | return false; | ||
347 | |||
348 | IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf)); | ||
349 | newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom)); | ||
350 | return true; | ||
351 | } | ||
352 | |||
353 | // This is the standard Near. g2 is the ray | ||
354 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
355 | { | ||
356 | //Don't test against heightfield Geom, or you'll be sorry! | ||
357 | // Exclude heightfield geom | ||
358 | |||
359 | if (g1 == IntPtr.Zero || g1 == g2) | ||
360 | return; | ||
361 | |||
362 | if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass) | ||
363 | return; | ||
364 | |||
365 | // Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms. | ||
366 | if (d.GeomIsSpace(g1)) | ||
367 | { | ||
368 | try | ||
369 | { | ||
370 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | ||
371 | } | ||
372 | catch (Exception e) | ||
373 | { | ||
374 | m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message); | ||
375 | } | ||
376 | return; | ||
377 | } | ||
378 | |||
379 | int count = 0; | ||
380 | try | ||
381 | { | ||
382 | count = d.CollidePtr(g1, g2, ColisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf); | ||
383 | } | ||
384 | catch (SEHException) | ||
385 | { | ||
386 | m_log.Error("[PHYSICS Ray]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); | ||
387 | } | ||
388 | catch (Exception e) | ||
389 | { | ||
390 | m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message); | ||
391 | return; | ||
392 | } | ||
393 | |||
394 | if (count == 0) | ||
395 | return; | ||
396 | |||
397 | PhysicsActor p1 = null; | ||
398 | |||
399 | if (g1 != IntPtr.Zero) | ||
400 | m_scene.actor_name_map.TryGetValue(g1, out p1); | ||
401 | |||
402 | d.ContactGeom curcontact = new d.ContactGeom(); | ||
403 | // Loop over contacts, build results. | ||
404 | for (int i = 0; i < count; i++) | ||
405 | { | ||
406 | if (!GetCurContactGeom(i, ref curcontact)) | ||
407 | break; | ||
408 | if (p1 != null) { | ||
409 | if (p1 is OdePrim) | ||
410 | { | ||
411 | ContactResult collisionresult = new ContactResult(); | ||
412 | |||
413 | collisionresult.ConsumerID = ((OdePrim)p1).m_localID; | ||
414 | collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z); | ||
415 | collisionresult.Depth = curcontact.depth; | ||
416 | collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y, | ||
417 | curcontact.normal.Z); | ||
418 | lock (m_contactResults) | ||
419 | m_contactResults.Add(collisionresult); | ||
420 | } | ||
421 | } | ||
422 | } | ||
423 | } | ||
424 | |||
425 | /// <summary> | ||
426 | /// Dereference the creator scene so that it can be garbage collected if needed. | ||
427 | /// </summary> | ||
428 | internal void Dispose() | ||
429 | { | ||
430 | m_scene = null; | ||
431 | } | ||
432 | } | ||
433 | |||
434 | public struct ODERayRequest | ||
435 | { | ||
436 | public IntPtr geom; | ||
437 | public Vector3 Origin; | ||
438 | public Vector3 Normal; | ||
439 | public int Count; | ||
440 | public float length; | ||
441 | public object callbackMethod; | ||
442 | } | ||
443 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs new file mode 100644 index 0000000..c0c7ff3 --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs | |||
@@ -0,0 +1,1903 @@ | |||
1 | /* | ||
2 | * based on: | ||
3 | * Ode.NET - .NET bindings for ODE | ||
4 | * Jason Perkins (starkos@industriousone.com) | ||
5 | * Licensed under the New BSD | ||
6 | * Part of the OpenDynamicsEngine | ||
7 | Open Dynamics Engine | ||
8 | Copyright (c) 2001-2007, Russell L. Smith. | ||
9 | All rights reserved. | ||
10 | |||
11 | Redistribution and use in source and binary forms, with or without | ||
12 | modification, are permitted provided that the following conditions | ||
13 | are met: | ||
14 | |||
15 | Redistributions of source code must retain the above copyright notice, | ||
16 | this list of conditions and the following disclaimer. | ||
17 | |||
18 | Redistributions in binary form must reproduce the above copyright notice, | ||
19 | this list of conditions and the following disclaimer in the documentation | ||
20 | and/or other materials provided with the distribution. | ||
21 | |||
22 | Neither the names of ODE's copyright owner nor the names of its | ||
23 | contributors may be used to endorse or promote products derived from | ||
24 | this software without specific prior written permission. | ||
25 | |||
26 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
27 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
28 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
29 | FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
30 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
31 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED | ||
32 | TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
33 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
34 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
35 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
36 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
37 | * | ||
38 | * changes by opensim team; | ||
39 | * changes by Aurora team http://www.aurora-sim.org/ | ||
40 | |||
41 | * Revision/fixs by Ubit Umarov | ||
42 | */ | ||
43 | |||
44 | using System; | ||
45 | using System.Runtime.InteropServices; | ||
46 | using System.Security; | ||
47 | |||
48 | namespace OdeAPI | ||
49 | { | ||
50 | //#if dDOUBLE | ||
51 | // don't see much use in double precision with time steps of 20ms and 10 iterations used on opensim | ||
52 | // at least we save same memory and memory access time, FPU performance on intel usually is similar | ||
53 | // using dReal = System.Double; | ||
54 | //#else | ||
55 | using dReal = System.Single; | ||
56 | //#endif | ||
57 | |||
58 | public static class d | ||
59 | { | ||
60 | public static dReal Infinity = dReal.MaxValue; | ||
61 | public static int NTotalBodies = 0; | ||
62 | |||
63 | #region Flags and Enumerations | ||
64 | |||
65 | [Flags] | ||
66 | public enum AllocateODEDataFlags : uint | ||
67 | { | ||
68 | BasicData = 0, | ||
69 | CollisionData = 0x00000001, | ||
70 | All = ~0u | ||
71 | } | ||
72 | |||
73 | [Flags] | ||
74 | public enum IniteODEFlags : uint | ||
75 | { | ||
76 | dInitFlagManualThreadCleanup = 0x00000001 | ||
77 | } | ||
78 | |||
79 | [Flags] | ||
80 | public enum ContactFlags : int | ||
81 | { | ||
82 | Mu2 = 0x001, | ||
83 | FDir1 = 0x002, | ||
84 | Bounce = 0x004, | ||
85 | SoftERP = 0x008, | ||
86 | SoftCFM = 0x010, | ||
87 | Motion1 = 0x020, | ||
88 | Motion2 = 0x040, | ||
89 | MotionN = 0x080, | ||
90 | Slip1 = 0x100, | ||
91 | Slip2 = 0x200, | ||
92 | Approx0 = 0x0000, | ||
93 | Approx1_1 = 0x1000, | ||
94 | Approx1_2 = 0x2000, | ||
95 | Approx1 = 0x3000 | ||
96 | } | ||
97 | |||
98 | public enum GeomClassID : int | ||
99 | { | ||
100 | SphereClass, | ||
101 | BoxClass, | ||
102 | CapsuleClass, | ||
103 | CylinderClass, | ||
104 | PlaneClass, | ||
105 | RayClass, | ||
106 | ConvexClass, | ||
107 | GeomTransformClass, | ||
108 | TriMeshClass, | ||
109 | HeightfieldClass, | ||
110 | FirstSpaceClass, | ||
111 | SimpleSpaceClass = FirstSpaceClass, | ||
112 | HashSpaceClass, | ||
113 | QuadTreeSpaceClass, | ||
114 | LastSpaceClass = QuadTreeSpaceClass, | ||
115 | FirstUserClass, | ||
116 | LastUserClass = FirstUserClass + MaxUserClasses - 1, | ||
117 | NumClasses, | ||
118 | MaxUserClasses = 4 | ||
119 | } | ||
120 | |||
121 | public enum JointType : int | ||
122 | { | ||
123 | None, | ||
124 | Ball, | ||
125 | Hinge, | ||
126 | Slider, | ||
127 | Contact, | ||
128 | Universal, | ||
129 | Hinge2, | ||
130 | Fixed, | ||
131 | Null, | ||
132 | AMotor, | ||
133 | LMotor, | ||
134 | Plane2D | ||
135 | } | ||
136 | |||
137 | public enum JointParam : int | ||
138 | { | ||
139 | LoStop, | ||
140 | HiStop, | ||
141 | Vel, | ||
142 | FMax, | ||
143 | FudgeFactor, | ||
144 | Bounce, | ||
145 | CFM, | ||
146 | StopERP, | ||
147 | StopCFM, | ||
148 | SuspensionERP, | ||
149 | SuspensionCFM, | ||
150 | LoStop2 = 256, | ||
151 | HiStop2, | ||
152 | Vel2, | ||
153 | FMax2, | ||
154 | FudgeFactor2, | ||
155 | Bounce2, | ||
156 | CFM2, | ||
157 | StopERP2, | ||
158 | StopCFM2, | ||
159 | SuspensionERP2, | ||
160 | SuspensionCFM2, | ||
161 | LoStop3 = 512, | ||
162 | HiStop3, | ||
163 | Vel3, | ||
164 | FMax3, | ||
165 | FudgeFactor3, | ||
166 | Bounce3, | ||
167 | CFM3, | ||
168 | StopERP3, | ||
169 | StopCFM3, | ||
170 | SuspensionERP3, | ||
171 | SuspensionCFM3 | ||
172 | } | ||
173 | |||
174 | public enum dSweepAndPruneAxis : int | ||
175 | { | ||
176 | XYZ = ((0)|(1<<2)|(2<<4)), | ||
177 | XZY = ((0)|(2<<2)|(1<<4)), | ||
178 | YXZ = ((1)|(0<<2)|(2<<4)), | ||
179 | YZX = ((1)|(2<<2)|(0<<4)), | ||
180 | ZXY = ((2)|(0<<2)|(1<<4)), | ||
181 | ZYX = ((2)|(1<<2)|(0<<4)) | ||
182 | } | ||
183 | |||
184 | #endregion | ||
185 | |||
186 | #region Callbacks | ||
187 | |||
188 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
189 | public delegate int AABBTestFn(IntPtr o1, IntPtr o2, ref AABB aabb); | ||
190 | |||
191 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
192 | public delegate int ColliderFn(IntPtr o1, IntPtr o2, int flags, out ContactGeom contact, int skip); | ||
193 | |||
194 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
195 | public delegate void GetAABBFn(IntPtr geom, out AABB aabb); | ||
196 | |||
197 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
198 | public delegate ColliderFn GetColliderFnFn(int num); | ||
199 | |||
200 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
201 | public delegate void GeomDtorFn(IntPtr o); | ||
202 | |||
203 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
204 | public delegate dReal HeightfieldGetHeight(IntPtr p_user_data, int x, int z); | ||
205 | |||
206 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
207 | public delegate void NearCallback(IntPtr data, IntPtr geom1, IntPtr geom2); | ||
208 | |||
209 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
210 | public delegate int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex); | ||
211 | |||
212 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
213 | public delegate int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount); | ||
214 | |||
215 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
216 | public delegate int TriRayCallback(IntPtr trimesh, IntPtr ray, int triangleIndex, dReal u, dReal v); | ||
217 | |||
218 | #endregion | ||
219 | |||
220 | #region Structs | ||
221 | |||
222 | [StructLayout(LayoutKind.Sequential)] | ||
223 | public struct AABB | ||
224 | { | ||
225 | public dReal MinX, MaxX; | ||
226 | public dReal MinY, MaxY; | ||
227 | public dReal MinZ, MaxZ; | ||
228 | } | ||
229 | |||
230 | |||
231 | [StructLayout(LayoutKind.Sequential)] | ||
232 | public struct Contact | ||
233 | { | ||
234 | public SurfaceParameters surface; | ||
235 | public ContactGeom geom; | ||
236 | public Vector3 fdir1; | ||
237 | public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(Contact)); | ||
238 | } | ||
239 | |||
240 | |||
241 | [StructLayout(LayoutKind.Sequential)] | ||
242 | public struct ContactGeom | ||
243 | { | ||
244 | |||
245 | public Vector3 pos; | ||
246 | public Vector3 normal; | ||
247 | public dReal depth; | ||
248 | public IntPtr g1; | ||
249 | public IntPtr g2; | ||
250 | public int side1; | ||
251 | public int side2; | ||
252 | public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(ContactGeom)); | ||
253 | } | ||
254 | |||
255 | [StructLayout(LayoutKind.Sequential)] | ||
256 | public struct GeomClass | ||
257 | { | ||
258 | public int bytes; | ||
259 | public GetColliderFnFn collider; | ||
260 | public GetAABBFn aabb; | ||
261 | public AABBTestFn aabb_test; | ||
262 | public GeomDtorFn dtor; | ||
263 | } | ||
264 | |||
265 | |||
266 | [StructLayout(LayoutKind.Sequential)] | ||
267 | public struct JointFeedback | ||
268 | { | ||
269 | public Vector3 f1; | ||
270 | public Vector3 t1; | ||
271 | public Vector3 f2; | ||
272 | public Vector3 t2; | ||
273 | } | ||
274 | |||
275 | |||
276 | [StructLayout(LayoutKind.Sequential)] | ||
277 | public struct Mass | ||
278 | { | ||
279 | public dReal mass; | ||
280 | public Vector4 c; | ||
281 | public Matrix3 I; | ||
282 | } | ||
283 | |||
284 | |||
285 | [StructLayout(LayoutKind.Sequential)] | ||
286 | public struct Matrix3 | ||
287 | { | ||
288 | public Matrix3(dReal m00, dReal m10, dReal m20, dReal m01, dReal m11, dReal m21, dReal m02, dReal m12, dReal m22) | ||
289 | { | ||
290 | M00 = m00; M10 = m10; M20 = m20; _m30 = 0.0f; | ||
291 | M01 = m01; M11 = m11; M21 = m21; _m31 = 0.0f; | ||
292 | M02 = m02; M12 = m12; M22 = m22; _m32 = 0.0f; | ||
293 | } | ||
294 | public dReal M00, M10, M20; | ||
295 | private dReal _m30; | ||
296 | public dReal M01, M11, M21; | ||
297 | private dReal _m31; | ||
298 | public dReal M02, M12, M22; | ||
299 | private dReal _m32; | ||
300 | } | ||
301 | |||
302 | [StructLayout(LayoutKind.Sequential)] | ||
303 | public struct Matrix4 | ||
304 | { | ||
305 | public Matrix4(dReal m00, dReal m10, dReal m20, dReal m30, | ||
306 | dReal m01, dReal m11, dReal m21, dReal m31, | ||
307 | dReal m02, dReal m12, dReal m22, dReal m32, | ||
308 | dReal m03, dReal m13, dReal m23, dReal m33) | ||
309 | { | ||
310 | M00 = m00; M10 = m10; M20 = m20; M30 = m30; | ||
311 | M01 = m01; M11 = m11; M21 = m21; M31 = m31; | ||
312 | M02 = m02; M12 = m12; M22 = m22; M32 = m32; | ||
313 | M03 = m03; M13 = m13; M23 = m23; M33 = m33; | ||
314 | } | ||
315 | public dReal M00, M10, M20, M30; | ||
316 | public dReal M01, M11, M21, M31; | ||
317 | public dReal M02, M12, M22, M32; | ||
318 | public dReal M03, M13, M23, M33; | ||
319 | } | ||
320 | |||
321 | [StructLayout(LayoutKind.Sequential)] | ||
322 | public struct Quaternion | ||
323 | { | ||
324 | public dReal W, X, Y, Z; | ||
325 | } | ||
326 | |||
327 | |||
328 | [StructLayout(LayoutKind.Sequential)] | ||
329 | public struct SurfaceParameters | ||
330 | { | ||
331 | public ContactFlags mode; | ||
332 | public dReal mu; | ||
333 | public dReal mu2; | ||
334 | public dReal bounce; | ||
335 | public dReal bounce_vel; | ||
336 | public dReal soft_erp; | ||
337 | public dReal soft_cfm; | ||
338 | public dReal motion1; | ||
339 | public dReal motion2; | ||
340 | public dReal motionN; | ||
341 | public dReal slip1; | ||
342 | public dReal slip2; | ||
343 | } | ||
344 | |||
345 | |||
346 | [StructLayout(LayoutKind.Sequential)] | ||
347 | public struct Vector3 | ||
348 | { | ||
349 | public Vector3(dReal x, dReal y, dReal z) | ||
350 | { | ||
351 | X = x; Y = y; Z = z; _w = 0.0f; | ||
352 | } | ||
353 | public dReal X, Y, Z; | ||
354 | private dReal _w; | ||
355 | } | ||
356 | |||
357 | |||
358 | [StructLayout(LayoutKind.Sequential)] | ||
359 | public struct Vector4 | ||
360 | { | ||
361 | public Vector4(dReal x, dReal y, dReal z, dReal w) | ||
362 | { | ||
363 | X = x; Y = y; Z = z; W = w; | ||
364 | } | ||
365 | public dReal X, Y, Z, W; | ||
366 | } | ||
367 | |||
368 | #endregion | ||
369 | |||
370 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAllocateODEDataForThread"), SuppressUnmanagedCodeSecurity] | ||
371 | public static extern int AllocateODEDataForThread(uint ODEInitFlags); | ||
372 | |||
373 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnected"), SuppressUnmanagedCodeSecurity] | ||
374 | public static extern bool AreConnected(IntPtr b1, IntPtr b2); | ||
375 | |||
376 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnectedExcluding"), SuppressUnmanagedCodeSecurity] | ||
377 | public static extern bool AreConnectedExcluding(IntPtr b1, IntPtr b2, JointType joint_type); | ||
378 | |||
379 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForce"), SuppressUnmanagedCodeSecurity] | ||
380 | public static extern void BodyAddForce(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
381 | |||
382 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtPos"), SuppressUnmanagedCodeSecurity] | ||
383 | public static extern void BodyAddForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
384 | |||
385 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtRelPos"), SuppressUnmanagedCodeSecurity] | ||
386 | public static extern void BodyAddForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
387 | |||
388 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForce"), SuppressUnmanagedCodeSecurity] | ||
389 | public static extern void BodyAddRelForce(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
390 | |||
391 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtPos"), SuppressUnmanagedCodeSecurity] | ||
392 | public static extern void BodyAddRelForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
393 | |||
394 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtRelPos"), SuppressUnmanagedCodeSecurity] | ||
395 | public static extern void BodyAddRelForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
396 | |||
397 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelTorque"), SuppressUnmanagedCodeSecurity] | ||
398 | public static extern void BodyAddRelTorque(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
399 | |||
400 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddTorque"), SuppressUnmanagedCodeSecurity] | ||
401 | public static extern void BodyAddTorque(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
402 | |||
403 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
404 | public static extern void BodyCopyPosition(IntPtr body, out Vector3 pos); | ||
405 | |||
406 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
407 | public static extern void BodyCopyPosition(IntPtr body, out dReal X); | ||
408 | |||
409 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity] | ||
410 | public static extern void BodyCopyQuaternion(IntPtr body, out Quaternion quat); | ||
411 | |||
412 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity] | ||
413 | public static extern void BodyCopyQuaternion(IntPtr body, out dReal X); | ||
414 | |||
415 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
416 | public static extern void BodyCopyRotation(IntPtr body, out Matrix3 R); | ||
417 | |||
418 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
419 | public static extern void BodyCopyRotation(IntPtr body, out dReal M00); | ||
420 | |||
421 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCreate"), SuppressUnmanagedCodeSecurity] | ||
422 | public static extern IntPtr BodyiCreate(IntPtr world); | ||
423 | public static IntPtr BodyCreate(IntPtr world) | ||
424 | { | ||
425 | NTotalBodies++; | ||
426 | return BodyiCreate(world); | ||
427 | } | ||
428 | |||
429 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDestroy"), SuppressUnmanagedCodeSecurity] | ||
430 | public static extern void BodyiDestroy(IntPtr body); | ||
431 | public static void BodyDestroy(IntPtr body) | ||
432 | { | ||
433 | NTotalBodies--; | ||
434 | BodyiDestroy(body); | ||
435 | } | ||
436 | |||
437 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDisable"), SuppressUnmanagedCodeSecurity] | ||
438 | public static extern void BodyDisable(IntPtr body); | ||
439 | |||
440 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyEnable"), SuppressUnmanagedCodeSecurity] | ||
441 | public static extern void BodyEnable(IntPtr body); | ||
442 | |||
443 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
444 | public static extern dReal BodyGetAutoDisableAngularThreshold(IntPtr body); | ||
445 | |||
446 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
447 | public static extern bool BodyGetAutoDisableFlag(IntPtr body); | ||
448 | |||
449 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity] | ||
450 | public static extern void BodyGetAutoDisableDefaults(IntPtr body); | ||
451 | |||
452 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
453 | public static extern dReal BodyGetAutoDisableLinearThreshold(IntPtr body); | ||
454 | |||
455 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
456 | public static extern int BodyGetAutoDisableSteps(IntPtr body); | ||
457 | |||
458 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
459 | public static extern dReal BodyGetAutoDisableTime(IntPtr body); | ||
460 | |||
461 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularVel"), SuppressUnmanagedCodeSecurity] | ||
462 | public extern unsafe static Vector3* BodyGetAngularVelUnsafe(IntPtr body); | ||
463 | public static Vector3 BodyGetAngularVel(IntPtr body) | ||
464 | { | ||
465 | unsafe { return *(BodyGetAngularVelUnsafe(body)); } | ||
466 | } | ||
467 | |||
468 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetData"), SuppressUnmanagedCodeSecurity] | ||
469 | public static extern IntPtr BodyGetData(IntPtr body); | ||
470 | |||
471 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationMode"), SuppressUnmanagedCodeSecurity] | ||
472 | public static extern int BodyGetFiniteRotationMode(IntPtr body); | ||
473 | |||
474 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity] | ||
475 | public static extern void BodyGetFiniteRotationAxis(IntPtr body, out Vector3 result); | ||
476 | |||
477 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetForce"), SuppressUnmanagedCodeSecurity] | ||
478 | public extern unsafe static Vector3* BodyGetForceUnsafe(IntPtr body); | ||
479 | public static Vector3 BodyGetForce(IntPtr body) | ||
480 | { | ||
481 | unsafe { return *(BodyGetForceUnsafe(body)); } | ||
482 | } | ||
483 | |||
484 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGravityMode"), SuppressUnmanagedCodeSecurity] | ||
485 | public static extern bool BodyGetGravityMode(IntPtr body); | ||
486 | |||
487 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGyroscopicMode"), SuppressUnmanagedCodeSecurity] | ||
488 | public static extern int BodyGetGyroscopicMode(IntPtr body); | ||
489 | |||
490 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetJoint"), SuppressUnmanagedCodeSecurity] | ||
491 | public static extern IntPtr BodyGetJoint(IntPtr body, int index); | ||
492 | |||
493 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearVel"), SuppressUnmanagedCodeSecurity] | ||
494 | public extern unsafe static Vector3* BodyGetLinearVelUnsafe(IntPtr body); | ||
495 | public static Vector3 BodyGetLinearVel(IntPtr body) | ||
496 | { | ||
497 | unsafe { return *(BodyGetLinearVelUnsafe(body)); } | ||
498 | } | ||
499 | |||
500 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetMass"), SuppressUnmanagedCodeSecurity] | ||
501 | public static extern void BodyGetMass(IntPtr body, out Mass mass); | ||
502 | |||
503 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNumJoints"), SuppressUnmanagedCodeSecurity] | ||
504 | public static extern int BodyGetNumJoints(IntPtr body); | ||
505 | |||
506 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPointVel"), SuppressUnmanagedCodeSecurity] | ||
507 | public static extern void BodyGetPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
508 | |||
509 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosition"), SuppressUnmanagedCodeSecurity] | ||
510 | public extern unsafe static Vector3* BodyGetPositionUnsafe(IntPtr body); | ||
511 | public static Vector3 BodyGetPosition(IntPtr body) | ||
512 | { | ||
513 | unsafe { return *(BodyGetPositionUnsafe(body)); } | ||
514 | } | ||
515 | |||
516 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosRelPoint"), SuppressUnmanagedCodeSecurity] | ||
517 | public static extern void BodyGetPosRelPoint(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
518 | |||
519 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
520 | public extern unsafe static Quaternion* BodyGetQuaternionUnsafe(IntPtr body); | ||
521 | public static Quaternion BodyGetQuaternion(IntPtr body) | ||
522 | { | ||
523 | unsafe { return *(BodyGetQuaternionUnsafe(body)); } | ||
524 | } | ||
525 | |||
526 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointPos"), SuppressUnmanagedCodeSecurity] | ||
527 | public static extern void BodyGetRelPointPos(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
528 | |||
529 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointVel"), SuppressUnmanagedCodeSecurity] | ||
530 | public static extern void BodyGetRelPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
531 | |||
532 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRotation"), SuppressUnmanagedCodeSecurity] | ||
533 | public extern unsafe static Matrix3* BodyGetRotationUnsafe(IntPtr body); | ||
534 | public static Matrix3 BodyGetRotation(IntPtr body) | ||
535 | { | ||
536 | unsafe { return *(BodyGetRotationUnsafe(body)); } | ||
537 | } | ||
538 | |||
539 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetTorque"), SuppressUnmanagedCodeSecurity] | ||
540 | public extern unsafe static Vector3* BodyGetTorqueUnsafe(IntPtr body); | ||
541 | public static Vector3 BodyGetTorque(IntPtr body) | ||
542 | { | ||
543 | unsafe { return *(BodyGetTorqueUnsafe(body)); } | ||
544 | } | ||
545 | |||
546 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetWorld"), SuppressUnmanagedCodeSecurity] | ||
547 | public static extern IntPtr BodyGetWorld(IntPtr body); | ||
548 | |||
549 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFirstGeom"), SuppressUnmanagedCodeSecurity] | ||
550 | public static extern IntPtr BodyGetFirstGeom(IntPtr body); | ||
551 | |||
552 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNextGeom"), SuppressUnmanagedCodeSecurity] | ||
553 | public static extern IntPtr dBodyGetNextGeom(IntPtr Geom); | ||
554 | |||
555 | |||
556 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyIsEnabled"), SuppressUnmanagedCodeSecurity] | ||
557 | public static extern bool BodyIsEnabled(IntPtr body); | ||
558 | |||
559 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularVel"), SuppressUnmanagedCodeSecurity] | ||
560 | public static extern void BodySetAngularVel(IntPtr body, dReal x, dReal y, dReal z); | ||
561 | |||
562 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
563 | public static extern void BodySetAutoDisableAngularThreshold(IntPtr body, dReal angular_threshold); | ||
564 | |||
565 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity] | ||
566 | public static extern void BodySetAutoDisableDefaults(IntPtr body); | ||
567 | |||
568 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
569 | public static extern void BodySetAutoDisableFlag(IntPtr body, bool do_auto_disable); | ||
570 | |||
571 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
572 | public static extern void BodySetAutoDisableLinearThreshold(IntPtr body, dReal linear_threshold); | ||
573 | |||
574 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
575 | public static extern void BodySetAutoDisableSteps(IntPtr body, int steps); | ||
576 | |||
577 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
578 | public static extern void BodySetAutoDisableTime(IntPtr body, dReal time); | ||
579 | |||
580 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetData"), SuppressUnmanagedCodeSecurity] | ||
581 | public static extern void BodySetData(IntPtr body, IntPtr data); | ||
582 | |||
583 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationMode"), SuppressUnmanagedCodeSecurity] | ||
584 | public static extern void BodySetFiniteRotationMode(IntPtr body, int mode); | ||
585 | |||
586 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity] | ||
587 | public static extern void BodySetFiniteRotationAxis(IntPtr body, dReal x, dReal y, dReal z); | ||
588 | |||
589 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
590 | public static extern void BodySetLinearDamping(IntPtr body, dReal scale); | ||
591 | |||
592 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
593 | public static extern void BodySetAngularDamping(IntPtr body, dReal scale); | ||
594 | |||
595 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
596 | public static extern dReal BodyGetLinearDamping(IntPtr body); | ||
597 | |||
598 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
599 | public static extern dReal BodyGetAngularDamping(IntPtr body); | ||
600 | |||
601 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
602 | public static extern void BodySetDamping(IntPtr body, dReal linear_scale, dReal angular_scale); | ||
603 | |||
604 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
605 | public static extern void BodySetAngularDampingThreshold(IntPtr body, dReal threshold); | ||
606 | |||
607 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
608 | public static extern void BodySetLinearDampingThreshold(IntPtr body, dReal threshold); | ||
609 | |||
610 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
611 | public static extern dReal BodyGetLinearDampingThreshold(IntPtr body); | ||
612 | |||
613 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
614 | public static extern dReal BodyGetAngularDampingThreshold(IntPtr body); | ||
615 | |||
616 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetForce"), SuppressUnmanagedCodeSecurity] | ||
617 | public static extern void BodySetForce(IntPtr body, dReal x, dReal y, dReal z); | ||
618 | |||
619 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGravityMode"), SuppressUnmanagedCodeSecurity] | ||
620 | public static extern void BodySetGravityMode(IntPtr body, bool mode); | ||
621 | |||
622 | /// <summary> | ||
623 | /// Sets the Gyroscopic term status on the body specified. | ||
624 | /// </summary> | ||
625 | /// <param name="body">Pointer to body</param> | ||
626 | /// <param name="enabled">NonZero enabled, Zero disabled</param> | ||
627 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGyroscopicMode"), SuppressUnmanagedCodeSecurity] | ||
628 | public static extern void dBodySetGyroscopicMode(IntPtr body, int enabled); | ||
629 | |||
630 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearVel"), SuppressUnmanagedCodeSecurity] | ||
631 | public static extern void BodySetLinearVel(IntPtr body, dReal x, dReal y, dReal z); | ||
632 | |||
633 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetMass"), SuppressUnmanagedCodeSecurity] | ||
634 | public static extern void BodySetMass(IntPtr body, ref Mass mass); | ||
635 | |||
636 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetPosition"), SuppressUnmanagedCodeSecurity] | ||
637 | public static extern void BodySetPosition(IntPtr body, dReal x, dReal y, dReal z); | ||
638 | |||
639 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
640 | public static extern void BodySetQuaternion(IntPtr body, ref Quaternion q); | ||
641 | |||
642 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
643 | public static extern void BodySetQuaternion(IntPtr body, ref dReal w); | ||
644 | |||
645 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity] | ||
646 | public static extern void BodySetRotation(IntPtr body, ref Matrix3 R); | ||
647 | |||
648 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity] | ||
649 | public static extern void BodySetRotation(IntPtr body, ref dReal M00); | ||
650 | |||
651 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetTorque"), SuppressUnmanagedCodeSecurity] | ||
652 | public static extern void BodySetTorque(IntPtr body, dReal x, dReal y, dReal z); | ||
653 | |||
654 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorFromWorld"), SuppressUnmanagedCodeSecurity] | ||
655 | public static extern void BodyVectorFromWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
656 | |||
657 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorToWorld"), SuppressUnmanagedCodeSecurity] | ||
658 | public static extern void BodyVectorToWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
659 | |||
660 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxBox"), SuppressUnmanagedCodeSecurity] | ||
661 | public static extern void BoxBox(ref Vector3 p1, ref Matrix3 R1, | ||
662 | ref Vector3 side1, ref Vector3 p2, | ||
663 | ref Matrix3 R2, ref Vector3 side2, | ||
664 | ref Vector3 normal, out dReal depth, out int return_code, | ||
665 | int maxc, out ContactGeom contact, int skip); | ||
666 | |||
667 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxTouchesBox"), SuppressUnmanagedCodeSecurity] | ||
668 | public static extern void BoxTouchesBox(ref Vector3 _p1, ref Matrix3 R1, | ||
669 | ref Vector3 side1, ref Vector3 _p2, | ||
670 | ref Matrix3 R2, ref Vector3 side2); | ||
671 | |||
672 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCleanupODEAllDataForThread"), SuppressUnmanagedCodeSecurity] | ||
673 | public static extern void CleanupODEAllDataForThread(); | ||
674 | |||
675 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dClosestLineSegmentPoints"), SuppressUnmanagedCodeSecurity] | ||
676 | public static extern void ClosestLineSegmentPoints(ref Vector3 a1, ref Vector3 a2, | ||
677 | ref Vector3 b1, ref Vector3 b2, | ||
678 | ref Vector3 cp1, ref Vector3 cp2); | ||
679 | |||
680 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCloseODE"), SuppressUnmanagedCodeSecurity] | ||
681 | public static extern void CloseODE(); | ||
682 | |||
683 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity] | ||
684 | public static extern int Collide(IntPtr o1, IntPtr o2, int flags, [In, Out] ContactGeom[] contact, int skip); | ||
685 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity] | ||
686 | public static extern int CollidePtr(IntPtr o1, IntPtr o2, int flags, IntPtr contactgeomarray, int skip); | ||
687 | |||
688 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dConnectingJoint"), SuppressUnmanagedCodeSecurity] | ||
689 | public static extern IntPtr ConnectingJoint(IntPtr j1, IntPtr j2); | ||
690 | |||
691 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateBox"), SuppressUnmanagedCodeSecurity] | ||
692 | public static extern IntPtr CreateBox(IntPtr space, dReal lx, dReal ly, dReal lz); | ||
693 | |||
694 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCapsule"), SuppressUnmanagedCodeSecurity] | ||
695 | public static extern IntPtr CreateCapsule(IntPtr space, dReal radius, dReal length); | ||
696 | |||
697 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateConvex"), SuppressUnmanagedCodeSecurity] | ||
698 | public static extern IntPtr CreateConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons); | ||
699 | |||
700 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCylinder"), SuppressUnmanagedCodeSecurity] | ||
701 | public static extern IntPtr CreateCylinder(IntPtr space, dReal radius, dReal length); | ||
702 | |||
703 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateHeightfield"), SuppressUnmanagedCodeSecurity] | ||
704 | public static extern IntPtr CreateHeightfield(IntPtr space, IntPtr data, int bPlaceable); | ||
705 | |||
706 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeom"), SuppressUnmanagedCodeSecurity] | ||
707 | public static extern IntPtr CreateGeom(int classnum); | ||
708 | |||
709 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomClass"), SuppressUnmanagedCodeSecurity] | ||
710 | public static extern int CreateGeomClass(ref GeomClass classptr); | ||
711 | |||
712 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomTransform"), SuppressUnmanagedCodeSecurity] | ||
713 | public static extern IntPtr CreateGeomTransform(IntPtr space); | ||
714 | |||
715 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreatePlane"), SuppressUnmanagedCodeSecurity] | ||
716 | public static extern IntPtr CreatePlane(IntPtr space, dReal a, dReal b, dReal c, dReal d); | ||
717 | |||
718 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateRay"), SuppressUnmanagedCodeSecurity] | ||
719 | public static extern IntPtr CreateRay(IntPtr space, dReal length); | ||
720 | |||
721 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateSphere"), SuppressUnmanagedCodeSecurity] | ||
722 | public static extern IntPtr CreateSphere(IntPtr space, dReal radius); | ||
723 | |||
724 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateTriMesh"), SuppressUnmanagedCodeSecurity] | ||
725 | public static extern IntPtr CreateTriMesh(IntPtr space, IntPtr data, | ||
726 | TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback); | ||
727 | |||
728 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDot"), SuppressUnmanagedCodeSecurity] | ||
729 | public static extern dReal Dot(ref dReal X0, ref dReal X1, int n); | ||
730 | |||
731 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDQfromW"), SuppressUnmanagedCodeSecurity] | ||
732 | public static extern void DQfromW(dReal[] dq, ref Vector3 w, ref Quaternion q); | ||
733 | |||
734 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorCholesky"), SuppressUnmanagedCodeSecurity] | ||
735 | public static extern int FactorCholesky(ref dReal A00, int n); | ||
736 | |||
737 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorLDLT"), SuppressUnmanagedCodeSecurity] | ||
738 | public static extern void FactorLDLT(ref dReal A, out dReal d, int n, int nskip); | ||
739 | |||
740 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity] | ||
741 | public static extern void GeomBoxGetLengths(IntPtr geom, out Vector3 len); | ||
742 | |||
743 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity] | ||
744 | public static extern void GeomBoxGetLengths(IntPtr geom, out dReal x); | ||
745 | |||
746 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxPointDepth"), SuppressUnmanagedCodeSecurity] | ||
747 | public static extern dReal GeomBoxPointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
748 | |||
749 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxSetLengths"), SuppressUnmanagedCodeSecurity] | ||
750 | public static extern void GeomBoxSetLengths(IntPtr geom, dReal x, dReal y, dReal z); | ||
751 | |||
752 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleGetParams"), SuppressUnmanagedCodeSecurity] | ||
753 | public static extern void GeomCapsuleGetParams(IntPtr geom, out dReal radius, out dReal length); | ||
754 | |||
755 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsulePointDepth"), SuppressUnmanagedCodeSecurity] | ||
756 | public static extern dReal GeomCapsulePointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
757 | |||
758 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleSetParams"), SuppressUnmanagedCodeSecurity] | ||
759 | public static extern void GeomCapsuleSetParams(IntPtr geom, dReal radius, dReal length); | ||
760 | |||
761 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomClearOffset"), SuppressUnmanagedCodeSecurity] | ||
762 | public static extern void GeomClearOffset(IntPtr geom); | ||
763 | |||
764 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
765 | public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref Vector3 pos); | ||
766 | |||
767 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
768 | public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref dReal X); | ||
769 | |||
770 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
771 | public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref Quaternion Q); | ||
772 | |||
773 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
774 | public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref dReal X); | ||
775 | |||
776 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
777 | public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref Matrix3 R); | ||
778 | |||
779 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
780 | public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref dReal M00); | ||
781 | |||
782 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
783 | public static extern void GeomCopyPosition(IntPtr geom, out Vector3 pos); | ||
784 | |||
785 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
786 | public static extern void GeomCopyPosition(IntPtr geom, out dReal X); | ||
787 | |||
788 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
789 | public static extern void GeomCopyRotation(IntPtr geom, out Matrix3 R); | ||
790 | |||
791 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
792 | public static extern void GeomCopyRotation(IntPtr geom, out dReal M00); | ||
793 | |||
794 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderGetParams"), SuppressUnmanagedCodeSecurity] | ||
795 | public static extern void GeomCylinderGetParams(IntPtr geom, out dReal radius, out dReal length); | ||
796 | |||
797 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderSetParams"), SuppressUnmanagedCodeSecurity] | ||
798 | public static extern void GeomCylinderSetParams(IntPtr geom, dReal radius, dReal length); | ||
799 | |||
800 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDestroy"), SuppressUnmanagedCodeSecurity] | ||
801 | public static extern void GeomDestroy(IntPtr geom); | ||
802 | |||
803 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDisable"), SuppressUnmanagedCodeSecurity] | ||
804 | public static extern void GeomDisable(IntPtr geom); | ||
805 | |||
806 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomEnable"), SuppressUnmanagedCodeSecurity] | ||
807 | public static extern void GeomEnable(IntPtr geom); | ||
808 | |||
809 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity] | ||
810 | public static extern void GeomGetAABB(IntPtr geom, out AABB aabb); | ||
811 | |||
812 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity] | ||
813 | public static extern void GeomGetAABB(IntPtr geom, out dReal minX); | ||
814 | |||
815 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetBody"), SuppressUnmanagedCodeSecurity] | ||
816 | public static extern IntPtr GeomGetBody(IntPtr geom); | ||
817 | |||
818 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCategoryBits"), SuppressUnmanagedCodeSecurity] | ||
819 | public static extern int GeomGetCategoryBits(IntPtr geom); | ||
820 | |||
821 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClassData"), SuppressUnmanagedCodeSecurity] | ||
822 | public static extern IntPtr GeomGetClassData(IntPtr geom); | ||
823 | |||
824 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCollideBits"), SuppressUnmanagedCodeSecurity] | ||
825 | public static extern int GeomGetCollideBits(IntPtr geom); | ||
826 | |||
827 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClass"), SuppressUnmanagedCodeSecurity] | ||
828 | public static extern GeomClassID GeomGetClass(IntPtr geom); | ||
829 | |||
830 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetData"), SuppressUnmanagedCodeSecurity] | ||
831 | public static extern IntPtr GeomGetData(IntPtr geom); | ||
832 | |||
833 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
834 | public extern unsafe static Vector3* GeomGetOffsetPositionUnsafe(IntPtr geom); | ||
835 | public static Vector3 GeomGetOffsetPosition(IntPtr geom) | ||
836 | { | ||
837 | unsafe { return *(GeomGetOffsetPositionUnsafe(geom)); } | ||
838 | } | ||
839 | |||
840 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
841 | public extern unsafe static Matrix3* GeomGetOffsetRotationUnsafe(IntPtr geom); | ||
842 | public static Matrix3 GeomGetOffsetRotation(IntPtr geom) | ||
843 | { | ||
844 | unsafe { return *(GeomGetOffsetRotationUnsafe(geom)); } | ||
845 | } | ||
846 | |||
847 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetPosition"), SuppressUnmanagedCodeSecurity] | ||
848 | public extern unsafe static Vector3* GeomGetPositionUnsafe(IntPtr geom); | ||
849 | public static Vector3 GeomGetPosition(IntPtr geom) | ||
850 | { | ||
851 | unsafe { return *(GeomGetPositionUnsafe(geom)); } | ||
852 | } | ||
853 | |||
854 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
855 | public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q); | ||
856 | |||
857 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
858 | public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X); | ||
859 | |||
860 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetRotation"), SuppressUnmanagedCodeSecurity] | ||
861 | public extern unsafe static Matrix3* GeomGetRotationUnsafe(IntPtr geom); | ||
862 | public static Matrix3 GeomGetRotation(IntPtr geom) | ||
863 | { | ||
864 | unsafe { return *(GeomGetRotationUnsafe(geom)); } | ||
865 | } | ||
866 | |||
867 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetSpace"), SuppressUnmanagedCodeSecurity] | ||
868 | public static extern IntPtr GeomGetSpace(IntPtr geom); | ||
869 | |||
870 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity] | ||
871 | public static extern void GeomHeightfieldDataBuildByte(IntPtr d, byte[] pHeightData, int bCopyHeightData, | ||
872 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
873 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
874 | |||
875 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity] | ||
876 | public static extern void GeomHeightfieldDataBuildByte(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
877 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
878 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
879 | |||
880 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildCallback"), SuppressUnmanagedCodeSecurity] | ||
881 | public static extern void GeomHeightfieldDataBuildCallback(IntPtr d, IntPtr pUserData, HeightfieldGetHeight pCallback, | ||
882 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
883 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
884 | |||
885 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity] | ||
886 | public static extern void GeomHeightfieldDataBuildShort(IntPtr d, ushort[] pHeightData, int bCopyHeightData, | ||
887 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
888 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
889 | |||
890 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity] | ||
891 | public static extern void GeomHeightfieldDataBuildShort(IntPtr d, short[] pHeightData, int bCopyHeightData, | ||
892 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
893 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
894 | |||
895 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity] | ||
896 | public static extern void GeomHeightfieldDataBuildShort(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
897 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
898 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
899 | |||
900 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
901 | public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, float[] pHeightData, int bCopyHeightData, | ||
902 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
903 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
904 | |||
905 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
906 | public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
907 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
908 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
909 | |||
910 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
911 | public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, double[] pHeightData, int bCopyHeightData, | ||
912 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
913 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
914 | |||
915 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
916 | public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
917 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
918 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
919 | |||
920 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataCreate"), SuppressUnmanagedCodeSecurity] | ||
921 | public static extern IntPtr GeomHeightfieldDataCreate(); | ||
922 | |||
923 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataDestroy"), SuppressUnmanagedCodeSecurity] | ||
924 | public static extern void GeomHeightfieldDataDestroy(IntPtr d); | ||
925 | |||
926 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataSetBounds"), SuppressUnmanagedCodeSecurity] | ||
927 | public static extern void GeomHeightfieldDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight); | ||
928 | |||
929 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldGetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
930 | public static extern IntPtr GeomHeightfieldGetHeightfieldData(IntPtr g); | ||
931 | |||
932 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldSetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
933 | public static extern void GeomHeightfieldSetHeightfieldData(IntPtr g, IntPtr d); | ||
934 | |||
935 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsEnabled"), SuppressUnmanagedCodeSecurity] | ||
936 | public static extern bool GeomIsEnabled(IntPtr geom); | ||
937 | |||
938 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsOffset"), SuppressUnmanagedCodeSecurity] | ||
939 | public static extern bool GeomIsOffset(IntPtr geom); | ||
940 | |||
941 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsSpace"), SuppressUnmanagedCodeSecurity] | ||
942 | public static extern bool GeomIsSpace(IntPtr geom); | ||
943 | |||
944 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity] | ||
945 | public static extern void GeomPlaneGetParams(IntPtr geom, ref Vector4 result); | ||
946 | |||
947 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity] | ||
948 | public static extern void GeomPlaneGetParams(IntPtr geom, ref dReal A); | ||
949 | |||
950 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlanePointDepth"), SuppressUnmanagedCodeSecurity] | ||
951 | public static extern dReal GeomPlanePointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
952 | |||
953 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneSetParams"), SuppressUnmanagedCodeSecurity] | ||
954 | public static extern void GeomPlaneSetParams(IntPtr plane, dReal a, dReal b, dReal c, dReal d); | ||
955 | |||
956 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity] | ||
957 | public static extern void GeomRayGet(IntPtr ray, ref Vector3 start, ref Vector3 dir); | ||
958 | |||
959 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity] | ||
960 | public static extern void GeomRayGet(IntPtr ray, ref dReal startX, ref dReal dirX); | ||
961 | |||
962 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetClosestHit"), SuppressUnmanagedCodeSecurity] | ||
963 | public static extern int GeomRayGetClosestHit(IntPtr ray); | ||
964 | |||
965 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetLength"), SuppressUnmanagedCodeSecurity] | ||
966 | public static extern dReal GeomRayGetLength(IntPtr ray); | ||
967 | |||
968 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetParams"), SuppressUnmanagedCodeSecurity] | ||
969 | public static extern dReal GeomRayGetParams(IntPtr g, out int firstContact, out int backfaceCull); | ||
970 | |||
971 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySet"), SuppressUnmanagedCodeSecurity] | ||
972 | public static extern void GeomRaySet(IntPtr ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz); | ||
973 | |||
974 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetClosestHit"), SuppressUnmanagedCodeSecurity] | ||
975 | public static extern void GeomRaySetClosestHit(IntPtr ray, int closestHit); | ||
976 | |||
977 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetLength"), SuppressUnmanagedCodeSecurity] | ||
978 | public static extern void GeomRaySetLength(IntPtr ray, dReal length); | ||
979 | |||
980 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetParams"), SuppressUnmanagedCodeSecurity] | ||
981 | public static extern void GeomRaySetParams(IntPtr ray, int firstContact, int backfaceCull); | ||
982 | |||
983 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetBody"), SuppressUnmanagedCodeSecurity] | ||
984 | public static extern void GeomSetBody(IntPtr geom, IntPtr body); | ||
985 | |||
986 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCategoryBits"), SuppressUnmanagedCodeSecurity] | ||
987 | public static extern void GeomSetCategoryBits(IntPtr geom, int bits); | ||
988 | |||
989 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCollideBits"), SuppressUnmanagedCodeSecurity] | ||
990 | public static extern void GeomSetCollideBits(IntPtr geom, int bits); | ||
991 | |||
992 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetConvex"), SuppressUnmanagedCodeSecurity] | ||
993 | public static extern IntPtr GeomSetConvex(IntPtr geom, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons); | ||
994 | |||
995 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetData"), SuppressUnmanagedCodeSecurity] | ||
996 | public static extern void GeomSetData(IntPtr geom, IntPtr data); | ||
997 | |||
998 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
999 | public static extern void GeomSetOffsetPosition(IntPtr geom, dReal x, dReal y, dReal z); | ||
1000 | |||
1001 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1002 | public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref Quaternion Q); | ||
1003 | |||
1004 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1005 | public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref dReal X); | ||
1006 | |||
1007 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
1008 | public static extern void GeomSetOffsetRotation(IntPtr geom, ref Matrix3 R); | ||
1009 | |||
1010 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
1011 | public static extern void GeomSetOffsetRotation(IntPtr geom, ref dReal M00); | ||
1012 | |||
1013 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldPosition"), SuppressUnmanagedCodeSecurity] | ||
1014 | public static extern void GeomSetOffsetWorldPosition(IntPtr geom, dReal x, dReal y, dReal z); | ||
1015 | |||
1016 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1017 | public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref Quaternion Q); | ||
1018 | |||
1019 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1020 | public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref dReal X); | ||
1021 | |||
1022 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity] | ||
1023 | public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref Matrix3 R); | ||
1024 | |||
1025 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity] | ||
1026 | public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref dReal M00); | ||
1027 | |||
1028 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetPosition"), SuppressUnmanagedCodeSecurity] | ||
1029 | public static extern void GeomSetPosition(IntPtr geom, dReal x, dReal y, dReal z); | ||
1030 | |||
1031 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1032 | public static extern void GeomSetQuaternion(IntPtr geom, ref Quaternion quat); | ||
1033 | |||
1034 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1035 | public static extern void GeomSetQuaternion(IntPtr geom, ref dReal w); | ||
1036 | |||
1037 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity] | ||
1038 | public static extern void GeomSetRotation(IntPtr geom, ref Matrix3 R); | ||
1039 | |||
1040 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity] | ||
1041 | public static extern void GeomSetRotation(IntPtr geom, ref dReal M00); | ||
1042 | |||
1043 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereGetRadius"), SuppressUnmanagedCodeSecurity] | ||
1044 | public static extern dReal GeomSphereGetRadius(IntPtr geom); | ||
1045 | |||
1046 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSpherePointDepth"), SuppressUnmanagedCodeSecurity] | ||
1047 | public static extern dReal GeomSpherePointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
1048 | |||
1049 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereSetRadius"), SuppressUnmanagedCodeSecurity] | ||
1050 | public static extern void GeomSphereSetRadius(IntPtr geom, dReal radius); | ||
1051 | |||
1052 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1053 | public static extern int GeomTransformGetCleanup(IntPtr geom); | ||
1054 | |||
1055 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetGeom"), SuppressUnmanagedCodeSecurity] | ||
1056 | public static extern IntPtr GeomTransformGetGeom(IntPtr geom); | ||
1057 | |||
1058 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetInfo"), SuppressUnmanagedCodeSecurity] | ||
1059 | public static extern int GeomTransformGetInfo(IntPtr geom); | ||
1060 | |||
1061 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1062 | public static extern void GeomTransformSetCleanup(IntPtr geom, int mode); | ||
1063 | |||
1064 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetGeom"), SuppressUnmanagedCodeSecurity] | ||
1065 | public static extern void GeomTransformSetGeom(IntPtr geom, IntPtr obj); | ||
1066 | |||
1067 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetInfo"), SuppressUnmanagedCodeSecurity] | ||
1068 | public static extern void GeomTransformSetInfo(IntPtr geom, int info); | ||
1069 | |||
1070 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
1071 | public static extern void GeomTriMeshDataBuildDouble(IntPtr d, | ||
1072 | double[] vertices, int vertexStride, int vertexCount, | ||
1073 | int[] indices, int indexCount, int triStride); | ||
1074 | |||
1075 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
1076 | public static extern void GeomTriMeshDataBuildDouble(IntPtr d, | ||
1077 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1078 | IntPtr indices, int indexCount, int triStride); | ||
1079 | |||
1080 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity] | ||
1081 | public static extern void GeomTriMeshDataBuildDouble1(IntPtr d, | ||
1082 | double[] vertices, int vertexStride, int vertexCount, | ||
1083 | int[] indices, int indexCount, int triStride, | ||
1084 | double[] normals); | ||
1085 | |||
1086 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity] | ||
1087 | public static extern void GeomTriMeshDataBuildDouble(IntPtr d, | ||
1088 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1089 | IntPtr indices, int indexCount, int triStride, | ||
1090 | IntPtr normals); | ||
1091 | |||
1092 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity] | ||
1093 | public static extern void GeomTriMeshDataBuildSingle(IntPtr d, | ||
1094 | dReal[] vertices, int vertexStride, int vertexCount, | ||
1095 | int[] indices, int indexCount, int triStride); | ||
1096 | |||
1097 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity] | ||
1098 | public static extern void GeomTriMeshDataBuildSingle(IntPtr d, | ||
1099 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1100 | IntPtr indices, int indexCount, int triStride); | ||
1101 | |||
1102 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity] | ||
1103 | public static extern void GeomTriMeshDataBuildSingle1(IntPtr d, | ||
1104 | dReal[] vertices, int vertexStride, int vertexCount, | ||
1105 | int[] indices, int indexCount, int triStride, | ||
1106 | dReal[] normals); | ||
1107 | |||
1108 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity] | ||
1109 | public static extern void GeomTriMeshDataBuildSingle1(IntPtr d, | ||
1110 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1111 | IntPtr indices, int indexCount, int triStride, | ||
1112 | IntPtr normals); | ||
1113 | |||
1114 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
1115 | public static extern void GeomTriMeshDataBuildSimple(IntPtr d, | ||
1116 | float[] vertices, int vertexStride, int vertexCount, | ||
1117 | int[] indices, int indexCount, int triStride); | ||
1118 | |||
1119 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
1120 | public static extern void GeomTriMeshDataBuildSimple(IntPtr d, | ||
1121 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1122 | IntPtr indices, int indexCount, int triStride); | ||
1123 | |||
1124 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity] | ||
1125 | public static extern void GeomTriMeshDataBuildSimple1(IntPtr d, | ||
1126 | float[] vertices, int vertexStride, int vertexCount, | ||
1127 | int[] indices, int indexCount, int triStride, | ||
1128 | float[] normals); | ||
1129 | |||
1130 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity] | ||
1131 | public static extern void GeomTriMeshDataBuildSimple1(IntPtr d, | ||
1132 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1133 | IntPtr indices, int indexCount, int triStride, | ||
1134 | IntPtr normals); | ||
1135 | |||
1136 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshClearTCCache"), SuppressUnmanagedCodeSecurity] | ||
1137 | public static extern void GeomTriMeshClearTCCache(IntPtr g); | ||
1138 | |||
1139 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataCreate"), SuppressUnmanagedCodeSecurity] | ||
1140 | public static extern IntPtr GeomTriMeshDataCreate(); | ||
1141 | |||
1142 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataDestroy"), SuppressUnmanagedCodeSecurity] | ||
1143 | public static extern void GeomTriMeshDataDestroy(IntPtr d); | ||
1144 | |||
1145 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataGet"), SuppressUnmanagedCodeSecurity] | ||
1146 | public static extern IntPtr GeomTriMeshDataGet(IntPtr d, int data_id); | ||
1147 | |||
1148 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataPreprocess"), SuppressUnmanagedCodeSecurity] | ||
1149 | public static extern void GeomTriMeshDataPreprocess(IntPtr d); | ||
1150 | |||
1151 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataSet"), SuppressUnmanagedCodeSecurity] | ||
1152 | public static extern void GeomTriMeshDataSet(IntPtr d, int data_id, IntPtr in_data); | ||
1153 | |||
1154 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataUpdate"), SuppressUnmanagedCodeSecurity] | ||
1155 | public static extern void GeomTriMeshDataUpdate(IntPtr d); | ||
1156 | |||
1157 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshEnableTC"), SuppressUnmanagedCodeSecurity] | ||
1158 | public static extern void GeomTriMeshEnableTC(IntPtr g, int geomClass, bool enable); | ||
1159 | |||
1160 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetArrayCallback"), SuppressUnmanagedCodeSecurity] | ||
1161 | public static extern TriArrayCallback GeomTriMeshGetArrayCallback(IntPtr g); | ||
1162 | |||
1163 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetCallback"), SuppressUnmanagedCodeSecurity] | ||
1164 | public static extern TriCallback GeomTriMeshGetCallback(IntPtr g); | ||
1165 | |||
1166 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetData"), SuppressUnmanagedCodeSecurity] | ||
1167 | public static extern IntPtr GeomTriMeshGetData(IntPtr g); | ||
1168 | |||
1169 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetLastTransform"), SuppressUnmanagedCodeSecurity] | ||
1170 | public extern unsafe static Matrix4* GeomTriMeshGetLastTransformUnsafe(IntPtr geom); | ||
1171 | public static Matrix4 GeomTriMeshGetLastTransform(IntPtr geom) | ||
1172 | { | ||
1173 | unsafe { return *(GeomTriMeshGetLastTransformUnsafe(geom)); } | ||
1174 | } | ||
1175 | |||
1176 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetPoint"), SuppressUnmanagedCodeSecurity] | ||
1177 | public extern static void GeomTriMeshGetPoint(IntPtr g, int index, dReal u, dReal v, ref Vector3 outVec); | ||
1178 | |||
1179 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetRayCallback"), SuppressUnmanagedCodeSecurity] | ||
1180 | public static extern TriRayCallback GeomTriMeshGetRayCallback(IntPtr g); | ||
1181 | |||
1182 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangle"), SuppressUnmanagedCodeSecurity] | ||
1183 | public extern static void GeomTriMeshGetTriangle(IntPtr g, int index, ref Vector3 v0, ref Vector3 v1, ref Vector3 v2); | ||
1184 | |||
1185 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangleCount"), SuppressUnmanagedCodeSecurity] | ||
1186 | public extern static int GeomTriMeshGetTriangleCount(IntPtr g); | ||
1187 | |||
1188 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriMeshDataID"), SuppressUnmanagedCodeSecurity] | ||
1189 | public static extern IntPtr GeomTriMeshGetTriMeshDataID(IntPtr g); | ||
1190 | |||
1191 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshIsTCEnabled"), SuppressUnmanagedCodeSecurity] | ||
1192 | public static extern bool GeomTriMeshIsTCEnabled(IntPtr g, int geomClass); | ||
1193 | |||
1194 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetArrayCallback"), SuppressUnmanagedCodeSecurity] | ||
1195 | public static extern void GeomTriMeshSetArrayCallback(IntPtr g, TriArrayCallback arrayCallback); | ||
1196 | |||
1197 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetCallback"), SuppressUnmanagedCodeSecurity] | ||
1198 | public static extern void GeomTriMeshSetCallback(IntPtr g, TriCallback callback); | ||
1199 | |||
1200 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetData"), SuppressUnmanagedCodeSecurity] | ||
1201 | public static extern void GeomTriMeshSetData(IntPtr g, IntPtr data); | ||
1202 | |||
1203 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity] | ||
1204 | public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref Matrix4 last_trans); | ||
1205 | |||
1206 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity] | ||
1207 | public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref dReal M00); | ||
1208 | |||
1209 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetRayCallback"), SuppressUnmanagedCodeSecurity] | ||
1210 | public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback); | ||
1211 | |||
1212 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity] | ||
1213 | public static extern string GetConfiguration(string str); | ||
1214 | |||
1215 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1216 | public static extern IntPtr HashSpaceCreate(IntPtr space); | ||
1217 | |||
1218 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceGetLevels"), SuppressUnmanagedCodeSecurity] | ||
1219 | public static extern void HashSpaceGetLevels(IntPtr space, out int minlevel, out int maxlevel); | ||
1220 | |||
1221 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceSetLevels"), SuppressUnmanagedCodeSecurity] | ||
1222 | public static extern void HashSpaceSetLevels(IntPtr space, int minlevel, int maxlevel); | ||
1223 | |||
1224 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInfiniteAABB"), SuppressUnmanagedCodeSecurity] | ||
1225 | public static extern void InfiniteAABB(IntPtr geom, out AABB aabb); | ||
1226 | |||
1227 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE"), SuppressUnmanagedCodeSecurity] | ||
1228 | public static extern void InitODE(); | ||
1229 | |||
1230 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE2"), SuppressUnmanagedCodeSecurity] | ||
1231 | public static extern int InitODE2(uint ODEInitFlags); | ||
1232 | |||
1233 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dIsPositiveDefinite"), SuppressUnmanagedCodeSecurity] | ||
1234 | public static extern int IsPositiveDefinite(ref dReal A, int n); | ||
1235 | |||
1236 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInvertPDMatrix"), SuppressUnmanagedCodeSecurity] | ||
1237 | public static extern int InvertPDMatrix(ref dReal A, out dReal Ainv, int n); | ||
1238 | |||
1239 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddAMotorTorques"), SuppressUnmanagedCodeSecurity] | ||
1240 | public static extern void JointAddAMotorTorques(IntPtr joint, dReal torque1, dReal torque2, dReal torque3); | ||
1241 | |||
1242 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHingeTorque"), SuppressUnmanagedCodeSecurity] | ||
1243 | public static extern void JointAddHingeTorque(IntPtr joint, dReal torque); | ||
1244 | |||
1245 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHinge2Torque"), SuppressUnmanagedCodeSecurity] | ||
1246 | public static extern void JointAddHinge2Torques(IntPtr joint, dReal torque1, dReal torque2); | ||
1247 | |||
1248 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddPRTorque"), SuppressUnmanagedCodeSecurity] | ||
1249 | public static extern void JointAddPRTorque(IntPtr joint, dReal torque); | ||
1250 | |||
1251 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddUniversalTorque"), SuppressUnmanagedCodeSecurity] | ||
1252 | public static extern void JointAddUniversalTorques(IntPtr joint, dReal torque1, dReal torque2); | ||
1253 | |||
1254 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddSliderForce"), SuppressUnmanagedCodeSecurity] | ||
1255 | public static extern void JointAddSliderForce(IntPtr joint, dReal force); | ||
1256 | |||
1257 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAttach"), SuppressUnmanagedCodeSecurity] | ||
1258 | public static extern void JointAttach(IntPtr joint, IntPtr body1, IntPtr body2); | ||
1259 | |||
1260 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateAMotor"), SuppressUnmanagedCodeSecurity] | ||
1261 | public static extern IntPtr JointCreateAMotor(IntPtr world, IntPtr group); | ||
1262 | |||
1263 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateBall"), SuppressUnmanagedCodeSecurity] | ||
1264 | public static extern IntPtr JointCreateBall(IntPtr world, IntPtr group); | ||
1265 | |||
1266 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity] | ||
1267 | public static extern IntPtr JointCreateContact(IntPtr world, IntPtr group, ref Contact contact); | ||
1268 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity] | ||
1269 | public static extern IntPtr JointCreateContactPtr(IntPtr world, IntPtr group, IntPtr contact); | ||
1270 | |||
1271 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateFixed"), SuppressUnmanagedCodeSecurity] | ||
1272 | public static extern IntPtr JointCreateFixed(IntPtr world, IntPtr group); | ||
1273 | |||
1274 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge"), SuppressUnmanagedCodeSecurity] | ||
1275 | public static extern IntPtr JointCreateHinge(IntPtr world, IntPtr group); | ||
1276 | |||
1277 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge2"), SuppressUnmanagedCodeSecurity] | ||
1278 | public static extern IntPtr JointCreateHinge2(IntPtr world, IntPtr group); | ||
1279 | |||
1280 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateLMotor"), SuppressUnmanagedCodeSecurity] | ||
1281 | public static extern IntPtr JointCreateLMotor(IntPtr world, IntPtr group); | ||
1282 | |||
1283 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateNull"), SuppressUnmanagedCodeSecurity] | ||
1284 | public static extern IntPtr JointCreateNull(IntPtr world, IntPtr group); | ||
1285 | |||
1286 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePR"), SuppressUnmanagedCodeSecurity] | ||
1287 | public static extern IntPtr JointCreatePR(IntPtr world, IntPtr group); | ||
1288 | |||
1289 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePlane2D"), SuppressUnmanagedCodeSecurity] | ||
1290 | public static extern IntPtr JointCreatePlane2D(IntPtr world, IntPtr group); | ||
1291 | |||
1292 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateSlider"), SuppressUnmanagedCodeSecurity] | ||
1293 | public static extern IntPtr JointCreateSlider(IntPtr world, IntPtr group); | ||
1294 | |||
1295 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateUniversal"), SuppressUnmanagedCodeSecurity] | ||
1296 | public static extern IntPtr JointCreateUniversal(IntPtr world, IntPtr group); | ||
1297 | |||
1298 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointDestroy"), SuppressUnmanagedCodeSecurity] | ||
1299 | public static extern void JointDestroy(IntPtr j); | ||
1300 | |||
1301 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngle"), SuppressUnmanagedCodeSecurity] | ||
1302 | public static extern dReal JointGetAMotorAngle(IntPtr j, int anum); | ||
1303 | |||
1304 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngleRate"), SuppressUnmanagedCodeSecurity] | ||
1305 | public static extern dReal JointGetAMotorAngleRate(IntPtr j, int anum); | ||
1306 | |||
1307 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1308 | public static extern void JointGetAMotorAxis(IntPtr j, int anum, out Vector3 result); | ||
1309 | |||
1310 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxisRel"), SuppressUnmanagedCodeSecurity] | ||
1311 | public static extern int JointGetAMotorAxisRel(IntPtr j, int anum); | ||
1312 | |||
1313 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorMode"), SuppressUnmanagedCodeSecurity] | ||
1314 | public static extern int JointGetAMotorMode(IntPtr j); | ||
1315 | |||
1316 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1317 | public static extern int JointGetAMotorNumAxes(IntPtr j); | ||
1318 | |||
1319 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1320 | public static extern dReal JointGetAMotorParam(IntPtr j, int parameter); | ||
1321 | |||
1322 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor"), SuppressUnmanagedCodeSecurity] | ||
1323 | public static extern void JointGetBallAnchor(IntPtr j, out Vector3 result); | ||
1324 | |||
1325 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1326 | public static extern void JointGetBallAnchor2(IntPtr j, out Vector3 result); | ||
1327 | |||
1328 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBody"), SuppressUnmanagedCodeSecurity] | ||
1329 | public static extern IntPtr JointGetBody(IntPtr j); | ||
1330 | |||
1331 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetData"), SuppressUnmanagedCodeSecurity] | ||
1332 | public static extern IntPtr JointGetData(IntPtr j); | ||
1333 | |||
1334 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetFeedback"), SuppressUnmanagedCodeSecurity] | ||
1335 | public extern unsafe static JointFeedback* JointGetFeedbackUnsafe(IntPtr j); | ||
1336 | public static JointFeedback JointGetFeedback(IntPtr j) | ||
1337 | { | ||
1338 | unsafe { return *(JointGetFeedbackUnsafe(j)); } | ||
1339 | } | ||
1340 | |||
1341 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor"), SuppressUnmanagedCodeSecurity] | ||
1342 | public static extern void JointGetHingeAnchor(IntPtr j, out Vector3 result); | ||
1343 | |||
1344 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngle"), SuppressUnmanagedCodeSecurity] | ||
1345 | public static extern dReal JointGetHingeAngle(IntPtr j); | ||
1346 | |||
1347 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngleRate"), SuppressUnmanagedCodeSecurity] | ||
1348 | public static extern dReal JointGetHingeAngleRate(IntPtr j); | ||
1349 | |||
1350 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAxis"), SuppressUnmanagedCodeSecurity] | ||
1351 | public static extern void JointGetHingeAxis(IntPtr j, out Vector3 result); | ||
1352 | |||
1353 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeParam"), SuppressUnmanagedCodeSecurity] | ||
1354 | public static extern dReal JointGetHingeParam(IntPtr j, int parameter); | ||
1355 | |||
1356 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1"), SuppressUnmanagedCodeSecurity] | ||
1357 | public static extern dReal JointGetHinge2Angle1(IntPtr j); | ||
1358 | |||
1359 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1Rate"), SuppressUnmanagedCodeSecurity] | ||
1360 | public static extern dReal JointGetHinge2Angle1Rate(IntPtr j); | ||
1361 | |||
1362 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle2Rate"), SuppressUnmanagedCodeSecurity] | ||
1363 | public static extern dReal JointGetHinge2Angle2Rate(IntPtr j); | ||
1364 | |||
1365 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1366 | public static extern void JointGetHingeAnchor2(IntPtr j, out Vector3 result); | ||
1367 | |||
1368 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor"), SuppressUnmanagedCodeSecurity] | ||
1369 | public static extern void JointGetHinge2Anchor(IntPtr j, out Vector3 result); | ||
1370 | |||
1371 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor2"), SuppressUnmanagedCodeSecurity] | ||
1372 | public static extern void JointGetHinge2Anchor2(IntPtr j, out Vector3 result); | ||
1373 | |||
1374 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis1"), SuppressUnmanagedCodeSecurity] | ||
1375 | public static extern void JointGetHinge2Axis1(IntPtr j, out Vector3 result); | ||
1376 | |||
1377 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis2"), SuppressUnmanagedCodeSecurity] | ||
1378 | public static extern void JointGetHinge2Axis2(IntPtr j, out Vector3 result); | ||
1379 | |||
1380 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Param"), SuppressUnmanagedCodeSecurity] | ||
1381 | public static extern dReal JointGetHinge2Param(IntPtr j, int parameter); | ||
1382 | |||
1383 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1384 | public static extern void JointGetLMotorAxis(IntPtr j, int anum, out Vector3 result); | ||
1385 | |||
1386 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1387 | public static extern int JointGetLMotorNumAxes(IntPtr j); | ||
1388 | |||
1389 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1390 | public static extern dReal JointGetLMotorParam(IntPtr j, int parameter); | ||
1391 | |||
1392 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAnchor"), SuppressUnmanagedCodeSecurity] | ||
1393 | public static extern void JointGetPRAnchor(IntPtr j, out Vector3 result); | ||
1394 | |||
1395 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis1"), SuppressUnmanagedCodeSecurity] | ||
1396 | public static extern void JointGetPRAxis1(IntPtr j, out Vector3 result); | ||
1397 | |||
1398 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis2"), SuppressUnmanagedCodeSecurity] | ||
1399 | public static extern void JointGetPRAxis2(IntPtr j, out Vector3 result); | ||
1400 | |||
1401 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRParam"), SuppressUnmanagedCodeSecurity] | ||
1402 | public static extern dReal JointGetPRParam(IntPtr j, int parameter); | ||
1403 | |||
1404 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPosition"), SuppressUnmanagedCodeSecurity] | ||
1405 | public static extern dReal JointGetPRPosition(IntPtr j); | ||
1406 | |||
1407 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPositionRate"), SuppressUnmanagedCodeSecurity] | ||
1408 | public static extern dReal JointGetPRPositionRate(IntPtr j); | ||
1409 | |||
1410 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderAxis"), SuppressUnmanagedCodeSecurity] | ||
1411 | public static extern void JointGetSliderAxis(IntPtr j, out Vector3 result); | ||
1412 | |||
1413 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderParam"), SuppressUnmanagedCodeSecurity] | ||
1414 | public static extern dReal JointGetSliderParam(IntPtr j, int parameter); | ||
1415 | |||
1416 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPosition"), SuppressUnmanagedCodeSecurity] | ||
1417 | public static extern dReal JointGetSliderPosition(IntPtr j); | ||
1418 | |||
1419 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPositionRate"), SuppressUnmanagedCodeSecurity] | ||
1420 | public static extern dReal JointGetSliderPositionRate(IntPtr j); | ||
1421 | |||
1422 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetType"), SuppressUnmanagedCodeSecurity] | ||
1423 | public static extern JointType JointGetType(IntPtr j); | ||
1424 | |||
1425 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor"), SuppressUnmanagedCodeSecurity] | ||
1426 | public static extern void JointGetUniversalAnchor(IntPtr j, out Vector3 result); | ||
1427 | |||
1428 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1429 | public static extern void JointGetUniversalAnchor2(IntPtr j, out Vector3 result); | ||
1430 | |||
1431 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1"), SuppressUnmanagedCodeSecurity] | ||
1432 | public static extern dReal JointGetUniversalAngle1(IntPtr j); | ||
1433 | |||
1434 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1Rate"), SuppressUnmanagedCodeSecurity] | ||
1435 | public static extern dReal JointGetUniversalAngle1Rate(IntPtr j); | ||
1436 | |||
1437 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2"), SuppressUnmanagedCodeSecurity] | ||
1438 | public static extern dReal JointGetUniversalAngle2(IntPtr j); | ||
1439 | |||
1440 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2Rate"), SuppressUnmanagedCodeSecurity] | ||
1441 | public static extern dReal JointGetUniversalAngle2Rate(IntPtr j); | ||
1442 | |||
1443 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngles"), SuppressUnmanagedCodeSecurity] | ||
1444 | public static extern void JointGetUniversalAngles(IntPtr j, out dReal angle1, out dReal angle2); | ||
1445 | |||
1446 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis1"), SuppressUnmanagedCodeSecurity] | ||
1447 | public static extern void JointGetUniversalAxis1(IntPtr j, out Vector3 result); | ||
1448 | |||
1449 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis2"), SuppressUnmanagedCodeSecurity] | ||
1450 | public static extern void JointGetUniversalAxis2(IntPtr j, out Vector3 result); | ||
1451 | |||
1452 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalParam"), SuppressUnmanagedCodeSecurity] | ||
1453 | public static extern dReal JointGetUniversalParam(IntPtr j, int parameter); | ||
1454 | |||
1455 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupCreate"), SuppressUnmanagedCodeSecurity] | ||
1456 | public static extern IntPtr JointGroupCreate(int max_size); | ||
1457 | |||
1458 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupDestroy"), SuppressUnmanagedCodeSecurity] | ||
1459 | public static extern void JointGroupDestroy(IntPtr group); | ||
1460 | |||
1461 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupEmpty"), SuppressUnmanagedCodeSecurity] | ||
1462 | public static extern void JointGroupEmpty(IntPtr group); | ||
1463 | |||
1464 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAngle"), SuppressUnmanagedCodeSecurity] | ||
1465 | public static extern void JointSetAMotorAngle(IntPtr j, int anum, dReal angle); | ||
1466 | |||
1467 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1468 | public static extern void JointSetAMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z); | ||
1469 | |||
1470 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorMode"), SuppressUnmanagedCodeSecurity] | ||
1471 | public static extern void JointSetAMotorMode(IntPtr j, int mode); | ||
1472 | |||
1473 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1474 | public static extern void JointSetAMotorNumAxes(IntPtr group, int num); | ||
1475 | |||
1476 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1477 | public static extern void JointSetAMotorParam(IntPtr group, int parameter, dReal value); | ||
1478 | |||
1479 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor"), SuppressUnmanagedCodeSecurity] | ||
1480 | public static extern void JointSetBallAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1481 | |||
1482 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1483 | public static extern void JointSetBallAnchor2(IntPtr j, dReal x, dReal y, dReal z); | ||
1484 | |||
1485 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetData"), SuppressUnmanagedCodeSecurity] | ||
1486 | public static extern void JointSetData(IntPtr j, IntPtr data); | ||
1487 | |||
1488 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFeedback"), SuppressUnmanagedCodeSecurity] | ||
1489 | public static extern void JointSetFeedback(IntPtr j, out JointFeedback feedback); | ||
1490 | |||
1491 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFixed"), SuppressUnmanagedCodeSecurity] | ||
1492 | public static extern void JointSetFixed(IntPtr j); | ||
1493 | |||
1494 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchor"), SuppressUnmanagedCodeSecurity] | ||
1495 | public static extern void JointSetHingeAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1496 | |||
1497 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchorDelta"), SuppressUnmanagedCodeSecurity] | ||
1498 | public static extern void JointSetHingeAnchorDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az); | ||
1499 | |||
1500 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAxis"), SuppressUnmanagedCodeSecurity] | ||
1501 | public static extern void JointSetHingeAxis(IntPtr j, dReal x, dReal y, dReal z); | ||
1502 | |||
1503 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeParam"), SuppressUnmanagedCodeSecurity] | ||
1504 | public static extern void JointSetHingeParam(IntPtr j, int parameter, dReal value); | ||
1505 | |||
1506 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Anchor"), SuppressUnmanagedCodeSecurity] | ||
1507 | public static extern void JointSetHinge2Anchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1508 | |||
1509 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis1"), SuppressUnmanagedCodeSecurity] | ||
1510 | public static extern void JointSetHinge2Axis1(IntPtr j, dReal x, dReal y, dReal z); | ||
1511 | |||
1512 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis2"), SuppressUnmanagedCodeSecurity] | ||
1513 | public static extern void JointSetHinge2Axis2(IntPtr j, dReal x, dReal y, dReal z); | ||
1514 | |||
1515 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Param"), SuppressUnmanagedCodeSecurity] | ||
1516 | public static extern void JointSetHinge2Param(IntPtr j, int parameter, dReal value); | ||
1517 | |||
1518 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1519 | public static extern void JointSetLMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z); | ||
1520 | |||
1521 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1522 | public static extern void JointSetLMotorNumAxes(IntPtr j, int num); | ||
1523 | |||
1524 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1525 | public static extern void JointSetLMotorParam(IntPtr j, int parameter, dReal value); | ||
1526 | |||
1527 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DAngleParam"), SuppressUnmanagedCodeSecurity] | ||
1528 | public static extern void JointSetPlane2DAngleParam(IntPtr j, int parameter, dReal value); | ||
1529 | |||
1530 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DXParam"), SuppressUnmanagedCodeSecurity] | ||
1531 | public static extern void JointSetPlane2DXParam(IntPtr j, int parameter, dReal value); | ||
1532 | |||
1533 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DYParam"), SuppressUnmanagedCodeSecurity] | ||
1534 | public static extern void JointSetPlane2DYParam(IntPtr j, int parameter, dReal value); | ||
1535 | |||
1536 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAnchor"), SuppressUnmanagedCodeSecurity] | ||
1537 | public static extern void JointSetPRAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1538 | |||
1539 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis1"), SuppressUnmanagedCodeSecurity] | ||
1540 | public static extern void JointSetPRAxis1(IntPtr j, dReal x, dReal y, dReal z); | ||
1541 | |||
1542 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis2"), SuppressUnmanagedCodeSecurity] | ||
1543 | public static extern void JointSetPRAxis2(IntPtr j, dReal x, dReal y, dReal z); | ||
1544 | |||
1545 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRParam"), SuppressUnmanagedCodeSecurity] | ||
1546 | public static extern void JointSetPRParam(IntPtr j, int parameter, dReal value); | ||
1547 | |||
1548 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxis"), SuppressUnmanagedCodeSecurity] | ||
1549 | public static extern void JointSetSliderAxis(IntPtr j, dReal x, dReal y, dReal z); | ||
1550 | |||
1551 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxisDelta"), SuppressUnmanagedCodeSecurity] | ||
1552 | public static extern void JointSetSliderAxisDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az); | ||
1553 | |||
1554 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderParam"), SuppressUnmanagedCodeSecurity] | ||
1555 | public static extern void JointSetSliderParam(IntPtr j, int parameter, dReal value); | ||
1556 | |||
1557 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAnchor"), SuppressUnmanagedCodeSecurity] | ||
1558 | public static extern void JointSetUniversalAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1559 | |||
1560 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis1"), SuppressUnmanagedCodeSecurity] | ||
1561 | public static extern void JointSetUniversalAxis1(IntPtr j, dReal x, dReal y, dReal z); | ||
1562 | |||
1563 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis2"), SuppressUnmanagedCodeSecurity] | ||
1564 | public static extern void JointSetUniversalAxis2(IntPtr j, dReal x, dReal y, dReal z); | ||
1565 | |||
1566 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalParam"), SuppressUnmanagedCodeSecurity] | ||
1567 | public static extern void JointSetUniversalParam(IntPtr j, int parameter, dReal value); | ||
1568 | |||
1569 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dLDLTAddTL"), SuppressUnmanagedCodeSecurity] | ||
1570 | public static extern void LDLTAddTL(ref dReal L, ref dReal d, ref dReal a, int n, int nskip); | ||
1571 | |||
1572 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdd"), SuppressUnmanagedCodeSecurity] | ||
1573 | public static extern void MassAdd(ref Mass a, ref Mass b); | ||
1574 | |||
1575 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdjust"), SuppressUnmanagedCodeSecurity] | ||
1576 | public static extern void MassAdjust(ref Mass m, dReal newmass); | ||
1577 | |||
1578 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassCheck"), SuppressUnmanagedCodeSecurity] | ||
1579 | public static extern bool MassCheck(ref Mass m); | ||
1580 | |||
1581 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity] | ||
1582 | public static extern void MassRotate(ref Mass mass, ref Matrix3 R); | ||
1583 | |||
1584 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity] | ||
1585 | public static extern void MassRotate(ref Mass mass, ref dReal M00); | ||
1586 | |||
1587 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBox"), SuppressUnmanagedCodeSecurity] | ||
1588 | public static extern void MassSetBox(out Mass mass, dReal density, dReal lx, dReal ly, dReal lz); | ||
1589 | |||
1590 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBoxTotal"), SuppressUnmanagedCodeSecurity] | ||
1591 | public static extern void MassSetBoxTotal(out Mass mass, dReal total_mass, dReal lx, dReal ly, dReal lz); | ||
1592 | |||
1593 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsule"), SuppressUnmanagedCodeSecurity] | ||
1594 | public static extern void MassSetCapsule(out Mass mass, dReal density, int direction, dReal radius, dReal length); | ||
1595 | |||
1596 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsuleTotal"), SuppressUnmanagedCodeSecurity] | ||
1597 | public static extern void MassSetCapsuleTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length); | ||
1598 | |||
1599 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinder"), SuppressUnmanagedCodeSecurity] | ||
1600 | public static extern void MassSetCylinder(out Mass mass, dReal density, int direction, dReal radius, dReal length); | ||
1601 | |||
1602 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinderTotal"), SuppressUnmanagedCodeSecurity] | ||
1603 | public static extern void MassSetCylinderTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length); | ||
1604 | |||
1605 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetParameters"), SuppressUnmanagedCodeSecurity] | ||
1606 | public static extern void MassSetParameters(out Mass mass, dReal themass, | ||
1607 | dReal cgx, dReal cgy, dReal cgz, | ||
1608 | dReal i11, dReal i22, dReal i33, | ||
1609 | dReal i12, dReal i13, dReal i23); | ||
1610 | |||
1611 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphere"), SuppressUnmanagedCodeSecurity] | ||
1612 | public static extern void MassSetSphere(out Mass mass, dReal density, dReal radius); | ||
1613 | |||
1614 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphereTotal"), SuppressUnmanagedCodeSecurity] | ||
1615 | public static extern void dMassSetSphereTotal(out Mass mass, dReal total_mass, dReal radius); | ||
1616 | |||
1617 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetTrimesh"), SuppressUnmanagedCodeSecurity] | ||
1618 | public static extern void MassSetTrimesh(out Mass mass, dReal density, IntPtr g); | ||
1619 | |||
1620 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetZero"), SuppressUnmanagedCodeSecurity] | ||
1621 | public static extern void MassSetZero(out Mass mass); | ||
1622 | |||
1623 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassTranslate"), SuppressUnmanagedCodeSecurity] | ||
1624 | public static extern void MassTranslate(ref Mass mass, dReal x, dReal y, dReal z); | ||
1625 | |||
1626 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity] | ||
1627 | public static extern void Multiply0(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r); | ||
1628 | |||
1629 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity] | ||
1630 | private static extern void MultiplyiM3V3(out Vector3 vout, ref Matrix3 matrix, ref Vector3 vect,int p, int q, int r); | ||
1631 | public static void MultiplyM3V3(out Vector3 outvector, ref Matrix3 matrix, ref Vector3 invector) | ||
1632 | { | ||
1633 | MultiplyiM3V3(out outvector, ref matrix, ref invector, 3, 3, 1); | ||
1634 | } | ||
1635 | |||
1636 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply1"), SuppressUnmanagedCodeSecurity] | ||
1637 | public static extern void Multiply1(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r); | ||
1638 | |||
1639 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply2"), SuppressUnmanagedCodeSecurity] | ||
1640 | public static extern void Multiply2(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r); | ||
1641 | |||
1642 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQFromAxisAndAngle"), SuppressUnmanagedCodeSecurity] | ||
1643 | public static extern void QFromAxisAndAngle(out Quaternion q, dReal ax, dReal ay, dReal az, dReal angle); | ||
1644 | |||
1645 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQfromR"), SuppressUnmanagedCodeSecurity] | ||
1646 | public static extern void QfromR(out Quaternion q, ref Matrix3 R); | ||
1647 | |||
1648 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply0"), SuppressUnmanagedCodeSecurity] | ||
1649 | public static extern void QMultiply0(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1650 | |||
1651 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply1"), SuppressUnmanagedCodeSecurity] | ||
1652 | public static extern void QMultiply1(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1653 | |||
1654 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply2"), SuppressUnmanagedCodeSecurity] | ||
1655 | public static extern void QMultiply2(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1656 | |||
1657 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply3"), SuppressUnmanagedCodeSecurity] | ||
1658 | public static extern void QMultiply3(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1659 | |||
1660 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQSetIdentity"), SuppressUnmanagedCodeSecurity] | ||
1661 | public static extern void QSetIdentity(out Quaternion q); | ||
1662 | |||
1663 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1664 | public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref Vector3 center, ref Vector3 extents, int depth); | ||
1665 | |||
1666 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1667 | public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref dReal centerX, ref dReal extentsX, int depth); | ||
1668 | |||
1669 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRandReal"), SuppressUnmanagedCodeSecurity] | ||
1670 | public static extern dReal RandReal(); | ||
1671 | |||
1672 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFrom2Axes"), SuppressUnmanagedCodeSecurity] | ||
1673 | public static extern void RFrom2Axes(out Matrix3 R, dReal ax, dReal ay, dReal az, dReal bx, dReal by, dReal bz); | ||
1674 | |||
1675 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromAxisAndAngle"), SuppressUnmanagedCodeSecurity] | ||
1676 | public static extern void RFromAxisAndAngle(out Matrix3 R, dReal x, dReal y, dReal z, dReal angle); | ||
1677 | |||
1678 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromEulerAngles"), SuppressUnmanagedCodeSecurity] | ||
1679 | public static extern void RFromEulerAngles(out Matrix3 R, dReal phi, dReal theta, dReal psi); | ||
1680 | |||
1681 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRfromQ"), SuppressUnmanagedCodeSecurity] | ||
1682 | public static extern void RfromQ(out Matrix3 R, ref Quaternion q); | ||
1683 | |||
1684 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromZAxis"), SuppressUnmanagedCodeSecurity] | ||
1685 | public static extern void RFromZAxis(out Matrix3 R, dReal ax, dReal ay, dReal az); | ||
1686 | |||
1687 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRSetIdentity"), SuppressUnmanagedCodeSecurity] | ||
1688 | public static extern void RSetIdentity(out Matrix3 R); | ||
1689 | |||
1690 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetValue"), SuppressUnmanagedCodeSecurity] | ||
1691 | public static extern void SetValue(out dReal a, int n); | ||
1692 | |||
1693 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetZero"), SuppressUnmanagedCodeSecurity] | ||
1694 | public static extern void SetZero(out dReal a, int n); | ||
1695 | |||
1696 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSimpleSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1697 | public static extern IntPtr SimpleSpaceCreate(IntPtr space); | ||
1698 | |||
1699 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveCholesky"), SuppressUnmanagedCodeSecurity] | ||
1700 | public static extern void SolveCholesky(ref dReal L, out dReal b, int n); | ||
1701 | |||
1702 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1"), SuppressUnmanagedCodeSecurity] | ||
1703 | public static extern void SolveL1(ref dReal L, out dReal b, int n, int nskip); | ||
1704 | |||
1705 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1T"), SuppressUnmanagedCodeSecurity] | ||
1706 | public static extern void SolveL1T(ref dReal L, out dReal b, int n, int nskip); | ||
1707 | |||
1708 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveLDLT"), SuppressUnmanagedCodeSecurity] | ||
1709 | public static extern void SolveLDLT(ref dReal L, ref dReal d, out dReal b, int n, int nskip); | ||
1710 | |||
1711 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceAdd"), SuppressUnmanagedCodeSecurity] | ||
1712 | public static extern void SpaceAdd(IntPtr space, IntPtr geom); | ||
1713 | |||
1714 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceLockQuery"), SuppressUnmanagedCodeSecurity] | ||
1715 | public static extern bool SpaceLockQuery(IntPtr space); | ||
1716 | |||
1717 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceClean"), SuppressUnmanagedCodeSecurity] | ||
1718 | public static extern void SpaceClean(IntPtr space); | ||
1719 | |||
1720 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide"), SuppressUnmanagedCodeSecurity] | ||
1721 | public static extern void SpaceCollide(IntPtr space, IntPtr data, NearCallback callback); | ||
1722 | |||
1723 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide2"), SuppressUnmanagedCodeSecurity] | ||
1724 | public static extern void SpaceCollide2(IntPtr space1, IntPtr space2, IntPtr data, NearCallback callback); | ||
1725 | |||
1726 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceDestroy"), SuppressUnmanagedCodeSecurity] | ||
1727 | public static extern void SpaceDestroy(IntPtr space); | ||
1728 | |||
1729 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1730 | public static extern bool SpaceGetCleanup(IntPtr space); | ||
1731 | |||
1732 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetNumGeoms"), SuppressUnmanagedCodeSecurity] | ||
1733 | public static extern int SpaceGetNumGeoms(IntPtr space); | ||
1734 | |||
1735 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetGeom"), SuppressUnmanagedCodeSecurity] | ||
1736 | public static extern IntPtr SpaceGetGeom(IntPtr space, int i); | ||
1737 | |||
1738 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetSublevel"), SuppressUnmanagedCodeSecurity] | ||
1739 | public static extern int SpaceGetSublevel(IntPtr space); | ||
1740 | |||
1741 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceQuery"), SuppressUnmanagedCodeSecurity] | ||
1742 | public static extern bool SpaceQuery(IntPtr space, IntPtr geom); | ||
1743 | |||
1744 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceRemove"), SuppressUnmanagedCodeSecurity] | ||
1745 | public static extern void SpaceRemove(IntPtr space, IntPtr geom); | ||
1746 | |||
1747 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1748 | public static extern void SpaceSetCleanup(IntPtr space, bool mode); | ||
1749 | |||
1750 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetSublevel"), SuppressUnmanagedCodeSecurity] | ||
1751 | public static extern void SpaceSetSublevel(IntPtr space, int sublevel); | ||
1752 | |||
1753 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSweepAndPruneSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1754 | public static extern IntPtr SweepAndPruneSpaceCreate(IntPtr space, int AxisOrder); | ||
1755 | |||
1756 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dVectorScale"), SuppressUnmanagedCodeSecurity] | ||
1757 | public static extern void VectorScale(out dReal a, ref dReal d, int n); | ||
1758 | |||
1759 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldCreate"), SuppressUnmanagedCodeSecurity] | ||
1760 | public static extern IntPtr WorldCreate(); | ||
1761 | |||
1762 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldDestroy"), SuppressUnmanagedCodeSecurity] | ||
1763 | public static extern void WorldDestroy(IntPtr world); | ||
1764 | |||
1765 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity] | ||
1766 | public static extern int WorldGetAutoDisableAverageSamplesCount(IntPtr world); | ||
1767 | |||
1768 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
1769 | public static extern dReal WorldGetAutoDisableAngularThreshold(IntPtr world); | ||
1770 | |||
1771 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
1772 | public static extern bool WorldGetAutoDisableFlag(IntPtr world); | ||
1773 | |||
1774 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
1775 | public static extern dReal WorldGetAutoDisableLinearThreshold(IntPtr world); | ||
1776 | |||
1777 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
1778 | public static extern int WorldGetAutoDisableSteps(IntPtr world); | ||
1779 | |||
1780 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
1781 | public static extern dReal WorldGetAutoDisableTime(IntPtr world); | ||
1782 | |||
1783 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity] | ||
1784 | public static extern int WorldGetAutoEnableDepthSF1(IntPtr world); | ||
1785 | |||
1786 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetCFM"), SuppressUnmanagedCodeSecurity] | ||
1787 | public static extern dReal WorldGetCFM(IntPtr world); | ||
1788 | |||
1789 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetERP"), SuppressUnmanagedCodeSecurity] | ||
1790 | public static extern dReal WorldGetERP(IntPtr world); | ||
1791 | |||
1792 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity] | ||
1793 | public static extern void WorldGetGravity(IntPtr world, out Vector3 gravity); | ||
1794 | |||
1795 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity] | ||
1796 | public static extern void WorldGetGravity(IntPtr world, out dReal X); | ||
1797 | |||
1798 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity] | ||
1799 | public static extern dReal WorldGetContactMaxCorrectingVel(IntPtr world); | ||
1800 | |||
1801 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity] | ||
1802 | public static extern dReal WorldGetContactSurfaceLayer(IntPtr world); | ||
1803 | |||
1804 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
1805 | public static extern dReal WorldGetAngularDamping(IntPtr world); | ||
1806 | |||
1807 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1808 | public static extern dReal WorldGetAngularDampingThreshold(IntPtr world); | ||
1809 | |||
1810 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
1811 | public static extern dReal WorldGetLinearDamping(IntPtr world); | ||
1812 | |||
1813 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1814 | public static extern dReal WorldGetLinearDampingThreshold(IntPtr world); | ||
1815 | |||
1816 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity] | ||
1817 | public static extern int WorldGetQuickStepNumIterations(IntPtr world); | ||
1818 | |||
1819 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepW"), SuppressUnmanagedCodeSecurity] | ||
1820 | public static extern dReal WorldGetQuickStepW(IntPtr world); | ||
1821 | |||
1822 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity] | ||
1823 | public static extern dReal WorldGetMaxAngularSpeed(IntPtr world); | ||
1824 | |||
1825 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity] | ||
1826 | public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out Vector3 force); | ||
1827 | |||
1828 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity] | ||
1829 | public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out dReal forceX); | ||
1830 | |||
1831 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldQuickStep"), SuppressUnmanagedCodeSecurity] | ||
1832 | public static extern void WorldQuickStep(IntPtr world, dReal stepsize); | ||
1833 | |||
1834 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
1835 | public static extern void WorldSetAngularDamping(IntPtr world, dReal scale); | ||
1836 | |||
1837 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1838 | public static extern void WorldSetAngularDampingThreshold(IntPtr world, dReal threshold); | ||
1839 | |||
1840 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
1841 | public static extern void WorldSetAutoDisableAngularThreshold(IntPtr world, dReal angular_threshold); | ||
1842 | |||
1843 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity] | ||
1844 | public static extern void WorldSetAutoDisableAverageSamplesCount(IntPtr world, int average_samples_count); | ||
1845 | |||
1846 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
1847 | public static extern void WorldSetAutoDisableFlag(IntPtr world, bool do_auto_disable); | ||
1848 | |||
1849 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
1850 | public static extern void WorldSetAutoDisableLinearThreshold(IntPtr world, dReal linear_threshold); | ||
1851 | |||
1852 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
1853 | public static extern void WorldSetAutoDisableSteps(IntPtr world, int steps); | ||
1854 | |||
1855 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
1856 | public static extern void WorldSetAutoDisableTime(IntPtr world, dReal time); | ||
1857 | |||
1858 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity] | ||
1859 | public static extern void WorldSetAutoEnableDepthSF1(IntPtr world, int autoEnableDepth); | ||
1860 | |||
1861 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetCFM"), SuppressUnmanagedCodeSecurity] | ||
1862 | public static extern void WorldSetCFM(IntPtr world, dReal cfm); | ||
1863 | |||
1864 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity] | ||
1865 | public static extern void WorldSetContactMaxCorrectingVel(IntPtr world, dReal vel); | ||
1866 | |||
1867 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity] | ||
1868 | public static extern void WorldSetContactSurfaceLayer(IntPtr world, dReal depth); | ||
1869 | |||
1870 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetDamping"), SuppressUnmanagedCodeSecurity] | ||
1871 | public static extern void WorldSetDamping(IntPtr world, dReal linear_scale, dReal angular_scale); | ||
1872 | |||
1873 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetERP"), SuppressUnmanagedCodeSecurity] | ||
1874 | public static extern void WorldSetERP(IntPtr world, dReal erp); | ||
1875 | |||
1876 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetGravity"), SuppressUnmanagedCodeSecurity] | ||
1877 | public static extern void WorldSetGravity(IntPtr world, dReal x, dReal y, dReal z); | ||
1878 | |||
1879 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
1880 | public static extern void WorldSetLinearDamping(IntPtr world, dReal scale); | ||
1881 | |||
1882 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1883 | public static extern void WorldSetLinearDampingThreshold(IntPtr world, dReal threshold); | ||
1884 | |||
1885 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity] | ||
1886 | public static extern void WorldSetQuickStepNumIterations(IntPtr world, int num); | ||
1887 | |||
1888 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepW"), SuppressUnmanagedCodeSecurity] | ||
1889 | public static extern void WorldSetQuickStepW(IntPtr world, dReal over_relaxation); | ||
1890 | |||
1891 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity] | ||
1892 | public static extern void WorldSetMaxAngularSpeed(IntPtr world, dReal max_speed); | ||
1893 | |||
1894 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStep"), SuppressUnmanagedCodeSecurity] | ||
1895 | public static extern void WorldStep(IntPtr world, dReal stepsize); | ||
1896 | |||
1897 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStepFast1"), SuppressUnmanagedCodeSecurity] | ||
1898 | public static extern void WorldStepFast1(IntPtr world, dReal stepsize, int maxiterations); | ||
1899 | |||
1900 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldExportDIF"), SuppressUnmanagedCodeSecurity] | ||
1901 | public static extern void WorldExportDIF(IntPtr world, string filename, bool append, string prefix); | ||
1902 | } | ||
1903 | } | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs new file mode 100644 index 0000000..215d47a --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs | |||
@@ -0,0 +1,86 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using System.Threading; | ||
33 | using System.IO; | ||
34 | using System.Diagnostics; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OdeAPI; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.Physics.Manager; | ||
40 | using OpenMetaverse; | ||
41 | |||
42 | namespace OpenSim.Region.Physics.OdePlugin | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// ODE plugin | ||
46 | /// </summary> | ||
47 | public class OdePlugin : IPhysicsPlugin | ||
48 | { | ||
49 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | private OdeScene m_scene; | ||
52 | |||
53 | public bool Init() | ||
54 | { | ||
55 | if (d.InitODE2(0) != 0) | ||
56 | { | ||
57 | if (d.AllocateODEDataForThread(~0U) == 0) | ||
58 | { | ||
59 | d.CloseODE(); | ||
60 | return false; | ||
61 | } | ||
62 | return true; | ||
63 | } | ||
64 | return false; | ||
65 | } | ||
66 | |||
67 | public PhysicsScene GetScene(String sceneIdentifier) | ||
68 | { | ||
69 | if (m_scene == null) | ||
70 | { | ||
71 | m_scene = new OdeScene(sceneIdentifier); | ||
72 | } | ||
73 | return (m_scene); | ||
74 | } | ||
75 | |||
76 | public string GetName() | ||
77 | { | ||
78 | return ("UbitODE"); | ||
79 | } | ||
80 | |||
81 | public void Dispose() | ||
82 | { | ||
83 | d.CloseODE(); | ||
84 | } | ||
85 | } | ||
86 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs new file mode 100644 index 0000000..74de2ee --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -0,0 +1,2741 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | //#define USE_DRAWSTUFF | ||
29 | //#define SPAM | ||
30 | |||
31 | using System; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Reflection; | ||
34 | using System.Runtime.InteropServices; | ||
35 | using System.Threading; | ||
36 | using System.IO; | ||
37 | using System.Diagnostics; | ||
38 | using log4net; | ||
39 | using Nini.Config; | ||
40 | using OdeAPI; | ||
41 | #if USE_DRAWSTUFF | ||
42 | using ODEDrawstuff; | ||
43 | #endif | ||
44 | using OpenSim.Framework; | ||
45 | using OpenSim.Region.Physics.Manager; | ||
46 | using OpenMetaverse; | ||
47 | |||
48 | namespace OpenSim.Region.Physics.OdePlugin | ||
49 | { | ||
50 | public enum StatusIndicators : int | ||
51 | { | ||
52 | Generic = 0, | ||
53 | Start = 1, | ||
54 | End = 2 | ||
55 | } | ||
56 | |||
57 | public struct sCollisionData | ||
58 | { | ||
59 | public uint ColliderLocalId; | ||
60 | public uint CollidedWithLocalId; | ||
61 | public int NumberOfCollisions; | ||
62 | public int CollisionType; | ||
63 | public int StatusIndicator; | ||
64 | public int lastframe; | ||
65 | } | ||
66 | |||
67 | [Flags] | ||
68 | public enum CollisionCategories : int | ||
69 | { | ||
70 | Disabled = 0, | ||
71 | Geom = 0x00000001, | ||
72 | Body = 0x00000002, | ||
73 | Space = 0x00000004, | ||
74 | Character = 0x00000008, | ||
75 | Land = 0x00000010, | ||
76 | Water = 0x00000020, | ||
77 | Wind = 0x00000040, | ||
78 | Sensor = 0x00000080, | ||
79 | Selected = 0x00000100 | ||
80 | } | ||
81 | |||
82 | /// <summary> | ||
83 | /// Material type for a primitive | ||
84 | /// </summary> | ||
85 | public enum Material : int | ||
86 | { | ||
87 | /// <summary></summary> | ||
88 | Stone = 0, | ||
89 | /// <summary></summary> | ||
90 | Metal = 1, | ||
91 | /// <summary></summary> | ||
92 | Glass = 2, | ||
93 | /// <summary></summary> | ||
94 | Wood = 3, | ||
95 | /// <summary></summary> | ||
96 | Flesh = 4, | ||
97 | /// <summary></summary> | ||
98 | Plastic = 5, | ||
99 | /// <summary></summary> | ||
100 | Rubber = 6, | ||
101 | |||
102 | light = 7 // compatibility with old viewers | ||
103 | } | ||
104 | |||
105 | public enum changes : int | ||
106 | { | ||
107 | Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?) | ||
108 | Remove, | ||
109 | Link, // arg AuroraODEPrim new parent prim or null to delink. Makes the prim part of a object with prim parent as root | ||
110 | // or removes from a object if arg is null | ||
111 | DeLink, | ||
112 | Position, // arg Vector3 new position in world coords. Changes prim position. Prim must know if it is root or child | ||
113 | Orientation, // arg Quaternion new orientation in world coords. Changes prim position. Prim must know it it is root or child | ||
114 | PosOffset, // not in use | ||
115 | // arg Vector3 new position in local coords. Changes prim position in object | ||
116 | OriOffset, // not in use | ||
117 | // arg Vector3 new position in local coords. Changes prim position in object | ||
118 | Velocity, | ||
119 | AngVelocity, | ||
120 | Acceleration, | ||
121 | Force, | ||
122 | Torque, | ||
123 | |||
124 | AddForce, | ||
125 | AddAngForce, | ||
126 | AngLock, | ||
127 | |||
128 | Size, | ||
129 | Shape, | ||
130 | |||
131 | CollidesWater, | ||
132 | VolumeDtc, | ||
133 | |||
134 | Physical, | ||
135 | Selected, | ||
136 | disabled, | ||
137 | building, | ||
138 | |||
139 | Null //keep this last used do dim the methods array. does nothing but pulsing the prim | ||
140 | } | ||
141 | |||
142 | public struct ODEchangeitem | ||
143 | { | ||
144 | public OdePrim prim; | ||
145 | public OdeCharacter character; | ||
146 | public changes what; | ||
147 | public Object arg; | ||
148 | } | ||
149 | |||
150 | public class OdeScene : PhysicsScene | ||
151 | { | ||
152 | private readonly ILog m_log; | ||
153 | // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); | ||
154 | |||
155 | private int threadid = 0; | ||
156 | private Random fluidRandomizer = new Random(Environment.TickCount); | ||
157 | |||
158 | const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce; | ||
159 | const float comumContactERP = 0.6f; | ||
160 | const float comumSoftContactERP = 0.1f; | ||
161 | const float comumContactCFM = 0.0001f; | ||
162 | |||
163 | float frictionScale = 1.0f; | ||
164 | |||
165 | float frictionMovementMult = 0.3f; | ||
166 | |||
167 | float TerrainBounce = 0.3f; | ||
168 | float TerrainFriction = 0.3f; | ||
169 | |||
170 | public float AvatarBounce = 0.3f; | ||
171 | public float AvatarFriction = 0;// 0.9f * 0.5f; | ||
172 | |||
173 | private const uint m_regionWidth = Constants.RegionSize; | ||
174 | private const uint m_regionHeight = Constants.RegionSize; | ||
175 | |||
176 | public float ODE_STEPSIZE = 0.020f; | ||
177 | private float metersInSpace = 25.6f; | ||
178 | private float m_timeDilation = 1.0f; | ||
179 | |||
180 | public float gravityx = 0f; | ||
181 | public float gravityy = 0f; | ||
182 | public float gravityz = -9.8f; | ||
183 | |||
184 | |||
185 | private float waterlevel = 0f; | ||
186 | private int framecount = 0; | ||
187 | |||
188 | internal IntPtr WaterGeom; | ||
189 | |||
190 | public float avPIDD = 3200f; // make it visible | ||
191 | public float avPIDP = 1400f; // make it visible | ||
192 | private float avCapRadius = 0.37f; | ||
193 | private float avDensity = 3f; | ||
194 | private float avMovementDivisorWalk = 1.3f; | ||
195 | private float avMovementDivisorRun = 0.8f; | ||
196 | private float minimumGroundFlightOffset = 3f; | ||
197 | public float maximumMassObject = 10000.01f; | ||
198 | |||
199 | public bool meshSculptedPrim = true; | ||
200 | public bool forceSimplePrimMeshing = false; | ||
201 | |||
202 | public float meshSculptLOD = 32; | ||
203 | public float MeshSculptphysicalLOD = 16; | ||
204 | |||
205 | public float geomDefaultDensity = 10.000006836f; | ||
206 | |||
207 | public int geomContactPointsStartthrottle = 3; | ||
208 | public int geomUpdatesPerThrottledUpdate = 15; | ||
209 | |||
210 | public float bodyPIDD = 35f; | ||
211 | public float bodyPIDG = 25; | ||
212 | |||
213 | public int geomCrossingFailuresBeforeOutofbounds = 6; | ||
214 | |||
215 | public int bodyFramesAutoDisable = 20; | ||
216 | |||
217 | private float[] _watermap; | ||
218 | private bool m_filterCollisions = true; | ||
219 | |||
220 | private d.NearCallback nearCallback; | ||
221 | |||
222 | private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); | ||
223 | private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>(); | ||
224 | private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); | ||
225 | |||
226 | private readonly Object _taintedCharacterLock = new Object(); | ||
227 | private readonly HashSet<OdeCharacter> _taintedCharacterH = new HashSet<OdeCharacter>(); // faster verification of repeated character taints | ||
228 | private readonly Queue<OdeCharacter> _taintedCharacterQ = new Queue<OdeCharacter>(); // character taints | ||
229 | |||
230 | public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>(); | ||
231 | |||
232 | /// <summary> | ||
233 | /// A list of actors that should receive collision events. | ||
234 | /// </summary> | ||
235 | private readonly List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>(); | ||
236 | |||
237 | private readonly HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>(); | ||
238 | public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>(); | ||
239 | public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>(); | ||
240 | |||
241 | private float contactsurfacelayer = 0.002f; | ||
242 | |||
243 | private int contactsPerCollision = 80; | ||
244 | internal IntPtr ContactgeomsArray = IntPtr.Zero; | ||
245 | private IntPtr GlobalContactsArray = IntPtr.Zero; | ||
246 | |||
247 | const int maxContactsbeforedeath = 4000; | ||
248 | private volatile int m_global_contactcount = 0; | ||
249 | |||
250 | |||
251 | private readonly IntPtr contactgroup; | ||
252 | |||
253 | public ContactData[] m_materialContactsData = new ContactData[8]; | ||
254 | |||
255 | private readonly DoubleDictionary<Vector3, IntPtr, IntPtr> RegionTerrain = new DoubleDictionary<Vector3, IntPtr, IntPtr>(); | ||
256 | private readonly Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>(); | ||
257 | private readonly Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>(); | ||
258 | |||
259 | private int m_physicsiterations = 10; | ||
260 | private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag | ||
261 | private readonly PhysicsActor PANull = new NullPhysicsActor(); | ||
262 | private float step_time = 0.0f; | ||
263 | |||
264 | public IntPtr world; | ||
265 | |||
266 | private uint obj2LocalID = 0; | ||
267 | private OdeCharacter cc1; | ||
268 | private OdePrim cp1; | ||
269 | private OdeCharacter cc2; | ||
270 | private OdePrim cp2; | ||
271 | |||
272 | // split the spaces acording to contents type | ||
273 | // ActiveSpace contains characters and active prims | ||
274 | // StaticSpace contains land and other that is mostly static in enviroment | ||
275 | // this can contain subspaces, like the grid in staticspace | ||
276 | // as now space only contains this 2 top spaces | ||
277 | |||
278 | public IntPtr TopSpace; // the global space | ||
279 | public IntPtr ActiveSpace; // space for active prims | ||
280 | public IntPtr StaticSpace; // space for the static things around | ||
281 | |||
282 | // some speedup variables | ||
283 | private int spaceGridMaxX; | ||
284 | private int spaceGridMaxY; | ||
285 | private float spacesPerMeter; | ||
286 | |||
287 | // split static geometry collision into a grid as before | ||
288 | private IntPtr[,] staticPrimspace; | ||
289 | |||
290 | private Object OdeLock; | ||
291 | private static Object SimulationLock; | ||
292 | |||
293 | public IMesher mesher; | ||
294 | |||
295 | private IConfigSource m_config; | ||
296 | |||
297 | public bool physics_logging = false; | ||
298 | public int physics_logging_interval = 0; | ||
299 | public bool physics_logging_append_existing_logfile = false; | ||
300 | |||
301 | private Vector3 m_worldOffset = Vector3.Zero; | ||
302 | public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | ||
303 | private PhysicsScene m_parentScene = null; | ||
304 | |||
305 | private ODERayCastRequestManager m_rayCastManager; | ||
306 | |||
307 | |||
308 | /* maybe needed if ode uses tls | ||
309 | private void checkThread() | ||
310 | { | ||
311 | |||
312 | int th = Thread.CurrentThread.ManagedThreadId; | ||
313 | if(th != threadid) | ||
314 | { | ||
315 | threadid = th; | ||
316 | d.AllocateODEDataForThread(~0U); | ||
317 | } | ||
318 | } | ||
319 | */ | ||
320 | /// <summary> | ||
321 | /// Initiailizes the scene | ||
322 | /// Sets many properties that ODE requires to be stable | ||
323 | /// These settings need to be tweaked 'exactly' right or weird stuff happens. | ||
324 | /// </summary> | ||
325 | public OdeScene(string sceneIdentifier) | ||
326 | { | ||
327 | m_log | ||
328 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier); | ||
329 | |||
330 | // checkThread(); | ||
331 | Name = sceneIdentifier; | ||
332 | |||
333 | OdeLock = new Object(); | ||
334 | SimulationLock = new Object(); | ||
335 | |||
336 | nearCallback = near; | ||
337 | |||
338 | m_rayCastManager = new ODERayCastRequestManager(this); | ||
339 | lock (OdeLock) | ||
340 | { | ||
341 | // Create the world and the first space | ||
342 | try | ||
343 | { | ||
344 | world = d.WorldCreate(); | ||
345 | TopSpace = d.HashSpaceCreate(IntPtr.Zero); | ||
346 | |||
347 | // now the major subspaces | ||
348 | ActiveSpace = d.HashSpaceCreate(TopSpace); | ||
349 | StaticSpace = d.HashSpaceCreate(TopSpace); | ||
350 | } | ||
351 | catch | ||
352 | { | ||
353 | // i must RtC#FM | ||
354 | } | ||
355 | |||
356 | d.HashSpaceSetLevels(TopSpace, -2, 8); // cell sizes from .25 to 256 ?? need check what this really does | ||
357 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); | ||
358 | d.HashSpaceSetLevels(StaticSpace, -2, 8); | ||
359 | |||
360 | // demote to second level | ||
361 | d.SpaceSetSublevel(ActiveSpace, 1); | ||
362 | d.SpaceSetSublevel(StaticSpace, 1); | ||
363 | |||
364 | contactgroup = d.JointGroupCreate(0); | ||
365 | //contactgroup | ||
366 | |||
367 | d.WorldSetAutoDisableFlag(world, false); | ||
368 | #if USE_DRAWSTUFF | ||
369 | |||
370 | Thread viewthread = new Thread(new ParameterizedThreadStart(startvisualization)); | ||
371 | viewthread.Start(); | ||
372 | #endif | ||
373 | } | ||
374 | |||
375 | _watermap = new float[258 * 258]; | ||
376 | } | ||
377 | |||
378 | #if USE_DRAWSTUFF | ||
379 | public void startvisualization(object o) | ||
380 | { | ||
381 | ds.Functions fn; | ||
382 | fn.version = ds.VERSION; | ||
383 | fn.start = new ds.CallbackFunction(start); | ||
384 | fn.step = new ds.CallbackFunction(step); | ||
385 | fn.command = new ds.CallbackFunction(command); | ||
386 | fn.stop = null; | ||
387 | fn.path_to_textures = "./textures"; | ||
388 | string[] args = new string[0]; | ||
389 | ds.SimulationLoop(args.Length, args, 352, 288, ref fn); | ||
390 | } | ||
391 | #endif | ||
392 | |||
393 | // Initialize the mesh plugin | ||
394 | // public override void Initialise(IMesher meshmerizer, IConfigSource config, RegionInfo region ) | ||
395 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | ||
396 | { | ||
397 | // checkThread(); | ||
398 | mesher = meshmerizer; | ||
399 | m_config = config; | ||
400 | |||
401 | // m_log.WarnFormat("ODE configuration: {0}", d.GetConfiguration("ODE")); | ||
402 | /* | ||
403 | if (region != null) | ||
404 | { | ||
405 | WorldExtents.X = region.RegionSizeX; | ||
406 | WorldExtents.Y = region.RegionSizeY; | ||
407 | } | ||
408 | */ | ||
409 | |||
410 | // Defaults | ||
411 | |||
412 | avPIDD = 2200.0f; | ||
413 | avPIDP = 900.0f; | ||
414 | |||
415 | int contactsPerCollision = 80; | ||
416 | |||
417 | if (m_config != null) | ||
418 | { | ||
419 | IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; | ||
420 | if (physicsconfig != null) | ||
421 | { | ||
422 | gravityx = physicsconfig.GetFloat("world_gravityx", 0f); | ||
423 | gravityy = physicsconfig.GetFloat("world_gravityy", 0f); | ||
424 | gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); | ||
425 | |||
426 | metersInSpace = physicsconfig.GetFloat("meters_in_small_space", 29.9f); | ||
427 | |||
428 | contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer); | ||
429 | |||
430 | ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f); | ||
431 | m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10); | ||
432 | |||
433 | avDensity = physicsconfig.GetFloat("av_density", avDensity); | ||
434 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); | ||
435 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); | ||
436 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); | ||
437 | |||
438 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); | ||
439 | |||
440 | geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3); | ||
441 | geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); | ||
442 | geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); | ||
443 | |||
444 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f); | ||
445 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20); | ||
446 | |||
447 | bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f); | ||
448 | bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f); | ||
449 | |||
450 | forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); | ||
451 | meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true); | ||
452 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); | ||
453 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); | ||
454 | m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false); | ||
455 | |||
456 | if (Environment.OSVersion.Platform == PlatformID.Unix) | ||
457 | { | ||
458 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f); | ||
459 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f); | ||
460 | } | ||
461 | else | ||
462 | { | ||
463 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f); | ||
464 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f); | ||
465 | } | ||
466 | |||
467 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); | ||
468 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); | ||
469 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); | ||
470 | |||
471 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); | ||
472 | maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f); | ||
473 | } | ||
474 | } | ||
475 | |||
476 | ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); | ||
477 | GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf); | ||
478 | |||
479 | m_materialContactsData[(int)Material.Stone].mu = frictionScale * 0.8f; | ||
480 | m_materialContactsData[(int)Material.Stone].bounce = 0.4f; | ||
481 | |||
482 | m_materialContactsData[(int)Material.Metal].mu = frictionScale * 0.3f; | ||
483 | m_materialContactsData[(int)Material.Metal].bounce = 0.4f; | ||
484 | |||
485 | m_materialContactsData[(int)Material.Glass].mu = frictionScale * 0.2f; | ||
486 | m_materialContactsData[(int)Material.Glass].bounce = 0.7f; | ||
487 | |||
488 | m_materialContactsData[(int)Material.Wood].mu = frictionScale * 0.6f; | ||
489 | m_materialContactsData[(int)Material.Wood].bounce = 0.5f; | ||
490 | |||
491 | m_materialContactsData[(int)Material.Flesh].mu = frictionScale * 0.9f; | ||
492 | m_materialContactsData[(int)Material.Flesh].bounce = 0.3f; | ||
493 | |||
494 | m_materialContactsData[(int)Material.Plastic].mu = frictionScale * 0.4f; | ||
495 | m_materialContactsData[(int)Material.Plastic].bounce = 0.7f; | ||
496 | |||
497 | m_materialContactsData[(int)Material.Rubber].mu = frictionScale * 0.9f; | ||
498 | m_materialContactsData[(int)Material.Rubber].bounce = 0.95f; | ||
499 | |||
500 | m_materialContactsData[(int)Material.light].mu = 0.0f; | ||
501 | m_materialContactsData[(int)Material.light].bounce = 0.0f; | ||
502 | |||
503 | TerrainFriction *= frictionScale; | ||
504 | // AvatarFriction *= frictionScale; | ||
505 | |||
506 | // Set the gravity,, don't disable things automatically (we set it explicitly on some things) | ||
507 | |||
508 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); | ||
509 | d.WorldSetContactSurfaceLayer(world, contactsurfacelayer); | ||
510 | |||
511 | d.WorldSetLinearDamping(world, 0.001f); | ||
512 | d.WorldSetAngularDamping(world, 0.001f); | ||
513 | d.WorldSetAngularDampingThreshold(world, 0f); | ||
514 | d.WorldSetLinearDampingThreshold(world, 0f); | ||
515 | d.WorldSetMaxAngularSpeed(world, 256f); | ||
516 | |||
517 | d.WorldSetCFM(world,1e-6f); // a bit harder than default | ||
518 | //d.WorldSetCFM(world, 1e-4f); // a bit harder than default | ||
519 | d.WorldSetERP(world, 0.6f); // higher than original | ||
520 | |||
521 | // Set how many steps we go without running collision testing | ||
522 | // This is in addition to the step size. | ||
523 | // Essentially Steps * m_physicsiterations | ||
524 | d.WorldSetQuickStepNumIterations(world, m_physicsiterations); | ||
525 | d.WorldSetContactMaxCorrectingVel(world, 100.0f); | ||
526 | |||
527 | spacesPerMeter = 1 / metersInSpace; | ||
528 | spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeter); | ||
529 | spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeter); | ||
530 | |||
531 | staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY]; | ||
532 | |||
533 | // create all spaces now | ||
534 | int i, j; | ||
535 | IntPtr newspace; | ||
536 | for (i = 0; i < spaceGridMaxX; i++) | ||
537 | for (j = 0; j < spaceGridMaxY; j++) | ||
538 | { | ||
539 | newspace = d.HashSpaceCreate(StaticSpace); | ||
540 | d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space); | ||
541 | waitForSpaceUnlock(newspace); | ||
542 | d.SpaceSetSublevel(newspace, 2); | ||
543 | d.HashSpaceSetLevels(newspace, -2, 8); | ||
544 | staticPrimspace[i, j] = newspace; | ||
545 | } | ||
546 | // let this now be real maximum values | ||
547 | spaceGridMaxX--; | ||
548 | spaceGridMaxY--; | ||
549 | } | ||
550 | |||
551 | internal void waitForSpaceUnlock(IntPtr space) | ||
552 | { | ||
553 | //if (space != IntPtr.Zero) | ||
554 | //while (d.SpaceLockQuery(space)) { } // Wait and do nothing | ||
555 | } | ||
556 | |||
557 | #region Collision Detection | ||
558 | |||
559 | // sets a global contact for a joint for contactgeom , and base contact description) | ||
560 | |||
561 | private IntPtr CreateContacJoint(ref d.ContactGeom contactGeom, float mu, float bounce, bool softerp) | ||
562 | { | ||
563 | if (GlobalContactsArray == IntPtr.Zero || m_global_contactcount >= maxContactsbeforedeath) | ||
564 | return IntPtr.Zero; | ||
565 | |||
566 | d.Contact newcontact = new d.Contact(); | ||
567 | newcontact.geom.depth = contactGeom.depth; | ||
568 | newcontact.geom.g1 = contactGeom.g1; | ||
569 | newcontact.geom.g2 = contactGeom.g2; | ||
570 | newcontact.geom.pos = contactGeom.pos; | ||
571 | newcontact.geom.normal = contactGeom.normal; | ||
572 | newcontact.geom.side1 = contactGeom.side1; | ||
573 | newcontact.geom.side2 = contactGeom.side2; | ||
574 | |||
575 | // this needs bounce also | ||
576 | newcontact.surface.mode = comumContactFlags; | ||
577 | newcontact.surface.mu = mu; | ||
578 | newcontact.surface.bounce = bounce; | ||
579 | newcontact.surface.soft_cfm = comumContactCFM; | ||
580 | if (softerp) | ||
581 | newcontact.surface.soft_erp = comumSoftContactERP; | ||
582 | else | ||
583 | newcontact.surface.soft_erp = comumContactERP; | ||
584 | |||
585 | IntPtr contact = new IntPtr(GlobalContactsArray.ToInt64() + (Int64)(m_global_contactcount * d.Contact.unmanagedSizeOf)); | ||
586 | Marshal.StructureToPtr(newcontact, contact, true); | ||
587 | return d.JointCreateContactPtr(world, contactgroup, contact); | ||
588 | } | ||
589 | |||
590 | |||
591 | /// <summary> | ||
592 | /// This is our near callback. A geometry is near a body | ||
593 | /// </summary> | ||
594 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> | ||
595 | /// <param name="g1">a geometry or space</param> | ||
596 | /// <param name="g2">another geometry or space</param> | ||
597 | /// | ||
598 | |||
599 | private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) | ||
600 | { | ||
601 | if (ContactgeomsArray == IntPtr.Zero || index >= contactsPerCollision) | ||
602 | return false; | ||
603 | |||
604 | IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf)); | ||
605 | newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom)); | ||
606 | return true; | ||
607 | } | ||
608 | |||
609 | |||
610 | |||
611 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
612 | { | ||
613 | // no lock here! It's invoked from within Simulate(), which is thread-locked | ||
614 | |||
615 | if (m_global_contactcount >= maxContactsbeforedeath) | ||
616 | return; | ||
617 | |||
618 | // Test if we're colliding a geom with a space. | ||
619 | // If so we have to drill down into the space recursively | ||
620 | |||
621 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
622 | return; | ||
623 | |||
624 | if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2)) | ||
625 | { | ||
626 | // We'll be calling near recursivly if one | ||
627 | // of them is a space to find all of the | ||
628 | // contact points in the space | ||
629 | try | ||
630 | { | ||
631 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | ||
632 | } | ||
633 | catch (AccessViolationException) | ||
634 | { | ||
635 | m_log.Warn("[PHYSICS]: Unable to collide test a space"); | ||
636 | return; | ||
637 | } | ||
638 | //here one should check collisions of geoms inside a space | ||
639 | // but on each space we only should have geoms that not colide amoung each other | ||
640 | // so we don't dig inside spaces | ||
641 | return; | ||
642 | } | ||
643 | |||
644 | // get geom bodies to check if we already a joint contact | ||
645 | // guess this shouldn't happen now | ||
646 | IntPtr b1 = d.GeomGetBody(g1); | ||
647 | IntPtr b2 = d.GeomGetBody(g2); | ||
648 | |||
649 | // d.GeomClassID id = d.GeomGetClass(g1); | ||
650 | |||
651 | // Figure out how many contact points we have | ||
652 | int count = 0; | ||
653 | try | ||
654 | { | ||
655 | // Colliding Geom To Geom | ||
656 | // This portion of the function 'was' blatantly ripped off from BoxStack.cs | ||
657 | |||
658 | if (g1 == g2) | ||
659 | return; // Can't collide with yourself | ||
660 | |||
661 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | ||
662 | return; | ||
663 | |||
664 | count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf); | ||
665 | } | ||
666 | catch (SEHException) | ||
667 | { | ||
668 | m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); | ||
669 | // ode.drelease(world); | ||
670 | base.TriggerPhysicsBasedRestart(); | ||
671 | } | ||
672 | catch (Exception e) | ||
673 | { | ||
674 | m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message); | ||
675 | return; | ||
676 | } | ||
677 | |||
678 | // id contacts done | ||
679 | if (count == 0) | ||
680 | return; | ||
681 | |||
682 | // try get physical actors | ||
683 | PhysicsActor p1; | ||
684 | PhysicsActor p2; | ||
685 | |||
686 | if (!actor_name_map.TryGetValue(g1, out p1)) | ||
687 | { | ||
688 | p1 = PANull; | ||
689 | } | ||
690 | |||
691 | if (!actor_name_map.TryGetValue(g2, out p2)) | ||
692 | { | ||
693 | p2 = PANull; | ||
694 | } | ||
695 | |||
696 | // update actors collision score | ||
697 | if (p1.CollisionScore >= float.MaxValue - count) | ||
698 | p1.CollisionScore = 0; | ||
699 | p1.CollisionScore += count; | ||
700 | |||
701 | if (p2.CollisionScore >= float.MaxValue - count) | ||
702 | p2.CollisionScore = 0; | ||
703 | p2.CollisionScore += count; | ||
704 | |||
705 | |||
706 | // get first contact | ||
707 | d.ContactGeom curContact = new d.ContactGeom(); | ||
708 | if (!GetCurContactGeom(0, ref curContact)) | ||
709 | return; | ||
710 | // for now it's the one with max depth | ||
711 | ContactPoint maxDepthContact = new ContactPoint( | ||
712 | new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z), | ||
713 | new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z), | ||
714 | curContact.depth | ||
715 | ); | ||
716 | // do volume detection case | ||
717 | if ( | ||
718 | (p1 is OdePrim) && (((OdePrim)p1).m_isVolumeDetect) || | ||
719 | (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect)) | ||
720 | { | ||
721 | collision_accounting_events(p1, p2, maxDepthContact); | ||
722 | return; | ||
723 | } | ||
724 | |||
725 | // big messy collision analises | ||
726 | float mu = 0; | ||
727 | float bounce = 0; | ||
728 | ContactData contactdata1; | ||
729 | ContactData contactdata2; | ||
730 | bool erpSoft = false; | ||
731 | |||
732 | String name = null; | ||
733 | bool dop1foot = false; | ||
734 | bool dop2foot = false; | ||
735 | bool ignore = false; | ||
736 | |||
737 | switch (p1.PhysicsActorType) | ||
738 | { | ||
739 | case (int)ActorTypes.Agent: | ||
740 | switch (p2.PhysicsActorType) | ||
741 | { | ||
742 | case (int)ActorTypes.Agent: | ||
743 | contactdata1 = p1.ContactData; | ||
744 | contactdata2 = p2.ContactData; | ||
745 | bounce = contactdata1.bounce * contactdata2.bounce; | ||
746 | |||
747 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | ||
748 | |||
749 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | ||
750 | mu *= frictionMovementMult; | ||
751 | |||
752 | p1.CollidingObj = true; | ||
753 | p2.CollidingObj = true; | ||
754 | break; | ||
755 | case (int)ActorTypes.Prim: | ||
756 | contactdata1 = p1.ContactData; | ||
757 | contactdata2 = p2.ContactData; | ||
758 | bounce = contactdata1.bounce * contactdata2.bounce; | ||
759 | |||
760 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | ||
761 | |||
762 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | ||
763 | mu *= frictionMovementMult; | ||
764 | if (p2.Velocity.LengthSquared() > 0.0f) | ||
765 | p2.CollidingObj = true; | ||
766 | dop1foot = true; | ||
767 | break; | ||
768 | default: | ||
769 | ignore=true; // avatar to terrain and water ignored | ||
770 | break; | ||
771 | } | ||
772 | break; | ||
773 | |||
774 | case (int)ActorTypes.Prim: | ||
775 | switch (p2.PhysicsActorType) | ||
776 | { | ||
777 | case (int)ActorTypes.Agent: | ||
778 | contactdata1 = p1.ContactData; | ||
779 | contactdata2 = p2.ContactData; | ||
780 | bounce = contactdata1.bounce * contactdata2.bounce; | ||
781 | |||
782 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | ||
783 | |||
784 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | ||
785 | mu *= frictionMovementMult; | ||
786 | |||
787 | dop2foot = true; | ||
788 | if (p1.Velocity.LengthSquared() > 0.0f) | ||
789 | p1.CollidingObj = true; | ||
790 | break; | ||
791 | case (int)ActorTypes.Prim: | ||
792 | if ((p1.Velocity - p2.Velocity).LengthSquared() > 0.0f) | ||
793 | { | ||
794 | p1.CollidingObj = true; | ||
795 | p2.CollidingObj = true; | ||
796 | } | ||
797 | contactdata1 = p1.ContactData; | ||
798 | contactdata2 = p2.ContactData; | ||
799 | bounce = contactdata1.bounce * contactdata2.bounce; | ||
800 | erpSoft = true; | ||
801 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | ||
802 | |||
803 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | ||
804 | mu *= frictionMovementMult; | ||
805 | |||
806 | break; | ||
807 | default: | ||
808 | if (geom_name_map.TryGetValue(g2, out name)) | ||
809 | { | ||
810 | if (name == "Terrain") | ||
811 | { | ||
812 | erpSoft = true; | ||
813 | contactdata1 = p1.ContactData; | ||
814 | bounce = contactdata1.bounce * TerrainBounce; | ||
815 | mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction); | ||
816 | if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f) | ||
817 | mu *= frictionMovementMult; | ||
818 | p1.CollidingGround = true; | ||
819 | } | ||
820 | else if (name == "Water") | ||
821 | { | ||
822 | erpSoft = true; | ||
823 | } | ||
824 | } | ||
825 | else | ||
826 | ignore=true; | ||
827 | break; | ||
828 | } | ||
829 | break; | ||
830 | |||
831 | default: | ||
832 | if (geom_name_map.TryGetValue(g1, out name)) | ||
833 | { | ||
834 | if (name == "Terrain") | ||
835 | { | ||
836 | if (p2.PhysicsActorType == (int)ActorTypes.Prim) | ||
837 | { | ||
838 | erpSoft = true; | ||
839 | p2.CollidingGround = true; | ||
840 | contactdata2 = p2.ContactData; | ||
841 | bounce = contactdata2.bounce * TerrainBounce; | ||
842 | mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction); | ||
843 | |||
844 | if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f) | ||
845 | mu *= frictionMovementMult; | ||
846 | } | ||
847 | else | ||
848 | ignore = true; | ||
849 | |||
850 | } | ||
851 | else if (name == "Water" && | ||
852 | (p2.PhysicsActorType == (int)ActorTypes.Prim || p2.PhysicsActorType == (int)ActorTypes.Agent)) | ||
853 | { | ||
854 | erpSoft = true; | ||
855 | } | ||
856 | } | ||
857 | else | ||
858 | ignore = true; | ||
859 | break; | ||
860 | } | ||
861 | |||
862 | if (ignore) | ||
863 | return; | ||
864 | |||
865 | IntPtr Joint; | ||
866 | |||
867 | int i = 0; | ||
868 | while(true) | ||
869 | { | ||
870 | if (dop1foot && (p1.Position.Z - curContact.pos.Z) > (p1.Size.Z - avCapRadius) * 0.5f) | ||
871 | p1.IsColliding = true; | ||
872 | if (dop2foot && (p2.Position.Z - curContact.pos.Z) > (p2.Size.Z - avCapRadius) * 0.5f) | ||
873 | p2.IsColliding = true; | ||
874 | |||
875 | Joint = CreateContacJoint(ref curContact, mu, bounce, erpSoft); | ||
876 | d.JointAttach(Joint, b1, b2); | ||
877 | |||
878 | if (++m_global_contactcount >= maxContactsbeforedeath) | ||
879 | break; | ||
880 | |||
881 | if(++i >= count) | ||
882 | break; | ||
883 | |||
884 | if (!GetCurContactGeom(i, ref curContact)) | ||
885 | break; | ||
886 | |||
887 | if (curContact.depth > maxDepthContact.PenetrationDepth) | ||
888 | { | ||
889 | maxDepthContact.Position.X = curContact.pos.X; | ||
890 | maxDepthContact.Position.Y = curContact.pos.Y; | ||
891 | maxDepthContact.Position.Z = curContact.pos.Z; | ||
892 | maxDepthContact.SurfaceNormal.X = curContact.normal.X; | ||
893 | maxDepthContact.SurfaceNormal.Y = curContact.normal.Y; | ||
894 | maxDepthContact.SurfaceNormal.Z = curContact.normal.Z; | ||
895 | maxDepthContact.PenetrationDepth = curContact.depth; | ||
896 | } | ||
897 | } | ||
898 | |||
899 | collision_accounting_events(p1, p2, maxDepthContact); | ||
900 | |||
901 | /* | ||
902 | if (notskipedcount > geomContactPointsStartthrottle) | ||
903 | { | ||
904 | // If there are more then 3 contact points, it's likely | ||
905 | // that we've got a pile of objects, so ... | ||
906 | // We don't want to send out hundreds of terse updates over and over again | ||
907 | // so lets throttle them and send them again after it's somewhat sorted out. | ||
908 | this needs checking so out for now | ||
909 | if (b1 != IntPtr.Zero) | ||
910 | p1.ThrottleUpdates = true; | ||
911 | if (b2 != IntPtr.Zero) | ||
912 | p2.ThrottleUpdates = true; | ||
913 | |||
914 | } | ||
915 | */ | ||
916 | } | ||
917 | |||
918 | private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact) | ||
919 | { | ||
920 | // obj1LocalID = 0; | ||
921 | //returncollisions = false; | ||
922 | obj2LocalID = 0; | ||
923 | //ctype = 0; | ||
924 | //cStartStop = 0; | ||
925 | if (!(p2.SubscribedEvents() || p1.SubscribedEvents())) | ||
926 | return; | ||
927 | |||
928 | switch ((ActorTypes)p1.PhysicsActorType) | ||
929 | { | ||
930 | case ActorTypes.Agent: | ||
931 | cc1 = (OdeCharacter)p1; | ||
932 | switch ((ActorTypes)p2.PhysicsActorType) | ||
933 | { | ||
934 | case ActorTypes.Agent: | ||
935 | cc2 = (OdeCharacter)p2; | ||
936 | obj2LocalID = cc2.m_localID; | ||
937 | if (p2.SubscribedEvents()) | ||
938 | cc2.AddCollisionEvent(cc1.m_localID, contact); | ||
939 | break; | ||
940 | |||
941 | case ActorTypes.Prim: | ||
942 | if (p2 is OdePrim) | ||
943 | { | ||
944 | cp2 = (OdePrim)p2; | ||
945 | obj2LocalID = cp2.m_localID; | ||
946 | if (p2.SubscribedEvents()) | ||
947 | cp2.AddCollisionEvent(cc1.m_localID, contact); | ||
948 | } | ||
949 | break; | ||
950 | |||
951 | case ActorTypes.Ground: | ||
952 | case ActorTypes.Unknown: | ||
953 | default: | ||
954 | obj2LocalID = 0; | ||
955 | break; | ||
956 | } | ||
957 | if (p1.SubscribedEvents()) | ||
958 | { | ||
959 | contact.SurfaceNormal = -contact.SurfaceNormal; | ||
960 | cc1.AddCollisionEvent(obj2LocalID, contact); | ||
961 | } | ||
962 | break; | ||
963 | |||
964 | case ActorTypes.Prim: | ||
965 | |||
966 | if (p1 is OdePrim) | ||
967 | { | ||
968 | cp1 = (OdePrim)p1; | ||
969 | |||
970 | // obj1LocalID = cp2.m_localID; | ||
971 | switch ((ActorTypes)p2.PhysicsActorType) | ||
972 | { | ||
973 | case ActorTypes.Agent: | ||
974 | if (p2 is OdeCharacter) | ||
975 | { | ||
976 | cc2 = (OdeCharacter)p2; | ||
977 | obj2LocalID = cc2.m_localID; | ||
978 | if (p2.SubscribedEvents()) | ||
979 | cc2.AddCollisionEvent(cp1.m_localID, contact); | ||
980 | } | ||
981 | break; | ||
982 | case ActorTypes.Prim: | ||
983 | |||
984 | if (p2 is OdePrim) | ||
985 | { | ||
986 | cp2 = (OdePrim)p2; | ||
987 | obj2LocalID = cp2.m_localID; | ||
988 | if (p2.SubscribedEvents()) | ||
989 | cp2.AddCollisionEvent(cp1.m_localID, contact); | ||
990 | } | ||
991 | break; | ||
992 | |||
993 | case ActorTypes.Ground: | ||
994 | case ActorTypes.Unknown: | ||
995 | default: | ||
996 | obj2LocalID = 0; | ||
997 | break; | ||
998 | } | ||
999 | if (p1.SubscribedEvents()) | ||
1000 | { | ||
1001 | contact.SurfaceNormal = -contact.SurfaceNormal; | ||
1002 | cp1.AddCollisionEvent(obj2LocalID, contact); | ||
1003 | } | ||
1004 | } | ||
1005 | break; | ||
1006 | } | ||
1007 | } | ||
1008 | |||
1009 | /// <summary> | ||
1010 | /// This is our collision testing routine in ODE | ||
1011 | /// </summary> | ||
1012 | /// <param name="timeStep"></param> | ||
1013 | private void collision_optimized() | ||
1014 | { | ||
1015 | // _perloopContact.Clear(); | ||
1016 | // clear characts IsColliding until we do it some other way | ||
1017 | |||
1018 | lock (_characters) | ||
1019 | { | ||
1020 | foreach (OdeCharacter chr in _characters) | ||
1021 | { | ||
1022 | // this are odd checks if they are needed something is wrong elsewhere | ||
1023 | // keep for now | ||
1024 | if (chr == null) | ||
1025 | continue; | ||
1026 | |||
1027 | if (chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero) | ||
1028 | continue; | ||
1029 | |||
1030 | chr.IsColliding = false; | ||
1031 | // chr.CollidingGround = false; not done here | ||
1032 | chr.CollidingObj = false; | ||
1033 | } | ||
1034 | } | ||
1035 | |||
1036 | // now let ode do its job | ||
1037 | // colide active things amoung them | ||
1038 | |||
1039 | int st = Util.EnvironmentTickCount(); | ||
1040 | int ta; | ||
1041 | int ts; | ||
1042 | try | ||
1043 | { | ||
1044 | d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback); | ||
1045 | } | ||
1046 | catch (AccessViolationException) | ||
1047 | { | ||
1048 | m_log.Warn("[PHYSICS]: Unable to Active space collide"); | ||
1049 | } | ||
1050 | ta = Util.EnvironmentTickCountSubtract(st); | ||
1051 | // then active things with static enviroment | ||
1052 | try | ||
1053 | { | ||
1054 | d.SpaceCollide2(ActiveSpace,StaticSpace, IntPtr.Zero, nearCallback); | ||
1055 | } | ||
1056 | catch (AccessViolationException) | ||
1057 | { | ||
1058 | m_log.Warn("[PHYSICS]: Unable to Active to static space collide"); | ||
1059 | } | ||
1060 | ts = Util.EnvironmentTickCountSubtract(st); | ||
1061 | // _perloopContact.Clear(); | ||
1062 | } | ||
1063 | |||
1064 | #endregion | ||
1065 | |||
1066 | |||
1067 | public float GetTerrainHeightAtXY(float x, float y) | ||
1068 | { | ||
1069 | // assumes 1m size grid and constante size square regions | ||
1070 | // region offset in mega position | ||
1071 | |||
1072 | int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
1073 | int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
1074 | |||
1075 | IntPtr heightFieldGeom = IntPtr.Zero; | ||
1076 | |||
1077 | // get region map | ||
1078 | if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom)) | ||
1079 | return 0f; | ||
1080 | |||
1081 | if (heightFieldGeom == IntPtr.Zero) | ||
1082 | return 0f; | ||
1083 | |||
1084 | if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom)) | ||
1085 | return 0f; | ||
1086 | |||
1087 | // TerrainHeightField for ODE as offset 1m | ||
1088 | x += 1f - offsetX; | ||
1089 | y += 1f - offsetY; | ||
1090 | |||
1091 | // make position fit into array | ||
1092 | if (x < 0) | ||
1093 | x = 0; | ||
1094 | if (y < 0) | ||
1095 | y = 0; | ||
1096 | |||
1097 | // integer indexs | ||
1098 | int ix; | ||
1099 | int iy; | ||
1100 | // interpolators offset | ||
1101 | float dx; | ||
1102 | float dy; | ||
1103 | |||
1104 | int regsize = (int)Constants.RegionSize + 2; // map size see setterrain | ||
1105 | |||
1106 | // we still have square fixed size regions | ||
1107 | // also flip x and y because of how map is done for ODE fliped axis | ||
1108 | // so ix,iy,dx and dy are inter exchanged | ||
1109 | if (x < regsize - 1) | ||
1110 | { | ||
1111 | iy = (int)x; | ||
1112 | dy = x - (float)iy; | ||
1113 | } | ||
1114 | else // out world use external height | ||
1115 | { | ||
1116 | iy = regsize - 1; | ||
1117 | dy = 0; | ||
1118 | } | ||
1119 | if (y < regsize - 1) | ||
1120 | { | ||
1121 | ix = (int)y; | ||
1122 | dx = y - (float)ix; | ||
1123 | } | ||
1124 | else | ||
1125 | { | ||
1126 | ix = regsize - 1; | ||
1127 | dx = 0; | ||
1128 | } | ||
1129 | |||
1130 | float h0; | ||
1131 | float h1; | ||
1132 | float h2; | ||
1133 | |||
1134 | iy *= regsize; | ||
1135 | iy += ix; // all indexes have iy + ix | ||
1136 | |||
1137 | float[] heights = TerrainHeightFieldHeights[heightFieldGeom]; | ||
1138 | |||
1139 | if ((dx + dy) <= 1.0f) | ||
1140 | { | ||
1141 | h0 = ((float)heights[iy]); // 0,0 vertice | ||
1142 | h1 = (((float)heights[iy + 1]) - h0) * dx; // 1,0 vertice minus 0,0 | ||
1143 | h2 = (((float)heights[iy + regsize]) - h0) * dy; // 0,1 vertice minus 0,0 | ||
1144 | } | ||
1145 | else | ||
1146 | { | ||
1147 | h0 = ((float)heights[iy + regsize + 1]); // 1,1 vertice | ||
1148 | h1 = (((float)heights[iy + 1]) - h0) * (1 - dy); // 1,1 vertice minus 1,0 | ||
1149 | h2 = (((float)heights[iy + regsize]) - h0) * (1 - dx); // 1,1 vertice minus 0,1 | ||
1150 | } | ||
1151 | |||
1152 | return h0 + h1 + h2; | ||
1153 | } | ||
1154 | |||
1155 | /// <summary> | ||
1156 | /// Add actor to the list that should receive collision events in the simulate loop. | ||
1157 | /// </summary> | ||
1158 | /// <param name="obj"></param> | ||
1159 | public void AddCollisionEventReporting(PhysicsActor obj) | ||
1160 | { | ||
1161 | lock (_collisionEventPrim) | ||
1162 | { | ||
1163 | if (!_collisionEventPrim.Contains(obj)) | ||
1164 | _collisionEventPrim.Add(obj); | ||
1165 | } | ||
1166 | } | ||
1167 | |||
1168 | /// <summary> | ||
1169 | /// Remove actor from the list that should receive collision events in the simulate loop. | ||
1170 | /// </summary> | ||
1171 | /// <param name="obj"></param> | ||
1172 | public void RemoveCollisionEventReporting(PhysicsActor obj) | ||
1173 | { | ||
1174 | lock (_collisionEventPrim) | ||
1175 | { | ||
1176 | if (_collisionEventPrim.Contains(obj)) | ||
1177 | _collisionEventPrim.Remove(obj); | ||
1178 | } | ||
1179 | } | ||
1180 | |||
1181 | #region Add/Remove Entities | ||
1182 | |||
1183 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | ||
1184 | { | ||
1185 | Vector3 pos; | ||
1186 | pos.X = position.X; | ||
1187 | pos.Y = position.Y; | ||
1188 | pos.Z = position.Z; | ||
1189 | OdeCharacter newAv = new OdeCharacter(avName, this, pos, size, avPIDD, avPIDP, avCapRadius, avDensity, avMovementDivisorWalk, avMovementDivisorRun); | ||
1190 | newAv.Flying = isFlying; | ||
1191 | newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; | ||
1192 | |||
1193 | return newAv; | ||
1194 | } | ||
1195 | |||
1196 | public void AddCharacter(OdeCharacter chr) | ||
1197 | { | ||
1198 | lock (_characters) | ||
1199 | { | ||
1200 | if (!_characters.Contains(chr)) | ||
1201 | { | ||
1202 | _characters.Add(chr); | ||
1203 | if (chr.bad) | ||
1204 | m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid); | ||
1205 | } | ||
1206 | } | ||
1207 | } | ||
1208 | |||
1209 | public void RemoveCharacter(OdeCharacter chr) | ||
1210 | { | ||
1211 | lock (_characters) | ||
1212 | { | ||
1213 | if (_characters.Contains(chr)) | ||
1214 | { | ||
1215 | _characters.Remove(chr); | ||
1216 | } | ||
1217 | } | ||
1218 | } | ||
1219 | |||
1220 | public void BadCharacter(OdeCharacter chr) | ||
1221 | { | ||
1222 | lock (_badCharacter) | ||
1223 | { | ||
1224 | if (!_badCharacter.Contains(chr)) | ||
1225 | _badCharacter.Add(chr); | ||
1226 | } | ||
1227 | } | ||
1228 | |||
1229 | public override void RemoveAvatar(PhysicsActor actor) | ||
1230 | { | ||
1231 | //m_log.Debug("[PHYSICS]:ODELOCK"); | ||
1232 | ((OdeCharacter) actor).Destroy(); | ||
1233 | } | ||
1234 | |||
1235 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | ||
1236 | PrimitiveBaseShape pbs, bool isphysical, uint localID) | ||
1237 | { | ||
1238 | Vector3 pos = position; | ||
1239 | Vector3 siz = size; | ||
1240 | Quaternion rot = rotation; | ||
1241 | |||
1242 | OdePrim newPrim; | ||
1243 | lock (OdeLock) | ||
1244 | { | ||
1245 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical); | ||
1246 | |||
1247 | lock (_prims) | ||
1248 | _prims.Add(newPrim); | ||
1249 | } | ||
1250 | newPrim.LocalID = localID; | ||
1251 | return newPrim; | ||
1252 | } | ||
1253 | |||
1254 | public void addActivePrim(OdePrim activatePrim) | ||
1255 | { | ||
1256 | // adds active prim.. (ones that should be iterated over in collisions_optimized | ||
1257 | lock (_activeprims) | ||
1258 | { | ||
1259 | if (!_activeprims.Contains(activatePrim)) | ||
1260 | _activeprims.Add(activatePrim); | ||
1261 | //else | ||
1262 | // m_log.Warn("[PHYSICS]: Double Entry in _activeprims detected, potential crash immenent"); | ||
1263 | } | ||
1264 | } | ||
1265 | |||
1266 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1267 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
1268 | { | ||
1269 | #if SPAM | ||
1270 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | ||
1271 | #endif | ||
1272 | |||
1273 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); | ||
1274 | } | ||
1275 | |||
1276 | public override float TimeDilation | ||
1277 | { | ||
1278 | get { return m_timeDilation; } | ||
1279 | } | ||
1280 | |||
1281 | public override bool SupportsNINJAJoints | ||
1282 | { | ||
1283 | get { return false; } | ||
1284 | } | ||
1285 | |||
1286 | |||
1287 | public void remActivePrim(OdePrim deactivatePrim) | ||
1288 | { | ||
1289 | lock (_activeprims) | ||
1290 | { | ||
1291 | _activeprims.Remove(deactivatePrim); | ||
1292 | } | ||
1293 | } | ||
1294 | |||
1295 | public override void RemovePrim(PhysicsActor prim) | ||
1296 | { | ||
1297 | // As with all ODE physics operations, we don't remove the prim immediately but signal that it should be | ||
1298 | // removed in the next physics simulate pass. | ||
1299 | if (prim is OdePrim) | ||
1300 | { | ||
1301 | // lock (OdeLock) | ||
1302 | { | ||
1303 | OdePrim p = (OdePrim)prim; | ||
1304 | p.setPrimForRemoval(); | ||
1305 | } | ||
1306 | } | ||
1307 | } | ||
1308 | /// <summary> | ||
1309 | /// This is called from within simulate but outside the locked portion | ||
1310 | /// We need to do our own locking here | ||
1311 | /// (Note: As of 20110801 this no longer appears to be true - this is being called within lock (odeLock) in | ||
1312 | /// Simulate() -- justincc). | ||
1313 | /// | ||
1314 | /// Essentially, we need to remove the prim from our space segment, whatever segment it's in. | ||
1315 | /// | ||
1316 | /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory | ||
1317 | /// that the space was using. | ||
1318 | /// </summary> | ||
1319 | /// <param name="prim"></param> | ||
1320 | public void RemovePrimThreadLocked(OdePrim prim) | ||
1321 | { | ||
1322 | //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); | ||
1323 | lock (prim) | ||
1324 | { | ||
1325 | RemoveCollisionEventReporting(prim); | ||
1326 | lock (_prims) | ||
1327 | _prims.Remove(prim); | ||
1328 | } | ||
1329 | |||
1330 | } | ||
1331 | #endregion | ||
1332 | |||
1333 | #region Space Separation Calculation | ||
1334 | |||
1335 | /// <summary> | ||
1336 | /// Called when a static prim moves or becomes static | ||
1337 | /// Places the prim in a space one the static sub-spaces grid | ||
1338 | /// </summary> | ||
1339 | /// <param name="geom">the pointer to the geom that moved</param> | ||
1340 | /// <param name="pos">the position that the geom moved to</param> | ||
1341 | /// <param name="currentspace">a pointer to the space it was in before it was moved.</param> | ||
1342 | /// <returns>a pointer to the new space it's in</returns> | ||
1343 | public IntPtr MoveGeomToStaticSpace(IntPtr geom, Vector3 pos, IntPtr currentspace) | ||
1344 | { | ||
1345 | // moves a prim into another static sub-space or from another space into a static sub-space | ||
1346 | |||
1347 | // Called ODEPrim so | ||
1348 | // it's already in locked space. | ||
1349 | |||
1350 | if (geom == IntPtr.Zero) // shouldn't happen | ||
1351 | return IntPtr.Zero; | ||
1352 | |||
1353 | // get the static sub-space for current position | ||
1354 | IntPtr newspace = calculateSpaceForGeom(pos); | ||
1355 | |||
1356 | if (newspace == currentspace) // if we are there all done | ||
1357 | return newspace; | ||
1358 | |||
1359 | // else remove it from its current space | ||
1360 | if (currentspace != IntPtr.Zero && d.SpaceQuery(currentspace, geom)) | ||
1361 | { | ||
1362 | if (d.GeomIsSpace(currentspace)) | ||
1363 | { | ||
1364 | waitForSpaceUnlock(currentspace); | ||
1365 | d.SpaceRemove(currentspace, geom); | ||
1366 | } | ||
1367 | else | ||
1368 | { | ||
1369 | m_log.Info("[Physics]: Invalid or empty Space passed to 'MoveGeomToStaticSpace':" + currentspace + | ||
1370 | " Geom:" + geom); | ||
1371 | } | ||
1372 | } | ||
1373 | else // odd currentspace is null or doesn't contain the geom? lets try the geom ideia of current space | ||
1374 | { | ||
1375 | currentspace = d.GeomGetSpace(geom); | ||
1376 | if (currentspace != IntPtr.Zero) | ||
1377 | { | ||
1378 | if (d.GeomIsSpace(currentspace)) | ||
1379 | { | ||
1380 | waitForSpaceUnlock(currentspace); | ||
1381 | d.SpaceRemove(currentspace, geom); | ||
1382 | } | ||
1383 | } | ||
1384 | } | ||
1385 | |||
1386 | // put the geom in the newspace | ||
1387 | waitForSpaceUnlock(newspace); | ||
1388 | d.SpaceAdd(newspace, geom); | ||
1389 | |||
1390 | // let caller know this newspace | ||
1391 | return newspace; | ||
1392 | } | ||
1393 | |||
1394 | /// <summary> | ||
1395 | /// Calculates the space the prim should be in by its position | ||
1396 | /// </summary> | ||
1397 | /// <param name="pos"></param> | ||
1398 | /// <returns>a pointer to the space. This could be a new space or reused space.</returns> | ||
1399 | public IntPtr calculateSpaceForGeom(Vector3 pos) | ||
1400 | { | ||
1401 | int x, y; | ||
1402 | x = (int)(pos.X * spacesPerMeter); | ||
1403 | if (x < 0) | ||
1404 | x = 0; | ||
1405 | else if (x > spaceGridMaxX) | ||
1406 | x = spaceGridMaxX; | ||
1407 | |||
1408 | y = (int)(pos.Y * spacesPerMeter); | ||
1409 | if (y < 0) | ||
1410 | y = 0; | ||
1411 | else if (y >spaceGridMaxY) | ||
1412 | y = spaceGridMaxY; | ||
1413 | |||
1414 | IntPtr tmpSpace = staticPrimspace[x, y]; | ||
1415 | return tmpSpace; | ||
1416 | } | ||
1417 | |||
1418 | #endregion | ||
1419 | |||
1420 | /// <summary> | ||
1421 | /// Routine to figure out if we need to mesh this prim with our mesher | ||
1422 | /// </summary> | ||
1423 | /// <param name="pbs"></param> | ||
1424 | /// <returns></returns> | ||
1425 | public bool needsMeshing(PrimitiveBaseShape pbs) | ||
1426 | { | ||
1427 | // most of this is redundant now as the mesher will return null if it cant mesh a prim | ||
1428 | // but we still need to check for sculptie meshing being enabled so this is the most | ||
1429 | // convenient place to do it for now... | ||
1430 | |||
1431 | // //if (pbs.PathCurve == (byte)Primitive.PathCurve.Circle && pbs.ProfileCurve == (byte)Primitive.ProfileCurve.Circle && pbs.PathScaleY <= 0.75f) | ||
1432 | // //m_log.Debug("needsMeshing: " + " pathCurve: " + pbs.PathCurve.ToString() + " profileCurve: " + pbs.ProfileCurve.ToString() + " pathScaleY: " + Primitive.UnpackPathScale(pbs.PathScaleY).ToString()); | ||
1433 | int iPropertiesNotSupportedDefault = 0; | ||
1434 | |||
1435 | if (pbs.SculptEntry) | ||
1436 | { | ||
1437 | if(!meshSculptedPrim) | ||
1438 | return false; | ||
1439 | } | ||
1440 | |||
1441 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim | ||
1442 | if (!forceSimplePrimMeshing && !pbs.SculptEntry) | ||
1443 | { | ||
1444 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | ||
1445 | || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 | ||
1446 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) | ||
1447 | { | ||
1448 | |||
1449 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | ||
1450 | && pbs.ProfileHollow == 0 | ||
1451 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | ||
1452 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | ||
1453 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | ||
1454 | && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 | ||
1455 | && pbs.PathShearX == 0 && pbs.PathShearY == 0) | ||
1456 | { | ||
1457 | #if SPAM | ||
1458 | m_log.Warn("NonMesh"); | ||
1459 | #endif | ||
1460 | return false; | ||
1461 | } | ||
1462 | } | ||
1463 | } | ||
1464 | |||
1465 | // following code doesn't give meshs to boxes and spheres ever | ||
1466 | // and it's odd.. so for now just return true if asked to force meshs | ||
1467 | // hopefully mesher will fail if doesn't suport so things still get basic boxes | ||
1468 | |||
1469 | if (forceSimplePrimMeshing) | ||
1470 | return true; | ||
1471 | |||
1472 | if (pbs.ProfileHollow != 0) | ||
1473 | iPropertiesNotSupportedDefault++; | ||
1474 | |||
1475 | if ((pbs.PathBegin != 0) || pbs.PathEnd != 0) | ||
1476 | iPropertiesNotSupportedDefault++; | ||
1477 | |||
1478 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) | ||
1479 | iPropertiesNotSupportedDefault++; | ||
1480 | |||
1481 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) | ||
1482 | iPropertiesNotSupportedDefault++; | ||
1483 | |||
1484 | if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) | ||
1485 | iPropertiesNotSupportedDefault++; | ||
1486 | |||
1487 | if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) | ||
1488 | iPropertiesNotSupportedDefault++; | ||
1489 | |||
1490 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | ||
1491 | iPropertiesNotSupportedDefault++; | ||
1492 | |||
1493 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X)) | ||
1494 | iPropertiesNotSupportedDefault++; | ||
1495 | |||
1496 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1) | ||
1497 | iPropertiesNotSupportedDefault++; | ||
1498 | |||
1499 | // test for torus | ||
1500 | if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
1501 | { | ||
1502 | if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1503 | { | ||
1504 | iPropertiesNotSupportedDefault++; | ||
1505 | } | ||
1506 | } | ||
1507 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
1508 | { | ||
1509 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
1510 | { | ||
1511 | iPropertiesNotSupportedDefault++; | ||
1512 | } | ||
1513 | |||
1514 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
1515 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1516 | { | ||
1517 | iPropertiesNotSupportedDefault++; | ||
1518 | } | ||
1519 | } | ||
1520 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
1521 | { | ||
1522 | if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2) | ||
1523 | { | ||
1524 | iPropertiesNotSupportedDefault++; | ||
1525 | } | ||
1526 | } | ||
1527 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
1528 | { | ||
1529 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
1530 | { | ||
1531 | iPropertiesNotSupportedDefault++; | ||
1532 | } | ||
1533 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1534 | { | ||
1535 | iPropertiesNotSupportedDefault++; | ||
1536 | } | ||
1537 | } | ||
1538 | |||
1539 | if (pbs.SculptEntry && meshSculptedPrim) | ||
1540 | iPropertiesNotSupportedDefault++; | ||
1541 | |||
1542 | if (iPropertiesNotSupportedDefault == 0) | ||
1543 | { | ||
1544 | #if SPAM | ||
1545 | m_log.Warn("NonMesh"); | ||
1546 | #endif | ||
1547 | return false; | ||
1548 | } | ||
1549 | #if SPAM | ||
1550 | m_log.Debug("Mesh"); | ||
1551 | #endif | ||
1552 | return true; | ||
1553 | } | ||
1554 | |||
1555 | public void AddChange(OdePrim prim, changes what, Object arg) | ||
1556 | { | ||
1557 | ODEchangeitem item = new ODEchangeitem(); | ||
1558 | item.prim = prim; | ||
1559 | item.what = what; | ||
1560 | item.arg = arg; | ||
1561 | ChangesQueue.Enqueue(item); | ||
1562 | } | ||
1563 | |||
1564 | /// <summary> | ||
1565 | /// Called to queue a change to a prim | ||
1566 | /// to use in place of old taint mechanism so changes do have a time sequence | ||
1567 | /// </summary> | ||
1568 | public void AddChange(OdeCharacter character, changes what, Object arg) | ||
1569 | { | ||
1570 | ODEchangeitem item = new ODEchangeitem(); | ||
1571 | item.character = character; | ||
1572 | item.what = what; | ||
1573 | item.arg = arg; | ||
1574 | ChangesQueue.Enqueue(item); | ||
1575 | } | ||
1576 | |||
1577 | /// <summary> | ||
1578 | /// Called after our prim properties are set Scale, position etc. | ||
1579 | /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex | ||
1580 | /// This assures us that we have no race conditions | ||
1581 | /// </summary> | ||
1582 | /// <param name="prim"></param> | ||
1583 | public override void AddPhysicsActorTaint(PhysicsActor prim) | ||
1584 | { | ||
1585 | if (prim is OdePrim) | ||
1586 | { | ||
1587 | /* OdePrim taintedprim = ((OdePrim) prim); | ||
1588 | lock (_taintedPrimLock) | ||
1589 | { | ||
1590 | if (!(_taintedPrimH.Contains(taintedprim))) | ||
1591 | { | ||
1592 | _taintedPrimH.Add(taintedprim); // HashSet for searching | ||
1593 | _taintedPrimQ.Enqueue(taintedprim); // List for ordered readout | ||
1594 | } | ||
1595 | } | ||
1596 | */ | ||
1597 | return; | ||
1598 | } | ||
1599 | else if (prim is OdeCharacter) | ||
1600 | { | ||
1601 | OdeCharacter taintedchar = ((OdeCharacter)prim); | ||
1602 | lock (_taintedCharacterLock) | ||
1603 | { | ||
1604 | if (!(_taintedCharacterH.Contains(taintedchar))) | ||
1605 | { | ||
1606 | _taintedCharacterH.Add(taintedchar); | ||
1607 | _taintedCharacterQ.Enqueue(taintedchar); | ||
1608 | if (taintedchar.bad) | ||
1609 | m_log.DebugFormat("[PHYSICS]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid); | ||
1610 | } | ||
1611 | } | ||
1612 | } | ||
1613 | } | ||
1614 | |||
1615 | /// <summary> | ||
1616 | /// This is our main simulate loop | ||
1617 | /// It's thread locked by a Mutex in the scene. | ||
1618 | /// It holds Collisions, it instructs ODE to step through the physical reactions | ||
1619 | /// It moves the objects around in memory | ||
1620 | /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup) | ||
1621 | /// </summary> | ||
1622 | /// <param name="timeStep"></param> | ||
1623 | /// <returns></returns> | ||
1624 | public override float Simulate(float timeStep) | ||
1625 | { | ||
1626 | int statstart; | ||
1627 | int statchanges = 0; | ||
1628 | int statchmove = 0; | ||
1629 | int statactmove = 0; | ||
1630 | int statray = 0; | ||
1631 | int statcol = 0; | ||
1632 | int statstep = 0; | ||
1633 | int statmovchar = 0; | ||
1634 | int statmovprim; | ||
1635 | int totjcontact = 0; | ||
1636 | |||
1637 | // acumulate time so we can reduce error | ||
1638 | step_time += timeStep; | ||
1639 | |||
1640 | if (step_time < ODE_STEPSIZE) | ||
1641 | return 0; | ||
1642 | |||
1643 | if (framecount >= int.MaxValue) | ||
1644 | framecount = 0; | ||
1645 | |||
1646 | framecount++; | ||
1647 | |||
1648 | int curphysiteractions = m_physicsiterations; | ||
1649 | |||
1650 | if (step_time >= m_SkipFramesAtms) | ||
1651 | { | ||
1652 | // if in trouble reduce step resolution | ||
1653 | curphysiteractions /= 2; | ||
1654 | } | ||
1655 | |||
1656 | int nodeframes = 0; | ||
1657 | |||
1658 | // checkThread(); | ||
1659 | |||
1660 | lock (SimulationLock) | ||
1661 | { | ||
1662 | // adjust number of iterations per step | ||
1663 | try | ||
1664 | { | ||
1665 | d.WorldSetQuickStepNumIterations(world, curphysiteractions); | ||
1666 | } | ||
1667 | catch (StackOverflowException) | ||
1668 | { | ||
1669 | m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim."); | ||
1670 | // ode.drelease(world); | ||
1671 | base.TriggerPhysicsBasedRestart(); | ||
1672 | } | ||
1673 | |||
1674 | |||
1675 | while (step_time >= ODE_STEPSIZE && nodeframes < 10) //limit number of steps so we don't say here for ever | ||
1676 | { | ||
1677 | try | ||
1678 | { | ||
1679 | statstart = Util.EnvironmentTickCount(); | ||
1680 | |||
1681 | // clear pointer/counter to contacts to pass into joints | ||
1682 | m_global_contactcount = 0; | ||
1683 | |||
1684 | // do characters requested changes | ||
1685 | |||
1686 | OdeCharacter character; | ||
1687 | int numtaints; | ||
1688 | lock (_taintedCharacterLock) | ||
1689 | { | ||
1690 | numtaints = _taintedCharacterQ.Count; | ||
1691 | // if (numtaints > 50) | ||
1692 | // numtaints = 50; | ||
1693 | while (numtaints > 0) | ||
1694 | { | ||
1695 | character = _taintedCharacterQ.Dequeue(); | ||
1696 | character.ProcessTaints(ODE_STEPSIZE); | ||
1697 | _taintedCharacterH.Remove(character); | ||
1698 | numtaints--; | ||
1699 | } | ||
1700 | } | ||
1701 | // do other objects requested changes | ||
1702 | |||
1703 | ODEchangeitem item; | ||
1704 | |||
1705 | if(ChangesQueue.Count >0) | ||
1706 | { | ||
1707 | int ttmpstart = Util.EnvironmentTickCount(); | ||
1708 | int ttmp; | ||
1709 | int ttmp2; | ||
1710 | |||
1711 | while(ChangesQueue.Dequeue(out item)) | ||
1712 | { | ||
1713 | if (item.prim != null) | ||
1714 | { | ||
1715 | try | ||
1716 | { | ||
1717 | if (item.prim.DoAChange(item.what, item.arg)) | ||
1718 | RemovePrimThreadLocked(item.prim); | ||
1719 | } | ||
1720 | catch { }; | ||
1721 | } | ||
1722 | ttmp = Util.EnvironmentTickCountSubtract(ttmpstart); | ||
1723 | if (ttmp > 20) | ||
1724 | break; | ||
1725 | } | ||
1726 | |||
1727 | ttmp2 = Util.EnvironmentTickCountSubtract(ttmpstart); | ||
1728 | if (ttmp2 > 50) | ||
1729 | ttmp2 = 0; | ||
1730 | |||
1731 | } | ||
1732 | |||
1733 | statchanges += Util.EnvironmentTickCountSubtract(statstart); | ||
1734 | |||
1735 | // Move characters | ||
1736 | lock (_characters) | ||
1737 | { | ||
1738 | List<OdeCharacter> defects = new List<OdeCharacter>(); | ||
1739 | foreach (OdeCharacter actor in _characters) | ||
1740 | { | ||
1741 | if (actor != null) | ||
1742 | actor.Move(ODE_STEPSIZE, defects); | ||
1743 | } | ||
1744 | if (defects.Count != 0) | ||
1745 | { | ||
1746 | foreach (OdeCharacter defect in defects) | ||
1747 | { | ||
1748 | RemoveCharacter(defect); | ||
1749 | } | ||
1750 | } | ||
1751 | } | ||
1752 | statchmove += Util.EnvironmentTickCountSubtract(statstart); | ||
1753 | |||
1754 | // Move other active objects | ||
1755 | lock (_activeprims) | ||
1756 | { | ||
1757 | foreach (OdePrim aprim in _activeprims) | ||
1758 | { | ||
1759 | aprim.CollisionScore = 0; | ||
1760 | aprim.IsColliding = false; | ||
1761 | aprim.Move(); | ||
1762 | } | ||
1763 | } | ||
1764 | |||
1765 | statactmove += Util.EnvironmentTickCountSubtract(statstart); | ||
1766 | //if ((framecount % m_randomizeWater) == 0) | ||
1767 | // randomizeWater(waterlevel); | ||
1768 | |||
1769 | m_rayCastManager.ProcessQueuedRequests(); | ||
1770 | |||
1771 | statray += Util.EnvironmentTickCountSubtract(statstart); | ||
1772 | collision_optimized(); | ||
1773 | statcol += Util.EnvironmentTickCountSubtract(statstart); | ||
1774 | |||
1775 | lock (_collisionEventPrim) | ||
1776 | { | ||
1777 | foreach (PhysicsActor obj in _collisionEventPrim) | ||
1778 | { | ||
1779 | if (obj == null) | ||
1780 | continue; | ||
1781 | |||
1782 | switch ((ActorTypes)obj.PhysicsActorType) | ||
1783 | { | ||
1784 | case ActorTypes.Agent: | ||
1785 | OdeCharacter cobj = (OdeCharacter)obj; | ||
1786 | cobj.AddCollisionFrameTime((int)(ODE_STEPSIZE*1000.0f)); | ||
1787 | cobj.SendCollisions(); | ||
1788 | break; | ||
1789 | |||
1790 | case ActorTypes.Prim: | ||
1791 | OdePrim pobj = (OdePrim)obj; | ||
1792 | pobj.SendCollisions(); | ||
1793 | break; | ||
1794 | } | ||
1795 | } | ||
1796 | } | ||
1797 | |||
1798 | d.WorldQuickStep(world, ODE_STEPSIZE); | ||
1799 | statstep += Util.EnvironmentTickCountSubtract(statstart); | ||
1800 | d.JointGroupEmpty(contactgroup); | ||
1801 | totjcontact += m_global_contactcount; | ||
1802 | //ode.dunlock(world); | ||
1803 | } | ||
1804 | catch (Exception e) | ||
1805 | { | ||
1806 | m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e); | ||
1807 | // ode.dunlock(world); | ||
1808 | } | ||
1809 | |||
1810 | step_time -= ODE_STEPSIZE; | ||
1811 | nodeframes++; | ||
1812 | } | ||
1813 | |||
1814 | statstart = Util.EnvironmentTickCount(); | ||
1815 | |||
1816 | lock (_characters) | ||
1817 | { | ||
1818 | foreach (OdeCharacter actor in _characters) | ||
1819 | { | ||
1820 | if (actor != null) | ||
1821 | { | ||
1822 | if (actor.bad) | ||
1823 | m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid); | ||
1824 | |||
1825 | actor.UpdatePositionAndVelocity(); | ||
1826 | } | ||
1827 | } | ||
1828 | } | ||
1829 | |||
1830 | lock (_badCharacter) | ||
1831 | { | ||
1832 | if (_badCharacter.Count > 0) | ||
1833 | { | ||
1834 | foreach (OdeCharacter chr in _badCharacter) | ||
1835 | { | ||
1836 | RemoveCharacter(chr); | ||
1837 | } | ||
1838 | |||
1839 | _badCharacter.Clear(); | ||
1840 | } | ||
1841 | } | ||
1842 | statmovchar = Util.EnvironmentTickCountSubtract(statstart); | ||
1843 | |||
1844 | lock (_activeprims) | ||
1845 | { | ||
1846 | { | ||
1847 | foreach (OdePrim actor in _activeprims) | ||
1848 | { | ||
1849 | if (actor.IsPhysical) | ||
1850 | { | ||
1851 | actor.UpdatePositionAndVelocity((float)nodeframes * ODE_STEPSIZE); | ||
1852 | } | ||
1853 | } | ||
1854 | } | ||
1855 | } | ||
1856 | |||
1857 | statmovprim = Util.EnvironmentTickCountSubtract(statstart); | ||
1858 | |||
1859 | int nactivegeoms = d.SpaceGetNumGeoms(ActiveSpace); | ||
1860 | int nstaticgeoms = d.SpaceGetNumGeoms(StaticSpace); | ||
1861 | int ntopgeoms = d.SpaceGetNumGeoms(TopSpace); | ||
1862 | int nbodies = d.NTotalBodies; | ||
1863 | |||
1864 | // Finished with all sim stepping. If requested, dump world state to file for debugging. | ||
1865 | // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed? | ||
1866 | // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots? | ||
1867 | if (physics_logging && (physics_logging_interval > 0) && (framecount % physics_logging_interval == 0)) | ||
1868 | { | ||
1869 | string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename | ||
1870 | string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file | ||
1871 | |||
1872 | if (physics_logging_append_existing_logfile) | ||
1873 | { | ||
1874 | string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------"; | ||
1875 | TextWriter fwriter = File.AppendText(fname); | ||
1876 | fwriter.WriteLine(header); | ||
1877 | fwriter.Close(); | ||
1878 | } | ||
1879 | |||
1880 | d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); | ||
1881 | } | ||
1882 | |||
1883 | // think time dilation is not a physics issue alone.. but ok let's fake something | ||
1884 | if (step_time < ODE_STEPSIZE) // we did the required loops | ||
1885 | m_timeDilation = 1.0f; | ||
1886 | else | ||
1887 | { // we didn't forget the lost ones and let user know something | ||
1888 | m_timeDilation = 1 - step_time / timeStep; | ||
1889 | if (m_timeDilation < 0) | ||
1890 | m_timeDilation = 0; | ||
1891 | step_time = 0; | ||
1892 | } | ||
1893 | } | ||
1894 | |||
1895 | // return nodeframes * ODE_STEPSIZE; // return real simulated time | ||
1896 | return 1000 * nodeframes; // return steps for now * 1000 to keep core happy | ||
1897 | } | ||
1898 | |||
1899 | /// <summary> | ||
1900 | public override void GetResults() | ||
1901 | { | ||
1902 | } | ||
1903 | |||
1904 | public override bool IsThreaded | ||
1905 | { | ||
1906 | // for now we won't be multithreaded | ||
1907 | get { return (false); } | ||
1908 | } | ||
1909 | |||
1910 | #region ODE Specific Terrain Fixes | ||
1911 | public float[] ResizeTerrain512NearestNeighbour(float[] heightMap) | ||
1912 | { | ||
1913 | float[] returnarr = new float[262144]; | ||
1914 | float[,] resultarr = new float[(int)WorldExtents.X, (int)WorldExtents.Y]; | ||
1915 | |||
1916 | // Filling out the array into its multi-dimensional components | ||
1917 | for (int y = 0; y < WorldExtents.Y; y++) | ||
1918 | { | ||
1919 | for (int x = 0; x < WorldExtents.X; x++) | ||
1920 | { | ||
1921 | resultarr[y, x] = heightMap[y * (int)WorldExtents.Y + x]; | ||
1922 | } | ||
1923 | } | ||
1924 | |||
1925 | // Resize using Nearest Neighbour | ||
1926 | |||
1927 | // This particular way is quick but it only works on a multiple of the original | ||
1928 | |||
1929 | // The idea behind this method can be described with the following diagrams | ||
1930 | // second pass and third pass happen in the same loop really.. just separated | ||
1931 | // them to show what this does. | ||
1932 | |||
1933 | // First Pass | ||
1934 | // ResultArr: | ||
1935 | // 1,1,1,1,1,1 | ||
1936 | // 1,1,1,1,1,1 | ||
1937 | // 1,1,1,1,1,1 | ||
1938 | // 1,1,1,1,1,1 | ||
1939 | // 1,1,1,1,1,1 | ||
1940 | // 1,1,1,1,1,1 | ||
1941 | |||
1942 | // Second Pass | ||
1943 | // ResultArr2: | ||
1944 | // 1,,1,,1,,1,,1,,1, | ||
1945 | // ,,,,,,,,,, | ||
1946 | // 1,,1,,1,,1,,1,,1, | ||
1947 | // ,,,,,,,,,, | ||
1948 | // 1,,1,,1,,1,,1,,1, | ||
1949 | // ,,,,,,,,,, | ||
1950 | // 1,,1,,1,,1,,1,,1, | ||
1951 | // ,,,,,,,,,, | ||
1952 | // 1,,1,,1,,1,,1,,1, | ||
1953 | // ,,,,,,,,,, | ||
1954 | // 1,,1,,1,,1,,1,,1, | ||
1955 | |||
1956 | // Third pass fills in the blanks | ||
1957 | // ResultArr2: | ||
1958 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
1959 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
1960 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
1961 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
1962 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
1963 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
1964 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
1965 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
1966 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
1967 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
1968 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
1969 | |||
1970 | // X,Y = . | ||
1971 | // X+1,y = ^ | ||
1972 | // X,Y+1 = * | ||
1973 | // X+1,Y+1 = # | ||
1974 | |||
1975 | // Filling in like this; | ||
1976 | // .* | ||
1977 | // ^# | ||
1978 | // 1st . | ||
1979 | // 2nd * | ||
1980 | // 3rd ^ | ||
1981 | // 4th # | ||
1982 | // on single loop. | ||
1983 | |||
1984 | float[,] resultarr2 = new float[512, 512]; | ||
1985 | for (int y = 0; y < WorldExtents.Y; y++) | ||
1986 | { | ||
1987 | for (int x = 0; x < WorldExtents.X; x++) | ||
1988 | { | ||
1989 | resultarr2[y * 2, x * 2] = resultarr[y, x]; | ||
1990 | |||
1991 | if (y < WorldExtents.Y) | ||
1992 | { | ||
1993 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; | ||
1994 | } | ||
1995 | if (x < WorldExtents.X) | ||
1996 | { | ||
1997 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; | ||
1998 | } | ||
1999 | if (x < WorldExtents.X && y < WorldExtents.Y) | ||
2000 | { | ||
2001 | resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x]; | ||
2002 | } | ||
2003 | } | ||
2004 | } | ||
2005 | |||
2006 | //Flatten out the array | ||
2007 | int i = 0; | ||
2008 | for (int y = 0; y < 512; y++) | ||
2009 | { | ||
2010 | for (int x = 0; x < 512; x++) | ||
2011 | { | ||
2012 | if (resultarr2[y, x] <= 0) | ||
2013 | returnarr[i] = 0.0000001f; | ||
2014 | else | ||
2015 | returnarr[i] = resultarr2[y, x]; | ||
2016 | |||
2017 | i++; | ||
2018 | } | ||
2019 | } | ||
2020 | |||
2021 | return returnarr; | ||
2022 | } | ||
2023 | |||
2024 | public float[] ResizeTerrain512Interpolation(float[] heightMap) | ||
2025 | { | ||
2026 | float[] returnarr = new float[262144]; | ||
2027 | float[,] resultarr = new float[512,512]; | ||
2028 | |||
2029 | // Filling out the array into its multi-dimensional components | ||
2030 | for (int y = 0; y < 256; y++) | ||
2031 | { | ||
2032 | for (int x = 0; x < 256; x++) | ||
2033 | { | ||
2034 | resultarr[y, x] = heightMap[y * 256 + x]; | ||
2035 | } | ||
2036 | } | ||
2037 | |||
2038 | // Resize using interpolation | ||
2039 | |||
2040 | // This particular way is quick but it only works on a multiple of the original | ||
2041 | |||
2042 | // The idea behind this method can be described with the following diagrams | ||
2043 | // second pass and third pass happen in the same loop really.. just separated | ||
2044 | // them to show what this does. | ||
2045 | |||
2046 | // First Pass | ||
2047 | // ResultArr: | ||
2048 | // 1,1,1,1,1,1 | ||
2049 | // 1,1,1,1,1,1 | ||
2050 | // 1,1,1,1,1,1 | ||
2051 | // 1,1,1,1,1,1 | ||
2052 | // 1,1,1,1,1,1 | ||
2053 | // 1,1,1,1,1,1 | ||
2054 | |||
2055 | // Second Pass | ||
2056 | // ResultArr2: | ||
2057 | // 1,,1,,1,,1,,1,,1, | ||
2058 | // ,,,,,,,,,, | ||
2059 | // 1,,1,,1,,1,,1,,1, | ||
2060 | // ,,,,,,,,,, | ||
2061 | // 1,,1,,1,,1,,1,,1, | ||
2062 | // ,,,,,,,,,, | ||
2063 | // 1,,1,,1,,1,,1,,1, | ||
2064 | // ,,,,,,,,,, | ||
2065 | // 1,,1,,1,,1,,1,,1, | ||
2066 | // ,,,,,,,,,, | ||
2067 | // 1,,1,,1,,1,,1,,1, | ||
2068 | |||
2069 | // Third pass fills in the blanks | ||
2070 | // ResultArr2: | ||
2071 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
2072 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
2073 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
2074 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
2075 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
2076 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
2077 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
2078 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
2079 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
2080 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
2081 | // 1,1,1,1,1,1,1,1,1,1,1,1 | ||
2082 | |||
2083 | // X,Y = . | ||
2084 | // X+1,y = ^ | ||
2085 | // X,Y+1 = * | ||
2086 | // X+1,Y+1 = # | ||
2087 | |||
2088 | // Filling in like this; | ||
2089 | // .* | ||
2090 | // ^# | ||
2091 | // 1st . | ||
2092 | // 2nd * | ||
2093 | // 3rd ^ | ||
2094 | // 4th # | ||
2095 | // on single loop. | ||
2096 | |||
2097 | float[,] resultarr2 = new float[512,512]; | ||
2098 | for (int y = 0; y < (int)Constants.RegionSize; y++) | ||
2099 | { | ||
2100 | for (int x = 0; x < (int)Constants.RegionSize; x++) | ||
2101 | { | ||
2102 | resultarr2[y*2, x*2] = resultarr[y, x]; | ||
2103 | |||
2104 | if (y < (int)Constants.RegionSize) | ||
2105 | { | ||
2106 | if (y + 1 < (int)Constants.RegionSize) | ||
2107 | { | ||
2108 | if (x + 1 < (int)Constants.RegionSize) | ||
2109 | { | ||
2110 | resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] + | ||
2111 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | ||
2112 | } | ||
2113 | else | ||
2114 | { | ||
2115 | resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x])/2); | ||
2116 | } | ||
2117 | } | ||
2118 | else | ||
2119 | { | ||
2120 | resultarr2[(y*2) + 1, x*2] = resultarr[y, x]; | ||
2121 | } | ||
2122 | } | ||
2123 | if (x < (int)Constants.RegionSize) | ||
2124 | { | ||
2125 | if (x + 1 < (int)Constants.RegionSize) | ||
2126 | { | ||
2127 | if (y + 1 < (int)Constants.RegionSize) | ||
2128 | { | ||
2129 | resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + | ||
2130 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | ||
2131 | } | ||
2132 | else | ||
2133 | { | ||
2134 | resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y, x + 1])/2); | ||
2135 | } | ||
2136 | } | ||
2137 | else | ||
2138 | { | ||
2139 | resultarr2[y*2, (x*2) + 1] = resultarr[y, x]; | ||
2140 | } | ||
2141 | } | ||
2142 | if (x < (int)Constants.RegionSize && y < (int)Constants.RegionSize) | ||
2143 | { | ||
2144 | if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize)) | ||
2145 | { | ||
2146 | resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + | ||
2147 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | ||
2148 | } | ||
2149 | else | ||
2150 | { | ||
2151 | resultarr2[(y*2) + 1, (x*2) + 1] = resultarr[y, x]; | ||
2152 | } | ||
2153 | } | ||
2154 | } | ||
2155 | } | ||
2156 | //Flatten out the array | ||
2157 | int i = 0; | ||
2158 | for (int y = 0; y < 512; y++) | ||
2159 | { | ||
2160 | for (int x = 0; x < 512; x++) | ||
2161 | { | ||
2162 | if (Single.IsNaN(resultarr2[y, x]) || Single.IsInfinity(resultarr2[y, x])) | ||
2163 | { | ||
2164 | m_log.Warn("[PHYSICS]: Non finite heightfield element detected. Setting it to 0"); | ||
2165 | resultarr2[y, x] = 0; | ||
2166 | } | ||
2167 | returnarr[i] = resultarr2[y, x]; | ||
2168 | i++; | ||
2169 | } | ||
2170 | } | ||
2171 | |||
2172 | return returnarr; | ||
2173 | } | ||
2174 | |||
2175 | #endregion | ||
2176 | |||
2177 | public override void SetTerrain(float[] heightMap) | ||
2178 | { | ||
2179 | if (m_worldOffset != Vector3.Zero && m_parentScene != null) | ||
2180 | { | ||
2181 | if (m_parentScene is OdeScene) | ||
2182 | { | ||
2183 | ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset); | ||
2184 | } | ||
2185 | } | ||
2186 | else | ||
2187 | { | ||
2188 | SetTerrain(heightMap, m_worldOffset); | ||
2189 | } | ||
2190 | } | ||
2191 | |||
2192 | public override void CombineTerrain(float[] heightMap, Vector3 pOffset) | ||
2193 | { | ||
2194 | SetTerrain(heightMap, pOffset); | ||
2195 | } | ||
2196 | |||
2197 | public void SetTerrain(float[] heightMap, Vector3 pOffset) | ||
2198 | { | ||
2199 | |||
2200 | float[] _heightmap; | ||
2201 | _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))]; | ||
2202 | |||
2203 | uint heightmapWidth = Constants.RegionSize + 2; | ||
2204 | uint heightmapHeight = Constants.RegionSize + 2; | ||
2205 | |||
2206 | uint heightmapWidthSamples; | ||
2207 | |||
2208 | uint heightmapHeightSamples; | ||
2209 | |||
2210 | heightmapWidthSamples = (uint)Constants.RegionSize + 2; | ||
2211 | heightmapHeightSamples = (uint)Constants.RegionSize + 2; | ||
2212 | |||
2213 | const float scale = 1.0f; | ||
2214 | const float offset = 0.0f; | ||
2215 | const float thickness = 10f; | ||
2216 | const int wrap = 0; | ||
2217 | |||
2218 | int regionsize = (int) Constants.RegionSize + 2; | ||
2219 | |||
2220 | float hfmin = float.MaxValue; | ||
2221 | float hfmax = float.MinValue; | ||
2222 | float val; | ||
2223 | int xx; | ||
2224 | int yy; | ||
2225 | |||
2226 | int maxXXYY = regionsize - 3; | ||
2227 | // flipping map adding one margin all around so things don't fall in edges | ||
2228 | |||
2229 | int xt = 0; | ||
2230 | xx = 0; | ||
2231 | |||
2232 | for (int x = 0; x < heightmapWidthSamples; x++) | ||
2233 | { | ||
2234 | if (x > 1 && xx < maxXXYY) | ||
2235 | xx++; | ||
2236 | yy = 0; | ||
2237 | for (int y = 0; y < heightmapHeightSamples; y++) | ||
2238 | { | ||
2239 | if (y > 1 && y < maxXXYY) | ||
2240 | yy += (int)Constants.RegionSize; | ||
2241 | |||
2242 | val = heightMap[yy + xx]; | ||
2243 | _heightmap[xt + y] = val; | ||
2244 | |||
2245 | if (hfmin > val) | ||
2246 | hfmin = val; | ||
2247 | if (hfmax < val) | ||
2248 | hfmax = val; | ||
2249 | |||
2250 | } | ||
2251 | |||
2252 | xt += regionsize; | ||
2253 | } | ||
2254 | lock (OdeLock) | ||
2255 | { | ||
2256 | IntPtr GroundGeom = IntPtr.Zero; | ||
2257 | if (RegionTerrain.TryGetValue(pOffset, out GroundGeom)) | ||
2258 | { | ||
2259 | RegionTerrain.Remove(pOffset); | ||
2260 | if (GroundGeom != IntPtr.Zero) | ||
2261 | { | ||
2262 | if (TerrainHeightFieldHeights.ContainsKey(GroundGeom)) | ||
2263 | { | ||
2264 | TerrainHeightFieldHeightsHandlers[GroundGeom].Free(); | ||
2265 | TerrainHeightFieldHeightsHandlers.Remove(GroundGeom); | ||
2266 | TerrainHeightFieldHeights.Remove(GroundGeom); | ||
2267 | } | ||
2268 | d.SpaceRemove(StaticSpace, GroundGeom); | ||
2269 | d.GeomDestroy(GroundGeom); | ||
2270 | } | ||
2271 | } | ||
2272 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | ||
2273 | |||
2274 | GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned); | ||
2275 | |||
2276 | d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, heightmapWidth , heightmapHeight, | ||
2277 | (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale, | ||
2278 | offset, thickness, wrap); | ||
2279 | |||
2280 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | ||
2281 | GroundGeom = d.CreateHeightfield(StaticSpace, HeightmapData, 1); | ||
2282 | if (GroundGeom != IntPtr.Zero) | ||
2283 | { | ||
2284 | d.GeomSetCategoryBits(GroundGeom, (int)(CollisionCategories.Land)); | ||
2285 | d.GeomSetCollideBits(GroundGeom, (int)(CollisionCategories.Space)); | ||
2286 | |||
2287 | } | ||
2288 | geom_name_map[GroundGeom] = "Terrain"; | ||
2289 | |||
2290 | d.Matrix3 R = new d.Matrix3(); | ||
2291 | |||
2292 | Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f); | ||
2293 | Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); | ||
2294 | |||
2295 | |||
2296 | q1 = q1 * q2; | ||
2297 | |||
2298 | Vector3 v3; | ||
2299 | float angle; | ||
2300 | q1.GetAxisAngle(out v3, out angle); | ||
2301 | |||
2302 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | ||
2303 | d.GeomSetRotation(GroundGeom, ref R); | ||
2304 | d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f - 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f - 0.5f, 0); | ||
2305 | IntPtr testGround = IntPtr.Zero; | ||
2306 | if (RegionTerrain.TryGetValue(pOffset, out testGround)) | ||
2307 | { | ||
2308 | RegionTerrain.Remove(pOffset); | ||
2309 | } | ||
2310 | RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); | ||
2311 | // TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap); | ||
2312 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); | ||
2313 | TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler); | ||
2314 | |||
2315 | } | ||
2316 | } | ||
2317 | |||
2318 | public override void DeleteTerrain() | ||
2319 | { | ||
2320 | } | ||
2321 | |||
2322 | public float GetWaterLevel() | ||
2323 | { | ||
2324 | return waterlevel; | ||
2325 | } | ||
2326 | |||
2327 | public override bool SupportsCombining() | ||
2328 | { | ||
2329 | return true; | ||
2330 | } | ||
2331 | /* | ||
2332 | public override void UnCombine(PhysicsScene pScene) | ||
2333 | { | ||
2334 | IntPtr localGround = IntPtr.Zero; | ||
2335 | // float[] localHeightfield; | ||
2336 | bool proceed = false; | ||
2337 | List<IntPtr> geomDestroyList = new List<IntPtr>(); | ||
2338 | |||
2339 | lock (OdeLock) | ||
2340 | { | ||
2341 | if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround)) | ||
2342 | { | ||
2343 | foreach (IntPtr geom in TerrainHeightFieldHeights.Keys) | ||
2344 | { | ||
2345 | if (geom == localGround) | ||
2346 | { | ||
2347 | // localHeightfield = TerrainHeightFieldHeights[geom]; | ||
2348 | proceed = true; | ||
2349 | } | ||
2350 | else | ||
2351 | { | ||
2352 | geomDestroyList.Add(geom); | ||
2353 | } | ||
2354 | } | ||
2355 | |||
2356 | if (proceed) | ||
2357 | { | ||
2358 | m_worldOffset = Vector3.Zero; | ||
2359 | WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | ||
2360 | m_parentScene = null; | ||
2361 | |||
2362 | foreach (IntPtr g in geomDestroyList) | ||
2363 | { | ||
2364 | // removingHeightField needs to be done or the garbage collector will | ||
2365 | // collect the terrain data before we tell ODE to destroy it causing | ||
2366 | // memory corruption | ||
2367 | if (TerrainHeightFieldHeights.ContainsKey(g)) | ||
2368 | { | ||
2369 | // float[] removingHeightField = TerrainHeightFieldHeights[g]; | ||
2370 | TerrainHeightFieldHeights.Remove(g); | ||
2371 | |||
2372 | if (RegionTerrain.ContainsKey(g)) | ||
2373 | { | ||
2374 | RegionTerrain.Remove(g); | ||
2375 | } | ||
2376 | |||
2377 | d.GeomDestroy(g); | ||
2378 | //removingHeightField = new float[0]; | ||
2379 | } | ||
2380 | } | ||
2381 | |||
2382 | } | ||
2383 | else | ||
2384 | { | ||
2385 | m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data."); | ||
2386 | } | ||
2387 | } | ||
2388 | } | ||
2389 | } | ||
2390 | */ | ||
2391 | public override void SetWaterLevel(float baseheight) | ||
2392 | { | ||
2393 | waterlevel = baseheight; | ||
2394 | randomizeWater(waterlevel); | ||
2395 | } | ||
2396 | |||
2397 | public void randomizeWater(float baseheight) | ||
2398 | { | ||
2399 | const uint heightmapWidth = m_regionWidth + 2; | ||
2400 | const uint heightmapHeight = m_regionHeight + 2; | ||
2401 | const uint heightmapWidthSamples = m_regionWidth + 2; | ||
2402 | const uint heightmapHeightSamples = m_regionHeight + 2; | ||
2403 | const float scale = 1.0f; | ||
2404 | const float offset = 0.0f; | ||
2405 | const float thickness = 2.9f; | ||
2406 | const int wrap = 0; | ||
2407 | |||
2408 | for (int i = 0; i < (258 * 258); i++) | ||
2409 | { | ||
2410 | _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f); | ||
2411 | // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f)); | ||
2412 | } | ||
2413 | |||
2414 | lock (OdeLock) | ||
2415 | { | ||
2416 | if (WaterGeom != IntPtr.Zero) | ||
2417 | { | ||
2418 | d.SpaceRemove(StaticSpace, WaterGeom); | ||
2419 | } | ||
2420 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | ||
2421 | d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight, | ||
2422 | (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale, | ||
2423 | offset, thickness, wrap); | ||
2424 | d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight); | ||
2425 | WaterGeom = d.CreateHeightfield(StaticSpace, HeightmapData, 1); | ||
2426 | if (WaterGeom != IntPtr.Zero) | ||
2427 | { | ||
2428 | d.GeomSetCategoryBits(WaterGeom, (int)(CollisionCategories.Water)); | ||
2429 | d.GeomSetCollideBits(WaterGeom, (int)(CollisionCategories.Space)); | ||
2430 | |||
2431 | } | ||
2432 | geom_name_map[WaterGeom] = "Water"; | ||
2433 | |||
2434 | d.Matrix3 R = new d.Matrix3(); | ||
2435 | |||
2436 | Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f); | ||
2437 | Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); | ||
2438 | |||
2439 | q1 = q1 * q2; | ||
2440 | Vector3 v3; | ||
2441 | float angle; | ||
2442 | q1.GetAxisAngle(out v3, out angle); | ||
2443 | |||
2444 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | ||
2445 | d.GeomSetRotation(WaterGeom, ref R); | ||
2446 | d.GeomSetPosition(WaterGeom, 128, 128, 0); | ||
2447 | |||
2448 | } | ||
2449 | |||
2450 | } | ||
2451 | |||
2452 | public override void Dispose() | ||
2453 | { | ||
2454 | m_rayCastManager.Dispose(); | ||
2455 | m_rayCastManager = null; | ||
2456 | |||
2457 | lock (OdeLock) | ||
2458 | { | ||
2459 | lock (_prims) | ||
2460 | { | ||
2461 | foreach (OdePrim prm in _prims) | ||
2462 | { | ||
2463 | RemovePrim(prm); | ||
2464 | } | ||
2465 | } | ||
2466 | |||
2467 | if (ContactgeomsArray != IntPtr.Zero) | ||
2468 | Marshal.FreeHGlobal(ContactgeomsArray); | ||
2469 | if (GlobalContactsArray != IntPtr.Zero) | ||
2470 | Marshal.FreeHGlobal(GlobalContactsArray); | ||
2471 | |||
2472 | d.WorldDestroy(world); | ||
2473 | //d.CloseODE(); | ||
2474 | } | ||
2475 | } | ||
2476 | |||
2477 | public override Dictionary<uint, float> GetTopColliders() | ||
2478 | { | ||
2479 | Dictionary<uint, float> returncolliders = new Dictionary<uint, float>(); | ||
2480 | int cnt = 0; | ||
2481 | lock (_prims) | ||
2482 | { | ||
2483 | foreach (OdePrim prm in _prims) | ||
2484 | { | ||
2485 | if (prm.CollisionScore > 0) | ||
2486 | { | ||
2487 | returncolliders.Add(prm.m_localID, prm.CollisionScore); | ||
2488 | cnt++; | ||
2489 | prm.CollisionScore = 0f; | ||
2490 | if (cnt > 25) | ||
2491 | { | ||
2492 | break; | ||
2493 | } | ||
2494 | } | ||
2495 | } | ||
2496 | } | ||
2497 | return returncolliders; | ||
2498 | } | ||
2499 | |||
2500 | public override bool SupportsRayCast() | ||
2501 | { | ||
2502 | return true; | ||
2503 | } | ||
2504 | |||
2505 | public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
2506 | { | ||
2507 | if (retMethod != null) | ||
2508 | { | ||
2509 | m_rayCastManager.QueueRequest(position, direction, length, retMethod); | ||
2510 | } | ||
2511 | } | ||
2512 | |||
2513 | public override void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) | ||
2514 | { | ||
2515 | if (retMethod != null) | ||
2516 | { | ||
2517 | m_rayCastManager.QueueRequest(position, direction, length, Count, retMethod); | ||
2518 | } | ||
2519 | } | ||
2520 | |||
2521 | // don't like this | ||
2522 | public override List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count) | ||
2523 | { | ||
2524 | ContactResult[] ourResults = null; | ||
2525 | RayCallback retMethod = delegate(List<ContactResult> results) | ||
2526 | { | ||
2527 | ourResults = new ContactResult[results.Count]; | ||
2528 | results.CopyTo(ourResults, 0); | ||
2529 | }; | ||
2530 | int waitTime = 0; | ||
2531 | m_rayCastManager.QueueRequest(position, direction, length, Count, retMethod); | ||
2532 | while (ourResults == null && waitTime < 1000) | ||
2533 | { | ||
2534 | Thread.Sleep(1); | ||
2535 | waitTime++; | ||
2536 | } | ||
2537 | if (ourResults == null) | ||
2538 | return new List<ContactResult>(); | ||
2539 | return new List<ContactResult>(ourResults); | ||
2540 | } | ||
2541 | |||
2542 | public override void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
2543 | { | ||
2544 | if (retMethod != null && actor !=null) | ||
2545 | { | ||
2546 | IntPtr geom; | ||
2547 | if (actor is OdePrim) | ||
2548 | geom = ((OdePrim)actor).prim_geom; | ||
2549 | else if (actor is OdeCharacter) | ||
2550 | geom = ((OdePrim)actor).prim_geom; | ||
2551 | else | ||
2552 | return; | ||
2553 | if (geom == IntPtr.Zero) | ||
2554 | return; | ||
2555 | m_rayCastManager.QueueRequest(geom, position, direction, length, retMethod); | ||
2556 | } | ||
2557 | } | ||
2558 | |||
2559 | public override void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) | ||
2560 | { | ||
2561 | if (retMethod != null && actor != null) | ||
2562 | { | ||
2563 | IntPtr geom; | ||
2564 | if (actor is OdePrim) | ||
2565 | geom = ((OdePrim)actor).prim_geom; | ||
2566 | else if (actor is OdeCharacter) | ||
2567 | geom = ((OdePrim)actor).prim_geom; | ||
2568 | else | ||
2569 | return; | ||
2570 | if (geom == IntPtr.Zero) | ||
2571 | return; | ||
2572 | |||
2573 | m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod); | ||
2574 | } | ||
2575 | } | ||
2576 | |||
2577 | // don't like this | ||
2578 | public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count) | ||
2579 | { | ||
2580 | if (actor != null) | ||
2581 | { | ||
2582 | IntPtr geom; | ||
2583 | if (actor is OdePrim) | ||
2584 | geom = ((OdePrim)actor).prim_geom; | ||
2585 | else if (actor is OdeCharacter) | ||
2586 | geom = ((OdePrim)actor).prim_geom; | ||
2587 | else | ||
2588 | return new List<ContactResult>(); | ||
2589 | if (geom == IntPtr.Zero) | ||
2590 | return new List<ContactResult>(); | ||
2591 | |||
2592 | ContactResult[] ourResults = null; | ||
2593 | RayCallback retMethod = delegate(List<ContactResult> results) | ||
2594 | { | ||
2595 | ourResults = new ContactResult[results.Count]; | ||
2596 | results.CopyTo(ourResults, 0); | ||
2597 | }; | ||
2598 | int waitTime = 0; | ||
2599 | m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod); | ||
2600 | while (ourResults == null && waitTime < 1000) | ||
2601 | { | ||
2602 | Thread.Sleep(1); | ||
2603 | waitTime++; | ||
2604 | } | ||
2605 | if (ourResults == null) | ||
2606 | return new List<ContactResult>(); | ||
2607 | return new List<ContactResult>(ourResults); | ||
2608 | } | ||
2609 | return new List<ContactResult>(); | ||
2610 | } | ||
2611 | |||
2612 | #if USE_DRAWSTUFF | ||
2613 | // Keyboard callback | ||
2614 | public void command(int cmd) | ||
2615 | { | ||
2616 | IntPtr geom; | ||
2617 | d.Mass mass; | ||
2618 | d.Vector3 sides = new d.Vector3(d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f); | ||
2619 | |||
2620 | |||
2621 | |||
2622 | Char ch = Char.ToLower((Char)cmd); | ||
2623 | switch ((Char)ch) | ||
2624 | { | ||
2625 | case 'w': | ||
2626 | try | ||
2627 | { | ||
2628 | Vector3 rotate = (new Vector3(1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD)); | ||
2629 | |||
2630 | xyz.X += rotate.X; xyz.Y += rotate.Y; xyz.Z += rotate.Z; | ||
2631 | ds.SetViewpoint(ref xyz, ref hpr); | ||
2632 | } | ||
2633 | catch (ArgumentException) | ||
2634 | { hpr.X = 0; } | ||
2635 | break; | ||
2636 | |||
2637 | case 'a': | ||
2638 | hpr.X++; | ||
2639 | ds.SetViewpoint(ref xyz, ref hpr); | ||
2640 | break; | ||
2641 | |||
2642 | case 's': | ||
2643 | try | ||
2644 | { | ||
2645 | Vector3 rotate2 = (new Vector3(-1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD)); | ||
2646 | |||
2647 | xyz.X += rotate2.X; xyz.Y += rotate2.Y; xyz.Z += rotate2.Z; | ||
2648 | ds.SetViewpoint(ref xyz, ref hpr); | ||
2649 | } | ||
2650 | catch (ArgumentException) | ||
2651 | { hpr.X = 0; } | ||
2652 | break; | ||
2653 | case 'd': | ||
2654 | hpr.X--; | ||
2655 | ds.SetViewpoint(ref xyz, ref hpr); | ||
2656 | break; | ||
2657 | case 'r': | ||
2658 | xyz.Z++; | ||
2659 | ds.SetViewpoint(ref xyz, ref hpr); | ||
2660 | break; | ||
2661 | case 'f': | ||
2662 | xyz.Z--; | ||
2663 | ds.SetViewpoint(ref xyz, ref hpr); | ||
2664 | break; | ||
2665 | case 'e': | ||
2666 | xyz.Y++; | ||
2667 | ds.SetViewpoint(ref xyz, ref hpr); | ||
2668 | break; | ||
2669 | case 'q': | ||
2670 | xyz.Y--; | ||
2671 | ds.SetViewpoint(ref xyz, ref hpr); | ||
2672 | break; | ||
2673 | } | ||
2674 | } | ||
2675 | |||
2676 | public void step(int pause) | ||
2677 | { | ||
2678 | |||
2679 | ds.SetColor(1.0f, 1.0f, 0.0f); | ||
2680 | ds.SetTexture(ds.Texture.Wood); | ||
2681 | lock (_prims) | ||
2682 | { | ||
2683 | foreach (OdePrim prm in _prims) | ||
2684 | { | ||
2685 | //IntPtr body = d.GeomGetBody(prm.prim_geom); | ||
2686 | if (prm.prim_geom != IntPtr.Zero) | ||
2687 | { | ||
2688 | d.Vector3 pos; | ||
2689 | d.GeomCopyPosition(prm.prim_geom, out pos); | ||
2690 | //d.BodyCopyPosition(body, out pos); | ||
2691 | |||
2692 | d.Matrix3 R; | ||
2693 | d.GeomCopyRotation(prm.prim_geom, out R); | ||
2694 | //d.BodyCopyRotation(body, out R); | ||
2695 | |||
2696 | |||
2697 | d.Vector3 sides = new d.Vector3(); | ||
2698 | sides.X = prm.Size.X; | ||
2699 | sides.Y = prm.Size.Y; | ||
2700 | sides.Z = prm.Size.Z; | ||
2701 | |||
2702 | ds.DrawBox(ref pos, ref R, ref sides); | ||
2703 | } | ||
2704 | } | ||
2705 | } | ||
2706 | ds.SetColor(1.0f, 0.0f, 0.0f); | ||
2707 | lock (_characters) | ||
2708 | { | ||
2709 | foreach (OdeCharacter chr in _characters) | ||
2710 | { | ||
2711 | if (chr.Shell != IntPtr.Zero) | ||
2712 | { | ||
2713 | IntPtr body = d.GeomGetBody(chr.Shell); | ||
2714 | |||
2715 | d.Vector3 pos; | ||
2716 | d.GeomCopyPosition(chr.Shell, out pos); | ||
2717 | //d.BodyCopyPosition(body, out pos); | ||
2718 | |||
2719 | d.Matrix3 R; | ||
2720 | d.GeomCopyRotation(chr.Shell, out R); | ||
2721 | //d.BodyCopyRotation(body, out R); | ||
2722 | |||
2723 | ds.DrawCapsule(ref pos, ref R, chr.Size.Z, 0.35f); | ||
2724 | d.Vector3 sides = new d.Vector3(); | ||
2725 | sides.X = 0.5f; | ||
2726 | sides.Y = 0.5f; | ||
2727 | sides.Z = 0.5f; | ||
2728 | |||
2729 | ds.DrawBox(ref pos, ref R, ref sides); | ||
2730 | } | ||
2731 | } | ||
2732 | } | ||
2733 | } | ||
2734 | |||
2735 | public void start(int unused) | ||
2736 | { | ||
2737 | ds.SetViewpoint(ref xyz, ref hpr); | ||
2738 | } | ||
2739 | #endif | ||
2740 | } | ||
2741 | } | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/drawstuff.cs b/OpenSim/Region/Physics/UbitOdePlugin/drawstuff.cs new file mode 100644 index 0000000..aefad3a --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/drawstuff.cs | |||
@@ -0,0 +1,99 @@ | |||
1 | /* | ||
2 | * Copyright ODE | ||
3 | * Ode.NET - .NET bindings for ODE | ||
4 | * Jason Perkins (starkos@industriousone.com) | ||
5 | * Licensed under the New BSD | ||
6 | * Part of the OpenDynamicsEngine | ||
7 | Open Dynamics Engine | ||
8 | Copyright (c) 2001-2007, Russell L. Smith. | ||
9 | All rights reserved. | ||
10 | |||
11 | Redistribution and use in source and binary forms, with or without | ||
12 | modification, are permitted provided that the following conditions | ||
13 | are met: | ||
14 | |||
15 | Redistributions of source code must retain the above copyright notice, | ||
16 | this list of conditions and the following disclaimer. | ||
17 | |||
18 | Redistributions in binary form must reproduce the above copyright notice, | ||
19 | this list of conditions and the following disclaimer in the documentation | ||
20 | and/or other materials provided with the distribution. | ||
21 | |||
22 | Neither the names of ODE's copyright owner nor the names of its | ||
23 | contributors may be used to endorse or promote products derived from | ||
24 | this software without specific prior written permission. | ||
25 | |||
26 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
27 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
28 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
29 | FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
30 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
31 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED | ||
32 | TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
33 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
34 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
35 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
36 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
37 | * | ||
38 | * | ||
39 | */ | ||
40 | |||
41 | using System; | ||
42 | using System.Runtime.InteropServices; | ||
43 | using OdeAPI; | ||
44 | |||
45 | namespace ODEDrawstuff | ||
46 | { | ||
47 | /*#if dDOUBLE | ||
48 | using dReal = System.Double; | ||
49 | #else | ||
50 | */ | ||
51 | using dReal = System.Single; | ||
52 | //#endif | ||
53 | |||
54 | public static class ds | ||
55 | { | ||
56 | public const int VERSION = 2; | ||
57 | |||
58 | public enum Texture | ||
59 | { | ||
60 | None, | ||
61 | Wood | ||
62 | } | ||
63 | |||
64 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
65 | public delegate void CallbackFunction(int arg); | ||
66 | |||
67 | [StructLayout(LayoutKind.Sequential)] | ||
68 | public struct Functions | ||
69 | { | ||
70 | public int version; | ||
71 | public CallbackFunction start; | ||
72 | public CallbackFunction step; | ||
73 | public CallbackFunction command; | ||
74 | public CallbackFunction stop; | ||
75 | public string path_to_textures; | ||
76 | } | ||
77 | |||
78 | [DllImport("drawstuff", EntryPoint = "dsDrawBox")] | ||
79 | public static extern void DrawBox(ref d.Vector3 pos, ref d.Matrix3 R, ref d.Vector3 sides); | ||
80 | |||
81 | [DllImport("drawstuff", EntryPoint = "dsDrawCapsule")] | ||
82 | public static extern void DrawCapsule(ref d.Vector3 pos, ref d.Matrix3 R, dReal length, dReal radius); | ||
83 | |||
84 | [DllImport("drawstuff", EntryPoint = "dsDrawConvex")] | ||
85 | public static extern void DrawConvex(ref d.Vector3 pos, ref d.Matrix3 R, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons); | ||
86 | |||
87 | [DllImport("drawstuff", EntryPoint = "dsSetColor")] | ||
88 | public static extern void SetColor(float red, float green, float blue); | ||
89 | |||
90 | [DllImport("drawstuff", EntryPoint = "dsSetTexture")] | ||
91 | public static extern void SetTexture(Texture texture); | ||
92 | |||
93 | [DllImport("drawstuff", EntryPoint = "dsSetViewpoint")] | ||
94 | public static extern void SetViewpoint(ref d.Vector3 xyz, ref d.Vector3 hpr); | ||
95 | |||
96 | [DllImport("drawstuff", EntryPoint = "dsSimulationLoop")] | ||
97 | public static extern void SimulationLoop(int argc, string[] argv, int window_width, int window_height, ref Functions fn); | ||
98 | } | ||
99 | } | ||