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author | Robert Adams | 2012-10-02 10:52:51 -0700 |
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committer | Robert Adams | 2012-10-02 11:13:57 -0700 |
commit | ce97ebdc88ea525fe6e0c823b6f0072b6acddbc9 (patch) | |
tree | bc6469ab547ec412c36bd24b403a3b8e56dda351 /OpenSim/Region/Physics | |
parent | BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ... (diff) | |
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BulletSim: Fix linkset problem where delayed manipulations of child objects was using the child shape address at call time rather than the one created at taint time.
Diffstat (limited to 'OpenSim/Region/Physics')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index a7aaf9b..3e82642 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -331,21 +331,21 @@ public class BSLinkset | |||
331 | m_children.Add(child); | 331 | m_children.Add(child); |
332 | 332 | ||
333 | BSPhysObject rootx = LinksetRoot; // capture the root and body as of now | 333 | BSPhysObject rootx = LinksetRoot; // capture the root and body as of now |
334 | BulletBody rootBodyx = LinksetRoot.BSBody; | ||
335 | BSPhysObject childx = child; | 334 | BSPhysObject childx = child; |
336 | BulletBody childBodyx = child.BSBody; | ||
337 | 335 | ||
338 | DetailLog("{0},AddChildToLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", | 336 | DetailLog("{0},AddChildToLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", |
339 | rootx.LocalID, | 337 | rootx.LocalID, |
340 | rootx.LocalID, rootBodyx.ptr.ToString("X"), | 338 | rootx.LocalID, rootx.BSBody.ptr.ToString("X"), |
341 | childx.LocalID, childBodyx.ptr.ToString("X")); | 339 | childx.LocalID, childx.BSBody.ptr.ToString("X")); |
342 | 340 | ||
343 | PhysicsScene.TaintedObject("AddChildToLinkset", delegate() | 341 | PhysicsScene.TaintedObject("AddChildToLinkset", delegate() |
344 | { | 342 | { |
345 | DetailLog("{0},AddChildToLinkset,taint,child={1}", LinksetRoot.LocalID, child.LocalID); | 343 | DetailLog("{0},AddChildToLinkset,taint,child={1}", LinksetRoot.LocalID, child.LocalID); |
346 | // build the physical binding between me and the child | 344 | // build the physical binding between me and the child |
347 | m_taintChildren.Add(childx); | 345 | m_taintChildren.Add(childx); |
348 | PhysicallyLinkAChildToRoot(rootx, rootBodyx, childx, childBodyx); | 346 | |
347 | // Since this is taint-time, the body and shape could have changed for the child | ||
348 | PhysicallyLinkAChildToRoot(rootx, rootx.BSBody, childx, childx.BSBody); | ||
349 | }); | 349 | }); |
350 | } | 350 | } |
351 | return; | 351 | return; |
@@ -369,21 +369,19 @@ public class BSLinkset | |||
369 | if (m_children.Remove(child)) | 369 | if (m_children.Remove(child)) |
370 | { | 370 | { |
371 | BSPhysObject rootx = LinksetRoot; // capture the root and body as of now | 371 | BSPhysObject rootx = LinksetRoot; // capture the root and body as of now |
372 | BulletBody rootBodyx = LinksetRoot.BSBody; | ||
373 | BSPhysObject childx = child; | 372 | BSPhysObject childx = child; |
374 | BulletBody childBodyx = child.BSBody; | ||
375 | 373 | ||
376 | DetailLog("{0},RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", | 374 | DetailLog("{0},RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", |
377 | childx.LocalID, | 375 | childx.LocalID, |
378 | rootx.LocalID, rootBodyx.ptr.ToString("X"), | 376 | rootx.LocalID, rootx.BSBody.ptr.ToString("X"), |
379 | childx.LocalID, childBodyx.ptr.ToString("X")); | 377 | childx.LocalID, childx.BSBody.ptr.ToString("X")); |
380 | 378 | ||
381 | PhysicsScene.TaintedObject("RemoveChildFromLinkset", delegate() | 379 | PhysicsScene.TaintedObject("RemoveChildFromLinkset", delegate() |
382 | { | 380 | { |
383 | if (m_taintChildren.Contains(childx)) | 381 | if (m_taintChildren.Contains(childx)) |
384 | m_taintChildren.Remove(childx); | 382 | m_taintChildren.Remove(childx); |
385 | 383 | ||
386 | PhysicallyUnlinkAChildFromRoot(rootx, rootBodyx, childx, childBodyx); | 384 | PhysicallyUnlinkAChildFromRoot(rootx, rootx.BSBody, childx, childx.BSBody); |
387 | RecomputeLinksetConstraintVariables(); | 385 | RecomputeLinksetConstraintVariables(); |
388 | }); | 386 | }); |
389 | 387 | ||