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author | Melanie | 2012-07-14 09:13:27 +0200 |
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committer | Melanie | 2012-07-14 09:13:27 +0200 |
commit | 95f2d8654989807c1bc4fe39cd8715210ac1a9ae (patch) | |
tree | 82c8e2a696a056b9ab081c594be0311e17eb45f2 /OpenSim/Region/Physics | |
parent | In collisions report linksets root parts to parts, and not all parts. (diff) | |
download | opensim-SC_OLD-95f2d8654989807c1bc4fe39cd8715210ac1a9ae.zip opensim-SC_OLD-95f2d8654989807c1bc4fe39cd8715210ac1a9ae.tar.gz opensim-SC_OLD-95f2d8654989807c1bc4fe39cd8715210ac1a9ae.tar.bz2 opensim-SC_OLD-95f2d8654989807c1bc4fe39cd8715210ac1a9ae.tar.xz |
Reinstate sleeping because less CPU is preferred over reporting accuracy.
Who needs accurate collisions when the sim lags and crashes?
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 659180d..2928257 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -1355,7 +1355,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1355 | { | 1355 | { |
1356 | if (!prm.m_outbounds) | 1356 | if (!prm.m_outbounds) |
1357 | { | 1357 | { |
1358 | // if (d.BodyIsEnabled(prm.Body)) | 1358 | if (d.BodyIsEnabled(prm.Body)) |
1359 | d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); | 1359 | d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); |
1360 | } | 1360 | } |
1361 | } | 1361 | } |