diff options
author | Melanie | 2013-02-07 21:05:58 +0000 |
---|---|---|
committer | Melanie | 2013-02-07 21:05:58 +0000 |
commit | 9089757ea2cabe49f40de64b7e6befa13a4553c1 (patch) | |
tree | d7ea386cb6dba9d3cdd94ef096287157dddc10c7 /OpenSim/Region/Physics | |
parent | Add plumbing for physics properties to get to the physics engine. (diff) | |
download | opensim-SC_OLD-9089757ea2cabe49f40de64b7e6befa13a4553c1.zip opensim-SC_OLD-9089757ea2cabe49f40de64b7e6befa13a4553c1.tar.gz opensim-SC_OLD-9089757ea2cabe49f40de64b7e6befa13a4553c1.tar.bz2 opensim-SC_OLD-9089757ea2cabe49f40de64b7e6befa13a4553c1.tar.xz |
Revert "Add plumbing for physics properties to get to the physics engine."
This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a.
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 4820ca4..d119791 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -235,11 +235,6 @@ namespace OpenSim.Region.Physics.Manager | |||
235 | public abstract float Mass { get; } | 235 | public abstract float Mass { get; } |
236 | public abstract Vector3 Force { get; set; } | 236 | public abstract Vector3 Force { get; set; } |
237 | 237 | ||
238 | public virtual float Density { get; set; } | ||
239 | public virtual float Friction { get; set; } | ||
240 | public virtual float Restitution { get; set; } | ||
241 | public virtual float GravityModifier { get; set; } | ||
242 | |||
243 | public abstract int VehicleType { get; set; } | 238 | public abstract int VehicleType { get; set; } |
244 | public abstract void VehicleFloatParam(int param, float value); | 239 | public abstract void VehicleFloatParam(int param, float value); |
245 | public abstract void VehicleVectorParam(int param, Vector3 value); | 240 | public abstract void VehicleVectorParam(int param, Vector3 value); |