diff options
Fix some local id issues in physics glue
Diffstat (limited to 'OpenSim/Region/Physics')
8 files changed, 14 insertions, 54 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index b6e1cb4..6c9d9ab 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |||
@@ -84,13 +84,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
84 | */ | 84 | */ |
85 | 85 | ||
86 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 86 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
87 | Vector3 size, Quaternion rotation) | 87 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
88 | { | ||
89 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
90 | } | ||
91 | |||
92 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
93 | Vector3 size, Quaternion rotation, bool isPhysical) | ||
94 | { | 88 | { |
95 | return null; | 89 | return null; |
96 | } | 90 | } |
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs index 6df213d..0d1bd82 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs | |||
@@ -213,12 +213,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
213 | return newPrim; | 213 | return newPrim; |
214 | } | 214 | } |
215 | 215 | ||
216 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation) | 216 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
217 | { | ||
218 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
219 | } | ||
220 | |||
221 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical) | ||
222 | { | 217 | { |
223 | PhysicsActor result; | 218 | PhysicsActor result; |
224 | IMesh mesh = null; | 219 | IMesh mesh = null; |
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index e2a6a2e..df62dbc 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -626,13 +626,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
626 | } | 626 | } |
627 | 627 | ||
628 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, | 628 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, |
629 | OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation) | 629 | OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, bool isPhysical, uint localid) |
630 | { | ||
631 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
632 | } | ||
633 | |||
634 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, | ||
635 | OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, bool isPhysical) | ||
636 | { | 630 | { |
637 | PhysicsActor result; | 631 | PhysicsActor result; |
638 | 632 | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 0de4626..28ace34 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -88,15 +88,16 @@ namespace OpenSim.Region.Physics.Manager | |||
88 | 88 | ||
89 | public abstract void RemovePrim(PhysicsActor prim); | 89 | public abstract void RemovePrim(PhysicsActor prim); |
90 | 90 | ||
91 | //public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
92 | // Vector3 size, Quaternion rotation); //To be removed - Actually removed! | ||
93 | |||
91 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 94 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
92 | Vector3 size, Quaternion rotation); //To be removed | 95 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); |
93 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
94 | Vector3 size, Quaternion rotation, bool isPhysical); | ||
95 | 96 | ||
96 | public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position, | 97 | public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position, |
97 | Vector3 size, Quaternion rotation, bool isPhysical) | 98 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
98 | { | 99 | { |
99 | PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical); | 100 | PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); |
100 | 101 | ||
101 | if (ret != null) | 102 | if (ret != null) |
102 | ret.LocalID = localID; | 103 | ret.LocalID = localID; |
@@ -284,13 +285,7 @@ namespace OpenSim.Region.Physics.Manager | |||
284 | */ | 285 | */ |
285 | 286 | ||
286 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 287 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
287 | Vector3 size, Quaternion rotation) //To be removed | 288 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
288 | { | ||
289 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
290 | } | ||
291 | |||
292 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
293 | Vector3 size, Quaternion rotation, bool isPhysical) | ||
294 | { | 289 | { |
295 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); | 290 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); |
296 | return PhysicsActor.Null; | 291 | return PhysicsActor.Null; |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index ba8cba4..6fda32d 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -1708,13 +1708,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1708 | } | 1708 | } |
1709 | 1709 | ||
1710 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1710 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1711 | Vector3 size, Quaternion rotation) //To be removed | 1711 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
1712 | { | ||
1713 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
1714 | } | ||
1715 | |||
1716 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1717 | Vector3 size, Quaternion rotation, bool isPhysical) | ||
1718 | { | 1712 | { |
1719 | #if SPAM | 1713 | #if SPAM |
1720 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | 1714 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); |
diff --git a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs index fbd1574..2ea810f 100644 --- a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs +++ b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs | |||
@@ -84,7 +84,7 @@ namespace OpenSim.Region.Physics.OdePlugin.Tests | |||
84 | Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f); | 84 | Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f); |
85 | Vector3 size = new Vector3(0.5f, 0.5f, 0.5f); | 85 | Vector3 size = new Vector3(0.5f, 0.5f, 0.5f); |
86 | Quaternion rot = Quaternion.Identity; | 86 | Quaternion rot = Quaternion.Identity; |
87 | PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); | 87 | PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true, 0); |
88 | OdePrim oprim = (OdePrim)prim; | 88 | OdePrim oprim = (OdePrim)prim; |
89 | OdeScene pscene = (OdeScene) ps; | 89 | OdeScene pscene = (OdeScene) ps; |
90 | 90 | ||
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs index c3f5040..2f24a50 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs | |||
@@ -91,13 +91,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
91 | */ | 91 | */ |
92 | 92 | ||
93 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 93 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
94 | Vector3 size, Quaternion rotation) | 94 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
95 | { | ||
96 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
97 | } | ||
98 | |||
99 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
100 | Vector3 size, Quaternion rotation, bool isPhysical) | ||
101 | { | 95 | { |
102 | POSPrim prim = new POSPrim(); | 96 | POSPrim prim = new POSPrim(); |
103 | prim.Position = position; | 97 | prim.Position = position; |
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXScene.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXScene.cs index 4de4b01..beb3404 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXScene.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXScene.cs | |||
@@ -108,13 +108,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
108 | } | 108 | } |
109 | 109 | ||
110 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 110 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
111 | Vector3 size, Quaternion rotation) //To be removed | 111 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
112 | { | ||
113 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
114 | } | ||
115 | |||
116 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
117 | Vector3 size, Quaternion rotation, bool isPhysical) | ||
118 | { | 112 | { |
119 | return AddPrim(position, size, rotation); | 113 | return AddPrim(position, size, rotation); |
120 | } | 114 | } |