aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2014-11-25 23:56:32 +0000
committerJustin Clark-Casey (justincc)2014-11-25 23:56:32 +0000
commit86367d7219b3bd52f63045b2b17bcbde328844ed (patch)
tree789227d95cb152a437481e741b55d86dfeba9f74 /OpenSim/Region/Physics
parentFix ghosts copy of SimulatorFeatureModule to enable logging. (diff)
downloadopensim-SC_OLD-86367d7219b3bd52f63045b2b17bcbde328844ed.zip
opensim-SC_OLD-86367d7219b3bd52f63045b2b17bcbde328844ed.tar.gz
opensim-SC_OLD-86367d7219b3bd52f63045b2b17bcbde328844ed.tar.bz2
opensim-SC_OLD-86367d7219b3bd52f63045b2b17bcbde328844ed.tar.xz
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management. Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget. Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 46a13ab..0f79a10 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -293,7 +293,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
293 { 293 {
294 // The physics simulation should happen independently of the heartbeat loop 294 // The physics simulation should happen independently of the heartbeat loop
295 m_physicsThread 295 m_physicsThread
296 = Watchdog.StartThread( 296 = WorkManager.StartThread(
297 BulletSPluginPhysicsThread, 297 BulletSPluginPhysicsThread,
298 string.Format("{0} ({1})", BulletEngineName, RegionName), 298 string.Format("{0} ({1})", BulletEngineName, RegionName),
299 ThreadPriority.Normal, 299 ThreadPriority.Normal,