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author | Justin Clarke Casey | 2008-03-18 11:37:34 +0000 |
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committer | Justin Clarke Casey | 2008-03-18 11:37:34 +0000 |
commit | 0b7626b63030aea4d51b99521bd02d72b5ea6d15 (patch) | |
tree | 436952745620128af48f500d8f51475d90d591cb /OpenSim/Region/Physics | |
parent | Patch from DrSchofld (IBM). In his own words (diff) | |
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* Remove unused (and somewhat nonsensical) method in PhysicsActor
* Thanks for DrScofld for drawing attention to this
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 15271a9..1119db5 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -63,13 +63,6 @@ namespace OpenSim.Region.Physics.Manager | |||
63 | m_objCollisionList = objCollisionList; | 63 | m_objCollisionList = objCollisionList; |
64 | } | 64 | } |
65 | 65 | ||
66 | public CollisionEventUpdate(bool startOrEnd) | ||
67 | { | ||
68 | m_colliderType = (int) ActorTypes.Unknown; | ||
69 | m_GenericStartEnd = m_GenericStartEnd; | ||
70 | m_objCollisionList = null; | ||
71 | } | ||
72 | |||
73 | public CollisionEventUpdate() | 66 | public CollisionEventUpdate() |
74 | { | 67 | { |
75 | m_colliderType = (int) ActorTypes.Unknown; | 68 | m_colliderType = (int) ActorTypes.Unknown; |