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author | Dan Lake | 2011-12-20 13:40:24 -0800 |
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committer | Dan Lake | 2011-12-20 13:40:24 -0800 |
commit | a1dc4e830dac3fa31a107aa855d2d2b2efeca0f2 (patch) | |
tree | bd9dd4d75fde576d2ea876a9356e41fde4e84f20 /OpenSim/Region/Physics | |
parent | Just adding a comment to SendFullUpdatToClient (diff) | |
download | opensim-SC_OLD-a1dc4e830dac3fa31a107aa855d2d2b2efeca0f2.zip opensim-SC_OLD-a1dc4e830dac3fa31a107aa855d2d2b2efeca0f2.tar.gz opensim-SC_OLD-a1dc4e830dac3fa31a107aa855d2d2b2efeca0f2.tar.bz2 opensim-SC_OLD-a1dc4e830dac3fa31a107aa855d2d2b2efeca0f2.tar.xz |
Remove unused SetAcceleration and add set on Acceleration parameter
Diffstat (limited to 'OpenSim/Region/Physics')
10 files changed, 13 insertions, 34 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index 5e2eeeb..9964edc 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | |||
@@ -232,6 +232,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
232 | public override Vector3 Acceleration | 232 | public override Vector3 Acceleration |
233 | { | 233 | { |
234 | get { return _acceleration; } | 234 | get { return _acceleration; } |
235 | set { _acceleration = value; } | ||
235 | } | 236 | } |
236 | 237 | ||
237 | public override bool Kinematic | 238 | public override bool Kinematic |
@@ -252,11 +253,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
252 | { | 253 | { |
253 | } | 254 | } |
254 | 255 | ||
255 | public void SetAcceleration(Vector3 accel) | ||
256 | { | ||
257 | _acceleration = accel; | ||
258 | } | ||
259 | |||
260 | public override void AddForce(Vector3 force, bool pushforce) | 256 | public override void AddForce(Vector3 force, bool pushforce) |
261 | { | 257 | { |
262 | } | 258 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 9a6857b..0cab5d1 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -231,7 +231,8 @@ public class BSCharacter : PhysicsActor | |||
231 | } | 231 | } |
232 | } | 232 | } |
233 | public override Vector3 Acceleration { | 233 | public override Vector3 Acceleration { |
234 | get { return _acceleration; } | 234 | get { return _acceleration; } |
235 | set { _acceleration = value; } | ||
235 | } | 236 | } |
236 | public override Quaternion Orientation { | 237 | public override Quaternion Orientation { |
237 | get { return _orientation; } | 238 | get { return _orientation; } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 8782e62..898436b 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -417,7 +417,8 @@ public sealed class BSPrim : PhysicsActor | |||
417 | } | 417 | } |
418 | } | 418 | } |
419 | public override OMV.Vector3 Acceleration { | 419 | public override OMV.Vector3 Acceleration { |
420 | get { return _acceleration; } | 420 | get { return _acceleration; } |
421 | set { _acceleration = value; } | ||
421 | } | 422 | } |
422 | public override OMV.Quaternion Orientation { | 423 | public override OMV.Quaternion Orientation { |
423 | get { return _orientation; } | 424 | get { return _orientation; } |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index c2acf97..0587054 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -261,7 +261,7 @@ namespace OpenSim.Region.Physics.Manager | |||
261 | 261 | ||
262 | public abstract Vector3 Torque { get; set; } | 262 | public abstract Vector3 Torque { get; set; } |
263 | public abstract float CollisionScore { get; set;} | 263 | public abstract float CollisionScore { get; set;} |
264 | public abstract Vector3 Acceleration { get; } | 264 | public abstract Vector3 Acceleration { get; set; } |
265 | public abstract Quaternion Orientation { get; set; } | 265 | public abstract Quaternion Orientation { get; set; } |
266 | public abstract int PhysicsActorType { get; set; } | 266 | public abstract int PhysicsActorType { get; set; } |
267 | public abstract bool IsPhysical { get; set; } | 267 | public abstract bool IsPhysical { get; set; } |
@@ -458,6 +458,7 @@ namespace OpenSim.Region.Physics.Manager | |||
458 | public override Vector3 Acceleration | 458 | public override Vector3 Acceleration |
459 | { | 459 | { |
460 | get { return Vector3.Zero; } | 460 | get { return Vector3.Zero; } |
461 | set { } | ||
461 | } | 462 | } |
462 | 463 | ||
463 | public override bool IsPhysical | 464 | public override bool IsPhysical |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 73c1c02..1363cfd 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -689,12 +689,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
689 | public override Vector3 Acceleration | 689 | public override Vector3 Acceleration |
690 | { | 690 | { |
691 | get { return _acceleration; } | 691 | get { return _acceleration; } |
692 | } | 692 | set { _acceleration = value; } |
693 | |||
694 | public void SetAcceleration(Vector3 accel) | ||
695 | { | ||
696 | m_pidControllerActive = true; | ||
697 | _acceleration = accel; | ||
698 | } | 693 | } |
699 | 694 | ||
700 | /// <summary> | 695 | /// <summary> |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 94e6185..75364b7 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -2497,6 +2497,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2497 | public override Vector3 Acceleration | 2497 | public override Vector3 Acceleration |
2498 | { | 2498 | { |
2499 | get { return _acceleration; } | 2499 | get { return _acceleration; } |
2500 | set { _acceleration = value; } | ||
2500 | } | 2501 | } |
2501 | 2502 | ||
2502 | public override void AddForce(Vector3 force, bool pushforce) | 2503 | public override void AddForce(Vector3 force, bool pushforce) |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs index a70179b..ae534ea 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs | |||
@@ -231,6 +231,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
231 | public override Vector3 Acceleration | 231 | public override Vector3 Acceleration |
232 | { | 232 | { |
233 | get { return _acceleration; } | 233 | get { return _acceleration; } |
234 | set { _acceleration = value; } | ||
234 | } | 235 | } |
235 | 236 | ||
236 | public override bool Kinematic | 237 | public override bool Kinematic |
@@ -251,11 +252,6 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
251 | { | 252 | { |
252 | } | 253 | } |
253 | 254 | ||
254 | public void SetAcceleration(Vector3 accel) | ||
255 | { | ||
256 | _acceleration = accel; | ||
257 | } | ||
258 | |||
259 | public override void AddForce(Vector3 force, bool pushforce) | 255 | public override void AddForce(Vector3 force, bool pushforce) |
260 | { | 256 | { |
261 | } | 257 | } |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs index 91ec3df..e4fd7eb 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs | |||
@@ -193,6 +193,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
193 | public override Vector3 Acceleration | 193 | public override Vector3 Acceleration |
194 | { | 194 | { |
195 | get { return _acceleration; } | 195 | get { return _acceleration; } |
196 | set { _acceleration = value; } | ||
196 | } | 197 | } |
197 | 198 | ||
198 | public override bool Kinematic | 199 | public override bool Kinematic |
@@ -201,11 +202,6 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
201 | set { } | 202 | set { } |
202 | } | 203 | } |
203 | 204 | ||
204 | public void SetAcceleration(Vector3 accel) | ||
205 | { | ||
206 | _acceleration = accel; | ||
207 | } | ||
208 | |||
209 | public override void AddForce(Vector3 force, bool pushforce) | 205 | public override void AddForce(Vector3 force, bool pushforce) |
210 | { | 206 | { |
211 | } | 207 | } |
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXCharacter.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXCharacter.cs index 92261cd..9216a9e 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXCharacter.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXCharacter.cs | |||
@@ -233,11 +233,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
233 | public override Vector3 Acceleration | 233 | public override Vector3 Acceleration |
234 | { | 234 | { |
235 | get { return _acceleration; } | 235 | get { return _acceleration; } |
236 | } | 236 | set { _acceleration = value; } |
237 | |||
238 | public void SetAcceleration(Vector3 accel) | ||
239 | { | ||
240 | _acceleration = accel; | ||
241 | } | 237 | } |
242 | 238 | ||
243 | public override void AddForce(Vector3 force, bool pushforce) | 239 | public override void AddForce(Vector3 force, bool pushforce) |
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPrim.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPrim.cs index c0e24fd..42bd119 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPrim.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPrim.cs | |||
@@ -207,11 +207,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
207 | public override Vector3 Acceleration | 207 | public override Vector3 Acceleration |
208 | { | 208 | { |
209 | get { return _acceleration; } | 209 | get { return _acceleration; } |
210 | } | 210 | set { _acceleration = value; } |
211 | |||
212 | public void SetAcceleration(Vector3 accel) | ||
213 | { | ||
214 | _acceleration = accel; | ||
215 | } | 211 | } |
216 | 212 | ||
217 | public override void AddForce(Vector3 force, bool pushforce) | 213 | public override void AddForce(Vector3 force, bool pushforce) |