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author | Robert Adams | 2013-06-30 13:48:27 -0700 |
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committer | Robert Adams | 2013-06-30 17:07:50 -0700 |
commit | 425d2a2a972de34c1853c6049727d4c0eea38af4 (patch) | |
tree | 297d2b01cadf42e64aa4345ea2a86c588666fcbc /OpenSim/Region/Physics | |
parent | BulletSim: a better version of llMoveToTarget that doesn't go crazy. (diff) | |
download | opensim-SC_OLD-425d2a2a972de34c1853c6049727d4c0eea38af4.zip opensim-SC_OLD-425d2a2a972de34c1853c6049727d4c0eea38af4.tar.gz opensim-SC_OLD-425d2a2a972de34c1853c6049727d4c0eea38af4.tar.bz2 opensim-SC_OLD-425d2a2a972de34c1853c6049727d4c0eea38af4.tar.xz |
BulletSim: set linkset type to be prim specific rather than a simulator
wide default. This allows individual prims to differ in the
underlying linkset implementation.
Diffstat (limited to 'OpenSim/Region/Physics')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | 16 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | 2 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | 5 |
3 files changed, 8 insertions, 15 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index 76c2187..ad8e10f 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -33,14 +33,6 @@ using OMV = OpenMetaverse; | |||
33 | namespace OpenSim.Region.Physics.BulletSPlugin | 33 | namespace OpenSim.Region.Physics.BulletSPlugin |
34 | { | 34 | { |
35 | 35 | ||
36 | // A BSPrim can get individual information about its linkedness attached | ||
37 | // to it through an instance of a subclass of LinksetInfo. | ||
38 | // Each type of linkset will define the information needed for its type. | ||
39 | public abstract class BSLinksetInfo | ||
40 | { | ||
41 | public virtual void Clear() { } | ||
42 | } | ||
43 | |||
44 | public abstract class BSLinkset | 36 | public abstract class BSLinkset |
45 | { | 37 | { |
46 | // private static string LogHeader = "[BULLETSIM LINKSET]"; | 38 | // private static string LogHeader = "[BULLETSIM LINKSET]"; |
@@ -56,15 +48,15 @@ public abstract class BSLinkset | |||
56 | { | 48 | { |
57 | BSLinkset ret = null; | 49 | BSLinkset ret = null; |
58 | 50 | ||
59 | switch ((int)BSParam.LinksetImplementation) | 51 | switch (parent.LinksetType) |
60 | { | 52 | { |
61 | case (int)LinksetImplementation.Constraint: | 53 | case LinksetImplementation.Constraint: |
62 | ret = new BSLinksetConstraints(physScene, parent); | 54 | ret = new BSLinksetConstraints(physScene, parent); |
63 | break; | 55 | break; |
64 | case (int)LinksetImplementation.Compound: | 56 | case LinksetImplementation.Compound: |
65 | ret = new BSLinksetCompound(physScene, parent); | 57 | ret = new BSLinksetCompound(physScene, parent); |
66 | break; | 58 | break; |
67 | case (int)LinksetImplementation.Manual: | 59 | case LinksetImplementation.Manual: |
68 | // ret = new BSLinksetManual(physScene, parent); | 60 | // ret = new BSLinksetManual(physScene, parent); |
69 | break; | 61 | break; |
70 | default: | 62 | default: |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index 350a5d1..308cf13 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |||
@@ -238,7 +238,6 @@ public sealed class BSLinksetCompound : BSLinkset | |||
238 | // there will already be a rebuild scheduled. | 238 | // there will already be a rebuild scheduled. |
239 | DetailLog("{0},BSLinksetCompound.UpdateProperties,couldNotUpdateChild.schedulingRebuild,whichUpdated={1}", | 239 | DetailLog("{0},BSLinksetCompound.UpdateProperties,couldNotUpdateChild.schedulingRebuild,whichUpdated={1}", |
240 | updated.LocalID, whichUpdated); | 240 | updated.LocalID, whichUpdated); |
241 | updated.LinksetInfo = null; // setting to 'null' causes relative position to be recomputed. | ||
242 | ScheduleRebuild(updated); | 241 | ScheduleRebuild(updated); |
243 | } | 242 | } |
244 | } | 243 | } |
@@ -294,7 +293,6 @@ public sealed class BSLinksetCompound : BSLinkset | |||
294 | child.LocalID, child.PhysBody.AddrString); | 293 | child.LocalID, child.PhysBody.AddrString); |
295 | 294 | ||
296 | // Cause the child's body to be rebuilt and thus restored to normal operation | 295 | // Cause the child's body to be rebuilt and thus restored to normal operation |
297 | child.LinksetInfo = null; | ||
298 | child.ForceBodyShapeRebuild(false); | 296 | child.ForceBodyShapeRebuild(false); |
299 | 297 | ||
300 | if (!HasAnyChildren) | 298 | if (!HasAnyChildren) |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs index 235da78..87eed98 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | |||
@@ -41,12 +41,15 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
41 | // The index of this child prim. | 41 | // The index of this child prim. |
42 | public int LinksetChildIndex { get; set; } | 42 | public int LinksetChildIndex { get; set; } |
43 | 43 | ||
44 | public BSLinksetInfo LinksetInfo { get; set; } | 44 | public BSLinkset.LinksetImplementation LinksetType { get; set; } |
45 | 45 | ||
46 | public BSPrimLinkable(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, | 46 | public BSPrimLinkable(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, |
47 | OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) | 47 | OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) |
48 | : base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical) | 48 | : base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical) |
49 | { | 49 | { |
50 | // Default linkset implementation for this prim | ||
51 | LinksetType = (BSLinkset.LinksetImplementation)BSParam.LinksetImplementation; | ||
52 | |||
50 | Linkset = BSLinkset.Factory(PhysScene, this); | 53 | Linkset = BSLinkset.Factory(PhysScene, this); |
51 | 54 | ||
52 | PhysScene.TaintedObject("BSPrimLinksetCompound.Refresh", delegate() | 55 | PhysScene.TaintedObject("BSPrimLinksetCompound.Refresh", delegate() |