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authorVegaslon2014-02-21 15:36:27 -0500
committerMichael Cerquoni2014-04-03 13:07:48 -0400
commit3c5b7d7b7914932b98e355170aeacc8b3eaa0e05 (patch)
treeae3606aff461f3e2d16de9c591016f3650965ed3 /OpenSim/Region/Physics
parentMove new Estate commands to OpenSim.cs (diff)
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BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index 0722d70..769896b 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -1111,7 +1111,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
1111 { 1111 {
1112 // m_VhoverEfficiency: 0=bouncy, 1=totally damped 1112 // m_VhoverEfficiency: 0=bouncy, 1=totally damped
1113 // m_VhoverTimescale: time to achieve height 1113 // m_VhoverTimescale: time to achieve height
1114 if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) 1114 if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0 && (m_VhoverHeight > 0) && (m_VhoverTimescale < 300))
1115 { 1115 {
1116 // We should hover, get the target height 1116 // We should hover, get the target height
1117 if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0) 1117 if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0)