diff options
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Conflicts:
OpenSim/Framework/Util.cs
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 21 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 13 |
4 files changed, 40 insertions, 22 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 6f6ed7f..3bd15ce 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -358,7 +358,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
358 | 358 | ||
359 | if (physicsParms == null) | 359 | if (physicsParms == null) |
360 | { | 360 | { |
361 | m_log.Warn("[MESH]: no recognized physics mesh found in mesh asset"); | 361 | m_log.WarnFormat("[MESH]: No recognized physics mesh found in mesh asset for {0}", primName); |
362 | return false; | 362 | return false; |
363 | } | 363 | } |
364 | 364 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 6d1f41d..8397eb4 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -115,6 +115,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
115 | private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes. | 115 | private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes. |
116 | 116 | ||
117 | /// <summary> | 117 | /// <summary> |
118 | /// Base movement for calculating tilt. | ||
119 | /// </summary> | ||
120 | private float m_tiltBaseMovement = (float)Math.Sqrt(2); | ||
121 | |||
122 | /// <summary> | ||
118 | /// Used to introduce a fixed tilt because a straight-up capsule falls through terrain, probably a bug in terrain collider | 123 | /// Used to introduce a fixed tilt because a straight-up capsule falls through terrain, probably a bug in terrain collider |
119 | /// </summary> | 124 | /// </summary> |
120 | private float m_tiltMagnitudeWhenProjectedOnXYPlane = 0.1131371f; | 125 | private float m_tiltMagnitudeWhenProjectedOnXYPlane = 0.1131371f; |
@@ -524,14 +529,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
524 | if (movementVector.Y > 0) | 529 | if (movementVector.Y > 0) |
525 | { | 530 | { |
526 | // northeast | 531 | // northeast |
527 | movementVector.X = (float)Math.Sqrt(2.0); | 532 | movementVector.X = m_tiltBaseMovement; |
528 | movementVector.Y = (float)Math.Sqrt(2.0); | 533 | movementVector.Y = m_tiltBaseMovement; |
529 | } | 534 | } |
530 | else | 535 | else |
531 | { | 536 | { |
532 | // southeast | 537 | // southeast |
533 | movementVector.X = (float)Math.Sqrt(2.0); | 538 | movementVector.X = m_tiltBaseMovement; |
534 | movementVector.Y = -(float)Math.Sqrt(2.0); | 539 | movementVector.Y = -m_tiltBaseMovement; |
535 | } | 540 | } |
536 | } | 541 | } |
537 | else | 542 | else |
@@ -540,14 +545,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
540 | if (movementVector.Y > 0) | 545 | if (movementVector.Y > 0) |
541 | { | 546 | { |
542 | // northwest | 547 | // northwest |
543 | movementVector.X = -(float)Math.Sqrt(2.0); | 548 | movementVector.X = -m_tiltBaseMovement; |
544 | movementVector.Y = (float)Math.Sqrt(2.0); | 549 | movementVector.Y = m_tiltBaseMovement; |
545 | } | 550 | } |
546 | else | 551 | else |
547 | { | 552 | { |
548 | // southwest | 553 | // southwest |
549 | movementVector.X = -(float)Math.Sqrt(2.0); | 554 | movementVector.X = -m_tiltBaseMovement; |
550 | movementVector.Y = -(float)Math.Sqrt(2.0); | 555 | movementVector.Y = -m_tiltBaseMovement; |
551 | } | 556 | } |
552 | } | 557 | } |
553 | 558 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 97890ee..1f79cd8 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -842,17 +842,23 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
842 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage | 842 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage |
843 | 843 | ||
844 | mesh.releaseSourceMeshData(); // free up the original mesh data to save memory | 844 | mesh.releaseSourceMeshData(); // free up the original mesh data to save memory |
845 | if (m_MeshToTriMeshMap.ContainsKey(mesh)) | ||
846 | { | ||
847 | _triMeshData = m_MeshToTriMeshMap[mesh]; | ||
848 | } | ||
849 | else | ||
850 | { | ||
851 | _triMeshData = d.GeomTriMeshDataCreate(); | ||
852 | 845 | ||
853 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | 846 | // We must lock here since m_MeshToTriMeshMap is static and multiple scene threads may call this method at |
854 | d.GeomTriMeshDataPreprocess(_triMeshData); | 847 | // the same time. |
855 | m_MeshToTriMeshMap[mesh] = _triMeshData; | 848 | lock (m_MeshToTriMeshMap) |
849 | { | ||
850 | if (m_MeshToTriMeshMap.ContainsKey(mesh)) | ||
851 | { | ||
852 | _triMeshData = m_MeshToTriMeshMap[mesh]; | ||
853 | } | ||
854 | else | ||
855 | { | ||
856 | _triMeshData = d.GeomTriMeshDataCreate(); | ||
857 | |||
858 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | ||
859 | d.GeomTriMeshDataPreprocess(_triMeshData); | ||
860 | m_MeshToTriMeshMap[mesh] = _triMeshData; | ||
861 | } | ||
856 | } | 862 | } |
857 | 863 | ||
858 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | 864 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 598530c..842ff91 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -181,8 +181,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
181 | private float avPIDP = 1400f; | 181 | private float avPIDP = 1400f; |
182 | private float avCapRadius = 0.37f; | 182 | private float avCapRadius = 0.37f; |
183 | private float avStandupTensor = 2000000f; | 183 | private float avStandupTensor = 2000000f; |
184 | private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode | 184 | |
185 | public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } } | 185 | /// <summary> |
186 | /// true = old compatibility mode with leaning capsule; false = new corrected mode | ||
187 | /// </summary> | ||
188 | /// <remarks> | ||
189 | /// Even when set to false, the capsule still tilts but this is done in a different way. | ||
190 | /// </remarks> | ||
191 | public bool IsAvCapsuleTilted { get; private set; } | ||
192 | |||
186 | private float avDensity = 80f; | 193 | private float avDensity = 80f; |
187 | // private float avHeightFudgeFactor = 0.52f; | 194 | // private float avHeightFudgeFactor = 0.52f; |
188 | private float avMovementDivisorWalk = 1.3f; | 195 | private float avMovementDivisorWalk = 1.3f; |
@@ -501,7 +508,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
501 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); | 508 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); |
502 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); | 509 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); |
503 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); | 510 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); |
504 | avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false); | 511 | IsAvCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false); |
505 | 512 | ||
506 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); | 513 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); |
507 | 514 | ||