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authorJustin Clark-Casey (justincc)2011-12-15 21:57:22 +0000
committerJustin Clark-Casey (justincc)2011-12-15 21:57:22 +0000
commit937c06db54f8152486d37a4ba604ffb3bcdccbb4 (patch)
treebb8b30c6cdac92c82352fc829ebdf0a6e663cdba /OpenSim/Region/Physics
parentminor: add some currently commented log lines for use in debugging (diff)
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Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly. Add commented out log lines for future use. Use automatic property for PhysicsActor for better code readability and simplicity
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs6
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs26
2 files changed, 24 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 73c1c02..9c7e0ef 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Physics.OdePlugin
137 internal IntPtr Body = IntPtr.Zero; 137 internal IntPtr Body = IntPtr.Zero;
138 private OdeScene _parent_scene; 138 private OdeScene _parent_scene;
139 internal IntPtr Shell = IntPtr.Zero; 139 internal IntPtr Shell = IntPtr.Zero;
140 internal IntPtr Amotor = IntPtr.Zero; 140 private IntPtr Amotor = IntPtr.Zero;
141 private d.Mass ShellMass; 141 private d.Mass ShellMass;
142 142
143 private int m_eventsubscription = 0; 143 private int m_eventsubscription = 0;
@@ -549,8 +549,8 @@ namespace OpenSim.Region.Physics.OdePlugin
549 { 549 {
550 get 550 get
551 { 551 {
552 float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); 552 float AVvolume = (float)(Math.PI * Math.Pow(CAPSULE_RADIUS, 2) * CAPSULE_LENGTH);
553 return m_density*AVvolume; 553 return m_density * AVvolume;
554 } 554 }
555 } 555 }
556 556
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index da540fa..afe646c 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -1703,7 +1703,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1703// "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}", 1703// "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}",
1704// actor.Name, actor.LocalID, Name); 1704// actor.Name, actor.LocalID, Name);
1705 1705
1706 //m_log.Debug("[PHYSICS]:ODELOCK");
1707 ((OdeCharacter) actor).Destroy(); 1706 ((OdeCharacter) actor).Destroy();
1708 } 1707 }
1709 1708
@@ -1711,11 +1710,12 @@ namespace OpenSim.Region.Physics.OdePlugin
1711 { 1710 {
1712 if (!_characters.Contains(chr)) 1711 if (!_characters.Contains(chr))
1713 { 1712 {
1714// m_log.DebugFormat(
1715// "[ODE SCENE]: Adding physics character {0} {1} to physics scene {2}", chr.Name, chr.LocalID, Name);
1716
1717 _characters.Add(chr); 1713 _characters.Add(chr);
1718 1714
1715// m_log.DebugFormat(
1716// "[ODE SCENE]: Adding physics character {0} {1} to physics scene {2}. Count now {3}",
1717// chr.Name, chr.LocalID, Name, _characters.Count);
1718
1719 if (chr.bad) 1719 if (chr.bad)
1720 m_log.ErrorFormat("[ODE SCENE]: Added BAD actor {0} to characters list", chr.m_uuid); 1720 m_log.ErrorFormat("[ODE SCENE]: Added BAD actor {0} to characters list", chr.m_uuid);
1721 } 1721 }
@@ -1730,11 +1730,19 @@ namespace OpenSim.Region.Physics.OdePlugin
1730 internal void RemoveCharacter(OdeCharacter chr) 1730 internal void RemoveCharacter(OdeCharacter chr)
1731 { 1731 {
1732 if (_characters.Contains(chr)) 1732 if (_characters.Contains(chr))
1733 {
1733 _characters.Remove(chr); 1734 _characters.Remove(chr);
1735
1736// m_log.DebugFormat(
1737// "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}. Count now {3}",
1738// chr.Name, chr.LocalID, Name, _characters.Count);
1739 }
1734 else 1740 else
1741 {
1735 m_log.ErrorFormat( 1742 m_log.ErrorFormat(
1736 "[ODE SCENE]: Tried to remove character {0} {1} but they are not in the list!", 1743 "[ODE SCENE]: Tried to remove character {0} {1} but they are not in the list!",
1737 chr.Name, chr.LocalID); 1744 chr.Name, chr.LocalID);
1745 }
1738 } 1746 }
1739 1747
1740 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, 1748 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
@@ -1772,7 +1780,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1772 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 1780 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1773 Vector3 size, Quaternion rotation, bool isPhysical, uint localid) 1781 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1774 { 1782 {
1775// m_log.DebugFormat("[ODE SCENE]: Adding physics prim {0} {1} to physics scene {2}", primName, localid, Name); 1783 m_log.DebugFormat("[ODE SCENE]: Adding physics prim {0} {1} to physics scene {2}", primName, localid, Name);
1776 1784
1777 return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); 1785 return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid);
1778 } 1786 }
@@ -2762,6 +2770,10 @@ namespace OpenSim.Region.Physics.OdePlugin
2762 { 2770 {
2763 foreach (OdeCharacter actor in defects) 2771 foreach (OdeCharacter actor in defects)
2764 { 2772 {
2773 m_log.ErrorFormat(
2774 "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when moving",
2775 actor.Name, actor.LocalID, Name);
2776
2765 RemoveCharacter(actor); 2777 RemoveCharacter(actor);
2766 actor.DestroyOdeStructures(); 2778 actor.DestroyOdeStructures();
2767 } 2779 }
@@ -2832,6 +2844,10 @@ namespace OpenSim.Region.Physics.OdePlugin
2832 { 2844 {
2833 foreach (OdeCharacter actor in defects) 2845 foreach (OdeCharacter actor in defects)
2834 { 2846 {
2847 m_log.ErrorFormat(
2848 "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when updating position and velocity",
2849 actor.Name, actor.LocalID, Name);
2850
2835 RemoveCharacter(actor); 2851 RemoveCharacter(actor);
2836 actor.DestroyOdeStructures(); 2852 actor.DestroyOdeStructures();
2837 } 2853 }