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author | Robert Adams | 2013-02-07 21:54:48 -0800 |
---|---|---|
committer | Robert Adams | 2013-02-08 16:29:24 -0800 |
commit | 2fd184e350874d3751a30e368d5f7ee0f41d4b85 (patch) | |
tree | a33fa7d85c33148512d3fd20a8a9b5c8f1b1c2f6 /OpenSim/Region/Physics | |
parent | Broaden the internal OSD type checks to parse JSON that has (diff) | |
download | opensim-SC_OLD-2fd184e350874d3751a30e368d5f7ee0f41d4b85.zip opensim-SC_OLD-2fd184e350874d3751a30e368d5f7ee0f41d4b85.tar.gz opensim-SC_OLD-2fd184e350874d3751a30e368d5f7ee0f41d4b85.tar.bz2 opensim-SC_OLD-2fd184e350874d3751a30e368d5f7ee0f41d4b85.tar.xz |
BulletSim: reclass BSPrim into layers so linkset and physical world displacement is implemented as overlay classes rather than if statements scattered about.
Diffstat (limited to 'OpenSim/Region/Physics')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs | 118 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | 179 |
2 files changed, 297 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs new file mode 100755 index 0000000..6401308 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | * The quotations from http://wiki.secondlife.com/wiki/Linden_Vehicle_Tutorial | ||
28 | * are Copyright (c) 2009 Linden Research, Inc and are used under their license | ||
29 | * of Creative Commons Attribution-Share Alike 3.0 | ||
30 | * (http://creativecommons.org/licenses/by-sa/3.0/). | ||
31 | */ | ||
32 | |||
33 | using System; | ||
34 | using System.Collections.Generic; | ||
35 | using System.Reflection; | ||
36 | using System.Runtime.InteropServices; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.Physics.Manager; | ||
40 | |||
41 | using OMV = OpenMetaverse; | ||
42 | |||
43 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
44 | { | ||
45 | public class BSPrimDisplaced : BSPrim | ||
46 | { | ||
47 | // 'Position' and 'Orientation' is what the simulator thinks the positions of the prim is. | ||
48 | // Because Bullet needs the zero coordinate to be the center of mass of the linkset, | ||
49 | // sometimes it is necessary to displace the position the physics engine thinks | ||
50 | // the position is. PositionDisplacement must be added and removed from the | ||
51 | // position as the simulator position is stored and fetched from the physics | ||
52 | // engine. Similar to OrientationDisplacement. | ||
53 | public virtual OMV.Vector3 PositionDisplacement { get; set; } | ||
54 | public virtual OMV.Quaternion OrientationDisplacement { get; set; } | ||
55 | public virtual OMV.Vector3 CenterOfMassLocation { get; set; } | ||
56 | public virtual OMV.Vector3 GeometricCenterLocation { get; set; } | ||
57 | |||
58 | public BSPrimDisplaced(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, | ||
59 | OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) | ||
60 | : base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical) | ||
61 | { | ||
62 | CenterOfMassLocation = RawPosition; | ||
63 | GeometricCenterLocation = RawPosition; | ||
64 | } | ||
65 | |||
66 | public override Vector3 ForcePosition | ||
67 | { | ||
68 | get | ||
69 | { | ||
70 | return base.ForcePosition; | ||
71 | } | ||
72 | set | ||
73 | { | ||
74 | base.ForcePosition = value; | ||
75 | CenterOfMassLocation = RawPosition; | ||
76 | GeometricCenterLocation = RawPosition; | ||
77 | } | ||
78 | } | ||
79 | |||
80 | public override Quaternion ForceOrientation | ||
81 | { | ||
82 | get | ||
83 | { | ||
84 | return base.ForceOrientation; | ||
85 | } | ||
86 | set | ||
87 | { | ||
88 | base.ForceOrientation = value; | ||
89 | } | ||
90 | } | ||
91 | |||
92 | // Is this used? | ||
93 | public override OMV.Vector3 CenterOfMass | ||
94 | { | ||
95 | get { return CenterOfMassLocation; } | ||
96 | } | ||
97 | |||
98 | // Is this used? | ||
99 | public override OMV.Vector3 GeometricCenter | ||
100 | { | ||
101 | get { return GeometricCenterLocation; } | ||
102 | } | ||
103 | |||
104 | |||
105 | public override void UpdateProperties(EntityProperties entprop) | ||
106 | { | ||
107 | // Undo any center-of-mass displacement that might have been done. | ||
108 | if (PositionDisplacement != OMV.Vector3.Zero) | ||
109 | { | ||
110 | // Correct for any rotation around the center-of-mass | ||
111 | // TODO!!! | ||
112 | entprop.Position -= PositionDisplacement; | ||
113 | } | ||
114 | |||
115 | base.UpdateProperties(entprop); | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs new file mode 100755 index 0000000..fd66d1c --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | |||
@@ -0,0 +1,179 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Linq; | ||
30 | using System.Text; | ||
31 | |||
32 | using OpenSim.Framework; | ||
33 | |||
34 | using OMV = OpenMetaverse; | ||
35 | |||
36 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
37 | { | ||
38 | public class BSPrimLinkable : BSPrimDisplaced | ||
39 | { | ||
40 | public BSLinkset Linkset { get; set; } | ||
41 | public BSLinksetInfo LinksetInfo { get; set; } | ||
42 | |||
43 | public BSPrimLinkable(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, | ||
44 | OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) | ||
45 | : base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical) | ||
46 | { | ||
47 | Linkset = BSLinkset.Factory(PhysicsScene, this); | ||
48 | |||
49 | PhysicsScene.TaintedObject("BSPrimLinksetCompound.Refresh", delegate() | ||
50 | { | ||
51 | Linkset.Refresh(this); | ||
52 | }); | ||
53 | } | ||
54 | |||
55 | public override void Destroy() | ||
56 | { | ||
57 | Linkset = Linkset.RemoveMeFromLinkset(this); | ||
58 | base.Destroy(); | ||
59 | } | ||
60 | |||
61 | public override BSPhysicsShapeType PreferredPhysicalShape | ||
62 | { get { return Linkset.PreferredPhysicalShape(this); } } | ||
63 | |||
64 | public override void link(Manager.PhysicsActor obj) | ||
65 | { | ||
66 | BSPrimLinkable parent = obj as BSPrimLinkable; | ||
67 | if (parent != null) | ||
68 | { | ||
69 | BSPhysObject parentBefore = Linkset.LinksetRoot; | ||
70 | int childrenBefore = Linkset.NumberOfChildren; | ||
71 | |||
72 | Linkset = parent.Linkset.AddMeToLinkset(this); | ||
73 | |||
74 | DetailLog("{0},BSPrimLinkset.link,call,parentBefore={1}, childrenBefore=={2}, parentAfter={3}, childrenAfter={4}", | ||
75 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); | ||
76 | } | ||
77 | return; | ||
78 | } | ||
79 | |||
80 | public override void delink() | ||
81 | { | ||
82 | // TODO: decide if this parent checking needs to happen at taint time | ||
83 | // Race condition here: if link() and delink() in same simulation tick, the delink will not happen | ||
84 | |||
85 | BSPhysObject parentBefore = Linkset.LinksetRoot; | ||
86 | int childrenBefore = Linkset.NumberOfChildren; | ||
87 | |||
88 | Linkset = Linkset.RemoveMeFromLinkset(this); | ||
89 | |||
90 | DetailLog("{0},BSPrimLinkset.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ", | ||
91 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); | ||
92 | return; | ||
93 | base.delink(); | ||
94 | } | ||
95 | |||
96 | // When simulator changes position, this might be moving a child of the linkset. | ||
97 | public override OMV.Vector3 Position | ||
98 | { | ||
99 | get { return base.Position; } | ||
100 | set | ||
101 | { | ||
102 | base.Position = value; | ||
103 | PhysicsScene.TaintedObject("BSPrimLinkset.setPosition", delegate() | ||
104 | { | ||
105 | Linkset.UpdateProperties(UpdatedProperties.Position, this); | ||
106 | }); | ||
107 | } | ||
108 | } | ||
109 | |||
110 | // When simulator changes orientation, this might be moving a child of the linkset. | ||
111 | public override OMV.Quaternion Orientation | ||
112 | { | ||
113 | get { return base.Orientation; } | ||
114 | set | ||
115 | { | ||
116 | base.Orientation = value; | ||
117 | PhysicsScene.TaintedObject("BSPrimLinkset.setOrientation", delegate() | ||
118 | { | ||
119 | Linkset.UpdateProperties(UpdatedProperties.Orientation, this); | ||
120 | }); | ||
121 | } | ||
122 | } | ||
123 | |||
124 | public override float TotalMass | ||
125 | { | ||
126 | get { return Linkset.LinksetMass; } | ||
127 | } | ||
128 | |||
129 | public override void UpdatePhysicalParameters() | ||
130 | { | ||
131 | base.UpdatePhysicalParameters(); | ||
132 | // Recompute any linkset parameters. | ||
133 | // When going from non-physical to physical, this re-enables the constraints that | ||
134 | // had been automatically disabled when the mass was set to zero. | ||
135 | // For compound based linksets, this enables and disables interactions of the children. | ||
136 | Linkset.Refresh(this); | ||
137 | } | ||
138 | |||
139 | protected override void MakeDynamic(bool makeStatic) | ||
140 | { | ||
141 | base.MakeDynamic(makeStatic); | ||
142 | if (makeStatic) | ||
143 | Linkset.MakeStatic(this); | ||
144 | else | ||
145 | Linkset.MakeDynamic(this); | ||
146 | } | ||
147 | |||
148 | // Body is being taken apart. Remove physical dependencies and schedule a rebuild. | ||
149 | protected override void RemoveBodyDependencies() | ||
150 | { | ||
151 | Linkset.RemoveBodyDependencies(this); | ||
152 | base.RemoveBodyDependencies(); | ||
153 | } | ||
154 | |||
155 | public override void UpdateProperties(EntityProperties entprop) | ||
156 | { | ||
157 | if (Linkset.IsRoot(this)) | ||
158 | { | ||
159 | // Properties are only updated for the roots of a linkset. | ||
160 | // TODO: this will have to change when linksets are articulated. | ||
161 | base.UpdateProperties(entprop); | ||
162 | } | ||
163 | Linkset.UpdateProperties(UpdatedProperties.EntPropUpdates, this); | ||
164 | |||
165 | } | ||
166 | |||
167 | public override bool Collide(uint collidingWith, BSPhysObject collidee, | ||
168 | OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) | ||
169 | { | ||
170 | // prims in the same linkset cannot collide with each other | ||
171 | BSPrimLinkable convCollidee = collidee as BSPrimLinkable; | ||
172 | if (convCollidee != null && (this.Linkset.LinksetID == convCollidee.Linkset.LinksetID)) | ||
173 | { | ||
174 | return false; | ||
175 | } | ||
176 | return base.Collide(collidingWith, collidee, contactPoint, contactNormal, pentrationDepth); | ||
177 | } | ||
178 | } | ||
179 | } | ||