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author | Robert Adams | 2012-11-06 12:08:17 -0800 |
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committer | Robert Adams | 2012-11-06 18:16:12 -0800 |
commit | f70a3099b539f046e4d206a3244a3170751060b1 (patch) | |
tree | a34410105c25b0fba255465e0a28ad960a1381a6 /OpenSim/Region/Physics | |
parent | BulletSim: only compute linkset mass when membership changes rather than ever... (diff) | |
download | opensim-SC_OLD-f70a3099b539f046e4d206a3244a3170751060b1.zip opensim-SC_OLD-f70a3099b539f046e4d206a3244a3170751060b1.tar.gz opensim-SC_OLD-f70a3099b539f046e4d206a3244a3170751060b1.tar.bz2 opensim-SC_OLD-f70a3099b539f046e4d206a3244a3170751060b1.tar.xz |
BulletSim: recalculate the compound shape bounding box when built.
Diffstat (limited to 'OpenSim/Region/Physics')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index 12c6d7a..3238c85 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |||
@@ -264,6 +264,8 @@ public sealed class BSLinksetCompound : BSLinkset | |||
264 | float linksetMass = LinksetMass; | 264 | float linksetMass = LinksetMass; |
265 | LinksetRoot.UpdatePhysicalMassProperties(linksetMass); | 265 | LinksetRoot.UpdatePhysicalMassProperties(linksetMass); |
266 | 266 | ||
267 | BulletSimAPI.RecalculateCompoundShapeLocalAabb2(LinksetRoot.PhysShape.ptr); | ||
268 | |||
267 | // DEBUG: see of inter-linkset collisions are causing problems for constraint linksets. | 269 | // DEBUG: see of inter-linkset collisions are causing problems for constraint linksets. |
268 | // BulletSimAPI.SetCollisionFilterMask2(LinksetRoot.BSBody.ptr, | 270 | // BulletSimAPI.SetCollisionFilterMask2(LinksetRoot.BSBody.ptr, |
269 | // (uint)CollisionFilterGroups.LinksetFilter, (uint)CollisionFilterGroups.LinksetMask); | 271 | // (uint)CollisionFilterGroups.LinksetFilter, (uint)CollisionFilterGroups.LinksetMask); |