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author | Vegaslon | 2013-05-06 21:10:02 -0400 |
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committer | Robert Adams | 2013-05-07 07:14:06 -0700 |
commit | f247ae1a7511f6bd5f31366bc301089434e73e3f (patch) | |
tree | fe6440234b2bc0cb61f9ec614e287ab403d891b2 /OpenSim/Region/Physics | |
parent | BulletSim: normalize quaternian rotations when building compound linksets. (diff) | |
download | opensim-SC_OLD-f247ae1a7511f6bd5f31366bc301089434e73e3f.zip opensim-SC_OLD-f247ae1a7511f6bd5f31366bc301089434e73e3f.tar.gz opensim-SC_OLD-f247ae1a7511f6bd5f31366bc301089434e73e3f.tar.bz2 opensim-SC_OLD-f247ae1a7511f6bd5f31366bc301089434e73e3f.tar.xz |
BulletSim: Another way to create vehicle framed friction.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index 04ea289..e93dbd7 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -1028,6 +1028,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1028 | Vector3 currentVelV = VehicleVelocity * Quaternion.Inverse(VehicleOrientation); | 1028 | Vector3 currentVelV = VehicleVelocity * Quaternion.Inverse(VehicleOrientation); |
1029 | Vector3 linearMotorCorrectionV = m_linearMotor.Step(pTimestep, currentVelV); | 1029 | Vector3 linearMotorCorrectionV = m_linearMotor.Step(pTimestep, currentVelV); |
1030 | 1030 | ||
1031 | // Friction reduces vehicle motion | ||
1032 | Vector3 frictionFactorW = ComputeFrictionFactor(m_linearFrictionTimescale, pTimestep); | ||
1033 | linearMotorCorrectionV -= (currentVelV * frictionFactorW); | ||
1034 | |||
1031 | // Motor is vehicle coordinates. Rotate it to world coordinates | 1035 | // Motor is vehicle coordinates. Rotate it to world coordinates |
1032 | Vector3 linearMotorVelocityW = linearMotorCorrectionV * VehicleOrientation; | 1036 | Vector3 linearMotorVelocityW = linearMotorCorrectionV * VehicleOrientation; |
1033 | 1037 | ||
@@ -1041,9 +1045,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1041 | // Add this correction to the velocity to make it faster/slower. | 1045 | // Add this correction to the velocity to make it faster/slower. |
1042 | VehicleVelocity += linearMotorVelocityW; | 1046 | VehicleVelocity += linearMotorVelocityW; |
1043 | 1047 | ||
1044 | // Friction reduces vehicle motion | 1048 | |
1045 | Vector3 frictionFactorW = ComputeFrictionFactor(m_linearFrictionTimescale, pTimestep) * VehicleOrientation; | ||
1046 | VehicleVelocity -= (VehicleVelocity * frictionFactorW); | ||
1047 | 1049 | ||
1048 | VDetailLog("{0}, MoveLinear,velocity,origVelW={1},velV={2},correctV={3},correctW={4},newVelW={5},fricFact={6}", | 1050 | VDetailLog("{0}, MoveLinear,velocity,origVelW={1},velV={2},correctV={3},correctW={4},newVelW={5},fricFact={6}", |
1049 | ControllingPrim.LocalID, origVelW, currentVelV, linearMotorCorrectionV, | 1051 | ControllingPrim.LocalID, origVelW, currentVelV, linearMotorCorrectionV, |