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author | Robert Adams | 2012-10-26 13:47:28 -0700 |
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committer | Robert Adams | 2012-11-03 21:12:54 -0700 |
commit | b83449ae9ad3073abaa06167a99c47943c3199c2 (patch) | |
tree | d91bf2a440a148c5d4ad1755939f04136b128e4a /OpenSim/Region/Physics | |
parent | BulletSim: Add banking and other new code to vechile dynamics. Add third part... (diff) | |
download | opensim-SC_OLD-b83449ae9ad3073abaa06167a99c47943c3199c2.zip opensim-SC_OLD-b83449ae9ad3073abaa06167a99c47943c3199c2.tar.gz opensim-SC_OLD-b83449ae9ad3073abaa06167a99c47943c3199c2.tar.bz2 opensim-SC_OLD-b83449ae9ad3073abaa06167a99c47943c3199c2.tar.xz |
BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
Diffstat (limited to 'OpenSim/Region/Physics')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 4 |
3 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs index 310df3d..ecb3ec8 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs | |||
@@ -135,7 +135,11 @@ public sealed class BS6DofConstraint : BSConstraint | |||
135 | bool ret = false; | 135 | bool ret = false; |
136 | float onOff = enable ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse; | 136 | float onOff = enable ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse; |
137 | if (m_enabled) | 137 | if (m_enabled) |
138 | { | ||
138 | ret = BulletSimAPI.TranslationalLimitMotor2(m_constraint.ptr, onOff, targetVelocity, maxMotorForce); | 139 | ret = BulletSimAPI.TranslationalLimitMotor2(m_constraint.ptr, onOff, targetVelocity, maxMotorForce); |
140 | m_world.physicsScene.DetailLog("{0},BS6DOFConstraint,TransLimitMotor,enable={1},vel={2},maxForce={3}", | ||
141 | BSScene.DetailLogZero, enable, targetVelocity, maxMotorForce); | ||
142 | } | ||
139 | return ret; | 143 | return ret; |
140 | } | 144 | } |
141 | 145 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 9fea9b8..8bb4b21 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -152,7 +152,7 @@ public sealed class BSCharacter : BSPhysObject | |||
152 | if (PhysicsScene.Params.ccdMotionThreshold > 0f) | 152 | if (PhysicsScene.Params.ccdMotionThreshold > 0f) |
153 | { | 153 | { |
154 | BulletSimAPI.SetCcdMotionThreshold2(BSBody.ptr, PhysicsScene.Params.ccdMotionThreshold); | 154 | BulletSimAPI.SetCcdMotionThreshold2(BSBody.ptr, PhysicsScene.Params.ccdMotionThreshold); |
155 | BulletSimAPI.SetCcdSweepSphereRadius2(BSBody.ptr, PhysicsScene.Params.ccdSweptSphereRadius); | 155 | BulletSimAPI.SetCcdSweptSphereRadius2(BSBody.ptr, PhysicsScene.Params.ccdSweptSphereRadius); |
156 | } | 156 | } |
157 | 157 | ||
158 | OMV.Vector3 localInertia = BulletSimAPI.CalculateLocalInertia2(BSShape.ptr, MassRaw); | 158 | OMV.Vector3 localInertia = BulletSimAPI.CalculateLocalInertia2(BSShape.ptr, MassRaw); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 5ffd591..be3a5ad 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -881,10 +881,10 @@ public static extern float GetCcdMotionThreshold2(IntPtr obj); | |||
881 | public static extern void SetCcdMotionThreshold2(IntPtr obj, float val); | 881 | public static extern void SetCcdMotionThreshold2(IntPtr obj, float val); |
882 | 882 | ||
883 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 883 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
884 | public static extern float GetCcdSweepSphereRadius2(IntPtr obj); | 884 | public static extern float GetCcdSweptSphereRadius2(IntPtr obj); |
885 | 885 | ||
886 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 886 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
887 | public static extern void SetCcdSweepSphereRadius2(IntPtr obj, float val); | 887 | public static extern void SetCcdSweptSphereRadius2(IntPtr obj, float val); |
888 | 888 | ||
889 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 889 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
890 | public static extern IntPtr GetUserPointer2(IntPtr obj); | 890 | public static extern IntPtr GetUserPointer2(IntPtr obj); |