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author | Justin Clark-Casey (justincc) | 2011-08-01 06:52:52 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-01 06:52:52 +0100 |
commit | f9d6a91252366df40ab44220538c9b691156f801 (patch) | |
tree | ebb785de1547e493c7b7f0b57c5b44deae7e7152 /OpenSim/Region/Physics | |
parent | comment out unused code in OdeScene.TriCallback() (diff) | |
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Instead of preserving old name in geom_name_map in change size or shape, use the Name property instead.
This is equivalent since the prim 'name' is never changed. In fact, this propery is never used for prims
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 8881c44..0128cbc 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -1510,7 +1510,7 @@ Console.WriteLine("changeadd 1"); | |||
1510 | } | 1510 | } |
1511 | } | 1511 | } |
1512 | 1512 | ||
1513 | _parent_scene.geom_name_map[prim_geom] = this.Name; | 1513 | _parent_scene.geom_name_map[prim_geom] = Name; |
1514 | _parent_scene.actor_name_map[prim_geom] = this; | 1514 | _parent_scene.actor_name_map[prim_geom] = this; |
1515 | 1515 | ||
1516 | changeSelectedStatus(timestep); | 1516 | changeSelectedStatus(timestep); |
@@ -1943,8 +1943,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
1943 | m_log.DebugFormat("[ODE PRIM]: Called changesize"); | 1943 | m_log.DebugFormat("[ODE PRIM]: Called changesize"); |
1944 | #endif | 1944 | #endif |
1945 | 1945 | ||
1946 | string oldname = _parent_scene.geom_name_map[prim_geom]; | ||
1947 | |||
1948 | if (_size.X <= 0) _size.X = 0.01f; | 1946 | if (_size.X <= 0) _size.X = 0.01f; |
1949 | if (_size.Y <= 0) _size.Y = 0.01f; | 1947 | if (_size.Y <= 0) _size.Y = 0.01f; |
1950 | if (_size.Z <= 0) _size.Z = 0.01f; | 1948 | if (_size.Z <= 0) _size.Z = 0.01f; |
@@ -2009,7 +2007,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2009 | d.BodyEnable(Body); | 2007 | d.BodyEnable(Body); |
2010 | } | 2008 | } |
2011 | 2009 | ||
2012 | _parent_scene.geom_name_map[prim_geom] = oldname; | 2010 | _parent_scene.geom_name_map[prim_geom] = Name; |
2013 | _parent_scene.actor_name_map[prim_geom] = this; | 2011 | _parent_scene.actor_name_map[prim_geom] = this; |
2014 | 2012 | ||
2015 | changeSelectedStatus(timestamp); | 2013 | changeSelectedStatus(timestamp); |
@@ -2045,8 +2043,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
2045 | 2043 | ||
2046 | public void changeshape(float timestamp) | 2044 | public void changeshape(float timestamp) |
2047 | { | 2045 | { |
2048 | string oldname = _parent_scene.geom_name_map[prim_geom]; | ||
2049 | |||
2050 | // Cleanup of old prim geometry and Bodies | 2046 | // Cleanup of old prim geometry and Bodies |
2051 | if (IsPhysical && Body != IntPtr.Zero) | 2047 | if (IsPhysical && Body != IntPtr.Zero) |
2052 | { | 2048 | { |
@@ -2108,7 +2104,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2108 | } | 2104 | } |
2109 | } | 2105 | } |
2110 | 2106 | ||
2111 | _parent_scene.geom_name_map[prim_geom] = oldname; | 2107 | _parent_scene.geom_name_map[prim_geom] = Name; |
2112 | _parent_scene.actor_name_map[prim_geom] = this; | 2108 | _parent_scene.actor_name_map[prim_geom] = this; |
2113 | 2109 | ||
2114 | changeSelectedStatus(timestamp); | 2110 | changeSelectedStatus(timestamp); |