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authorJustin Clark-Casey (justincc)2012-07-27 23:31:19 +0100
committerJustin Clark-Casey (justincc)2012-07-27 23:31:19 +0100
commitd4f476c7ce341e47bab734e4f4caaa57c1bbeff0 (patch)
tree19596f5ab3f04602b6ea7947424bf15d0a7f3258 /OpenSim/Region/Physics
parentUpdate OpenMetaverse libraries at commit 6212cbd, this time built on Windows (diff)
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Remove the LandGeom checks in OdeScene - these are pointless since LandGeom is always IntPtr.Zero and contacts returned always have a valid geometry.
Possibly this was for a feature that was never implemented or was otherwise removed. Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed.
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 0db936f..929b019 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -290,7 +290,6 @@ namespace OpenSim.Region.Physics.OdePlugin
290 290
291 private readonly IntPtr contactgroup; 291 private readonly IntPtr contactgroup;
292 292
293 internal IntPtr LandGeom;
294 internal IntPtr WaterGeom; 293 internal IntPtr WaterGeom;
295 294
296 private float nmTerrainContactFriction = 255.0f; 295 private float nmTerrainContactFriction = 255.0f;
@@ -1512,8 +1511,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1512 { 1511 {
1513 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) 1512 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f)
1514 && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) 1513 && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f)
1515 && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) 1514 && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)))
1516 && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom)
1517 { 1515 {
1518 if (Math.Abs(contact.depth - contactGeom.depth) < 0.052f) 1516 if (Math.Abs(contact.depth - contactGeom.depth) < 0.052f)
1519 { 1517 {
@@ -1542,7 +1540,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1542 //d.GeomGetAABB(contactGeom.g2, out aabb2); 1540 //d.GeomGetAABB(contactGeom.g2, out aabb2);
1543 //d.GeomGetAABB(contactGeom.g1, out aabb1); 1541 //d.GeomGetAABB(contactGeom.g1, out aabb1);
1544 //aabb1. 1542 //aabb1.
1545 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom) 1543 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)))
1546 { 1544 {
1547 if (contactGeom.normal.X == contact.normal.X && contactGeom.normal.Y == contact.normal.Y && contactGeom.normal.Z == contact.normal.Z) 1545 if (contactGeom.normal.X == contact.normal.X && contactGeom.normal.Y == contact.normal.Y && contactGeom.normal.Z == contact.normal.Z)
1548 { 1546 {