diff options
author | Jeff Ames | 2007-12-19 08:44:25 +0000 |
---|---|---|
committer | Jeff Ames | 2007-12-19 08:44:25 +0000 |
commit | 6702b0373371fd2a546a580ad82f5cc175fa29e0 (patch) | |
tree | f2750d5be494d2a976cb583476c4f32ef3d895d7 /OpenSim/Region/Physics | |
parent | *Added Ban Lines around parcels for banned avatars, but there is no actual bl... (diff) | |
download | opensim-SC_OLD-6702b0373371fd2a546a580ad82f5cc175fa29e0.zip opensim-SC_OLD-6702b0373371fd2a546a580ad82f5cc175fa29e0.tar.gz opensim-SC_OLD-6702b0373371fd2a546a580ad82f5cc175fa29e0.tar.bz2 opensim-SC_OLD-6702b0373371fd2a546a580ad82f5cc175fa29e0.tar.xz |
Misc. cleanup:
* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 88 | ||||
-rw-r--r-- | OpenSim/Region/Physics/POSPlugin/POSPlugin.cs | 7 |
3 files changed, 53 insertions, 55 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index df3ebb9..545f461 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -125,8 +125,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
125 | { | 125 | { |
126 | BasicActor actor = _actors[i]; | 126 | BasicActor actor = _actors[i]; |
127 | 127 | ||
128 | actor.Position.X = actor.Position.X + (actor.Velocity.X*timeStep); | 128 | actor.Position.X += actor.Velocity.X * timeStep; |
129 | actor.Position.Y = actor.Position.Y + (actor.Velocity.Y*timeStep); | 129 | actor.Position.Y += actor.Velocity.Y * timeStep; |
130 | |||
130 | if (actor.Position.Y < 0) | 131 | if (actor.Position.Y < 0) |
131 | { | 132 | { |
132 | actor.Position.Y = 0.1F; | 133 | actor.Position.Y = 0.1F; |
@@ -145,18 +146,18 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
145 | actor.Position.X = 255.9F; | 146 | actor.Position.X = 255.9F; |
146 | } | 147 | } |
147 | 148 | ||
148 | float height = _heightMap[(int) actor.Position.Y*256 + (int) actor.Position.X] + 1.0f; | 149 | float height = _heightMap[(int) actor.Position.Y * 256 + (int) actor.Position.X] + 1.0f; |
149 | if (actor.Flying) | 150 | if (actor.Flying) |
150 | { | 151 | { |
151 | if (actor.Position.Z + (actor.Velocity.Z*timeStep) < | 152 | if (actor.Position.Z + (actor.Velocity.Z * timeStep) < |
152 | _heightMap[(int) actor.Position.Y*256 + (int) actor.Position.X] + 2) | 153 | _heightMap[(int) actor.Position.Y * 256 + (int) actor.Position.X] + 2) |
153 | { | 154 | { |
154 | actor.Position.Z = height; | 155 | actor.Position.Z = height; |
155 | actor.Velocity.Z = 0; | 156 | actor.Velocity.Z = 0; |
156 | } | 157 | } |
157 | else | 158 | else |
158 | { | 159 | { |
159 | actor.Position.Z = actor.Position.Z + (actor.Velocity.Z*timeStep); | 160 | actor.Position.Z += actor.Velocity.Z * timeStep; |
160 | } | 161 | } |
161 | } | 162 | } |
162 | else | 163 | else |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 0cbd4d6..305a930 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -75,6 +75,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
75 | 75 | ||
76 | public class OdeScene : PhysicsScene | 76 | public class OdeScene : PhysicsScene |
77 | { | 77 | { |
78 | // TODO: this should be hard-coded in some common place | ||
79 | private const uint m_regionWidth = 256; | ||
80 | private const uint m_regionHeight = 256; | ||
81 | |||
78 | private static float ODE_STEPSIZE = 0.004f; | 82 | private static float ODE_STEPSIZE = 0.004f; |
79 | private static bool RENDER_FLAG = false; | 83 | private static bool RENDER_FLAG = false; |
80 | private static float metersInSpace = 29.9f; | 84 | private static float metersInSpace = 29.9f; |
@@ -167,12 +171,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
167 | 171 | ||
168 | } | 172 | } |
169 | 173 | ||
170 | |||
171 | |||
172 | public override void Initialise(IMesher meshmerizer) | 174 | public override void Initialise(IMesher meshmerizer) |
173 | { | 175 | { |
174 | mesher = meshmerizer; | 176 | mesher = meshmerizer; |
175 | |||
176 | } | 177 | } |
177 | 178 | ||
178 | public string whichspaceamIin(PhysicsVector pos) | 179 | public string whichspaceamIin(PhysicsVector pos) |
@@ -196,7 +197,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
196 | //Collide all geoms in each space.. | 197 | //Collide all geoms in each space.. |
197 | //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback); | 198 | //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback); |
198 | //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback); | 199 | //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback); |
199 | |||
200 | } | 200 | } |
201 | else | 201 | else |
202 | { | 202 | { |
@@ -206,14 +206,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
206 | IntPtr b1 = d.GeomGetBody(g1); | 206 | IntPtr b1 = d.GeomGetBody(g1); |
207 | IntPtr b2 = d.GeomGetBody(g2); | 207 | IntPtr b2 = d.GeomGetBody(g2); |
208 | 208 | ||
209 | |||
210 | if (g1 == g2) | 209 | if (g1 == g2) |
211 | return; // Can't collide with yourself | 210 | return; // Can't collide with yourself |
212 | 211 | ||
213 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | 212 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) |
214 | return; | 213 | return; |
215 | 214 | ||
216 | |||
217 | d.GeomClassID id = d.GeomGetClass(g1); | 215 | d.GeomClassID id = d.GeomGetClass(g1); |
218 | 216 | ||
219 | String name1 = null; | 217 | String name1 = null; |
@@ -230,8 +228,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
230 | 228 | ||
231 | if (id == d.GeomClassID.TriMeshClass) | 229 | if (id == d.GeomClassID.TriMeshClass) |
232 | { | 230 | { |
233 | |||
234 | |||
235 | // MainLog.Instance.Verbose("near: A collision was detected between {1} and {2}", 0, name1, name2); | 231 | // MainLog.Instance.Verbose("near: A collision was detected between {1} and {2}", 0, name1, name2); |
236 | //System.Console.WriteLine("near: A collision was detected between {1} and {2}", 0, name1, name2); | 232 | //System.Console.WriteLine("near: A collision was detected between {1} and {2}", 0, name1, name2); |
237 | } | 233 | } |
@@ -297,8 +293,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
297 | TerrainContact.geom = contacts[i]; | 293 | TerrainContact.geom = contacts[i]; |
298 | joint = d.JointCreateContact(world, contactgroup, ref TerrainContact); | 294 | joint = d.JointCreateContact(world, contactgroup, ref TerrainContact); |
299 | } | 295 | } |
300 | |||
301 | |||
302 | } | 296 | } |
303 | else | 297 | else |
304 | { | 298 | { |
@@ -311,9 +305,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
311 | { | 305 | { |
312 | contact.geom = contacts[i]; | 306 | contact.geom = contacts[i]; |
313 | joint = d.JointCreateContact(world, contactgroup, ref contact); | 307 | joint = d.JointCreateContact(world, contactgroup, ref contact); |
314 | |||
315 | } | 308 | } |
316 | |||
317 | } | 309 | } |
318 | 310 | ||
319 | 311 | ||
@@ -333,17 +325,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
333 | 325 | ||
334 | private void collision_optimized(float timeStep) | 326 | private void collision_optimized(float timeStep) |
335 | { | 327 | { |
336 | |||
337 | foreach (OdeCharacter chr in _characters) | 328 | foreach (OdeCharacter chr in _characters) |
338 | { | 329 | { |
339 | |||
340 | |||
341 | chr.IsColliding = false; | 330 | chr.IsColliding = false; |
342 | chr.CollidingGround = false; | 331 | chr.CollidingGround = false; |
343 | chr.CollidingObj = false; | 332 | chr.CollidingObj = false; |
344 | d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback); | 333 | d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback); |
345 | |||
346 | |||
347 | } | 334 | } |
348 | // If the sim is running slow this frame, | 335 | // If the sim is running slow this frame, |
349 | // don't process collision for prim! | 336 | // don't process collision for prim! |
@@ -422,11 +409,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
422 | } | 409 | } |
423 | } | 410 | } |
424 | } | 411 | } |
412 | |||
425 | public void RemovePrimThreadLocked(OdePrim prim) | 413 | public void RemovePrimThreadLocked(OdePrim prim) |
426 | { | 414 | { |
427 | lock (OdeLock) | 415 | lock (OdeLock) |
428 | { | 416 | { |
429 | |||
430 | if (prim.IsPhysical) | 417 | if (prim.IsPhysical) |
431 | { | 418 | { |
432 | prim.disableBody(); | 419 | prim.disableBody(); |
@@ -479,6 +466,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
479 | } | 466 | } |
480 | 467 | ||
481 | } | 468 | } |
469 | |||
482 | public void resetSpaceArrayItemToZero(IntPtr space) | 470 | public void resetSpaceArrayItemToZero(IntPtr space) |
483 | { | 471 | { |
484 | for (int x = 0; x < staticPrimspace.GetLength(0); x++) | 472 | for (int x = 0; x < staticPrimspace.GetLength(0); x++) |
@@ -490,6 +478,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
490 | } | 478 | } |
491 | } | 479 | } |
492 | } | 480 | } |
481 | |||
493 | public void resetSpaceArrayItemToZero(int arrayitemX,int arrayitemY) | 482 | public void resetSpaceArrayItemToZero(int arrayitemX,int arrayitemY) |
494 | { | 483 | { |
495 | staticPrimspace[arrayitemX, arrayitemY] = IntPtr.Zero; | 484 | staticPrimspace[arrayitemX, arrayitemY] = IntPtr.Zero; |
@@ -524,6 +513,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
524 | if (!(sGeomIsIn.Equals(null))) | 513 | if (!(sGeomIsIn.Equals(null))) |
525 | { | 514 | { |
526 | if (sGeomIsIn != (IntPtr)0) | 515 | if (sGeomIsIn != (IntPtr)0) |
516 | { | ||
527 | if (d.GeomIsSpace(currentspace)) | 517 | if (d.GeomIsSpace(currentspace)) |
528 | { | 518 | { |
529 | d.SpaceRemove(sGeomIsIn, geom); | 519 | d.SpaceRemove(sGeomIsIn, geom); |
@@ -532,6 +522,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
532 | { | 522 | { |
533 | MainLog.Instance.Verbose("Physics", "Invalid Scene passed to 'recalculatespace':" + sGeomIsIn.ToString() + " Geom:" + geom.ToString()); | 523 | MainLog.Instance.Verbose("Physics", "Invalid Scene passed to 'recalculatespace':" + sGeomIsIn.ToString() + " Geom:" + geom.ToString()); |
534 | } | 524 | } |
525 | } | ||
535 | } | 526 | } |
536 | } | 527 | } |
537 | 528 | ||
@@ -586,7 +577,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
586 | else | 577 | else |
587 | { | 578 | { |
588 | MainLog.Instance.Verbose("Physics", "Invalid Scene passed to 'recalculatespace':" + sGeomIsIn.ToString() + " Geom:" + geom.ToString()); | 579 | MainLog.Instance.Verbose("Physics", "Invalid Scene passed to 'recalculatespace':" + sGeomIsIn.ToString() + " Geom:" + geom.ToString()); |
589 | |||
590 | } | 580 | } |
591 | } | 581 | } |
592 | } | 582 | } |
@@ -625,6 +615,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
625 | //locationbasedspace = space; | 615 | //locationbasedspace = space; |
626 | return locationbasedspace; | 616 | return locationbasedspace; |
627 | } | 617 | } |
618 | |||
628 | public int[] calculateSpaceArrayItemFromPos(PhysicsVector pos) | 619 | public int[] calculateSpaceArrayItemFromPos(PhysicsVector pos) |
629 | { | 620 | { |
630 | int[] returnint = new int[2]; | 621 | int[] returnint = new int[2]; |
@@ -682,7 +673,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
682 | } | 673 | } |
683 | 674 | ||
684 | public void addActivePrim(OdePrim activatePrim) | 675 | public void addActivePrim(OdePrim activatePrim) |
685 | { | 676 | { |
686 | // adds active prim.. (ones that should be iterated over in collisions_optimized | 677 | // adds active prim.. (ones that should be iterated over in collisions_optimized |
687 | 678 | ||
688 | _activeprims.Add(activatePrim); | 679 | _activeprims.Add(activatePrim); |
@@ -902,17 +893,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
902 | get { return (false); // for now we won't be multithreaded | 893 | get { return (false); // for now we won't be multithreaded |
903 | } | 894 | } |
904 | } | 895 | } |
896 | |||
905 | public float[] ResizeTerrain512(float[] heightMap) | 897 | public float[] ResizeTerrain512(float[] heightMap) |
906 | { | 898 | { |
907 | float[] returnarr = new float[262144]; | 899 | float[] returnarr = new float[262144]; |
908 | float[,] resultarr = new float[256, 256]; | 900 | float[,] resultarr = new float[m_regionWidth, m_regionHeight]; |
909 | 901 | ||
910 | // Filling out the array into it's multi-dimentional components | 902 | // Filling out the array into it's multi-dimentional components |
911 | for (int y = 0; y < 256; y++) | 903 | for (int y = 0; y < m_regionHeight; y++) |
912 | { | 904 | { |
913 | for (int x = 0; x < 256; x++) | 905 | for (int x = 0; x < m_regionWidth; x++) |
914 | { | 906 | { |
915 | resultarr[y,x] = heightMap[y * 256 + x]; | 907 | resultarr[y,x] = heightMap[y * m_regionWidth + x]; |
916 | } | 908 | } |
917 | } | 909 | } |
918 | 910 | ||
@@ -976,17 +968,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
976 | // on single loop. | 968 | // on single loop. |
977 | 969 | ||
978 | float[,] resultarr2 = new float[512, 512]; | 970 | float[,] resultarr2 = new float[512, 512]; |
979 | for (int y = 0; y < 256; y++) | 971 | for (int y = 0; y < m_regionHeight; y++) |
980 | { | 972 | { |
981 | for (int x = 0; x < 256; x++) | 973 | for (int x = 0; x < m_regionWidth; x++) |
982 | { | 974 | { |
983 | resultarr2[y*2,x*2] = resultarr[y,x]; | 975 | resultarr2[y*2,x*2] = resultarr[y,x]; |
984 | 976 | ||
985 | if (y < 256) | 977 | if (y < m_regionHeight) |
986 | { | 978 | { |
987 | if (y + 1 < 256) | 979 | if (y + 1 < m_regionHeight) |
988 | { | 980 | { |
989 | if (x + 1 < 256) | 981 | if (x + 1 < m_regionWidth) |
990 | { | 982 | { |
991 | resultarr2[(y * 2) + 1, x * 2] = ((resultarr[y, x] + resultarr[y + 1, x] + resultarr[y, x+1] + resultarr[y+1, x+1])/4); | 983 | resultarr2[(y * 2) + 1, x * 2] = ((resultarr[y, x] + resultarr[y + 1, x] + resultarr[y, x+1] + resultarr[y+1, x+1])/4); |
992 | } | 984 | } |
@@ -1000,11 +992,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1000 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; | 992 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; |
1001 | } | 993 | } |
1002 | } | 994 | } |
1003 | if (x < 256) | 995 | if (x < m_regionWidth) |
1004 | { | 996 | { |
1005 | if (x + 1 < 256) | 997 | if (x + 1 < m_regionWidth) |
1006 | { | 998 | { |
1007 | if (y + 1 < 256) | 999 | if (y + 1 < m_regionHeight) |
1008 | { | 1000 | { |
1009 | resultarr2[y * 2, (x * 2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + resultarr[y, x + 1] + resultarr[y + 1, x + 1]) / 4); | 1001 | resultarr2[y * 2, (x * 2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + resultarr[y, x + 1] + resultarr[y + 1, x + 1]) / 4); |
1010 | } | 1002 | } |
@@ -1018,9 +1010,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1018 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; | 1010 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; |
1019 | } | 1011 | } |
1020 | } | 1012 | } |
1021 | if (x < 256 && y < 256) | 1013 | if (x < m_regionWidth && y < m_regionHeight) |
1022 | { | 1014 | { |
1023 | if ((x + 1 < 256) && (y + 1 < 256)) | 1015 | if ((x + 1 < m_regionWidth) && (y + 1 < m_regionHeight)) |
1024 | { | 1016 | { |
1025 | resultarr2[(y * 2) + 1, (x * 2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + resultarr[y, x + 1] + resultarr[y + 1, x + 1]) / 4); | 1017 | resultarr2[(y * 2) + 1, (x * 2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + resultarr[y, x + 1] + resultarr[y + 1, x + 1]) / 4); |
1026 | } | 1018 | } |
@@ -1052,21 +1044,26 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1052 | // dbm (danx0r) -- heightmap x,y must be swapped for Ode (should fix ODE, but for now...) | 1044 | // dbm (danx0r) -- heightmap x,y must be swapped for Ode (should fix ODE, but for now...) |
1053 | // also, creating a buffer zone of one extra sample all around | 1045 | // also, creating a buffer zone of one extra sample all around |
1054 | 1046 | ||
1047 | const uint heightmapWidth = m_regionWidth + 2; | ||
1048 | const uint heightmapHeight = m_regionHeight + 2; | ||
1049 | const uint heightmapWidthSamples = 2 * m_regionWidth + 2; | ||
1050 | const uint heightmapHeightSamples = 2 * m_regionHeight + 2; | ||
1051 | const float scale = 1.0f; | ||
1052 | const float offset = 0.0f; | ||
1053 | const float thickness = 2.0f; | ||
1054 | const int wrap = 0; | ||
1055 | |||
1055 | //Double resolution | 1056 | //Double resolution |
1056 | heightMap = ResizeTerrain512(heightMap); | 1057 | heightMap = ResizeTerrain512(heightMap); |
1057 | for (int x = 0; x < 514; x++) | 1058 | for (int x = 0; x < heightmapWidthSamples; x++) |
1058 | { | 1059 | { |
1059 | for (int y = 0; y < 514; y++) | 1060 | for (int y = 0; y < heightmapHeightSamples; y++) |
1060 | { | 1061 | { |
1061 | int xx = x - 1; | 1062 | int xx = Util.Clip(x - 1, 0, 511); |
1062 | if (xx < 0) xx = 0; | 1063 | int yy = Util.Clip(y - 1, 0, 511); |
1063 | if (xx > 511) xx = 511; | ||
1064 | int yy = y - 1; | ||
1065 | if (yy < 0) yy = 0; | ||
1066 | if (yy > 511) yy = 511; | ||
1067 | 1064 | ||
1068 | double val = (double) heightMap[yy*512 + xx]; | 1065 | double val = (double) heightMap[yy*512 + xx]; |
1069 | _heightmap[x*514 + y] = val; | 1066 | _heightmap[x*heightmapHeightSamples + y] = val; |
1070 | } | 1067 | } |
1071 | } | 1068 | } |
1072 | 1069 | ||
@@ -1077,8 +1074,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1077 | d.SpaceRemove(space, LandGeom); | 1074 | d.SpaceRemove(space, LandGeom); |
1078 | } | 1075 | } |
1079 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | 1076 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); |
1080 | d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 258, 258, 514, 514, 1.0f, 0.0f, 2.0f, 0); | 1077 | d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, heightmapWidth, heightmapHeight, |
1081 | d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256); | 1078 | (int) heightmapWidthSamples, (int) heightmapHeightSamples, scale, offset, thickness, wrap); |
1079 | d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight); | ||
1082 | LandGeom = d.CreateHeightfield(space, HeightmapData, 1); | 1080 | LandGeom = d.CreateHeightfield(space, HeightmapData, 1); |
1083 | geom_name_map[LandGeom] = "Terrain"; | 1081 | geom_name_map[LandGeom] = "Terrain"; |
1084 | 1082 | ||
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs index efc30fe..a565598 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs | |||
@@ -166,7 +166,6 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
166 | 166 | ||
167 | public override void AddPhysicsActorTaint(PhysicsActor prim) | 167 | public override void AddPhysicsActorTaint(PhysicsActor prim) |
168 | { | 168 | { |
169 | |||
170 | } | 169 | } |
171 | 170 | ||
172 | public override float Simulate(float timeStep) | 171 | public override float Simulate(float timeStep) |
@@ -187,8 +186,8 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
187 | } | 186 | } |
188 | 187 | ||
189 | bool forcedZ = false; | 188 | bool forcedZ = false; |
190 | character.Position.X = character.Position.X + (character._target_velocity.X * timeStep); | 189 | character.Position.X += character._target_velocity.X * timeStep; |
191 | character.Position.Y = character.Position.Y + (character._target_velocity.Y * timeStep); | 190 | character.Position.Y += character._target_velocity.Y * timeStep; |
192 | 191 | ||
193 | if (character.Position.Y < 0) | 192 | if (character.Position.Y < 0) |
194 | { | 193 | { |
@@ -216,7 +215,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
216 | } | 215 | } |
217 | else | 216 | else |
218 | { | 217 | { |
219 | character.Position.Z = character.Position.Z + (character._target_velocity.Z * timeStep); | 218 | character.Position.Z += character._target_velocity.Z * timeStep; |
220 | } | 219 | } |
221 | 220 | ||
222 | /// this is it -- the magic you've all been waiting for! Ladies and gentlemen -- | 221 | /// this is it -- the magic you've all been waiting for! Ladies and gentlemen -- |