diff options
author | Robert Adams | 2012-12-06 09:22:29 -0800 |
---|---|---|
committer | Robert Adams | 2012-12-06 09:30:57 -0800 |
commit | 18fe35906dd07ecfe8f8b439f5648982262aa17f (patch) | |
tree | a4b027fe0e6bfea4f4ebd6b6209d6d1d5b3a32d5 /OpenSim/Region/Physics | |
parent | BulletSim: only check position sanity if the prim is physical -- the user can... (diff) | |
download | opensim-SC_OLD-18fe35906dd07ecfe8f8b439f5648982262aa17f.zip opensim-SC_OLD-18fe35906dd07ecfe8f8b439f5648982262aa17f.tar.gz opensim-SC_OLD-18fe35906dd07ecfe8f8b439f5648982262aa17f.tar.bz2 opensim-SC_OLD-18fe35906dd07ecfe8f8b439f5648982262aa17f.tar.xz |
BulletSim: add detail logging detail flag so I don't have to comment and uncomment the detail logging when changing the depth of logged info.
Diffstat (limited to 'OpenSim/Region/Physics')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 61 |
1 files changed, 34 insertions, 27 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index b94dcf6..e77b6ba 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -65,9 +65,16 @@ public sealed class BSShapeCollection : IDisposable | |||
65 | private Dictionary<System.UInt64, MeshDesc> Meshes = new Dictionary<System.UInt64, MeshDesc>(); | 65 | private Dictionary<System.UInt64, MeshDesc> Meshes = new Dictionary<System.UInt64, MeshDesc>(); |
66 | private Dictionary<System.UInt64, HullDesc> Hulls = new Dictionary<System.UInt64, HullDesc>(); | 66 | private Dictionary<System.UInt64, HullDesc> Hulls = new Dictionary<System.UInt64, HullDesc>(); |
67 | 67 | ||
68 | private bool DDetail = false; | ||
69 | |||
68 | public BSShapeCollection(BSScene physScene) | 70 | public BSShapeCollection(BSScene physScene) |
69 | { | 71 | { |
70 | PhysicsScene = physScene; | 72 | PhysicsScene = physScene; |
73 | // Set the next to 'true' for very detailed shape update detailed logging (detailed details?) | ||
74 | // While detailed debugging is still active, this is better than commenting out all the | ||
75 | // DetailLog statements. When debugging slows down, this and the protected logging | ||
76 | // statements can be commented/removed. | ||
77 | DDetail = true; | ||
71 | } | 78 | } |
72 | 79 | ||
73 | public void Dispose() | 80 | public void Dispose() |
@@ -126,13 +133,13 @@ public sealed class BSShapeCollection : IDisposable | |||
126 | { | 133 | { |
127 | lock (m_collectionActivityLock) | 134 | lock (m_collectionActivityLock) |
128 | { | 135 | { |
129 | DetailLog("{0},BSShapeCollection.ReferenceBody,newBody,body={1}", body.ID, body); | 136 | if (DDetail) DetailLog("{0},BSShapeCollection.ReferenceBody,newBody,body={1}", body.ID, body); |
130 | PhysicsScene.TaintedObject(inTaintTime, "BSShapeCollection.ReferenceBody", delegate() | 137 | PhysicsScene.TaintedObject(inTaintTime, "BSShapeCollection.ReferenceBody", delegate() |
131 | { | 138 | { |
132 | if (!BulletSimAPI.IsInWorld2(body.ptr)) | 139 | if (!BulletSimAPI.IsInWorld2(body.ptr)) |
133 | { | 140 | { |
134 | BulletSimAPI.AddObjectToWorld2(PhysicsScene.World.ptr, body.ptr); | 141 | BulletSimAPI.AddObjectToWorld2(PhysicsScene.World.ptr, body.ptr); |
135 | DetailLog("{0},BSShapeCollection.ReferenceBody,addedToWorld,ref={1}", body.ID, body); | 142 | if (DDetail) DetailLog("{0},BSShapeCollection.ReferenceBody,addedToWorld,ref={1}", body.ID, body); |
136 | } | 143 | } |
137 | }); | 144 | }); |
138 | } | 145 | } |
@@ -149,7 +156,7 @@ public sealed class BSShapeCollection : IDisposable | |||
149 | { | 156 | { |
150 | PhysicsScene.TaintedObject(inTaintTime, "BSShapeCollection.DereferenceBody", delegate() | 157 | PhysicsScene.TaintedObject(inTaintTime, "BSShapeCollection.DereferenceBody", delegate() |
151 | { | 158 | { |
152 | DetailLog("{0},BSShapeCollection.DereferenceBody,DestroyingBody,body={1},inTaintTime={2}", | 159 | if (DDetail) DetailLog("{0},BSShapeCollection.DereferenceBody,DestroyingBody,body={1},inTaintTime={2}", |
153 | body.ID, body, inTaintTime); | 160 | body.ID, body, inTaintTime); |
154 | // If the caller needs to know the old body is going away, pass the event up. | 161 | // If the caller needs to know the old body is going away, pass the event up. |
155 | if (bodyCallback != null) bodyCallback(body); | 162 | if (bodyCallback != null) bodyCallback(body); |
@@ -157,7 +164,7 @@ public sealed class BSShapeCollection : IDisposable | |||
157 | if (BulletSimAPI.IsInWorld2(body.ptr)) | 164 | if (BulletSimAPI.IsInWorld2(body.ptr)) |
158 | { | 165 | { |
159 | BulletSimAPI.RemoveObjectFromWorld2(PhysicsScene.World.ptr, body.ptr); | 166 | BulletSimAPI.RemoveObjectFromWorld2(PhysicsScene.World.ptr, body.ptr); |
160 | DetailLog("{0},BSShapeCollection.DereferenceBody,removingFromWorld. Body={1}", body.ID, body); | 167 | if (DDetail) DetailLog("{0},BSShapeCollection.DereferenceBody,removingFromWorld. Body={1}", body.ID, body); |
161 | } | 168 | } |
162 | 169 | ||
163 | // Zero any reference to the shape so it is not freed when the body is deleted. | 170 | // Zero any reference to the shape so it is not freed when the body is deleted. |
@@ -184,7 +191,7 @@ public sealed class BSShapeCollection : IDisposable | |||
184 | { | 191 | { |
185 | // There is an existing instance of this mesh. | 192 | // There is an existing instance of this mesh. |
186 | meshDesc.referenceCount++; | 193 | meshDesc.referenceCount++; |
187 | DetailLog("{0},BSShapeCollection.ReferenceShape,existingMesh,key={1},cnt={2}", | 194 | if (DDetail) DetailLog("{0},BSShapeCollection.ReferenceShape,existingMesh,key={1},cnt={2}", |
188 | BSScene.DetailLogZero, shape.shapeKey.ToString("X"), meshDesc.referenceCount); | 195 | BSScene.DetailLogZero, shape.shapeKey.ToString("X"), meshDesc.referenceCount); |
189 | } | 196 | } |
190 | else | 197 | else |
@@ -194,7 +201,7 @@ public sealed class BSShapeCollection : IDisposable | |||
194 | meshDesc.shapeKey = shape.shapeKey; | 201 | meshDesc.shapeKey = shape.shapeKey; |
195 | // We keep a reference to the underlying IMesh data so a hull can be built | 202 | // We keep a reference to the underlying IMesh data so a hull can be built |
196 | meshDesc.referenceCount = 1; | 203 | meshDesc.referenceCount = 1; |
197 | DetailLog("{0},BSShapeCollection.ReferenceShape,newMesh,key={1},cnt={2}", | 204 | if (DDetail) DetailLog("{0},BSShapeCollection.ReferenceShape,newMesh,key={1},cnt={2}", |
198 | BSScene.DetailLogZero, shape.shapeKey.ToString("X"), meshDesc.referenceCount); | 205 | BSScene.DetailLogZero, shape.shapeKey.ToString("X"), meshDesc.referenceCount); |
199 | ret = true; | 206 | ret = true; |
200 | } | 207 | } |
@@ -207,7 +214,7 @@ public sealed class BSShapeCollection : IDisposable | |||
207 | { | 214 | { |
208 | // There is an existing instance of this hull. | 215 | // There is an existing instance of this hull. |
209 | hullDesc.referenceCount++; | 216 | hullDesc.referenceCount++; |
210 | DetailLog("{0},BSShapeCollection.ReferenceShape,existingHull,key={1},cnt={2}", | 217 | if (DDetail) DetailLog("{0},BSShapeCollection.ReferenceShape,existingHull,key={1},cnt={2}", |
211 | BSScene.DetailLogZero, shape.shapeKey.ToString("X"), hullDesc.referenceCount); | 218 | BSScene.DetailLogZero, shape.shapeKey.ToString("X"), hullDesc.referenceCount); |
212 | } | 219 | } |
213 | else | 220 | else |
@@ -216,7 +223,7 @@ public sealed class BSShapeCollection : IDisposable | |||
216 | hullDesc.ptr = shape.ptr; | 223 | hullDesc.ptr = shape.ptr; |
217 | hullDesc.shapeKey = shape.shapeKey; | 224 | hullDesc.shapeKey = shape.shapeKey; |
218 | hullDesc.referenceCount = 1; | 225 | hullDesc.referenceCount = 1; |
219 | DetailLog("{0},BSShapeCollection.ReferenceShape,newHull,key={1},cnt={2}", | 226 | if (DDetail) DetailLog("{0},BSShapeCollection.ReferenceShape,newHull,key={1},cnt={2}", |
220 | BSScene.DetailLogZero, shape.shapeKey.ToString("X"), hullDesc.referenceCount); | 227 | BSScene.DetailLogZero, shape.shapeKey.ToString("X"), hullDesc.referenceCount); |
221 | ret = true; | 228 | ret = true; |
222 | 229 | ||
@@ -246,7 +253,7 @@ public sealed class BSShapeCollection : IDisposable | |||
246 | if (shape.isNativeShape) | 253 | if (shape.isNativeShape) |
247 | { | 254 | { |
248 | // Native shapes are not tracked and are released immediately | 255 | // Native shapes are not tracked and are released immediately |
249 | DetailLog("{0},BSShapeCollection.DereferenceShape,deleteNativeShape,ptr={1},taintTime={2}", | 256 | if (DDetail) DetailLog("{0},BSShapeCollection.DereferenceShape,deleteNativeShape,ptr={1},taintTime={2}", |
250 | BSScene.DetailLogZero, shape.ptr.ToString("X"), inTaintTime); | 257 | BSScene.DetailLogZero, shape.ptr.ToString("X"), inTaintTime); |
251 | if (shapeCallback != null) shapeCallback(shape); | 258 | if (shapeCallback != null) shapeCallback(shape); |
252 | BulletSimAPI.DeleteCollisionShape2(PhysicsScene.World.ptr, shape.ptr); | 259 | BulletSimAPI.DeleteCollisionShape2(PhysicsScene.World.ptr, shape.ptr); |
@@ -286,7 +293,7 @@ public sealed class BSShapeCollection : IDisposable | |||
286 | if (shapeCallback != null) shapeCallback(shape); | 293 | if (shapeCallback != null) shapeCallback(shape); |
287 | meshDesc.lastReferenced = System.DateTime.Now; | 294 | meshDesc.lastReferenced = System.DateTime.Now; |
288 | Meshes[shape.shapeKey] = meshDesc; | 295 | Meshes[shape.shapeKey] = meshDesc; |
289 | DetailLog("{0},BSShapeCollection.DereferenceMesh,shape={1},refCnt={2}", | 296 | if (DDetail) DetailLog("{0},BSShapeCollection.DereferenceMesh,shape={1},refCnt={2}", |
290 | BSScene.DetailLogZero, shape, meshDesc.referenceCount); | 297 | BSScene.DetailLogZero, shape, meshDesc.referenceCount); |
291 | 298 | ||
292 | } | 299 | } |
@@ -307,7 +314,7 @@ public sealed class BSShapeCollection : IDisposable | |||
307 | 314 | ||
308 | hullDesc.lastReferenced = System.DateTime.Now; | 315 | hullDesc.lastReferenced = System.DateTime.Now; |
309 | Hulls[shape.shapeKey] = hullDesc; | 316 | Hulls[shape.shapeKey] = hullDesc; |
310 | DetailLog("{0},BSShapeCollection.DereferenceHull,shape={1},refCnt={2}", | 317 | if (DDetail) DetailLog("{0},BSShapeCollection.DereferenceHull,shape={1},refCnt={2}", |
311 | BSScene.DetailLogZero, shape, hullDesc.referenceCount); | 318 | BSScene.DetailLogZero, shape, hullDesc.referenceCount); |
312 | } | 319 | } |
313 | } | 320 | } |
@@ -325,13 +332,13 @@ public sealed class BSShapeCollection : IDisposable | |||
325 | // Failed the sanity check!! | 332 | // Failed the sanity check!! |
326 | PhysicsScene.Logger.ErrorFormat("{0} Attempt to free a compound shape that is not compound!! type={1}, ptr={2}", | 333 | PhysicsScene.Logger.ErrorFormat("{0} Attempt to free a compound shape that is not compound!! type={1}, ptr={2}", |
327 | LogHeader, shape.type, shape.ptr.ToString("X")); | 334 | LogHeader, shape.type, shape.ptr.ToString("X")); |
328 | DetailLog("{0},BSShapeCollection.DereferenceCompound,notACompoundShape,type={1},ptr={2}", | 335 | if (DDetail) DetailLog("{0},BSShapeCollection.DereferenceCompound,notACompoundShape,type={1},ptr={2}", |
329 | BSScene.DetailLogZero, shape.type, shape.ptr.ToString("X")); | 336 | BSScene.DetailLogZero, shape.type, shape.ptr.ToString("X")); |
330 | return; | 337 | return; |
331 | } | 338 | } |
332 | 339 | ||
333 | int numChildren = BulletSimAPI.GetNumberOfCompoundChildren2(shape.ptr); | 340 | int numChildren = BulletSimAPI.GetNumberOfCompoundChildren2(shape.ptr); |
334 | DetailLog("{0},BSShapeCollection.DereferenceCompound,shape={1},children={2}", BSScene.DetailLogZero, shape, numChildren); | 341 | if (DDetail) DetailLog("{0},BSShapeCollection.DereferenceCompound,shape={1},children={2}", BSScene.DetailLogZero, shape, numChildren); |
335 | 342 | ||
336 | for (int ii = numChildren - 1; ii >= 0; ii--) | 343 | for (int ii = numChildren - 1; ii >= 0; ii--) |
337 | { | 344 | { |
@@ -379,7 +386,7 @@ public sealed class BSShapeCollection : IDisposable | |||
379 | } | 386 | } |
380 | } | 387 | } |
381 | 388 | ||
382 | DetailLog("{0},BSShapeCollection.DereferenceAnonCollisionShape,shape={1}", BSScene.DetailLogZero, shapeInfo); | 389 | if (DDetail) DetailLog("{0},BSShapeCollection.DereferenceAnonCollisionShape,shape={1}", BSScene.DetailLogZero, shapeInfo); |
383 | 390 | ||
384 | if (shapeInfo.type != BSPhysicsShapeType.SHAPE_UNKNOWN) | 391 | if (shapeInfo.type != BSPhysicsShapeType.SHAPE_UNKNOWN) |
385 | { | 392 | { |
@@ -410,7 +417,7 @@ public sealed class BSShapeCollection : IDisposable | |||
410 | // an avatar capsule is close to a native shape (it is not shared) | 417 | // an avatar capsule is close to a native shape (it is not shared) |
411 | ret = GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_CAPSULE, | 418 | ret = GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_CAPSULE, |
412 | FixedShapeKey.KEY_CAPSULE, shapeCallback); | 419 | FixedShapeKey.KEY_CAPSULE, shapeCallback); |
413 | DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape); | 420 | if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape); |
414 | ret = true; | 421 | ret = true; |
415 | haveShape = true; | 422 | haveShape = true; |
416 | } | 423 | } |
@@ -420,7 +427,7 @@ public sealed class BSShapeCollection : IDisposable | |||
420 | if (!haveShape && prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_COMPOUND) | 427 | if (!haveShape && prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_COMPOUND) |
421 | { | 428 | { |
422 | ret = GetReferenceToCompoundShape(prim, shapeCallback); | 429 | ret = GetReferenceToCompoundShape(prim, shapeCallback); |
423 | DetailLog("{0},BSShapeCollection.CreateGeom,compoundShape,shape={1}", prim.LocalID, prim.PhysShape); | 430 | if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,compoundShape,shape={1}", prim.LocalID, prim.PhysShape); |
424 | haveShape = true; | 431 | haveShape = true; |
425 | } | 432 | } |
426 | 433 | ||
@@ -465,7 +472,7 @@ public sealed class BSShapeCollection : IDisposable | |||
465 | { | 472 | { |
466 | ret = GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_SPHERE, | 473 | ret = GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_SPHERE, |
467 | FixedShapeKey.KEY_SPHERE, shapeCallback); | 474 | FixedShapeKey.KEY_SPHERE, shapeCallback); |
468 | DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}", | 475 | if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}", |
469 | prim.LocalID, forceRebuild, prim.PhysShape); | 476 | prim.LocalID, forceRebuild, prim.PhysShape); |
470 | } | 477 | } |
471 | } | 478 | } |
@@ -479,7 +486,7 @@ public sealed class BSShapeCollection : IDisposable | |||
479 | { | 486 | { |
480 | ret = GetReferenceToNativeShape( prim, BSPhysicsShapeType.SHAPE_BOX, | 487 | ret = GetReferenceToNativeShape( prim, BSPhysicsShapeType.SHAPE_BOX, |
481 | FixedShapeKey.KEY_BOX, shapeCallback); | 488 | FixedShapeKey.KEY_BOX, shapeCallback); |
482 | DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}", | 489 | if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}", |
483 | prim.LocalID, forceRebuild, prim.PhysShape); | 490 | prim.LocalID, forceRebuild, prim.PhysShape); |
484 | } | 491 | } |
485 | } | 492 | } |
@@ -504,13 +511,13 @@ public sealed class BSShapeCollection : IDisposable | |||
504 | { | 511 | { |
505 | // Update prim.BSShape to reference a hull of this shape. | 512 | // Update prim.BSShape to reference a hull of this shape. |
506 | ret = GetReferenceToHull(prim,shapeCallback); | 513 | ret = GetReferenceToHull(prim,shapeCallback); |
507 | DetailLog("{0},BSShapeCollection.CreateGeom,hull,shape={1},key={2}", | 514 | if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,hull,shape={1},key={2}", |
508 | prim.LocalID, prim.PhysShape, prim.PhysShape.shapeKey.ToString("X")); | 515 | prim.LocalID, prim.PhysShape, prim.PhysShape.shapeKey.ToString("X")); |
509 | } | 516 | } |
510 | else | 517 | else |
511 | { | 518 | { |
512 | ret = GetReferenceToMesh(prim, shapeCallback); | 519 | ret = GetReferenceToMesh(prim, shapeCallback); |
513 | DetailLog("{0},BSShapeCollection.CreateGeom,mesh,shape={1},key={2}", | 520 | if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,mesh,shape={1},key={2}", |
514 | prim.LocalID, prim.PhysShape, prim.PhysShape.shapeKey.ToString("X")); | 521 | prim.LocalID, prim.PhysShape, prim.PhysShape.shapeKey.ToString("X")); |
515 | } | 522 | } |
516 | return ret; | 523 | return ret; |
@@ -528,7 +535,7 @@ public sealed class BSShapeCollection : IDisposable | |||
528 | BulletShape newShape = BuildPhysicalNativeShape(prim, shapeType, shapeKey); | 535 | BulletShape newShape = BuildPhysicalNativeShape(prim, shapeType, shapeKey); |
529 | 536 | ||
530 | // Don't need to do a 'ReferenceShape()' here because native shapes are not shared. | 537 | // Don't need to do a 'ReferenceShape()' here because native shapes are not shared. |
531 | DetailLog("{0},BSShapeCollection.AddNativeShapeToPrim,create,newshape={1},scale={2}", | 538 | if (DDetail) DetailLog("{0},BSShapeCollection.AddNativeShapeToPrim,create,newshape={1},scale={2}", |
532 | prim.LocalID, newShape, prim.Scale); | 539 | prim.LocalID, newShape, prim.Scale); |
533 | 540 | ||
534 | prim.PhysShape = newShape; | 541 | prim.PhysShape = newShape; |
@@ -554,7 +561,7 @@ public sealed class BSShapeCollection : IDisposable | |||
554 | newShape = new BulletShape( | 561 | newShape = new BulletShape( |
555 | BulletSimAPI.BuildCapsuleShape2(PhysicsScene.World.ptr, 1f, 1f, prim.Scale) | 562 | BulletSimAPI.BuildCapsuleShape2(PhysicsScene.World.ptr, 1f, 1f, prim.Scale) |
556 | , shapeType); | 563 | , shapeType); |
557 | DetailLog("{0},BSShapeCollection.BuiletPhysicalNativeShape,capsule,scale={1}", prim.LocalID, prim.Scale); | 564 | if (DDetail) DetailLog("{0},BSShapeCollection.BuiletPhysicalNativeShape,capsule,scale={1}", prim.LocalID, prim.Scale); |
558 | } | 565 | } |
559 | else | 566 | else |
560 | { | 567 | { |
@@ -589,7 +596,7 @@ public sealed class BSShapeCollection : IDisposable | |||
589 | if (newMeshKey == prim.PhysShape.shapeKey && prim.PhysShape.type == BSPhysicsShapeType.SHAPE_MESH) | 596 | if (newMeshKey == prim.PhysShape.shapeKey && prim.PhysShape.type == BSPhysicsShapeType.SHAPE_MESH) |
590 | return false; | 597 | return false; |
591 | 598 | ||
592 | DetailLog("{0},BSShapeCollection.GetReferenceToMesh,create,oldKey={1},newKey={2}", | 599 | if (DDetail) DetailLog("{0},BSShapeCollection.GetReferenceToMesh,create,oldKey={1},newKey={2}", |
593 | prim.LocalID, prim.PhysShape.shapeKey.ToString("X"), newMeshKey.ToString("X")); | 600 | prim.LocalID, prim.PhysShape.shapeKey.ToString("X"), newMeshKey.ToString("X")); |
594 | 601 | ||
595 | // Since we're recreating new, get rid of the reference to the previous shape | 602 | // Since we're recreating new, get rid of the reference to the previous shape |
@@ -662,7 +669,7 @@ public sealed class BSShapeCollection : IDisposable | |||
662 | if (newHullKey == prim.PhysShape.shapeKey && prim.PhysShape.type == BSPhysicsShapeType.SHAPE_HULL) | 669 | if (newHullKey == prim.PhysShape.shapeKey && prim.PhysShape.type == BSPhysicsShapeType.SHAPE_HULL) |
663 | return false; | 670 | return false; |
664 | 671 | ||
665 | DetailLog("{0},BSShapeCollection.GetReferenceToHull,create,oldKey={1},newKey={2}", | 672 | if (DDetail) DetailLog("{0},BSShapeCollection.GetReferenceToHull,create,oldKey={1},newKey={2}", |
666 | prim.LocalID, prim.PhysShape.shapeKey.ToString("X"), newHullKey.ToString("X")); | 673 | prim.LocalID, prim.PhysShape.shapeKey.ToString("X"), newHullKey.ToString("X")); |
667 | 674 | ||
668 | // Remove usage of the previous shape. | 675 | // Remove usage of the previous shape. |
@@ -808,7 +815,7 @@ public sealed class BSShapeCollection : IDisposable | |||
808 | // Create the shape for the root prim and add it to the compound shape. Cannot be a native shape. | 815 | // Create the shape for the root prim and add it to the compound shape. Cannot be a native shape. |
809 | CreateGeomMeshOrHull(prim, shapeCallback); | 816 | CreateGeomMeshOrHull(prim, shapeCallback); |
810 | BulletSimAPI.AddChildShapeToCompoundShape2(cShape.ptr, prim.PhysShape.ptr, OMV.Vector3.Zero, OMV.Quaternion.Identity); | 817 | BulletSimAPI.AddChildShapeToCompoundShape2(cShape.ptr, prim.PhysShape.ptr, OMV.Vector3.Zero, OMV.Quaternion.Identity); |
811 | DetailLog("{0},BSShapeCollection.GetReferenceToCompoundShape,addRootPrim,compShape={1},rootShape={2}", | 818 | if (DDetail) DetailLog("{0},BSShapeCollection.GetReferenceToCompoundShape,addRootPrim,compShape={1},rootShape={2}", |
812 | prim.LocalID, cShape, prim.PhysShape); | 819 | prim.LocalID, cShape, prim.PhysShape); |
813 | 820 | ||
814 | prim.PhysShape = cShape; | 821 | prim.PhysShape = cShape; |
@@ -935,13 +942,13 @@ public sealed class BSShapeCollection : IDisposable | |||
935 | { | 942 | { |
936 | bodyPtr = BulletSimAPI.CreateBodyFromShape2(sim.ptr, shape.ptr, | 943 | bodyPtr = BulletSimAPI.CreateBodyFromShape2(sim.ptr, shape.ptr, |
937 | prim.LocalID, prim.RawPosition, prim.RawOrientation); | 944 | prim.LocalID, prim.RawPosition, prim.RawOrientation); |
938 | DetailLog("{0},BSShapeCollection.CreateBody,mesh,ptr={1}", prim.LocalID, bodyPtr.ToString("X")); | 945 | if (DDetail) DetailLog("{0},BSShapeCollection.CreateBody,mesh,ptr={1}", prim.LocalID, bodyPtr.ToString("X")); |
939 | } | 946 | } |
940 | else | 947 | else |
941 | { | 948 | { |
942 | bodyPtr = BulletSimAPI.CreateGhostFromShape2(sim.ptr, shape.ptr, | 949 | bodyPtr = BulletSimAPI.CreateGhostFromShape2(sim.ptr, shape.ptr, |
943 | prim.LocalID, prim.RawPosition, prim.RawOrientation); | 950 | prim.LocalID, prim.RawPosition, prim.RawOrientation); |
944 | DetailLog("{0},BSShapeCollection.CreateBody,ghost,ptr={1}", prim.LocalID, bodyPtr.ToString("X")); | 951 | if (DDetail) DetailLog("{0},BSShapeCollection.CreateBody,ghost,ptr={1}", prim.LocalID, bodyPtr.ToString("X")); |
945 | } | 952 | } |
946 | aBody = new BulletBody(prim.LocalID, bodyPtr); | 953 | aBody = new BulletBody(prim.LocalID, bodyPtr); |
947 | 954 | ||