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author | unknown | 2009-08-26 16:08:36 -0700 |
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committer | dahlia | 2009-10-12 01:53:57 -0700 |
commit | fe0940a22f55ed792870c07d30509662e31b4b7c (patch) | |
tree | d789662cfe5d4968c3c17774e74d243ac54be281 /OpenSim/Region/Physics | |
parent | Fixed tree crossing. This will alleviate (diff) | |
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Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE enabled, the first Heartbeat loop call to UpdatePhysics takes 20 minutes. 75% of that time is spent in this sleep. (100k prims * 10ms)
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index c041243..496e097 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -794,7 +794,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
794 | // This sleeper is there to moderate how long it takes between | 794 | // This sleeper is there to moderate how long it takes between |
795 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object | 795 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object |
796 | 796 | ||
797 | Thread.Sleep(10); | 797 | //Thread.Sleep(10); |
798 | 798 | ||
799 | //Kill Body so that mesh can re-make the geom | 799 | //Kill Body so that mesh can re-make the geom |
800 | if (IsPhysical && Body != IntPtr.Zero) | 800 | if (IsPhysical && Body != IntPtr.Zero) |