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authorDiva Canto2010-12-10 11:33:09 -0800
committerDiva Canto2010-12-10 11:33:09 -0800
commit58b251506cd79e1abe5d48e4f5be0df66e7e7413 (patch)
treee45b9133dac91049873bc049537a60719b5d197e /OpenSim/Region/Physics
parentA stab at mantis #5256. Separate ScenePresence updates from SceneObject updat... (diff)
parentAdjust hypergrid console commands to latest changes. (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs2
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMesh.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 3386e72..211a0a7 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -311,7 +311,7 @@ namespace OpenSim.Region.Physics.Meshing
311 OSD decodedMeshOsd = new OSD(); 311 OSD decodedMeshOsd = new OSD();
312 byte[] meshBytes = new byte[physSize]; 312 byte[] meshBytes = new byte[physSize];
313 System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); 313 System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
314 byte[] decompressed = new byte[physSize * 5]; 314// byte[] decompressed = new byte[physSize * 5];
315 try 315 try
316 { 316 {
317 using (MemoryStream inMs = new MemoryStream(meshBytes)) 317 using (MemoryStream inMs = new MemoryStream(meshBytes))
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
index e58eb89..4a7f3ad 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
@@ -375,7 +375,7 @@ namespace PrimMesher
375 375
376 int coordsDown = rows.Count; 376 int coordsDown = rows.Count;
377 int coordsAcross = rows[0].Count; 377 int coordsAcross = rows[0].Count;
378 int lastColumn = coordsAcross - 1; 378// int lastColumn = coordsAcross - 1;
379 379
380 float widthUnit = 1.0f / (coordsAcross - 1); 380 float widthUnit = 1.0f / (coordsAcross - 1);
381 float heightUnit = 1.0f / (coordsDown - 1); 381 float heightUnit = 1.0f / (coordsDown - 1);