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author | Teravus Ovares | 2007-11-19 04:15:18 +0000 |
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committer | Teravus Ovares | 2007-11-19 04:15:18 +0000 |
commit | aaab1448f7b55e9e4d0d7936ecb5de01ac95a5dc (patch) | |
tree | 0ec9047dd5ab171d06bd50df46487bd567fdad75 /OpenSim/Region/Physics | |
parent | Added medium debug information to Verbose mode of the console about Prim/spac... (diff) | |
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* Split space array structure into a two dimentional array instead of a single one. Once again. Should help debugging space/copy issues.
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 65 |
1 files changed, 38 insertions, 27 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index bac45eb..9d5b6e7 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -75,6 +75,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
75 | { | 75 | { |
76 | private static float ODE_STEPSIZE = 0.004f; | 76 | private static float ODE_STEPSIZE = 0.004f; |
77 | private static bool RENDER_FLAG = false; | 77 | private static bool RENDER_FLAG = false; |
78 | private static float metersInSpace = 29.9f; | ||
78 | private IntPtr contactgroup; | 79 | private IntPtr contactgroup; |
79 | private IntPtr LandGeom = (IntPtr) 0; | 80 | private IntPtr LandGeom = (IntPtr) 0; |
80 | private double[] _heightmap; | 81 | private double[] _heightmap; |
@@ -99,8 +100,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
99 | public IntPtr world; | 100 | public IntPtr world; |
100 | 101 | ||
101 | public IntPtr space; | 102 | public IntPtr space; |
102 | // split static geometry collision handling into spaces of 64 meters | 103 | // split static geometry collision handling into spaces of 30 meters |
103 | public IntPtr[] staticPrimspace = new IntPtr[74]; | 104 | public IntPtr[,] staticPrimspace = new IntPtr[(int)(257/metersInSpace),(int)(257/metersInSpace)]; |
104 | 105 | ||
105 | public static Object OdeLock = new Object(); | 106 | public static Object OdeLock = new Object(); |
106 | 107 | ||
@@ -153,9 +154,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
153 | 154 | ||
154 | _heightmap = new double[258*258]; | 155 | _heightmap = new double[258*258]; |
155 | 156 | ||
156 | for (int i = 0; i < staticPrimspace.Length; i++) | 157 | for (int i = 0; i < staticPrimspace.GetLength(0); i++) |
157 | { | 158 | { |
158 | staticPrimspace[i] = IntPtr.Zero; | 159 | for (int j = 0; j < staticPrimspace.GetLength(1); j++) |
160 | { | ||
161 | staticPrimspace[i,j] = IntPtr.Zero; | ||
162 | } | ||
159 | } | 163 | } |
160 | 164 | ||
161 | } | 165 | } |
@@ -437,7 +441,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
437 | d.SpaceRemove(space, ((OdePrim)prim).m_targetSpace); | 441 | d.SpaceRemove(space, ((OdePrim)prim).m_targetSpace); |
438 | // free up memory used by the space. | 442 | // free up memory used by the space. |
439 | d.SpaceDestroy(((OdePrim)prim).m_targetSpace); | 443 | d.SpaceDestroy(((OdePrim)prim).m_targetSpace); |
440 | resetSpaceArrayItemToZero(calculateSpaceArrayItemFromPos(((OdePrim)prim).Position)); | 444 | int[] xyspace = calculateSpaceArrayItemFromPos(((OdePrim)prim).Position); |
445 | resetSpaceArrayItemToZero(xyspace[0],xyspace[1]); | ||
441 | } | 446 | } |
442 | else | 447 | else |
443 | { | 448 | { |
@@ -456,15 +461,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
456 | } | 461 | } |
457 | public void resetSpaceArrayItemToZero(IntPtr space) | 462 | public void resetSpaceArrayItemToZero(IntPtr space) |
458 | { | 463 | { |
459 | for (int i = 0; i < staticPrimspace.Length; i++) | 464 | for (int x = 0; x < staticPrimspace.GetLength(0); x++) |
460 | { | 465 | { |
461 | if (staticPrimspace[i] == space) | 466 | for (int y = 0; y < staticPrimspace.GetLength(1); y++) |
462 | staticPrimspace[i] = IntPtr.Zero; | 467 | { |
468 | if (staticPrimspace[x, y] == space) | ||
469 | staticPrimspace[x, y] = IntPtr.Zero; | ||
470 | } | ||
463 | } | 471 | } |
464 | } | 472 | } |
465 | public void resetSpaceArrayItemToZero(int arrayitem) | 473 | public void resetSpaceArrayItemToZero(int arrayitemX,int arrayitemY) |
466 | { | 474 | { |
467 | staticPrimspace[arrayitem] = IntPtr.Zero; | 475 | staticPrimspace[arrayitemX, arrayitemY] = IntPtr.Zero; |
468 | } | 476 | } |
469 | 477 | ||
470 | public IntPtr recalculateSpaceForGeom(IntPtr geom, PhysicsVector pos, IntPtr currentspace) | 478 | public IntPtr recalculateSpaceForGeom(IntPtr geom, PhysicsVector pos, IntPtr currentspace) |
@@ -569,34 +577,37 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
569 | // The routines in the Position and Size sections do the 'inserting' into the space, | 577 | // The routines in the Position and Size sections do the 'inserting' into the space, |
570 | // so all we have to do is make sure that the space that we're putting the prim into | 578 | // so all we have to do is make sure that the space that we're putting the prim into |
571 | // is in the 'main' space. | 579 | // is in the 'main' space. |
572 | int iprimspaceArrItem = calculateSpaceArrayItemFromPos(pos); | 580 | int[] iprimspaceArrItem = calculateSpaceArrayItemFromPos(pos); |
573 | IntPtr newspace = calculateSpaceForGeom(pos); | 581 | IntPtr newspace = calculateSpaceForGeom(pos); |
574 | 582 | ||
575 | if (newspace == IntPtr.Zero) | 583 | if (newspace == IntPtr.Zero) |
576 | { | 584 | { |
577 | newspace = createprimspace(iprimspaceArrItem); | 585 | newspace = createprimspace(iprimspaceArrItem[0],iprimspaceArrItem[1]); |
578 | d.HashSpaceSetLevels(newspace, -4, 66); | 586 | d.HashSpaceSetLevels(newspace, -4, 66); |
579 | } | 587 | } |
580 | 588 | ||
581 | return newspace; | 589 | return newspace; |
582 | } | 590 | } |
583 | 591 | ||
584 | public IntPtr createprimspace(int iprimspaceArrItem) { | 592 | public IntPtr createprimspace(int iprimspaceArrItemX, int iprimspaceArrItemY) { |
585 | // creating a new space for prim and inserting it into main space. | 593 | // creating a new space for prim and inserting it into main space. |
586 | staticPrimspace[iprimspaceArrItem] = d.HashSpaceCreate(IntPtr.Zero); | 594 | staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY] = d.HashSpaceCreate(IntPtr.Zero); |
587 | d.SpaceAdd(space, staticPrimspace[iprimspaceArrItem]); | 595 | d.SpaceAdd(space, staticPrimspace[iprimspaceArrItemX,iprimspaceArrItemY]); |
588 | return staticPrimspace[iprimspaceArrItem]; | 596 | return staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]; |
589 | } | 597 | } |
590 | 598 | ||
591 | public IntPtr calculateSpaceForGeom(PhysicsVector pos) | 599 | public IntPtr calculateSpaceForGeom(PhysicsVector pos) |
592 | { | 600 | { |
593 | IntPtr locationbasedspace = staticPrimspace[calculateSpaceArrayItemFromPos(pos)]; | 601 | int[] xyspace = calculateSpaceArrayItemFromPos(pos); |
602 | IntPtr locationbasedspace = staticPrimspace[xyspace[0],xyspace[1]]; | ||
594 | //locationbasedspace = space; | 603 | //locationbasedspace = space; |
595 | return locationbasedspace; | 604 | return locationbasedspace; |
596 | } | 605 | } |
597 | public int calculateSpaceArrayItemFromPos(PhysicsVector pos) | 606 | public int[] calculateSpaceArrayItemFromPos(PhysicsVector pos) |
598 | { | 607 | { |
599 | int returnint = ((int)((pos.X + pos.Y)/8.6f)); | 608 | int[] returnint = new int[2]; |
609 | returnint[0] = (int)(pos.X / metersInSpace); | ||
610 | returnint[1] = (int)(pos.Y / metersInSpace); | ||
600 | return returnint; | 611 | return returnint; |
601 | } | 612 | } |
602 | 613 | ||
@@ -619,11 +630,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
619 | rot.z = rotation.z; | 630 | rot.z = rotation.z; |
620 | 631 | ||
621 | 632 | ||
622 | int iprimspaceArrItem = calculateSpaceArrayItemFromPos(pos); | 633 | int[] iprimspaceArrItem = calculateSpaceArrayItemFromPos(pos); |
623 | IntPtr targetspace = calculateSpaceForGeom(pos); | 634 | IntPtr targetspace = calculateSpaceForGeom(pos); |
624 | 635 | ||
625 | if (targetspace == IntPtr.Zero) | 636 | if (targetspace == IntPtr.Zero) |
626 | targetspace = createprimspace(iprimspaceArrItem); | 637 | targetspace = createprimspace(iprimspaceArrItem[0],iprimspaceArrItem[1]); |
627 | 638 | ||
628 | OdePrim newPrim; | 639 | OdePrim newPrim; |
629 | lock (OdeLock) | 640 | lock (OdeLock) |
@@ -1326,14 +1337,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1326 | m_lastUpdateSent = true; | 1337 | m_lastUpdateSent = true; |
1327 | base.RequestPhysicsterseUpdate(); | 1338 | base.RequestPhysicsterseUpdate(); |
1328 | string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); | 1339 | string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); |
1329 | int arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | 1340 | int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); |
1330 | if (primScenAvatarIn == "0") | 1341 | if (primScenAvatarIn == "0") |
1331 | { | 1342 | { |
1332 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in space with no prim. Arr:':" + arrayitem.ToString()); | 1343 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in space with no prim. Arr:':" + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); |
1333 | } | 1344 | } |
1334 | else | 1345 | else |
1335 | { | 1346 | { |
1336 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in Prim space':" + primScenAvatarIn + ". Arr:" + arrayitem.ToString()); | 1347 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in Prim space':" + primScenAvatarIn + ". Arr:" + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); |
1337 | } | 1348 | } |
1338 | 1349 | ||
1339 | } | 1350 | } |
@@ -1628,14 +1639,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1628 | else | 1639 | else |
1629 | { | 1640 | { |
1630 | string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); | 1641 | string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); |
1631 | int arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | 1642 | int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); |
1632 | if (primScenAvatarIn == "0") | 1643 | if (primScenAvatarIn == "0") |
1633 | { | 1644 | { |
1634 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Physics", "Prim " + m_primName + " in space with no prim: " + primScenAvatarIn + ". Expected to be at: " + m_targetSpace.ToString() + " . Arr:': " + arrayitem.ToString()); | 1645 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Physics", "Prim " + m_primName + " in space with no prim: " + primScenAvatarIn + ". Expected to be at: " + m_targetSpace.ToString() + " . Arr:': " + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); |
1635 | } | 1646 | } |
1636 | else | 1647 | else |
1637 | { | 1648 | { |
1638 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Physics", "Prim " + m_primName + " in Prim space with prim: " + primScenAvatarIn + ". Expected to be at: " + m_targetSpace.ToString() + ". Arr:" + arrayitem.ToString()); | 1649 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Physics", "Prim " + m_primName + " in Prim space with prim: " + primScenAvatarIn + ". Expected to be at: " + m_targetSpace.ToString() + ". Arr:" + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); |
1639 | } | 1650 | } |
1640 | m_targetSpace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); | 1651 | m_targetSpace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); |
1641 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | 1652 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |