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authorlbsa712007-07-16 20:10:54 +0000
committerlbsa712007-07-16 20:10:54 +0000
commit85bdec5e0d30224f66851fe4183eb03e15828fbf (patch)
tree1215edd4ac26cdc37da2e43f975a04e71e1213cc /OpenSim/Region/Physics
parent*Adding some more files (diff)
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* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs31
1 files changed, 0 insertions, 31 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index ec406f1..81e2ea3 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -36,8 +36,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
36 /// </summary> 36 /// </summary>
37 public class BasicPhysicsPlugin : IPhysicsPlugin 37 public class BasicPhysicsPlugin : IPhysicsPlugin
38 { 38 {
39 private BasicScene _mScene;
40
41 public BasicPhysicsPlugin() 39 public BasicPhysicsPlugin()
42 { 40 {
43 41
@@ -145,35 +143,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
145 actor.Position.X = 256; 143 actor.Position.X = 256;
146 } 144 }
147 } 145 }
148 //}
149
150
151
152 // This code needs sorting out - border crossings etc
153/* if(actor.Position.X<0)
154 {
155 ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
156 actor.Position.X = 0;
157 actor.Velocity.X = 0;
158 }
159 if(actor.Position.Y < 0)
160 {
161 ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
162 actor.Position.Y = 0;
163 actor.Velocity.Y = 0;
164 }
165 if(actor.Position.X > 255)
166 {
167 ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
168 actor.Position.X = 255;
169 actor.Velocity.X = 0;
170 }
171 if(actor.Position.Y > 255)
172 {
173 ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
174 actor.Position.Y = 255;
175 actor.Velocity.X = 0;
176 }*/
177 } 146 }
178 } 147 }
179 148