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author | Justin Clark-Casey (justincc) | 2014-09-26 20:05:22 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-11-25 23:18:38 +0000 |
commit | 7bababaab64ccac7153f68c19a3988764d537b1e (patch) | |
tree | 3ed7b2db238fd605a2673aef2bdad57376705888 /OpenSim/Region/Physics | |
parent | Make BulletSim thread be ThreadPriority.Highest if running (diff) | |
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Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.
Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary.
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