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author | Justin Clark-Casey (justincc) | 2011-12-14 18:33:44 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-14 18:33:44 +0000 |
commit | e830a778607337a6aab27dd29e5657e3f8aa6b76 (patch) | |
tree | 04c36f64ba456230603dfd187c561c67e19d1818 /OpenSim/Region/Physics | |
parent | Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ... (diff) | |
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Simplify some manipulation of _taintedActors in OdeScene
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 6ceb106..a6c2eca 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -2612,12 +2612,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2612 | OdeCharacter taintedchar = ((OdeCharacter)actor); | 2612 | OdeCharacter taintedchar = ((OdeCharacter)actor); |
2613 | lock (_taintedActors) | 2613 | lock (_taintedActors) |
2614 | { | 2614 | { |
2615 | if (!(_taintedActors.Contains(taintedchar))) | 2615 | _taintedActors.Add(taintedchar); |
2616 | { | 2616 | if (taintedchar.bad) |
2617 | _taintedActors.Add(taintedchar); | 2617 | m_log.ErrorFormat("[ODE SCENE]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid); |
2618 | if (taintedchar.bad) | ||
2619 | m_log.DebugFormat("[ODE SCENE]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid); | ||
2620 | } | ||
2621 | } | 2618 | } |
2622 | } | 2619 | } |
2623 | } | 2620 | } |
@@ -2714,14 +2711,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2714 | { | 2711 | { |
2715 | lock (_taintedActors) | 2712 | lock (_taintedActors) |
2716 | { | 2713 | { |
2717 | if (_taintedActors.Count > 0) | 2714 | foreach (OdeCharacter character in _taintedActors) |
2718 | { | 2715 | character.ProcessTaints(); |
2719 | foreach (OdeCharacter character in _taintedActors) | ||
2720 | character.ProcessTaints(); | ||
2721 | 2716 | ||
2722 | if (_taintedActors.Count > 0) | 2717 | _taintedActors.Clear(); |
2723 | _taintedActors.Clear(); | ||
2724 | } | ||
2725 | } | 2718 | } |
2726 | 2719 | ||
2727 | lock (_taintedPrims) | 2720 | lock (_taintedPrims) |