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authorUbitUmarov2012-10-07 23:54:15 +0100
committerUbitUmarov2012-10-07 23:54:15 +0100
commita1fcfe867786de121d0960e684252525781ac453 (patch)
tree96a019d2fc6019ef0a56eda7f13832c9b5d1e010 /OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
parent bug fix + make costs visible for testing (diff)
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a few changes/fix (?)
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs')
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs11
1 files changed, 0 insertions, 11 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index 5e4c2a5..ed2a531 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -111,17 +111,6 @@ namespace OpenSim.Region.Physics.OdePlugin
111 light = 7 // compatibility with old viewers 111 light = 7 // compatibility with old viewers
112 } 112 }
113 113
114 public enum AssetState : byte
115 {
116 noNeedAsset = 0,
117 needAsset = 1,
118 loadingAsset = 2,
119 procAsset = 3,
120 AssetOK = 4,
121
122 AssetFailed = 0xff
123 }
124
125 public enum changes : int 114 public enum changes : int
126 { 115 {
127 Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?) 116 Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?)