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author | UbitUmarov | 2012-07-09 13:25:17 +0100 |
---|---|---|
committer | UbitUmarov | 2012-07-09 13:25:17 +0100 |
commit | fb8e8dcbce6b2ecbb8fbfe8278657260ac55e823 (patch) | |
tree | c0527c8f5a51c2c053e2c77576ac075cda465657 /OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |
parent | Merge branch 'avination' into ubitwork (diff) | |
download | opensim-SC_OLD-fb8e8dcbce6b2ecbb8fbfe8278657260ac55e823.zip opensim-SC_OLD-fb8e8dcbce6b2ecbb8fbfe8278657260ac55e823.tar.gz opensim-SC_OLD-fb8e8dcbce6b2ecbb8fbfe8278657260ac55e823.tar.bz2 opensim-SC_OLD-fb8e8dcbce6b2ecbb8fbfe8278657260ac55e823.tar.xz |
fix ODE dispose plus minor clean. On regions restart ode.dispose seems
to be called with scene still calling simulation, that should be changed,
for now added a check for a valid world in ode simulation
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 58 |
1 files changed, 43 insertions, 15 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 4552f3f..5920838 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -268,7 +268,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
268 | 268 | ||
269 | public ContactData[] m_materialContactsData = new ContactData[8]; | 269 | public ContactData[] m_materialContactsData = new ContactData[8]; |
270 | 270 | ||
271 | private readonly DoubleDictionary<Vector3, IntPtr, IntPtr> RegionTerrain = new DoubleDictionary<Vector3, IntPtr, IntPtr>(); | 271 | private readonly Dictionary<Vector3, IntPtr> RegionTerrain = new Dictionary<Vector3, IntPtr>(); |
272 | private readonly Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>(); | 272 | private readonly Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>(); |
273 | private readonly Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>(); | 273 | private readonly Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>(); |
274 | 274 | ||
@@ -1892,18 +1892,22 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1892 | lock (SimulationLock) | 1892 | lock (SimulationLock) |
1893 | lock(OdeLock) | 1893 | lock(OdeLock) |
1894 | { | 1894 | { |
1895 | if (world == IntPtr.Zero) | ||
1896 | return 0; | ||
1897 | |||
1895 | // adjust number of iterations per step | 1898 | // adjust number of iterations per step |
1896 | try | 1899 | |
1897 | { | 1900 | // try |
1901 | // { | ||
1898 | d.WorldSetQuickStepNumIterations(world, curphysiteractions); | 1902 | d.WorldSetQuickStepNumIterations(world, curphysiteractions); |
1899 | } | 1903 | /* } |
1900 | catch (StackOverflowException) | 1904 | catch (StackOverflowException) |
1901 | { | 1905 | { |
1902 | m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim."); | 1906 | m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim."); |
1903 | // ode.drelease(world); | 1907 | // ode.drelease(world); |
1904 | base.TriggerPhysicsBasedRestart(); | 1908 | base.TriggerPhysicsBasedRestart(); |
1905 | } | 1909 | } |
1906 | 1910 | */ | |
1907 | while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever | 1911 | while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever |
1908 | { | 1912 | { |
1909 | try | 1913 | try |
@@ -2383,11 +2387,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2383 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | 2387 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); |
2384 | d.GeomSetRotation(GroundGeom, ref R); | 2388 | d.GeomSetRotation(GroundGeom, ref R); |
2385 | d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0); | 2389 | d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0); |
2386 | RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); | 2390 | RegionTerrain.Add(pOffset, GroundGeom); |
2387 | // TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap); | ||
2388 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); | 2391 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); |
2389 | TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler); | 2392 | TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler); |
2390 | |||
2391 | } | 2393 | } |
2392 | } | 2394 | } |
2393 | 2395 | ||
@@ -2486,8 +2488,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2486 | geom_name_map[GroundGeom] = "Terrain"; | 2488 | geom_name_map[GroundGeom] = "Terrain"; |
2487 | 2489 | ||
2488 | d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0); | 2490 | d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0); |
2489 | RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); | 2491 | RegionTerrain.Add(pOffset, GroundGeom); |
2490 | // TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap); | ||
2491 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); | 2492 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); |
2492 | TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler); | 2493 | TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler); |
2493 | } | 2494 | } |
@@ -2649,19 +2650,42 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2649 | 2650 | ||
2650 | public override void Dispose() | 2651 | public override void Dispose() |
2651 | { | 2652 | { |
2652 | m_rayCastManager.Dispose(); | ||
2653 | m_rayCastManager = null; | ||
2654 | |||
2655 | lock (OdeLock) | 2653 | lock (OdeLock) |
2656 | { | 2654 | { |
2655 | m_rayCastManager.Dispose(); | ||
2656 | m_rayCastManager = null; | ||
2657 | |||
2657 | lock (_prims) | 2658 | lock (_prims) |
2658 | { | 2659 | { |
2660 | ChangesQueue.Clear(); | ||
2659 | foreach (OdePrim prm in _prims) | 2661 | foreach (OdePrim prm in _prims) |
2660 | { | 2662 | { |
2661 | RemovePrim(prm); | 2663 | prm.DoAChange(changes.Remove, null); |
2664 | _collisionEventPrim.Remove(prm); | ||
2662 | } | 2665 | } |
2666 | _prims.Clear(); | ||
2663 | } | 2667 | } |
2664 | 2668 | ||
2669 | OdeCharacter[] chtorem; | ||
2670 | lock (_characters) | ||
2671 | { | ||
2672 | chtorem = new OdeCharacter[_characters.Count]; | ||
2673 | _characters.CopyTo(chtorem); | ||
2674 | } | ||
2675 | |||
2676 | ChangesQueue.Clear(); | ||
2677 | foreach (OdeCharacter ch in chtorem) | ||
2678 | ch.DoAChange(changes.Remove, null); | ||
2679 | |||
2680 | |||
2681 | foreach (IntPtr GroundGeom in RegionTerrain.Values) | ||
2682 | { | ||
2683 | if (GroundGeom != IntPtr.Zero) | ||
2684 | d.GeomDestroy(GroundGeom); | ||
2685 | } | ||
2686 | |||
2687 | RegionTerrain.Clear(); | ||
2688 | |||
2665 | if (TerrainHeightFieldHeightsHandlers.Count > 0) | 2689 | if (TerrainHeightFieldHeightsHandlers.Count > 0) |
2666 | { | 2690 | { |
2667 | foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values) | 2691 | foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values) |
@@ -2671,6 +2695,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2671 | } | 2695 | } |
2672 | } | 2696 | } |
2673 | 2697 | ||
2698 | TerrainHeightFieldHeightsHandlers.Clear(); | ||
2699 | TerrainHeightFieldHeights.Clear(); | ||
2700 | |||
2674 | if (WaterGeom != IntPtr.Zero) | 2701 | if (WaterGeom != IntPtr.Zero) |
2675 | { | 2702 | { |
2676 | d.GeomDestroy(WaterGeom); | 2703 | d.GeomDestroy(WaterGeom); |
@@ -2691,6 +2718,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2691 | 2718 | ||
2692 | 2719 | ||
2693 | d.WorldDestroy(world); | 2720 | d.WorldDestroy(world); |
2721 | world = IntPtr.Zero; | ||
2694 | //d.CloseODE(); | 2722 | //d.CloseODE(); |
2695 | } | 2723 | } |
2696 | } | 2724 | } |