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author | UbitUmarov | 2012-10-07 01:20:52 +0100 |
---|---|---|
committer | UbitUmarov | 2012-10-07 01:20:52 +0100 |
commit | 78ce7a0a04dc5ce3212acfb0e88a3a5a1b876100 (patch) | |
tree | d73921adb6a2e7f9c518a50a65c843ef7d95b539 /OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |
parent | Merge branch 'avination' into ubitwork (diff) | |
download | opensim-SC_OLD-78ce7a0a04dc5ce3212acfb0e88a3a5a1b876100.zip opensim-SC_OLD-78ce7a0a04dc5ce3212acfb0e88a3a5a1b876100.tar.gz opensim-SC_OLD-78ce7a0a04dc5ce3212acfb0e88a3a5a1b876100.tar.bz2 opensim-SC_OLD-78ce7a0a04dc5ce3212acfb0e88a3a5a1b876100.tar.xz |
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
now
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 187 |
1 files changed, 64 insertions, 123 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index d758c85..5e4c2a5 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -60,29 +60,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
60 | public int lastframe; | 60 | public int lastframe; |
61 | } | 61 | } |
62 | 62 | ||
63 | public class ODEPhysRepData | ||
64 | { | ||
65 | public PhysicsActor actor; | ||
66 | public IntPtr geo = IntPtr.Zero; | ||
67 | public IntPtr triMeshData = IntPtr.Zero; | ||
68 | public IMesh mesh; | ||
69 | public IntPtr curSpace = IntPtr.Zero; | ||
70 | public PrimitiveBaseShape pbs; | ||
71 | |||
72 | public Vector3 size = Vector3.Zero; | ||
73 | public Vector3 OBB = Vector3.Zero; | ||
74 | public Vector3 OBBOffset = Vector3.Zero; | ||
75 | |||
76 | public float volume; | ||
77 | |||
78 | public float physCost = 0.0f; | ||
79 | public float streamCost = 0; | ||
80 | public MeshWorkerChange changed; | ||
81 | public byte shapetype = 0; | ||
82 | public bool NoColide = false; | ||
83 | public bool hasOBB = false; | ||
84 | public bool hasMeshVolume = false; | ||
85 | } | ||
86 | 63 | ||
87 | // colision flags of things others can colide with | 64 | // colision flags of things others can colide with |
88 | // rays, sensors, probes removed since can't be colided with | 65 | // rays, sensors, probes removed since can't be colided with |
@@ -133,13 +110,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
133 | 110 | ||
134 | light = 7 // compatibility with old viewers | 111 | light = 7 // compatibility with old viewers |
135 | } | 112 | } |
136 | [Flags] | 113 | |
137 | public enum MeshWorkerChange : uint | 114 | public enum AssetState : byte |
138 | { | 115 | { |
139 | none = 0, | 116 | noNeedAsset = 0, |
140 | size = 1, | 117 | needAsset = 1, |
141 | shape = 2, | 118 | loadingAsset = 2, |
142 | shapetype = 3, | 119 | procAsset = 3, |
120 | AssetOK = 4, | ||
121 | |||
122 | AssetFailed = 0xff | ||
143 | } | 123 | } |
144 | 124 | ||
145 | public enum changes : int | 125 | public enum changes : int |
@@ -180,6 +160,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
180 | Size, | 160 | Size, |
181 | Shape, | 161 | Shape, |
182 | PhysRepData, | 162 | PhysRepData, |
163 | AddPhysRep, | ||
183 | 164 | ||
184 | CollidesWater, | 165 | CollidesWater, |
185 | VolumeDtc, | 166 | VolumeDtc, |
@@ -330,7 +311,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
330 | public IntPtr TopSpace; // the global space | 311 | public IntPtr TopSpace; // the global space |
331 | public IntPtr ActiveSpace; // space for active prims | 312 | public IntPtr ActiveSpace; // space for active prims |
332 | public IntPtr StaticSpace; // space for the static things around | 313 | public IntPtr StaticSpace; // space for the static things around |
333 | public IntPtr WorkSpace; // no collisions work space | ||
334 | 314 | ||
335 | // some speedup variables | 315 | // some speedup variables |
336 | private int spaceGridMaxX; | 316 | private int spaceGridMaxX; |
@@ -342,7 +322,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
342 | private IntPtr[] staticPrimspaceOffRegion; | 322 | private IntPtr[] staticPrimspaceOffRegion; |
343 | 323 | ||
344 | public Object OdeLock; | 324 | public Object OdeLock; |
345 | private static Object SimulationLock; | 325 | public static Object SimulationLock; |
346 | 326 | ||
347 | public IMesher mesher; | 327 | public IMesher mesher; |
348 | 328 | ||
@@ -403,7 +383,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
403 | // now the major subspaces | 383 | // now the major subspaces |
404 | ActiveSpace = d.HashSpaceCreate(TopSpace); | 384 | ActiveSpace = d.HashSpaceCreate(TopSpace); |
405 | StaticSpace = d.HashSpaceCreate(TopSpace); | 385 | StaticSpace = d.HashSpaceCreate(TopSpace); |
406 | WorkSpace = d.HashSpaceCreate(TopSpace); | ||
407 | } | 386 | } |
408 | catch | 387 | catch |
409 | { | 388 | { |
@@ -413,12 +392,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
413 | d.HashSpaceSetLevels(TopSpace, -2, 8); | 392 | d.HashSpaceSetLevels(TopSpace, -2, 8); |
414 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); | 393 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); |
415 | d.HashSpaceSetLevels(StaticSpace, -2, 8); | 394 | d.HashSpaceSetLevels(StaticSpace, -2, 8); |
416 | d.HashSpaceSetLevels(WorkSpace, -2, 8); | ||
417 | 395 | ||
418 | // demote to second level | 396 | // demote to second level |
419 | d.SpaceSetSublevel(ActiveSpace, 1); | 397 | d.SpaceSetSublevel(ActiveSpace, 1); |
420 | d.SpaceSetSublevel(StaticSpace, 1); | 398 | d.SpaceSetSublevel(StaticSpace, 1); |
421 | d.SpaceSetSublevel(WorkSpace, 1); | ||
422 | 399 | ||
423 | d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space | | 400 | d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space | |
424 | CollisionCategories.Geom | | 401 | CollisionCategories.Geom | |
@@ -436,8 +413,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
436 | )); | 413 | )); |
437 | d.GeomSetCollideBits(StaticSpace, 0); | 414 | d.GeomSetCollideBits(StaticSpace, 0); |
438 | 415 | ||
439 | d.GeomSetCategoryBits(WorkSpace, 0); | ||
440 | d.GeomSetCollideBits(WorkSpace, 0); | ||
441 | 416 | ||
442 | contactgroup = d.JointGroupCreate(0); | 417 | contactgroup = d.JointGroupCreate(0); |
443 | //contactgroup | 418 | //contactgroup |
@@ -518,7 +493,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
518 | } | 493 | } |
519 | } | 494 | } |
520 | 495 | ||
521 | m_meshWorker = new ODEMeshWorker(this, m_log, meshmerizer, WorkSpace, physicsconfig); | 496 | m_meshWorker = new ODEMeshWorker(this, m_log, meshmerizer, physicsconfig); |
522 | 497 | ||
523 | HalfOdeStep = ODE_STEPSIZE * 0.5f; | 498 | HalfOdeStep = ODE_STEPSIZE * 0.5f; |
524 | odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f); | 499 | odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f); |
@@ -1316,6 +1291,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1316 | _collisionEventPrimRemove.Add(obj); | 1291 | _collisionEventPrimRemove.Add(obj); |
1317 | } | 1292 | } |
1318 | 1293 | ||
1294 | public override float TimeDilation | ||
1295 | { | ||
1296 | get { return m_timeDilation; } | ||
1297 | } | ||
1298 | |||
1299 | public override bool SupportsNINJAJoints | ||
1300 | { | ||
1301 | get { return false; } | ||
1302 | } | ||
1319 | 1303 | ||
1320 | #region Add/Remove Entities | 1304 | #region Add/Remove Entities |
1321 | 1305 | ||
@@ -1371,117 +1355,59 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1371 | ((OdeCharacter) actor).Destroy(); | 1355 | ((OdeCharacter) actor).Destroy(); |
1372 | } | 1356 | } |
1373 | 1357 | ||
1374 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | ||
1375 | PrimitiveBaseShape pbs, bool isphysical, uint localID) | ||
1376 | { | ||
1377 | Vector3 pos = position; | ||
1378 | Vector3 siz = size; | ||
1379 | Quaternion rot = rotation; | ||
1380 | 1358 | ||
1381 | OdePrim newPrim; | 1359 | public void addActivePrim(OdePrim activatePrim) |
1382 | lock (OdeLock) | 1360 | { |
1361 | // adds active prim.. | ||
1362 | lock (_activeprims) | ||
1383 | { | 1363 | { |
1384 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical,false,0,localID); | 1364 | if (!_activeprims.Contains(activatePrim)) |
1385 | 1365 | _activeprims.Add(activatePrim); | |
1386 | lock (_prims) | ||
1387 | _prims.Add(newPrim); | ||
1388 | } | 1366 | } |
1389 | return newPrim; | ||
1390 | } | 1367 | } |
1391 | 1368 | ||
1392 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | 1369 | public void addActiveGroups(OdePrim activatePrim) |
1393 | PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, uint localID) | ||
1394 | { | 1370 | { |
1395 | Vector3 pos = position; | 1371 | lock (_activegroups) |
1396 | Vector3 siz = size; | ||
1397 | Quaternion rot = rotation; | ||
1398 | |||
1399 | OdePrim newPrim; | ||
1400 | lock (OdeLock) | ||
1401 | { | 1372 | { |
1402 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, isPhantom, 0, localID); | 1373 | if (!_activegroups.Contains(activatePrim)) |
1403 | 1374 | _activegroups.Add(activatePrim); | |
1404 | lock (_prims) | ||
1405 | _prims.Add(newPrim); | ||
1406 | } | 1375 | } |
1407 | return newPrim; | ||
1408 | } | 1376 | } |
1409 | 1377 | ||
1410 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | 1378 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, |
1411 | PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID) | 1379 | PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID) |
1412 | { | 1380 | { |
1413 | Vector3 pos = position; | ||
1414 | Vector3 siz = size; | ||
1415 | Quaternion rot = rotation; | ||
1416 | |||
1417 | OdePrim newPrim; | 1381 | OdePrim newPrim; |
1418 | lock (OdeLock) | 1382 | lock (OdeLock) |
1419 | { | 1383 | { |
1420 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, isPhantom, shapeType, localID); | 1384 | newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID); |
1421 | |||
1422 | lock (_prims) | 1385 | lock (_prims) |
1423 | _prims.Add(newPrim); | 1386 | _prims.Add(newPrim); |
1424 | } | 1387 | } |
1425 | return newPrim; | 1388 | return newPrim; |
1426 | } | 1389 | } |
1427 | 1390 | ||
1428 | public void addActivePrim(OdePrim activatePrim) | ||
1429 | { | ||
1430 | // adds active prim.. | ||
1431 | lock (_activeprims) | ||
1432 | { | ||
1433 | if (!_activeprims.Contains(activatePrim)) | ||
1434 | _activeprims.Add(activatePrim); | ||
1435 | } | ||
1436 | } | ||
1437 | |||
1438 | public void addActiveGroups(OdePrim activatePrim) | ||
1439 | { | ||
1440 | lock (_activegroups) | ||
1441 | { | ||
1442 | if (!_activegroups.Contains(activatePrim)) | ||
1443 | _activegroups.Add(activatePrim); | ||
1444 | } | ||
1445 | } | ||
1446 | |||
1447 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1391 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1448 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | 1392 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) |
1449 | { | 1393 | { |
1450 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, localid); | 1394 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, 0 , localid); |
1451 | } | 1395 | } |
1452 | 1396 | ||
1453 | 1397 | ||
1454 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1398 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1455 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | 1399 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
1456 | { | 1400 | { |
1457 | #if SPAM | 1401 | return AddPrim(primName, position, size, rotation, pbs, isPhysical,false, 0, localid); |
1458 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | ||
1459 | #endif | ||
1460 | |||
1461 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); | ||
1462 | } | 1402 | } |
1463 | 1403 | ||
1464 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1404 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1465 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid) | 1405 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid) |
1466 | { | 1406 | { |
1467 | #if SPAM | ||
1468 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | ||
1469 | #endif | ||
1470 | 1407 | ||
1471 | return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid); | 1408 | return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid); |
1472 | } | 1409 | } |
1473 | 1410 | ||
1474 | public override float TimeDilation | ||
1475 | { | ||
1476 | get { return m_timeDilation; } | ||
1477 | } | ||
1478 | |||
1479 | public override bool SupportsNINJAJoints | ||
1480 | { | ||
1481 | get { return false; } | ||
1482 | } | ||
1483 | |||
1484 | |||
1485 | public void remActivePrim(OdePrim deactivatePrim) | 1411 | public void remActivePrim(OdePrim deactivatePrim) |
1486 | { | 1412 | { |
1487 | lock (_activeprims) | 1413 | lock (_activeprims) |
@@ -1534,6 +1460,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1534 | } | 1460 | } |
1535 | 1461 | ||
1536 | } | 1462 | } |
1463 | |||
1464 | public bool havePrim(OdePrim prm) | ||
1465 | { | ||
1466 | lock (_prims) | ||
1467 | return _prims.Contains(prm); | ||
1468 | } | ||
1469 | |||
1470 | public bool haveActor(PhysicsActor actor) | ||
1471 | { | ||
1472 | if (actor is OdePrim) | ||
1473 | { | ||
1474 | lock (_prims) | ||
1475 | return _prims.Contains((OdePrim)actor); | ||
1476 | } | ||
1477 | else if (actor is OdeCharacter) | ||
1478 | { | ||
1479 | lock (_characters) | ||
1480 | return _characters.Contains((OdeCharacter)actor); | ||
1481 | } | ||
1482 | return false; | ||
1483 | } | ||
1484 | |||
1537 | #endregion | 1485 | #endregion |
1538 | 1486 | ||
1539 | #region Space Separation Calculation | 1487 | #region Space Separation Calculation |
@@ -1706,20 +1654,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1706 | { | 1654 | { |
1707 | if (world == IntPtr.Zero) | 1655 | if (world == IntPtr.Zero) |
1708 | return 0; | 1656 | return 0; |
1657 | |||
1658 | d.WorldSetQuickStepNumIterations(world, curphysiteractions); | ||
1709 | 1659 | ||
1710 | // adjust number of iterations per step | ||
1711 | |||
1712 | // try | ||
1713 | // { | ||
1714 | d.WorldSetQuickStepNumIterations(world, curphysiteractions); | ||
1715 | /* } | ||
1716 | catch (StackOverflowException) | ||
1717 | { | ||
1718 | m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim."); | ||
1719 | // ode.drelease(world); | ||
1720 | base.TriggerPhysicsBasedRestart(); | ||
1721 | } | ||
1722 | */ | ||
1723 | while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever | 1660 | while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever |
1724 | { | 1661 | { |
1725 | try | 1662 | try |
@@ -1747,8 +1684,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1747 | } | 1684 | } |
1748 | catch | 1685 | catch |
1749 | { | 1686 | { |
1750 | m_log.Warn("[PHYSICS]: doChange failed for a actor"); | 1687 | m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}", |
1751 | }; | 1688 | item.actor.Name, item.what.ToString()); |
1689 | } | ||
1752 | } | 1690 | } |
1753 | ttmp = Util.EnvironmentTickCountSubtract(ttmpstart); | 1691 | ttmp = Util.EnvironmentTickCountSubtract(ttmpstart); |
1754 | if (ttmp > 20) | 1692 | if (ttmp > 20) |
@@ -2491,6 +2429,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2491 | */ | 2429 | */ |
2492 | public override void Dispose() | 2430 | public override void Dispose() |
2493 | { | 2431 | { |
2432 | if (m_meshWorker != null) | ||
2433 | m_meshWorker.Stop(); | ||
2434 | |||
2494 | lock (OdeLock) | 2435 | lock (OdeLock) |
2495 | { | 2436 | { |
2496 | m_rayCastManager.Dispose(); | 2437 | m_rayCastManager.Dispose(); |