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authorUbitUmarov2012-04-09 20:53:29 +0100
committerUbitUmarov2012-04-09 20:53:29 +0100
commit87fdb2ed7e27e9c161a4d10d9c5b9859dcde5b2d (patch)
tree89567ff543e05d700cf1cb0bf10be250bd4a925b /OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs
parentsop.AddToPhysics(..) fixed and in use. For now it seems it needs to set sop.... (diff)
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llGetMass and llGetObjectMass (and push estimation) always use object mass as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL.
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