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author | UbitUmarov | 2012-12-18 00:50:36 +0000 |
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committer | UbitUmarov | 2012-12-18 00:50:36 +0000 |
commit | f87af983f393526ab6cebfbd711abdacd979a6ff (patch) | |
tree | e0aabc1479f90ec342465c5509224daaf9f0e544 /OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs | |
parent | some clean up/fix (diff) | |
download | opensim-SC_OLD-f87af983f393526ab6cebfbd711abdacd979a6ff.zip opensim-SC_OLD-f87af983f393526ab6cebfbd711abdacd979a6ff.tar.gz opensim-SC_OLD-f87af983f393526ab6cebfbd711abdacd979a6ff.tar.bz2 opensim-SC_OLD-f87af983f393526ab6cebfbd711abdacd979a6ff.tar.xz |
fix
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs index c1a0ca9..fd3a3ba 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs | |||
@@ -52,6 +52,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
52 | } | 52 | } |
53 | 53 | ||
54 | private static Vector3 SitAjust = new Vector3(0, 0, 0.4f); | 54 | private static Vector3 SitAjust = new Vector3(0, 0, 0.4f); |
55 | private const RayFilterFlags RaySitFlags = RayFilterFlags.AllPrims | RayFilterFlags.ClosestHit; | ||
55 | 56 | ||
56 | public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse) | 57 | public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse) |
57 | { | 58 | { |
@@ -96,7 +97,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
96 | raylen += 30f; // focal point may be far | 97 | raylen += 30f; // focal point may be far |
97 | List<ContactResult> rayResults; | 98 | List<ContactResult> rayResults; |
98 | 99 | ||
99 | rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir , raylen, 1); | 100 | rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir, raylen, 1, RaySitFlags); |
100 | if (rayResults.Count == 0 || rayResults[0].ConsumerID != actor.LocalID) | 101 | if (rayResults.Count == 0 || rayResults[0].ConsumerID != actor.LocalID) |
101 | { | 102 | { |
102 | d.GeomGetAABB(geom,out aabb); | 103 | d.GeomGetAABB(geom,out aabb); |
@@ -108,6 +109,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
108 | return; | 109 | return; |
109 | } | 110 | } |
110 | 111 | ||
112 | |||
111 | offset = rayResults[0].Pos - geopos; | 113 | offset = rayResults[0].Pos - geopos; |
112 | double ang; | 114 | double ang; |
113 | float s; | 115 | float s; |
@@ -156,13 +158,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
156 | return; | 158 | return; |
157 | } | 159 | } |
158 | 160 | ||
159 | Vector3 norm = rayResults[0].Normal; | 161 | /* |
162 | // contact normals aren't reliable on meshs or sculpts it seems | ||
163 | Vector3 norm = rayResults[0].Normal; | ||
160 | 164 | ||
161 | if (norm.Z < 0) | 165 | if (norm.Z < 0) |
162 | { | 166 | { |
163 | PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity); | 167 | PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity); |
164 | return; | 168 | return; |
165 | } | 169 | } |
170 | */ | ||
166 | 171 | ||
167 | ang = Math.Atan2(-rayDir.Y, -rayDir.X); | 172 | ang = Math.Atan2(-rayDir.Y, -rayDir.X); |
168 | ang *= 0.5d; | 173 | ang *= 0.5d; |