diff options
author | Melanie | 2012-02-27 10:35:38 +0100 |
---|---|---|
committer | Melanie | 2012-02-27 10:35:38 +0100 |
commit | 960c575dd20d00e48ef32a1d3485e0faa8883887 (patch) | |
tree | 4172c411084f55914b47fd0102c35ae74d7a2a6d /OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |
parent | Fix vehicles going physical stopping llTargetOmega parts (boat radar) (diff) | |
parent | update ubitODE to my current working state (diff) | |
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Merge branch 'ubitwork'
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 321 |
1 files changed, 152 insertions, 169 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index 3b7f562..0ccdbc0 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -111,7 +111,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
111 | | CollisionCategories.Body | 111 | | CollisionCategories.Body |
112 | | CollisionCategories.Character | 112 | | CollisionCategories.Character |
113 | ); | 113 | ); |
114 | private bool m_collidesLand = true; | 114 | // private bool m_collidesLand = true; |
115 | private bool m_collidesWater; | 115 | private bool m_collidesWater; |
116 | public bool m_returnCollisions; | 116 | public bool m_returnCollisions; |
117 | 117 | ||
@@ -122,7 +122,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
122 | private CollisionCategories m_collisionFlags = m_default_collisionFlags; | 122 | private CollisionCategories m_collisionFlags = m_default_collisionFlags; |
123 | 123 | ||
124 | public bool m_disabled; | 124 | public bool m_disabled; |
125 | public bool m_taintselected; | 125 | |
126 | 126 | ||
127 | public uint m_localID; | 127 | public uint m_localID; |
128 | 128 | ||
@@ -142,20 +142,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
142 | private List<OdePrim> childrenPrim = new List<OdePrim>(); | 142 | private List<OdePrim> childrenPrim = new List<OdePrim>(); |
143 | 143 | ||
144 | private bool m_iscolliding; | 144 | private bool m_iscolliding; |
145 | private bool m_wascolliding; | 145 | |
146 | private bool m_isSelected; | 146 | public bool m_isSelected; |
147 | private bool m_delaySelect; | ||
148 | private bool m_lastdoneSelected; | ||
149 | public bool m_outbounds; | ||
147 | 150 | ||
148 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | 151 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively |
149 | 152 | ||
150 | private bool m_throttleUpdates; | 153 | private bool m_throttleUpdates; |
151 | private int throttleCounter; | 154 | private int throttleCounter; |
152 | public int m_interpenetrationcount; | ||
153 | public float m_collisionscore; | 155 | public float m_collisionscore; |
154 | int m_colliderfilter = 0; | 156 | int m_colliderfilter = 0; |
155 | public int m_roundsUnderMotionThreshold; | ||
156 | private int m_crossingfailures; | ||
157 | 157 | ||
158 | public bool outofBounds; | ||
159 | private float m_density = 10.000006836f; // Aluminum g/cm3; | 158 | private float m_density = 10.000006836f; // Aluminum g/cm3; |
160 | 159 | ||
161 | public bool _zeroFlag; | 160 | public bool _zeroFlag; |
@@ -166,12 +165,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
166 | private Vector3 _target_velocity; | 165 | private Vector3 _target_velocity; |
167 | 166 | ||
168 | public Vector3 primOOBsize; // prim real dimensions from mesh | 167 | public Vector3 primOOBsize; // prim real dimensions from mesh |
169 | public Vector3 primOOBoffset; // is centroid out of mesh or rest aabb | 168 | public Vector3 primOOBoffset; // its centroid out of mesh or rest aabb |
170 | public float primOOBradiusSQ; | 169 | public float primOOBradiusSQ; |
171 | public d.Mass primdMass; // prim inertia information on it's own referencial | 170 | public d.Mass primdMass; // prim inertia information on it's own referencial |
172 | float primMass; // prim own mass | 171 | float primMass; // prim own mass |
173 | float _mass; // object mass acording to case | 172 | float _mass; // object mass acording to case |
174 | public d.Mass objectpMass; // object last computed inertia | ||
175 | private bool hasOOBoffsetFromMesh = false; // if true we did compute it form mesh centroid, else from aabb | 173 | private bool hasOOBoffsetFromMesh = false; // if true we did compute it form mesh centroid, else from aabb |
176 | 174 | ||
177 | public int givefakepos = 0; | 175 | public int givefakepos = 0; |
@@ -182,9 +180,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
182 | public int m_eventsubscription; | 180 | public int m_eventsubscription; |
183 | private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); | 181 | private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); |
184 | 182 | ||
185 | private IntPtr m_linkJoint = IntPtr.Zero; | ||
186 | private IntPtr _linkJointGroup = IntPtr.Zero; | ||
187 | |||
188 | public volatile bool childPrim; | 183 | public volatile bool childPrim; |
189 | 184 | ||
190 | public ODEDynamics m_vehicle; | 185 | public ODEDynamics m_vehicle; |
@@ -264,7 +259,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
264 | set | 259 | set |
265 | { | 260 | { |
266 | if (value) | 261 | if (value) |
267 | m_isSelected = value; | 262 | m_isSelected = value; // if true set imediatly to stop moves etc |
268 | AddChange(changes.Selected, value); | 263 | AddChange(changes.Selected, value); |
269 | } | 264 | } |
270 | } | 265 | } |
@@ -298,13 +293,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
298 | m_iscolliding = false; | 293 | m_iscolliding = false; |
299 | else | 294 | else |
300 | m_iscolliding = true; | 295 | m_iscolliding = true; |
301 | |||
302 | if (m_wascolliding != m_iscolliding) | ||
303 | { | ||
304 | if (m_wascolliding && !m_isSelected && Body != IntPtr.Zero) | ||
305 | d.BodyEnable(Body); | ||
306 | m_wascolliding = m_iscolliding; | ||
307 | } | ||
308 | } | 296 | } |
309 | } | 297 | } |
310 | 298 | ||
@@ -665,19 +653,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
665 | strVehicleQuatParam fp = new strVehicleQuatParam(); | 653 | strVehicleQuatParam fp = new strVehicleQuatParam(); |
666 | fp.param = param; | 654 | fp.param = param; |
667 | fp.value = value; | 655 | fp.value = value; |
668 | AddChange(changes.VehicleVectorParam, fp); | 656 | AddChange(changes.VehicleRotationParam, fp); |
669 | } | 657 | } |
670 | 658 | ||
671 | public override void VehicleFlags(int param, bool value) | 659 | public override void VehicleFlags(int param, bool value) |
672 | { | 660 | { |
673 | if (m_vehicle == null) | ||
674 | return; | ||
675 | strVehicleBoolParam bp = new strVehicleBoolParam(); | 661 | strVehicleBoolParam bp = new strVehicleBoolParam(); |
676 | bp.param = param; | 662 | bp.param = param; |
677 | bp.value = value; | 663 | bp.value = value; |
678 | AddChange(changes.VehicleFlags, bp); | 664 | AddChange(changes.VehicleFlags, bp); |
679 | } | 665 | } |
680 | 666 | ||
667 | public override void SetVehicle(object vdata) | ||
668 | { | ||
669 | AddChange(changes.SetVehicle, vdata); | ||
670 | } | ||
681 | public void SetAcceleration(Vector3 accel) | 671 | public void SetAcceleration(Vector3 accel) |
682 | { | 672 | { |
683 | _acceleration = accel; | 673 | _acceleration = accel; |
@@ -710,8 +700,30 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
710 | 700 | ||
711 | public override void CrossingFailure() | 701 | public override void CrossingFailure() |
712 | { | 702 | { |
713 | m_crossingfailures++; | 703 | if (m_outbounds) |
714 | changeDisable(false); | 704 | { |
705 | _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f); | ||
706 | _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f); | ||
707 | _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f); | ||
708 | |||
709 | m_lastposition = _position; | ||
710 | _velocity.X = 0; | ||
711 | _velocity.Y = 0; | ||
712 | _velocity.Z = 0; | ||
713 | |||
714 | m_lastVelocity = _velocity; | ||
715 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
716 | m_vehicle.Stop(); | ||
717 | |||
718 | if(Body != IntPtr.Zero) | ||
719 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
720 | if (prim_geom != IntPtr.Zero) | ||
721 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
722 | |||
723 | m_outbounds = false; | ||
724 | changeDisable(false); | ||
725 | base.RequestPhysicsterseUpdate(); | ||
726 | } | ||
715 | } | 727 | } |
716 | 728 | ||
717 | public override void SetMomentum(Vector3 momentum) | 729 | public override void SetMomentum(Vector3 momentum) |
@@ -865,12 +877,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
865 | m_force = Vector3.Zero; | 877 | m_force = Vector3.Zero; |
866 | 878 | ||
867 | m_iscolliding = false; | 879 | m_iscolliding = false; |
868 | m_wascolliding = false; | ||
869 | m_colliderfilter = 0; | 880 | m_colliderfilter = 0; |
870 | 881 | ||
871 | hasOOBoffsetFromMesh = false; | 882 | hasOOBoffsetFromMesh = false; |
872 | _triMeshData = IntPtr.Zero; | 883 | _triMeshData = IntPtr.Zero; |
873 | 884 | ||
885 | m_lastdoneSelected = false; | ||
886 | m_isSelected = false; | ||
887 | m_delaySelect = false; | ||
874 | 888 | ||
875 | primContactData.mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; | 889 | primContactData.mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; |
876 | primContactData.bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; | 890 | primContactData.bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; |
@@ -885,8 +899,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
885 | private void resetCollisionAccounting() | 899 | private void resetCollisionAccounting() |
886 | { | 900 | { |
887 | m_collisionscore = 0; | 901 | m_collisionscore = 0; |
888 | m_interpenetrationcount = 0; | ||
889 | m_disabled = false; | ||
890 | } | 902 | } |
891 | 903 | ||
892 | private void createAMotor(Vector3 axis) | 904 | private void createAMotor(Vector3 axis) |
@@ -926,9 +938,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
926 | curr.W = dcur.W; | 938 | curr.W = dcur.W; |
927 | Vector3 ax; | 939 | Vector3 ax; |
928 | 940 | ||
929 | const int StopERP = 7; | ||
930 | const int StopCFM = 8; | ||
931 | |||
932 | int i = 0; | 941 | int i = 0; |
933 | int j = 0; | 942 | int j = 0; |
934 | if (axis.X == 0) | 943 | if (axis.X == 0) |
@@ -943,10 +952,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
943 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f); | 952 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f); |
944 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f); | 953 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f); |
945 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.FMax, 5e8f); | 954 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.FMax, 5e8f); |
946 | d.JointSetAMotorParam(Amotor, (int)StopCFM, 0f); | 955 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopCFM, 0f); |
947 | d.JointSetAMotorParam(Amotor, (int)StopERP, 0.8f); | 956 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopERP, 0.8f); |
948 | i++; | 957 | i++; |
949 | j = 256; // odeplugin.cs doesn't have all parameters so this moves to next axis set | 958 | j = 256; // move to next axis set |
950 | } | 959 | } |
951 | 960 | ||
952 | if (axis.Y == 0) | 961 | if (axis.Y == 0) |
@@ -960,8 +969,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
960 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); | 969 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); |
961 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); | 970 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); |
962 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f); | 971 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f); |
963 | d.JointSetAMotorParam(Amotor, j + (int)StopCFM, 0f); | 972 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f); |
964 | d.JointSetAMotorParam(Amotor, j + (int)StopERP, 0.8f); | 973 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f); |
965 | i++; | 974 | i++; |
966 | j += 256; | 975 | j += 256; |
967 | } | 976 | } |
@@ -977,8 +986,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
977 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); | 986 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); |
978 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); | 987 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); |
979 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f); | 988 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f); |
980 | d.JointSetAMotorParam(Amotor, j + (int)StopCFM, 0f); | 989 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f); |
981 | d.JointSetAMotorParam(Amotor, j + (int)StopERP, 0.8f); | 990 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f); |
982 | } | 991 | } |
983 | } | 992 | } |
984 | 993 | ||
@@ -1186,24 +1195,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1186 | 1195 | ||
1187 | public void enableBodySoft() | 1196 | public void enableBodySoft() |
1188 | { | 1197 | { |
1189 | if (!childPrim) | 1198 | if (!childPrim && !m_isSelected) |
1190 | { | 1199 | { |
1191 | if (m_isphysical && Body != IntPtr.Zero && prim_geom != IntPtr.Zero) | 1200 | if (m_isphysical && Body != IntPtr.Zero && prim_geom != IntPtr.Zero) |
1192 | { | 1201 | { |
1193 | if (m_targetSpace != _parent_scene.ActiveSpace) | ||
1194 | { | ||
1195 | m_targetSpace = _parent_scene.ActiveSpace; | ||
1196 | |||
1197 | foreach (OdePrim prm in childrenPrim) | ||
1198 | { | ||
1199 | if (prm.prim_geom != IntPtr.Zero) | ||
1200 | { | ||
1201 | d.SpaceAdd(m_targetSpace, prm.prim_geom); | ||
1202 | prm.m_targetSpace = m_targetSpace; | ||
1203 | } | ||
1204 | } | ||
1205 | d.SpaceAdd(m_targetSpace, prim_geom); | ||
1206 | } | ||
1207 | d.GeomEnable(prim_geom); | 1202 | d.GeomEnable(prim_geom); |
1208 | foreach (OdePrim prm in childrenPrim) | 1203 | foreach (OdePrim prm in childrenPrim) |
1209 | d.GeomEnable(prm.prim_geom); | 1204 | d.GeomEnable(prm.prim_geom); |
@@ -1211,6 +1206,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1211 | d.BodyEnable(Body); | 1206 | d.BodyEnable(Body); |
1212 | } | 1207 | } |
1213 | } | 1208 | } |
1209 | m_disabled = false; | ||
1214 | resetCollisionAccounting(); // this sets m_disable to false | 1210 | resetCollisionAccounting(); // this sets m_disable to false |
1215 | } | 1211 | } |
1216 | 1212 | ||
@@ -1221,19 +1217,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1221 | { | 1217 | { |
1222 | if (m_isphysical && Body != IntPtr.Zero && prim_geom != IntPtr.Zero) | 1218 | if (m_isphysical && Body != IntPtr.Zero && prim_geom != IntPtr.Zero) |
1223 | { | 1219 | { |
1224 | if (m_targetSpace == _parent_scene.ActiveSpace) | ||
1225 | { | ||
1226 | foreach (OdePrim prm in childrenPrim) | ||
1227 | { | ||
1228 | if (prm.m_targetSpace != IntPtr.Zero && prm.prim_geom != IntPtr.Zero) | ||
1229 | { | ||
1230 | d.SpaceRemove(prm.m_targetSpace, prm.prim_geom); | ||
1231 | prm.m_targetSpace = IntPtr.Zero; | ||
1232 | } | ||
1233 | } | ||
1234 | d.SpaceRemove(m_targetSpace, prim_geom); | ||
1235 | m_targetSpace = IntPtr.Zero; | ||
1236 | } | ||
1237 | d.GeomDisable(prim_geom); | 1220 | d.GeomDisable(prim_geom); |
1238 | foreach (OdePrim prm in childrenPrim) | 1221 | foreach (OdePrim prm in childrenPrim) |
1239 | d.GeomDisable(prm.prim_geom); | 1222 | d.GeomDisable(prm.prim_geom); |
@@ -1369,9 +1352,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1369 | d.BodySetMass(Body, ref objdmass); | 1352 | d.BodySetMass(Body, ref objdmass); |
1370 | _mass = objdmass.mass; | 1353 | _mass = objdmass.mass; |
1371 | 1354 | ||
1372 | m_collisionCategories |= CollisionCategories.Body; | ||
1373 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1374 | |||
1375 | // disconnect from world gravity so we can apply buoyancy | 1355 | // disconnect from world gravity so we can apply buoyancy |
1376 | d.BodySetGravityMode(Body, false); | 1356 | d.BodySetGravityMode(Body, false); |
1377 | 1357 | ||
@@ -1379,16 +1359,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1379 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | 1359 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); |
1380 | // d.BodySetLinearDampingThreshold(Body, 0.01f); | 1360 | // d.BodySetLinearDampingThreshold(Body, 0.01f); |
1381 | // d.BodySetAngularDampingThreshold(Body, 0.001f); | 1361 | // d.BodySetAngularDampingThreshold(Body, 0.001f); |
1382 | d.BodySetDamping(Body, .001f, .0002f); | 1362 | d.BodySetDamping(Body, .002f, .002f); |
1383 | 1363 | ||
1364 | m_collisionCategories |= CollisionCategories.Body; | ||
1365 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1384 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1366 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
1385 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1367 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1386 | |||
1387 | m_interpenetrationcount = 0; | ||
1388 | m_collisionscore = 0; | 1368 | m_collisionscore = 0; |
1389 | 1369 | ||
1390 | m_disabled = false; | ||
1391 | |||
1392 | if (m_targetSpace != _parent_scene.ActiveSpace) | 1370 | if (m_targetSpace != _parent_scene.ActiveSpace) |
1393 | { | 1371 | { |
1394 | if (m_targetSpace != IntPtr.Zero) | 1372 | if (m_targetSpace != IntPtr.Zero) |
@@ -1416,6 +1394,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1416 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1394 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
1417 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | 1395 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); |
1418 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | 1396 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); |
1397 | prm.m_collisionscore = 0; | ||
1419 | 1398 | ||
1420 | if (prm.m_targetSpace != _parent_scene.ActiveSpace) | 1399 | if (prm.m_targetSpace != _parent_scene.ActiveSpace) |
1421 | { | 1400 | { |
@@ -1428,10 +1407,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1428 | prm.m_targetSpace = _parent_scene.ActiveSpace; | 1407 | prm.m_targetSpace = _parent_scene.ActiveSpace; |
1429 | d.SpaceAdd(m_targetSpace, prm.prim_geom); | 1408 | d.SpaceAdd(m_targetSpace, prm.prim_geom); |
1430 | } | 1409 | } |
1431 | d.GeomEnable(prm.prim_geom); | 1410 | |
1411 | if (m_isSelected || m_disabled) | ||
1412 | d.GeomDisable(prm.prim_geom); | ||
1413 | |||
1432 | prm.m_disabled = false; | 1414 | prm.m_disabled = false; |
1433 | prm.m_interpenetrationcount = 0; | ||
1434 | prm.m_collisionscore = 0; | ||
1435 | _parent_scene.addActivePrim(prm); | 1415 | _parent_scene.addActivePrim(prm); |
1436 | } | 1416 | } |
1437 | } | 1417 | } |
@@ -1442,8 +1422,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1442 | createAMotor(m_angularlock); | 1422 | createAMotor(m_angularlock); |
1443 | } | 1423 | } |
1444 | 1424 | ||
1445 | d.GeomEnable(prim_geom); | 1425 | if (m_isSelected || m_disabled) |
1446 | m_disabled = false; | 1426 | { |
1427 | d.GeomDisable(prim_geom); | ||
1428 | d.BodyDisable(Body); | ||
1429 | } | ||
1430 | |||
1447 | _parent_scene.addActivePrim(this); | 1431 | _parent_scene.addActivePrim(this); |
1448 | } | 1432 | } |
1449 | 1433 | ||
@@ -1484,12 +1468,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1484 | prm.m_collisionscore = 0; | 1468 | prm.m_collisionscore = 0; |
1485 | } | 1469 | } |
1486 | } | 1470 | } |
1471 | if (Amotor != IntPtr.Zero) | ||
1472 | { | ||
1473 | d.JointDestroy(Amotor); | ||
1474 | Amotor = IntPtr.Zero; | ||
1475 | } | ||
1487 | d.BodyDestroy(Body); | 1476 | d.BodyDestroy(Body); |
1488 | } | 1477 | } |
1489 | Body = IntPtr.Zero; | 1478 | Body = IntPtr.Zero; |
1490 | } | 1479 | } |
1491 | _mass = primMass; | 1480 | _mass = primMass; |
1492 | m_disabled = true; | ||
1493 | m_collisionscore = 0; | 1481 | m_collisionscore = 0; |
1494 | } | 1482 | } |
1495 | 1483 | ||
@@ -2115,49 +2103,72 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2115 | d.BodySetTorque(Body, 0f, 0f, 0f); | 2103 | d.BodySetTorque(Body, 0f, 0f, 0f); |
2116 | d.BodySetLinearVel(Body, 0f, 0f, 0f); | 2104 | d.BodySetLinearVel(Body, 0f, 0f, 0f); |
2117 | d.BodySetAngularVel(Body, 0f, 0f, 0f); | 2105 | d.BodySetAngularVel(Body, 0f, 0f, 0f); |
2118 | |||
2119 | } | 2106 | } |
2120 | } | 2107 | } |
2121 | 2108 | ||
2122 | private void changeSelectedStatus(bool newval) | 2109 | private void changeSelectedStatus(bool newval) |
2123 | { | 2110 | { |
2111 | if (m_lastdoneSelected == newval) | ||
2112 | return; | ||
2113 | |||
2114 | m_lastdoneSelected = newval; | ||
2115 | DoSelectedStatus(newval); | ||
2116 | } | ||
2117 | |||
2118 | private void CheckDelaySelect() | ||
2119 | { | ||
2120 | if (m_delaySelect) | ||
2121 | { | ||
2122 | DoSelectedStatus(m_isSelected); | ||
2123 | } | ||
2124 | } | ||
2125 | |||
2126 | private void DoSelectedStatus(bool newval) | ||
2127 | { | ||
2124 | m_isSelected = newval; | 2128 | m_isSelected = newval; |
2125 | Stop(); | 2129 | Stop(); |
2126 | 2130 | ||
2127 | if (newval) | 2131 | if (newval) |
2128 | { | 2132 | { |
2129 | m_collisionCategories = CollisionCategories.Selected; | 2133 | if (!childPrim && Body != IntPtr.Zero) |
2130 | m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space); | 2134 | d.BodyDisable(Body); |
2131 | 2135 | ||
2132 | if (prim_geom != IntPtr.Zero) | 2136 | if (m_delaySelect) |
2133 | { | 2137 | { |
2134 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 2138 | if (!childPrim) |
2135 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 2139 | { |
2140 | foreach (OdePrim prm in childrenPrim) | ||
2141 | { | ||
2142 | d.GeomDisable(prm.prim_geom); | ||
2143 | prm.m_delaySelect = false; | ||
2144 | } | ||
2145 | } | ||
2146 | d.GeomDisable(prim_geom); | ||
2147 | m_delaySelect = false; | ||
2148 | } | ||
2149 | else | ||
2150 | { | ||
2151 | m_delaySelect = true; | ||
2136 | } | 2152 | } |
2137 | |||
2138 | disableBodySoft(); | ||
2139 | } | 2153 | } |
2140 | else | 2154 | else |
2141 | { | 2155 | { |
2142 | m_collisionCategories = CollisionCategories.Geom; | 2156 | if (!childPrim && Body != IntPtr.Zero && !m_disabled) |
2143 | 2157 | d.BodyEnable(Body); | |
2144 | if (m_isphysical) | ||
2145 | m_collisionCategories |= CollisionCategories.Body; | ||
2146 | |||
2147 | m_collisionFlags = m_default_collisionFlags; | ||
2148 | |||
2149 | if (m_collidesLand) | ||
2150 | m_collisionFlags |= CollisionCategories.Land; | ||
2151 | if (m_collidesWater) | ||
2152 | m_collisionFlags |= CollisionCategories.Water; | ||
2153 | 2158 | ||
2154 | if (prim_geom != IntPtr.Zero) | 2159 | if (!childPrim) |
2155 | { | 2160 | { |
2156 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 2161 | foreach (OdePrim prm in childrenPrim) |
2157 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 2162 | { |
2163 | if(!prm.m_disabled) | ||
2164 | d.GeomEnable(prm.prim_geom); | ||
2165 | prm.m_delaySelect = false; | ||
2166 | } | ||
2158 | } | 2167 | } |
2168 | if(!m_disabled) | ||
2169 | d.GeomEnable(prim_geom); | ||
2159 | 2170 | ||
2160 | enableBodySoft(); | 2171 | m_delaySelect = false; |
2161 | } | 2172 | } |
2162 | 2173 | ||
2163 | resetCollisionAccounting(); | 2174 | resetCollisionAccounting(); |
@@ -2165,6 +2176,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2165 | 2176 | ||
2166 | private void changePosition(Vector3 newPos) | 2177 | private void changePosition(Vector3 newPos) |
2167 | { | 2178 | { |
2179 | CheckDelaySelect(); | ||
2168 | if (m_isphysical) | 2180 | if (m_isphysical) |
2169 | { | 2181 | { |
2170 | if (childPrim) // inertia is messed, must rebuild | 2182 | if (childPrim) // inertia is messed, must rebuild |
@@ -2207,6 +2219,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2207 | 2219 | ||
2208 | private void changeOrientation(Quaternion newOri) | 2220 | private void changeOrientation(Quaternion newOri) |
2209 | { | 2221 | { |
2222 | CheckDelaySelect(); | ||
2210 | if (m_isphysical) | 2223 | if (m_isphysical) |
2211 | { | 2224 | { |
2212 | if (childPrim) // inertia is messed, must rebuild | 2225 | if (childPrim) // inertia is messed, must rebuild |
@@ -2258,6 +2271,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2258 | 2271 | ||
2259 | private void changePositionAndOrientation(Vector3 newPos, Quaternion newOri) | 2272 | private void changePositionAndOrientation(Vector3 newPos, Quaternion newOri) |
2260 | { | 2273 | { |
2274 | CheckDelaySelect(); | ||
2261 | if (m_isphysical) | 2275 | if (m_isphysical) |
2262 | { | 2276 | { |
2263 | if (childPrim && m_building) // inertia is messed, must rebuild | 2277 | if (childPrim && m_building) // inertia is messed, must rebuild |
@@ -2342,6 +2356,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2342 | 2356 | ||
2343 | private void changePhysicsStatus(bool NewStatus) | 2357 | private void changePhysicsStatus(bool NewStatus) |
2344 | { | 2358 | { |
2359 | CheckDelaySelect(); | ||
2360 | |||
2345 | m_isphysical = NewStatus; | 2361 | m_isphysical = NewStatus; |
2346 | 2362 | ||
2347 | if (!childPrim) | 2363 | if (!childPrim) |
@@ -2384,6 +2400,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2384 | 2400 | ||
2385 | private void changeprimsizeshape() | 2401 | private void changeprimsizeshape() |
2386 | { | 2402 | { |
2403 | CheckDelaySelect(); | ||
2404 | |||
2387 | OdePrim parent = (OdePrim)_parent; | 2405 | OdePrim parent = (OdePrim)_parent; |
2388 | 2406 | ||
2389 | bool chp = childPrim; | 2407 | bool chp = childPrim; |
@@ -2508,7 +2526,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2508 | } | 2526 | } |
2509 | 2527 | ||
2510 | m_collisionscore = 0; | 2528 | m_collisionscore = 0; |
2511 | m_interpenetrationcount = 0; | ||
2512 | } | 2529 | } |
2513 | } | 2530 | } |
2514 | 2531 | ||
@@ -2528,7 +2545,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2528 | } | 2545 | } |
2529 | } | 2546 | } |
2530 | m_collisionscore = 0; | 2547 | m_collisionscore = 0; |
2531 | m_interpenetrationcount = 0; | ||
2532 | } | 2548 | } |
2533 | } | 2549 | } |
2534 | 2550 | ||
@@ -2565,6 +2581,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2565 | else | 2581 | else |
2566 | { | 2582 | { |
2567 | m_building = false; | 2583 | m_building = false; |
2584 | CheckDelaySelect(); | ||
2568 | if (!childPrim) | 2585 | if (!childPrim) |
2569 | MakeBody(); | 2586 | MakeBody(); |
2570 | } | 2587 | } |
@@ -2575,18 +2592,26 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2575 | } | 2592 | } |
2576 | } | 2593 | } |
2577 | 2594 | ||
2578 | private void changeVehicleType(int value) | 2595 | public void changeSetVehicle(VehicleData vdata) |
2579 | { | 2596 | { |
2580 | if (m_vehicle == null) | 2597 | if (m_vehicle == null) |
2598 | m_vehicle = new ODEDynamics(this); | ||
2599 | m_vehicle.DoSetVehicle(vdata); | ||
2600 | } | ||
2601 | private void changeVehicleType(int value) | ||
2602 | { | ||
2603 | if (value == (int)Vehicle.TYPE_NONE) | ||
2581 | { | 2604 | { |
2582 | if (value != (int)Vehicle.TYPE_NONE) | 2605 | if (m_vehicle != null) |
2583 | { | 2606 | m_vehicle = null; |
2584 | m_vehicle = new ODEDynamics(this); | ||
2585 | m_vehicle.ProcessTypeChange((Vehicle)value); | ||
2586 | } | ||
2587 | } | 2607 | } |
2588 | else | 2608 | else |
2609 | { | ||
2610 | if (m_vehicle == null) | ||
2611 | m_vehicle = new ODEDynamics(this); | ||
2612 | |||
2589 | m_vehicle.ProcessTypeChange((Vehicle)value); | 2613 | m_vehicle.ProcessTypeChange((Vehicle)value); |
2614 | } | ||
2590 | } | 2615 | } |
2591 | 2616 | ||
2592 | private void changeVehicleFloatParam(strVehicleFloatParam fp) | 2617 | private void changeVehicleFloatParam(strVehicleFloatParam fp) |
@@ -2595,8 +2620,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2595 | return; | 2620 | return; |
2596 | 2621 | ||
2597 | m_vehicle.ProcessFloatVehicleParam((Vehicle)fp.param, fp.value); | 2622 | m_vehicle.ProcessFloatVehicleParam((Vehicle)fp.param, fp.value); |
2598 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
2599 | d.BodyEnable(Body); | ||
2600 | } | 2623 | } |
2601 | 2624 | ||
2602 | private void changeVehicleVectorParam(strVehicleVectorParam vp) | 2625 | private void changeVehicleVectorParam(strVehicleVectorParam vp) |
@@ -2604,8 +2627,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2604 | if (m_vehicle == null) | 2627 | if (m_vehicle == null) |
2605 | return; | 2628 | return; |
2606 | m_vehicle.ProcessVectorVehicleParam((Vehicle)vp.param, vp.value); | 2629 | m_vehicle.ProcessVectorVehicleParam((Vehicle)vp.param, vp.value); |
2607 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
2608 | d.BodyEnable(Body); | ||
2609 | } | 2630 | } |
2610 | 2631 | ||
2611 | private void changeVehicleRotationParam(strVehicleQuatParam qp) | 2632 | private void changeVehicleRotationParam(strVehicleQuatParam qp) |
@@ -2613,8 +2634,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2613 | if (m_vehicle == null) | 2634 | if (m_vehicle == null) |
2614 | return; | 2635 | return; |
2615 | m_vehicle.ProcessRotationVehicleParam((Vehicle)qp.param, qp.value); | 2636 | m_vehicle.ProcessRotationVehicleParam((Vehicle)qp.param, qp.value); |
2616 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
2617 | d.BodyEnable(Body); | ||
2618 | } | 2637 | } |
2619 | 2638 | ||
2620 | private void changeVehicleFlags(strVehicleBoolParam bp) | 2639 | private void changeVehicleFlags(strVehicleBoolParam bp) |
@@ -2622,8 +2641,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2622 | if (m_vehicle == null) | 2641 | if (m_vehicle == null) |
2623 | return; | 2642 | return; |
2624 | m_vehicle.ProcessVehicleFlags(bp.param, bp.value); | 2643 | m_vehicle.ProcessVehicleFlags(bp.param, bp.value); |
2625 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
2626 | d.BodyEnable(Body); | ||
2627 | } | 2644 | } |
2628 | 2645 | ||
2629 | #endregion | 2646 | #endregion |
@@ -2849,41 +2866,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2849 | { | 2866 | { |
2850 | if (Body != IntPtr.Zero) | 2867 | if (Body != IntPtr.Zero) |
2851 | { | 2868 | { |
2852 | if (m_crossingfailures != 0 && m_crossingfailures < 5) | ||
2853 | { | ||
2854 | _position.X = Util.Clip(_position.X, 0.4f, _parent_scene.WorldExtents.X - 0.4f); | ||
2855 | _position.Y = Util.Clip(_position.Y, 0.4f, _parent_scene.WorldExtents.Y - 0.4f); | ||
2856 | _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f); | ||
2857 | |||
2858 | float tmp = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y); | ||
2859 | if (_position.Z < tmp) | ||
2860 | _position.Z = tmp + 0.2f; | ||
2861 | |||
2862 | m_lastposition = _position; | ||
2863 | m_lastorientation = _orientation; | ||
2864 | _velocity.X = 0; | ||
2865 | _velocity.Y = 0; | ||
2866 | _velocity.Z = 0; | ||
2867 | |||
2868 | m_lastVelocity = _velocity; | ||
2869 | m_rotationalVelocity = _velocity; | ||
2870 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
2871 | m_vehicle.Stop(); | ||
2872 | |||
2873 | m_crossingfailures = 0; // do this only once | ||
2874 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2875 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
2876 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2877 | enableBodySoft(); | ||
2878 | base.RequestPhysicsterseUpdate(); | ||
2879 | return; | ||
2880 | } | ||
2881 | |||
2882 | else if (m_crossingfailures != 0) | ||
2883 | { | ||
2884 | return; | ||
2885 | } | ||
2886 | |||
2887 | Vector3 pv = Vector3.Zero; | 2869 | Vector3 pv = Vector3.Zero; |
2888 | bool lastZeroFlag = _zeroFlag; | 2870 | bool lastZeroFlag = _zeroFlag; |
2889 | 2871 | ||
@@ -2899,24 +2881,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2899 | // we can't let it keeping moving and having colisions | 2881 | // we can't let it keeping moving and having colisions |
2900 | // since it can be stucked between something like terrain and edge | 2882 | // since it can be stucked between something like terrain and edge |
2901 | // so lets stop and disable it until something else kicks it | 2883 | // so lets stop and disable it until something else kicks it |
2902 | if (m_crossingfailures == 0) | ||
2903 | { | ||
2904 | 2884 | ||
2905 | _position.X = Util.Clip(lpos.X, -0.5f, _parent_scene.WorldExtents.X + 0.5f); | 2885 | _position.X = Util.Clip(lpos.X, -0.2f, _parent_scene.WorldExtents.X + 0.2f); |
2906 | _position.Y = Util.Clip(lpos.Y, -0.5f, _parent_scene.WorldExtents.Y + 0.5f); | 2886 | _position.Y = Util.Clip(lpos.Y, -0.2f, _parent_scene.WorldExtents.Y + 0.2f); |
2907 | _position.Z = Util.Clip(lpos.Z, -100f, 50000f); | 2887 | _position.Z = Util.Clip(lpos.Z, -100f, 50000f); |
2908 | 2888 | ||
2909 | m_lastposition = _position; | 2889 | m_lastposition = _position; |
2910 | m_lastorientation = _orientation; | 2890 | // m_lastorientation = _orientation; |
2911 | 2891 | ||
2912 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | 2892 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it |
2913 | d.BodySetAngularVel(Body, 0, 0, 0); | 2893 | // d.BodySetAngularVel(Body, 0, 0, 0); |
2914 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | 2894 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
2915 | disableBodySoft(); // stop collisions | 2895 | disableBodySoft(); // stop collisions |
2916 | m_crossingfailures++; // do this only once | 2896 | m_outbounds = true; |
2917 | base.RequestPhysicsterseUpdate(); | 2897 | base.RequestPhysicsterseUpdate(); |
2918 | return; | 2898 | return; |
2919 | } | ||
2920 | } | 2899 | } |
2921 | 2900 | ||
2922 | if (lpos.Z < -100 || lpos.Z > 100000f) | 2901 | if (lpos.Z < -100 || lpos.Z > 100000f) |
@@ -3159,6 +3138,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3159 | else | 3138 | else |
3160 | ChildRemove(this, false); | 3139 | ChildRemove(this, false); |
3161 | 3140 | ||
3141 | m_vehicle = null; | ||
3162 | RemoveGeom(); | 3142 | RemoveGeom(); |
3163 | m_targetSpace = IntPtr.Zero; | 3143 | m_targetSpace = IntPtr.Zero; |
3164 | if (m_eventsubscription > 0) | 3144 | if (m_eventsubscription > 0) |
@@ -3273,6 +3253,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3273 | changeVehicleRotationParam((strVehicleQuatParam) arg); | 3253 | changeVehicleRotationParam((strVehicleQuatParam) arg); |
3274 | break; | 3254 | break; |
3275 | 3255 | ||
3256 | case changes.SetVehicle: | ||
3257 | changeSetVehicle((VehicleData) arg); | ||
3258 | break; | ||
3276 | case changes.Null: | 3259 | case changes.Null: |
3277 | donullchange(); | 3260 | donullchange(); |
3278 | break; | 3261 | break; |