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author | UbitUmarov | 2012-04-17 16:49:08 +0100 |
---|---|---|
committer | UbitUmarov | 2012-04-17 16:49:08 +0100 |
commit | 9464fcebcd9f0a9b1846113e8aff56ea3f49ace2 (patch) | |
tree | bef6efbc0bb8db3af312f0dbbda2eba40155dfc8 /OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |
parent | ubitODE: - character managed ode was only getting position etc from unmanaged... (diff) | |
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ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate and not heartbeat.
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 124 |
1 files changed, 46 insertions, 78 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index 32c4722..5467b9f 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -3228,17 +3228,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3228 | { | 3228 | { |
3229 | if (!childPrim && m_isphysical && Body != IntPtr.Zero && | 3229 | if (!childPrim && m_isphysical && Body != IntPtr.Zero && |
3230 | !m_disabled && !m_isSelected && !m_building && !m_outbounds) | 3230 | !m_disabled && !m_isSelected && !m_building && !m_outbounds) |
3231 | // !m_disabled && !m_isSelected && !m_building && !m_outbounds) | ||
3232 | { | 3231 | { |
3233 | // if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009 | ||
3234 | |||
3235 | if (d.BodyIsEnabled(Body)) | 3232 | if (d.BodyIsEnabled(Body)) |
3236 | { | 3233 | { |
3237 | float timestep = _parent_scene.ODE_STEPSIZE; | 3234 | float timestep = _parent_scene.ODE_STEPSIZE; |
3238 | 3235 | ||
3239 | // check outside region | 3236 | // check outside region |
3240 | d.Vector3 lpos; | 3237 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator |
3241 | d.GeomCopyPosition(prim_geom, out lpos); // root position that is seem by rest of simulator | ||
3242 | 3238 | ||
3243 | if (lpos.Z < -100 || lpos.Z > 100000f) | 3239 | if (lpos.Z < -100 || lpos.Z > 100000f) |
3244 | { | 3240 | { |
@@ -3321,12 +3317,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3321 | { | 3317 | { |
3322 | // 'VEHICLES' are dealt with in ODEDynamics.cs | 3318 | // 'VEHICLES' are dealt with in ODEDynamics.cs |
3323 | m_vehicle.Step(); | 3319 | m_vehicle.Step(); |
3324 | return; | ||
3325 | } | 3320 | } |
3326 | |||
3327 | else | 3321 | else |
3328 | { | 3322 | { |
3329 | |||
3330 | float fx = 0; | 3323 | float fx = 0; |
3331 | float fy = 0; | 3324 | float fy = 0; |
3332 | float fz = 0; | 3325 | float fz = 0; |
@@ -3512,10 +3505,39 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3512 | { | 3505 | { |
3513 | d.BodyAddTorque(Body, trq.X, trq.Y, trq.Z); | 3506 | d.BodyAddTorque(Body, trq.X, trq.Y, trq.Z); |
3514 | } | 3507 | } |
3515 | |||
3516 | } | 3508 | } |
3509 | |||
3510 | // update our ideia of velocities and acelerations | ||
3511 | d.Quaternion ori; | ||
3512 | d.Vector3 dtmpu; | ||
3513 | |||
3514 | _position.X = lpos.X; | ||
3515 | _position.Y = lpos.Y; | ||
3516 | _position.Z = lpos.Z; | ||
3517 | |||
3518 | d.GeomCopyQuaternion(prim_geom, out ori); | ||
3519 | _orientation.X = ori.X; | ||
3520 | _orientation.Y = ori.Y; | ||
3521 | _orientation.Z = ori.Z; | ||
3522 | _orientation.W = ori.W; | ||
3523 | |||
3524 | _acceleration = _velocity; | ||
3525 | |||
3526 | dtmpu = d.BodyGetLinearVel(Body); | ||
3527 | _velocity.X = dtmpu.X; | ||
3528 | _velocity.Y = dtmpu.Y; | ||
3529 | _velocity.Z = dtmpu.Z; | ||
3530 | |||
3531 | float invts = 1 / timestep; | ||
3532 | _acceleration = (_velocity - _acceleration) * invts; | ||
3533 | |||
3534 | dtmpu = d.BodyGetAngularVel(Body); | ||
3535 | m_rotationalVelocity.X = dtmpu.X; | ||
3536 | m_rotationalVelocity.Y = dtmpu.Y; | ||
3537 | m_rotationalVelocity.Z = dtmpu.Z; | ||
3517 | } | 3538 | } |
3518 | else // body disabled | 3539 | |
3540 | else // body disabled/sleeping | ||
3519 | { | 3541 | { |
3520 | // let vehicles sleep | 3542 | // let vehicles sleep |
3521 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | 3543 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) |
@@ -3546,36 +3568,23 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3546 | { | 3568 | { |
3547 | if (Body != IntPtr.Zero) | 3569 | if (Body != IntPtr.Zero) |
3548 | { | 3570 | { |
3549 | Vector3 pv = Vector3.Zero; | ||
3550 | bool lastZeroFlag = _zeroFlag; | 3571 | bool lastZeroFlag = _zeroFlag; |
3551 | 3572 | ||
3552 | d.Vector3 lpos; | 3573 | if ((Math.Abs(m_lastposition.X - _position.X) < 0.01) |
3553 | d.GeomCopyPosition(prim_geom, out lpos); // root position that is seem by rest of simulator | 3574 | && (Math.Abs(m_lastposition.Y - _position.Y) < 0.01) |
3554 | 3575 | && (Math.Abs(m_lastposition.Z - _position.Z) < 0.01) | |
3555 | 3576 | && (Math.Abs(m_lastorientation.X - _orientation.X) < 0.0001) | |
3556 | d.Quaternion ori; | 3577 | && (Math.Abs(m_lastorientation.Y - _orientation.Y) < 0.0001) |
3557 | d.GeomCopyQuaternion(prim_geom, out ori); | 3578 | && (Math.Abs(m_lastorientation.Z - _orientation.Z) < 0.0001) |
3558 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
3559 | d.Vector3 rotvel = d.BodyGetAngularVel(Body); | ||
3560 | |||
3561 | if ((Math.Abs(m_lastposition.X - lpos.X) < 0.01) | ||
3562 | && (Math.Abs(m_lastposition.Y - lpos.Y) < 0.01) | ||
3563 | && (Math.Abs(m_lastposition.Z - lpos.Z) < 0.01) | ||
3564 | && (Math.Abs(m_lastorientation.X - ori.X) < 0.0001) | ||
3565 | && (Math.Abs(m_lastorientation.Y - ori.Y) < 0.0001) | ||
3566 | && (Math.Abs(m_lastorientation.Z - ori.Z) < 0.0001) | ||
3567 | ) | 3579 | ) |
3568 | { | 3580 | { |
3569 | _zeroFlag = true; | 3581 | _zeroFlag = true; |
3570 | //Console.WriteLine("ZFT 2"); | ||
3571 | m_throttleUpdates = false; | 3582 | m_throttleUpdates = false; |
3572 | } | 3583 | } |
3573 | else | 3584 | else |
3574 | { | 3585 | { |
3575 | //m_log.Debug(Math.Abs(m_lastposition.X - l_position.X).ToString()); | ||
3576 | _zeroFlag = false; | 3586 | _zeroFlag = false; |
3577 | m_lastUpdateSent = false; | 3587 | m_lastUpdateSent = false; |
3578 | //m_throttleUpdates = false; | ||
3579 | } | 3588 | } |
3580 | 3589 | ||
3581 | if (_zeroFlag) | 3590 | if (_zeroFlag) |
@@ -3583,22 +3592,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3583 | m_lastposition = _position; | 3592 | m_lastposition = _position; |
3584 | m_lastorientation = _orientation; | 3593 | m_lastorientation = _orientation; |
3585 | 3594 | ||
3586 | _velocity.X = 0.0f; | 3595 | _velocity = Vector3.Zero; |
3587 | _velocity.Y = 0.0f; | 3596 | _acceleration = Vector3.Zero; |
3588 | _velocity.Z = 0.0f; | 3597 | m_rotationalVelocity = Vector3.Zero; |
3589 | 3598 | ||
3590 | _acceleration.X = 0; | ||
3591 | _acceleration.Y = 0; | ||
3592 | _acceleration.Z = 0; | ||
3593 | |||
3594 | m_rotationalVelocity.X = 0; | ||
3595 | m_rotationalVelocity.Y = 0; | ||
3596 | m_rotationalVelocity.Z = 0; | ||
3597 | if (!m_lastUpdateSent) | 3599 | if (!m_lastUpdateSent) |
3598 | { | 3600 | { |
3599 | m_throttleUpdates = false; | 3601 | m_throttleUpdates = false; |
3600 | throttleCounter = 0; | 3602 | throttleCounter = 0; |
3601 | m_rotationalVelocity = pv; | ||
3602 | 3603 | ||
3603 | base.RequestPhysicsterseUpdate(); | 3604 | base.RequestPhysicsterseUpdate(); |
3604 | 3605 | ||
@@ -3612,39 +3613,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3612 | base.RequestPhysicsterseUpdate(); | 3613 | base.RequestPhysicsterseUpdate(); |
3613 | } | 3614 | } |
3614 | 3615 | ||
3615 | m_lastVelocity = _velocity; | ||
3616 | |||
3617 | _position.X = lpos.X; | ||
3618 | _position.Y = lpos.Y; | ||
3619 | _position.Z = lpos.Z; | ||
3620 | |||
3621 | _velocity.X = vel.X; | ||
3622 | _velocity.Y = vel.Y; | ||
3623 | _velocity.Z = vel.Z; | ||
3624 | |||
3625 | _orientation.X = ori.X; | ||
3626 | _orientation.Y = ori.Y; | ||
3627 | _orientation.Z = ori.Z; | ||
3628 | _orientation.W = ori.W; | ||
3629 | |||
3630 | _acceleration = ((_velocity - m_lastVelocity) / simulatedtime); | ||
3631 | |||
3632 | if (m_rotationalVelocity.ApproxEquals(pv, 0.0001f)) | ||
3633 | { | ||
3634 | m_rotationalVelocity = pv; | ||
3635 | } | ||
3636 | else | ||
3637 | { | ||
3638 | m_rotationalVelocity.X = rotvel.X; | ||
3639 | m_rotationalVelocity.Y = rotvel.Y; | ||
3640 | m_rotationalVelocity.Z = rotvel.Z; | ||
3641 | } | ||
3642 | |||
3643 | m_lastUpdateSent = false; | 3616 | m_lastUpdateSent = false; |
3644 | if (!m_throttleUpdates || throttleCounter > _parent_scene.geomUpdatesPerThrottledUpdate) | 3617 | if (!m_throttleUpdates || throttleCounter > _parent_scene.geomUpdatesPerThrottledUpdate) |
3645 | { | 3618 | { |
3646 | m_lastposition = _position; | 3619 | m_lastposition = _position; |
3647 | m_lastorientation = _orientation; | 3620 | m_lastorientation = _orientation; |
3621 | m_lastVelocity = _velocity; | ||
3648 | base.RequestPhysicsterseUpdate(); | 3622 | base.RequestPhysicsterseUpdate(); |
3649 | } | 3623 | } |
3650 | else | 3624 | else |
@@ -3656,17 +3630,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3656 | else if (!m_lastUpdateSent || !_zeroFlag) | 3630 | else if (!m_lastUpdateSent || !_zeroFlag) |
3657 | { | 3631 | { |
3658 | // Not a body.. so Make sure the client isn't interpolating | 3632 | // Not a body.. so Make sure the client isn't interpolating |
3659 | _velocity.X = 0; | 3633 | _velocity = Vector3.Zero; |
3660 | _velocity.Y = 0; | 3634 | _acceleration = Vector3.Zero; |
3661 | _velocity.Z = 0; | 3635 | m_rotationalVelocity = Vector3.Zero; |
3662 | 3636 | m_lastVelocity = Vector3.Zero; | |
3663 | _acceleration.X = 0; | ||
3664 | _acceleration.Y = 0; | ||
3665 | _acceleration.Z = 0; | ||
3666 | 3637 | ||
3667 | m_rotationalVelocity.X = 0; | ||
3668 | m_rotationalVelocity.Y = 0; | ||
3669 | m_rotationalVelocity.Z = 0; | ||
3670 | _zeroFlag = true; | 3638 | _zeroFlag = true; |
3671 | 3639 | ||
3672 | if (!m_lastUpdateSent) | 3640 | if (!m_lastUpdateSent) |