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authorUbitUmarov2012-02-27 02:10:03 +0000
committerUbitUmarov2012-02-27 02:10:03 +0000
commit0d51c42f59c1d539a47f9c057469e852a5ff3868 (patch)
tree9a1282835d432f08e1abdc6f9b3102e90e30d528 /OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
parentMerge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff)
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update ubitODE to my current working state
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs110
1 files changed, 103 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
index 80218e7..c9d0909 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
@@ -83,7 +83,6 @@ namespace OpenSim.Region.Physics.OdePlugin
83 private Vector3 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); 83 private Vector3 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
84 private float m_linearMotorDecayTimescale = 120; 84 private float m_linearMotorDecayTimescale = 120;
85 private float m_linearMotorTimescale = 1000; 85 private float m_linearMotorTimescale = 1000;
86 private Vector3 m_lastLinearVelocityVector = Vector3.Zero;
87 private Vector3 m_linearMotorOffset = Vector3.Zero; 86 private Vector3 m_linearMotorOffset = Vector3.Zero;
88 87
89 //Angular properties 88 //Angular properties
@@ -91,7 +90,6 @@ namespace OpenSim.Region.Physics.OdePlugin
91 private float m_angularMotorTimescale = 1000; // motor angular velocity ramp up rate 90 private float m_angularMotorTimescale = 1000; // motor angular velocity ramp up rate
92 private float m_angularMotorDecayTimescale = 120; // motor angular velocity decay rate 91 private float m_angularMotorDecayTimescale = 120; // motor angular velocity decay rate
93 private Vector3 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); // body angular velocity decay rate 92 private Vector3 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); // body angular velocity decay rate
94 private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
95 93
96 //Deflection properties 94 //Deflection properties
97 private float m_angularDeflectionEfficiency = 0; 95 private float m_angularDeflectionEfficiency = 0;
@@ -102,7 +100,7 @@ namespace OpenSim.Region.Physics.OdePlugin
102 //Banking properties 100 //Banking properties
103 private float m_bankingEfficiency = 0; 101 private float m_bankingEfficiency = 0;
104 private float m_bankingMix = 0; 102 private float m_bankingMix = 0;
105 private float m_bankingTimescale = 0; 103 private float m_bankingTimescale = 1000;
106 104
107 //Hover and Buoyancy properties 105 //Hover and Buoyancy properties
108 private float m_VhoverHeight = 0f; 106 private float m_VhoverHeight = 0f;
@@ -117,9 +115,8 @@ namespace OpenSim.Region.Physics.OdePlugin
117 private float m_verticalAttractionEfficiency = 1.0f; // damped 115 private float m_verticalAttractionEfficiency = 1.0f; // damped
118 private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor. 116 private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor.
119 117
120 // auxiliar
121 private Vector3 m_dir = Vector3.Zero; // velocity applied to body
122 118
119 // auxiliar
123 private float m_lmEfect = 0; // current linear motor eficiency 120 private float m_lmEfect = 0; // current linear motor eficiency
124 private float m_amEfect = 0; // current angular motor eficiency 121 private float m_amEfect = 0; // current angular motor eficiency
125 122
@@ -130,6 +127,82 @@ namespace OpenSim.Region.Physics.OdePlugin
130 _pParentScene = rootPrim._parent_scene; 127 _pParentScene = rootPrim._parent_scene;
131 } 128 }
132 129
130
131 public void DoSetVehicle(VehicleData vd)
132 {
133
134 float timestep = _pParentScene.ODE_STEPSIZE;
135 float invtimestep = 1.0f / timestep;
136
137 m_type = vd.m_type;
138 m_flags = vd.m_flags;
139
140 // Linear properties
141 m_linearMotorDirection = vd.m_linearMotorDirection;
142
143 m_linearFrictionTimescale = vd.m_linearFrictionTimescale;
144 if (m_linearFrictionTimescale.X < timestep) m_linearFrictionTimescale.X = timestep;
145 if (m_linearFrictionTimescale.Y < timestep) m_linearFrictionTimescale.Y = timestep;
146 if (m_linearFrictionTimescale.Z < timestep) m_linearFrictionTimescale.Z = timestep;
147
148 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
149 if (m_linearMotorDecayTimescale < 0.5f) m_linearMotorDecayTimescale = 0.5f;
150 m_linearMotorDecayTimescale *= invtimestep;
151
152 m_linearMotorTimescale = vd.m_linearMotorTimescale;
153 if (m_linearMotorTimescale < timestep) m_linearMotorTimescale = timestep;
154
155 m_linearMotorOffset = vd.m_linearMotorOffset;
156
157 //Angular properties
158 m_angularMotorDirection = vd.m_angularMotorDirection;
159 m_angularMotorTimescale = vd.m_angularMotorTimescale;
160 if (m_angularMotorTimescale < timestep) m_angularMotorTimescale = timestep;
161
162 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
163 if (m_angularMotorDecayTimescale < 0.5f) m_angularMotorDecayTimescale = 0.5f;
164 m_angularMotorDecayTimescale *= invtimestep;
165
166 m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
167 if (m_angularFrictionTimescale.X < timestep) m_angularFrictionTimescale.X = timestep;
168 if (m_angularFrictionTimescale.Y < timestep) m_angularFrictionTimescale.Y = timestep;
169 if (m_angularFrictionTimescale.Z < timestep) m_angularFrictionTimescale.Z = timestep;
170
171 //Deflection properties
172 m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency;
173 m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale;
174 if (m_angularDeflectionTimescale < timestep) m_angularDeflectionTimescale = timestep;
175
176 m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency;
177 m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale;
178 if (m_linearDeflectionTimescale < timestep) m_linearDeflectionTimescale = timestep;
179
180 //Banking properties
181 m_bankingEfficiency = vd.m_bankingEfficiency;
182 m_bankingMix = vd.m_bankingMix;
183 m_bankingTimescale = vd.m_bankingTimescale;
184 if (m_bankingTimescale < timestep) m_bankingTimescale = timestep;
185
186 //Hover and Buoyancy properties
187 m_VhoverHeight = vd.m_VhoverHeight;
188 m_VhoverEfficiency = vd.m_VhoverEfficiency;
189 m_VhoverTimescale = vd.m_VhoverTimescale;
190 if (m_VhoverTimescale < timestep) m_VhoverTimescale = timestep;
191
192 m_VehicleBuoyancy = vd.m_VehicleBuoyancy;
193
194 //Attractor properties
195 m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency;
196 m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale;
197 if (m_verticalAttractionTimescale < timestep) m_verticalAttractionTimescale = timestep;
198
199 // Axis
200 m_referenceFrame = vd.m_referenceFrame;
201
202 m_lmEfect = 0;
203 m_amEfect = 0;
204 }
205
133 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) 206 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
134 { 207 {
135 float len; 208 float len;
@@ -231,6 +304,9 @@ namespace OpenSim.Region.Physics.OdePlugin
231 if (len > 12.566f) 304 if (len > 12.566f)
232 m_angularMotorDirection *= (12.566f / len); 305 m_angularMotorDirection *= (12.566f / len);
233 m_amEfect = 1.0f; // turn it on 306 m_amEfect = 1.0f; // turn it on
307 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
308 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
309 d.BodyEnable(rootPrim.Body);
234 break; 310 break;
235 case Vehicle.LINEAR_FRICTION_TIMESCALE: 311 case Vehicle.LINEAR_FRICTION_TIMESCALE:
236 if (pValue < timestep) pValue = timestep; 312 if (pValue < timestep) pValue = timestep;
@@ -242,6 +318,9 @@ namespace OpenSim.Region.Physics.OdePlugin
242 if (len > 30.0f) 318 if (len > 30.0f)
243 m_linearMotorDirection *= (30.0f / len); 319 m_linearMotorDirection *= (30.0f / len);
244 m_lmEfect = 1.0f; // turn it on 320 m_lmEfect = 1.0f; // turn it on
321 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
322 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
323 d.BodyEnable(rootPrim.Body);
245 break; 324 break;
246 case Vehicle.LINEAR_MOTOR_OFFSET: 325 case Vehicle.LINEAR_MOTOR_OFFSET:
247 m_linearMotorOffset = new Vector3(pValue, pValue, pValue); 326 m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
@@ -273,6 +352,9 @@ namespace OpenSim.Region.Physics.OdePlugin
273 if (len > 12.566f) 352 if (len > 12.566f)
274 m_angularMotorDirection *= (12.566f / len); 353 m_angularMotorDirection *= (12.566f / len);
275 m_amEfect = 1.0f; // turn it on 354 m_amEfect = 1.0f; // turn it on
355 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
356 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
357 d.BodyEnable(rootPrim.Body);
276 break; 358 break;
277 case Vehicle.LINEAR_FRICTION_TIMESCALE: 359 case Vehicle.LINEAR_FRICTION_TIMESCALE:
278 if (pValue.X < timestep) pValue.X = timestep; 360 if (pValue.X < timestep) pValue.X = timestep;
@@ -286,6 +368,9 @@ namespace OpenSim.Region.Physics.OdePlugin
286 if (len > 30.0f) 368 if (len > 30.0f)
287 m_linearMotorDirection *= (30.0f / len); 369 m_linearMotorDirection *= (30.0f / len);
288 m_lmEfect = 1.0f; // turn it on 370 m_lmEfect = 1.0f; // turn it on
371 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
372 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
373 d.BodyEnable(rootPrim.Body);
289 break; 374 break;
290 case Vehicle.LINEAR_MOTOR_OFFSET: 375 case Vehicle.LINEAR_MOTOR_OFFSET:
291 m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); 376 m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
@@ -347,12 +432,23 @@ namespace OpenSim.Region.Physics.OdePlugin
347 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); 432 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
348 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); 433 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
349 m_linearMotorTimescale = 1000; 434 m_linearMotorTimescale = 1000;
350 m_linearMotorDecayTimescale = 120 * invtimestep; 435 m_linearMotorDecayTimescale = 120;
351 m_angularMotorTimescale = 1000; 436 m_angularMotorTimescale = 1000;
352 m_angularMotorDecayTimescale = 1000 * invtimestep; 437 m_angularMotorDecayTimescale = 1000;
353 m_VhoverHeight = 0; 438 m_VhoverHeight = 0;
439 m_VhoverEfficiency = 1;
354 m_VhoverTimescale = 1000; 440 m_VhoverTimescale = 1000;
355 m_VehicleBuoyancy = 0; 441 m_VehicleBuoyancy = 0;
442 m_linearDeflectionEfficiency = 0;
443 m_linearDeflectionTimescale = 1000;
444 m_angularDeflectionEfficiency = 0;
445 m_angularDeflectionTimescale = 1000;
446 m_bankingEfficiency = 0;
447 m_bankingMix = 1;
448 m_bankingTimescale = 1000;
449 m_verticalAttractionEfficiency = 0;
450 m_verticalAttractionTimescale = 1000;
451
356 m_flags = (VehicleFlag)0; 452 m_flags = (VehicleFlag)0;
357 break; 453 break;
358 454