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authorMelanie2012-04-16 17:32:30 +0200
committerMelanie2012-04-16 17:32:30 +0200
commit03139f07d7e5780dbe274e32911b4bf85d801ad8 (patch)
tree4973eb3e3033cff29369bf07032db2dba8075ebf /OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
parentchODE: if character velocity > 50m/s apply breaks. In free fall this will giv... (diff)
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Downgrade an error log message to info because there is nothing we can do if
an asset is damaged so it should not spew red ink.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
index 8e903e8..f002bba 100644
--- a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
@@ -339,7 +339,7 @@ namespace OpenSim.Region.Physics.Meshing
339 339
340 if (primShape.SculptData.Length <= 0) 340 if (primShape.SculptData.Length <= 0)
341 { 341 {
342 m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName); 342 m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
343 return false; 343 return false;
344 } 344 }
345 345