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author | Charles Krinke | 2008-09-28 21:53:56 +0000 |
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committer | Charles Krinke | 2008-09-28 21:53:56 +0000 |
commit | ebbbd37605e2954c877454ed8cafd4027f0bdc10 (patch) | |
tree | 7e8dfed49511939877ffd9fec6981d3be29864e4 /OpenSim/Region/Physics/PhysXPlugin | |
parent | A little bit further with LLSetVehicleVectorParam. (diff) | |
download | opensim-SC_OLD-ebbbd37605e2954c877454ed8cafd4027f0bdc10.zip opensim-SC_OLD-ebbbd37605e2954c877454ed8cafd4027f0bdc10.tar.gz opensim-SC_OLD-ebbbd37605e2954c877454ed8cafd4027f0bdc10.tar.bz2 opensim-SC_OLD-ebbbd37605e2954c877454ed8cafd4027f0bdc10.tar.xz |
Added the plumbing for llSetVehicleRotationParam
in the classes between the LSL implementation and the
underlying physics engines.
Diffstat (limited to 'OpenSim/Region/Physics/PhysXPlugin')
-rw-r--r-- | OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index c65ce1d..c9d2c13 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -353,6 +353,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
353 | 353 | ||
354 | } | 354 | } |
355 | 355 | ||
356 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
357 | { | ||
358 | |||
359 | } | ||
360 | |||
356 | public override PhysicsVector CenterOfMass | 361 | public override PhysicsVector CenterOfMass |
357 | { | 362 | { |
358 | get { return PhysicsVector.Zero; } | 363 | get { return PhysicsVector.Zero; } |
@@ -693,6 +698,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
693 | 698 | ||
694 | } | 699 | } |
695 | 700 | ||
701 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
702 | { | ||
703 | |||
704 | } | ||
705 | |||
696 | public override PhysicsVector CenterOfMass | 706 | public override PhysicsVector CenterOfMass |
697 | { | 707 | { |
698 | get { return PhysicsVector.Zero; } | 708 | get { return PhysicsVector.Zero; } |