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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Physics/PhysXPlugin
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Physics/PhysXPlugin')
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index 197da0a..37e2a2f 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -31,7 +31,7 @@ using Nini.Config;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager; 32using OpenSim.Region.Physics.Manager;
33using PhysXWrapper; 33using PhysXWrapper;
34using Quaternion=Axiom.Math.Quaternion; 34using Quaternion=OpenMetaverse.Quaternion;
35 35
36namespace OpenSim.Region.Physics.PhysXPlugin 36namespace OpenSim.Region.Physics.PhysXPlugin
37{ 37{
@@ -614,12 +614,12 @@ namespace OpenSim.Region.Physics.PhysXPlugin
614 { 614 {
615 get 615 get
616 { 616 {
617 Quaternion res = new Quaternion(); 617 Quaternion res;
618 PhysXWrapper.Quaternion quat = _prim.GetOrientation(); 618 PhysXWrapper.Quaternion quat = _prim.GetOrientation();
619 res.w = quat.W; 619 res.W = quat.W;
620 res.x = quat.X; 620 res.X = quat.X;
621 res.y = quat.Y; 621 res.Y = quat.Y;
622 res.z = quat.Z; 622 res.Z = quat.Z;
623 return res; 623 return res;
624 } 624 }
625 set { } 625 set { }