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authorTeravus Ovares2008-03-10 05:23:43 +0000
committerTeravus Ovares2008-03-10 05:23:43 +0000
commit8bea3dbdb91dfb465338572e3dfb40a5adfb9bab (patch)
treed941528dbb7e5faba74037dfbc03a2edacede342 /OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
parent* Fixed a few things and enabling Physical Prim border crossings again. (diff)
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* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
* Added WaterLevel support to the ODEPlugin. More on this later.
Diffstat (limited to 'OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs')
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index 0c42260..b03da31 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -93,6 +93,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
93 93
94 } 94 }
95 95
96 public override void SetWaterLevel(float baseheight)
97 {
98
99 }
100
96 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) 101 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size)
97 { 102 {
98 Vec3 pos = new Vec3(); 103 Vec3 pos = new Vec3();
@@ -242,6 +247,12 @@ namespace OpenSim.Region.Physics.PhysXPlugin
242 set { return; } 247 set { return; }
243 } 248 }
244 249
250 public override float Buoyancy
251 {
252 get { return 0f; }
253 set { return; }
254 }
255
245 public override bool IsPhysical 256 public override bool IsPhysical
246 { 257 {
247 get { return false; } 258 get { return false; }
@@ -467,6 +478,12 @@ namespace OpenSim.Region.Physics.PhysXPlugin
467 set { return; } 478 set { return; }
468 } 479 }
469 480
481 public override float Buoyancy
482 {
483 get { return 0f; }
484 set { return; }
485 }
486
470 public override bool ThrottleUpdates 487 public override bool ThrottleUpdates
471 { 488 {
472 get { return false; } 489 get { return false; }